switching back to old clock, need to adapt other things

This commit is contained in:
2023-12-17 16:57:54 +01:00
parent 16c4117c5a
commit ccd56bb805
3 changed files with 203 additions and 110 deletions

View File

@ -1,11 +1,7 @@
// @ts-ignore
import { TransportNode } from "./TransportNode";
import TransportProcessor from "./TransportProcessor?worker&url";
import { Editor } from "./main";
import { tryEvaluate } from "./Evaluator";
// @ts-ignore
import { getAudioContext } from "superdough";
// @ts-ignore
import "zyklus";
const zeroPad = (num: number, places: number) =>
String(num).padStart(places, "0");
export interface TimePosition {
/**
@ -22,29 +18,35 @@ export interface TimePosition {
export class Clock {
/**
* The Clock Class is responsible for keeping track of the current time.
* It is also responsible for starting and stopping the Clock TransportNode.
*
* @param app - main application instance
* @param clock - zyklus clock
* @param ctx - current AudioContext used by app
* @param bpm - current beats per minute value
* @param time_signature - time signature
* @param time_position - current time position
* @param ppqn - pulses per quarter note
* @param tick - current tick since origin
* @param app - The main application instance
* @param ctx - The current AudioContext used by app
* @param transportNode - The TransportNode helper
* @param bpm - The current beats per minute value
* @param time_signature - The time signature
* @param time_position - The current time position
* @param ppqn - The pulses per quarter note
* @param tick - The current tick since origin
* @param running - Is the clock running?
* @param lastPauseTime - The last time the clock was paused
* @param lastPlayPressTime - The last time the clock was started
* @param totalPauseTime - The total time the clock has been paused / stopped
*/
private _bpm: number;
private _ppqn: number;
clock: any;
ctx: AudioContext;
logicalTime: number;
transportNode: TransportNode | null;
private _bpm: number;
time_signature: number[];
time_position: TimePosition;
private _ppqn: number;
tick: number;
running: boolean;
timeviewer: HTMLElement;
deadline: number;
lastPauseTime: number;
lastPlayPressTime: number;
totalPauseTime: number;
constructor(
public app: Editor,
@ -56,59 +58,31 @@ export class Clock {
this.tick = 0;
this._bpm = 120;
this._ppqn = 48;
this.transportNode = null;
this.ctx = ctx;
this.running = true;
this.deadline = 0;
this.timeviewer = document.getElementById("timeviewer")!;
this.clock = getAudioContext().createClock(
this.clockCallback,
this.pulse_duration,
);
this.lastPauseTime = 0;
this.lastPlayPressTime = 0;
this.totalPauseTime = 0;
ctx.audioWorklet
.addModule(TransportProcessor)
.then((e) => {
this.transportNode = new TransportNode(ctx, {}, this.app);
this.transportNode.connect(ctx.destination);
return e;
})
.catch((e) => {
console.log("Error loading TransportProcessor.js:", e);
});
}
// @ts-ignore
clockCallback = (time: number, duration: number, tick: number) => {
/**
* Callback function for the zyklus clock. Updates the clock info and sends a
* MIDI clock message if the setting is enabled. Also evaluates the global buffer.
*
* @param time - precise AudioContext time when the tick should happen
* @param duration - seconds between each tick
* @param tick - count of the current tick
*/
let deadline = time - getAudioContext().currentTime;
this.deadline = deadline;
this.tick = tick;
if (this.app.clock.running) {
if (this.app.settings.send_clock) {
this.app.api.MidiConnection.sendMidiClock();
}
const futureTimeStamp = this.app.clock.convertTicksToTimeposition(
this.app.clock.tick,
);
this.app.clock.time_position = futureTimeStamp;
if (futureTimeStamp.pulse % this.app.clock.ppqn == 0) {
this.timeviewer.innerHTML = `${zeroPad(futureTimeStamp.bar, 2)}:${
futureTimeStamp.beat + 1
} / ${this.app.clock.bpm}`;
}
if (this.app.exampleIsPlaying) {
tryEvaluate(this.app, this.app.example_buffer);
} else {
tryEvaluate(this.app, this.app.global_buffer);
}
}
// Implement TransportNode clock callback and update clock info with it
};
convertTicksToTimeposition(ticks: number): TimePosition {
/**
* Converts ticks to a time position.
*
* @param ticks - ticks to convert
* @returns TimePosition
* Converts ticks to a TimePosition object.
* @param ticks The number of ticks to convert.
* @returns The TimePosition object representing the converted ticks.
*/
const beatsPerBar = this.app.clock.time_signature[0];
const ppqnPosition = ticks % this.app.clock.ppqn;
const beatNumber = Math.floor(ticks / this.app.clock.ppqn);
@ -119,9 +93,10 @@ export class Clock {
get ticks_before_new_bar(): number {
/**
* Calculates the number of ticks before the next bar.
* This function returns the number of ticks separating the current moment
* from the beginning of the next bar.
*
* @returns number - ticks before the next bar
