Moved doc files to same structure as in index

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2023-12-10 22:00:32 +02:00
parent e1a1a5e501
commit c04de0d582
27 changed files with 68 additions and 68 deletions

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import { type Editor } from "../../../main";
import { makeExampleFactory } from "../../../Documentation";
export const amplitude = (application: Editor): string => {
// @ts-ignore
const makeExample = makeExampleFactory(application);
return `# Amplitude
Controlling the volume is probably the most important concept you need to know about. Let's learn the basics.
## Volume / Gain
| Method | Alias | Description |
|----------|-------|------------------------------------------------------------------------------------|
| <ic>gain</ic> | | Volume of the synth/sample (exponential). |
| <ic>velocity</ic> | vel | Velocity (amplitude) from <ic>0</ic> to <ic>1</ic>. Multipled with gain. |
| <ic>dbgain</ic> | db | Attenuation in dB from <ic>-inf</ic> to <ic>+10</ic> (acts as a sound mixer fader).|
${makeExample(
"Velocity manipulated by a counter",
`
beat(.5)::snd('cp').vel($(1)%10 / 10).out()`,
true,
)}
## Amplitude Enveloppe
**Superdough** is applying an **ADSR** envelope to every sound being played. This is a very standard and conventional amplitude envelope composed of four stages: _attack_, _decay_, _sustain_ and _release_. You will find the same parameters on most synthesizers.
| Method | Alias | Description |
|---------|-------|-----------------------------------------------|
| <ic>attack</ic> | atk | Attack value (time to maximum volume) |
| <ic>decay</ic> | dec | Decay value (time to decay to sustain level) |
| <ic>sustain</ic> | sus | Sustain value (gain when sound is held) |
| <ic>release</ic> | rel | Release value (time for the sound to die off) |
Note that the **sustain** value is not a duration but an amplitude value (how loud). The other values are the time for each stage to take place. Here is a fairly complete example using the <ic>sawtooth</ic> basic waveform.
${makeExample(
"Simple synthesizer",
`
let smooth = (sound) => {
return sound.cutoff(r(100,500))
.lpadsr(usaw(1/8) * 8, 0.05, .125, 0, 0)
.gain(r(0.25, 0.4)).adsr(0, r(.2,.4), r(0,0.5), 0)
.room(0.9).size(2).o(2).vib(r(2,8)).vibmod(0.125)
}
beat(.25)::smooth(sound('sawtooth')
.note([50,57,55,60].beat(1))).out();
beat(.25)::smooth(sound('sawtooth')
.note([50,57,55,60].add(12).beat(1.5))).out();
`,
true,
)};
Sometimes, using a full ADSR envelope is a bit overkill. There are other simpler controls to manipulate the envelope like the <ic>.ad</ic> method:
${makeExample(
"Replacing .adsr by .ad",
`
let smooth = (sound) => {
return sound.cutoff(r(100,500))
.lpadsr(usaw(1/8) * 8, 0.05, .125, 0, 0)
.gain(r(0.25, 0.4)).ad(0, .25)
.room(0.9).size(2).o(2).vib(r(2,8)).vibmod(0.125)
}
beat(.25)::smooth(sound('sawtooth')
.note([50,57,55,60].beat(1))).out();
beat(.25)::smooth(sound('sawtooth')
.note([50,57,55,60].add(12).beat(1.5))).out();
`,
true,
)};
`;
};