* @returns number of ticks until next bar
*/
const ticskMissingFromBeat = this.ppqn - this.time_position.pulse;
const beatsMissingFromBar = this.beats_per_bar - this.time_position.beat;
@ -130,9 +105,10 @@ export class Clock {
get next_beat_in_ticks(): number {
/**
* Calculates the number of ticks before the next beat.
* This function returns the number of ticks separating the current moment
* from the beginning of the next beat.
*
* @returns number - ticks before the next beat
* @returns number of ticks until next beat
*/
return this.app.clock.pulses_since_origin + this.time_position.pulse;
}
@ -140,8 +116,6 @@ export class Clock {
get beats_per_bar(): number {
/**
* Returns the number of beats per bar.
*
* @returns number - beats per bar
*/
return this.time_signature[0];
}
@ -150,7 +124,7 @@ export class Clock {
/**
* Returns the number of beats since the origin.
*
* @returns number - beats since the origin
* @returns number of beats since origin
*/
return Math.floor(this.tick / this.ppqn);
}
@ -159,7 +133,7 @@ export class Clock {
/**
* Returns the number of pulses since the origin.
*
* @returns number - pulses since the origin
* @returns number of pulses since origin
*/
return this.tick;
}
@ -167,112 +141,119 @@ export class Clock {
get pulse_duration(): number {
/**
* Returns the duration of a pulse in seconds.
* @returns number - duration of a pulse in seconds
*/
return 60 / this.bpm / this.ppqn;
}
public pulse_duration_at_bpm(bpm: number = this.bpm): number {
/**
* Returns the duration of a pulse in seconds at a given bpm.
*
* @param bpm - bpm to calculate the pulse duration for
* @returns number - duration of a pulse in seconds
* Returns the duration of a pulse in seconds at a specific bpm.
*/
return 60 / bpm / this.ppqn;
}
get bpm(): number {
/**
* Returns the current bpm.
* @returns number - current bpm
*/
return this._bpm;
}
get tickDuration(): number {
/**
* Returns the duration of a tick in seconds.
* @returns number - duration of a tick in seconds
*/
return 1 / this.ppqn;
set nudge(nudge: number) {
this.transportNode?.setNudge(nudge);
}
set bpm(bpm: number) {
/**
* Sets the bpm.
* @param bpm - bpm to set
*/
if (bpm > 0 && this._bpm !== bpm) {
this.transportNode?.setBPM(bpm);
this._bpm = bpm;
this.clock.setDuration(() => (this.tickDuration * 60) / this.bpm);
this.logicalTime = this.realTime;
}
}
get ppqn(): number {
/**
* Returns the current ppqn.
* @returns number - current ppqn
*/
return this._ppqn;
}
get realTime(): number {
return this.app.audioContext.currentTime - this.totalPauseTime;
}
get deviation(): number {
return Math.abs(this.logicalTime - this.realTime);
}
set ppqn(ppqn: number) {
/**
* Sets the ppqn.
* @param ppqn - ppqn to set
* @returns number - current ppqn
*/
if (ppqn > 0 && this._ppqn !== ppqn) {
this._ppqn = ppqn;
this.transportNode?.setPPQN(ppqn);
this.logicalTime = this.realTime;
}
}
public incrementTick(bpm: number) {
this.tick++;
this.logicalTime += this.pulse_duration_at_bpm(bpm);
}
public nextTickFrom(time: number, nudge: number): number {
/**
* Compute the time remaining before the next clock tick.
* @param time - audio context currentTime
* @param nudge - nudge in the future (in seconds)
* @returns remainingTime
*/
const pulseDuration = this.pulse_duration;
const nudgedTime = time + nudge;
const nextTickTime = Math.ceil(nudgedTime / pulseDuration) * pulseDuration;
const remainingTime = nextTickTime - nudgedTime;
return remainingTime;
}
public convertPulseToSecond(n: number): number {
/**
* Converts a pulse to a second.
*/
return n * this.pulse_duration;
}
public start(): void {
/**
* Start the clock
* Starts the TransportNode (starts the clock).
*
* @remark also sends a MIDI message if a port is declared
*/
this.app.audioContext.resume();
this.running = true;
this.app.api.MidiConnection.sendStartMessage();
this.clock.start();
this.lastPlayPressTime = this.app.audioContext.currentTime;
this.totalPauseTime += this.lastPlayPressTime - this.lastPauseTime;
this.transportNode?.start();
}
public pause(): void {
/**
* Pause the clock.
* Pauses the TransportNode (pauses the clock).
*
* @remark also sends a MIDI message if a port is declared
*/
this.running = false;
this.transportNode?.pause();
this.app.api.MidiConnection.sendStopMessage();
this.clock.pause();
this.lastPauseTime = this.app.audioContext.currentTime;
this.logicalTime = this.realTime;
}
public stop(): void {
/**
* Stops the clock.
* Stops the TransportNode (stops the clock).
*
* @remark also sends a MIDI message if a port is declared
*/
this.running = false;
this.tick = 0;
this.lastPauseTime = this.app.audioContext.currentTime;
this.logicalTime = this.realTime;
this.time_position = { bar: 0, beat: 0, pulse: 0 };
this.app.api.MidiConnection.sendStopMessage();
this.clock.stop();
this.transportNode?.stop();
}
}

65
src/TransportNode.js Normal file
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@ -0,0 +1,65 @@
import { tryEvaluate } from "./Evaluator";
const zeroPad = (num, places) => String(num).padStart(places, "0");
export class TransportNode extends AudioWorkletNode {
constructor(context, options, application) {
super(context, "transport", options);
this.app = application;
this.port.addEventListener("message", this.handleMessage);
this.port.start();
this.timeviewer = document.getElementById("timeviewer");
}
/** @type {(this: MessagePort, ev: MessageEvent<any>) => any} */
handleMessage = (message) => {
if(message.data) {
if (message.data.type === "bang") {
if(this.app.clock.running) {
if (this.app.settings.send_clock) {
this.app.api.MidiConnection.sendMidiClock();
}
const futureTimeStamp = this.app.clock.convertTicksToTimeposition(
this.app.clock.tick
);
this.app.clock.time_position = futureTimeStamp;
this.timeviewer.innerHTML = `${zeroPad(futureTimeStamp.bar, 2)}:${futureTimeStamp.beat + 1
}:${zeroPad(futureTimeStamp.pulse, 2)} / ${this.app.clock.bpm}`;
if (this.app.exampleIsPlaying) {
tryEvaluate(this.app, this.app.example_buffer);
} else {
tryEvaluate(this.app, this.app.global_buffer);
}
this.app.clock.incrementTick(message.data.bpm);
}
}
}
};
start() {
this.port.postMessage({ type: "start" });
}
pause() {
this.port.postMessage({ type: "pause" });
}
resume() {
this.port.postMessage({ type: "resume" });
}
setBPM(bpm) {
this.port.postMessage({ type: "bpm", value: bpm });
}
setPPQN(ppqn) {
this.port.postMessage({ type: "ppqn", value: ppqn });
}
setNudge(nudge) {
this.port.postMessage({ type: "nudge", value: nudge });
}
stop() {
this.port.postMessage({type: "stop" });
}
}

47
src/TransportProcessor.js Normal file
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@ -0,0 +1,47 @@
class TransportProcessor extends AudioWorkletProcessor {
constructor(options) {
super(options);
this.port.addEventListener("message", this.handleMessage);
this.port.start();
this.nudge = 0;
this.started = false;
this.bpm = 120;
this.ppqn = 48;
this.currentPulsePosition = 0;
}
handleMessage = (message) => {
if (message.data && message.data.type === "ping") {
this.port.postMessage(message.data);
} else if (message.data.type === "start") {
this.started = true;
} else if (message.data.type === "pause") {
this.started = false;
} else if (message.data.type === "stop") {
this.started = false;
} else if (message.data.type === "bpm") {
this.bpm = message.data.value;
this.currentPulsePosition = currentTime;
} else if (message.data.type === "ppqn") {
this.ppqn = message.data.value;
this.currentPulsePosition = currentTime;
} else if (message.data.type === "nudge") {
this.nudge = message.data.value;
}
};
process(inputs, outputs, parameters) {
if (this.started) {
const adjustedCurrentTime = currentTime + this.nudge / 100;
const beatNumber = adjustedCurrentTime / (60 / this.bpm);
const currentPulsePosition = Math.ceil(beatNumber * this.ppqn);
if (currentPulsePosition > this.currentPulsePosition) {
this.currentPulsePosition = currentPulsePosition;
this.port.postMessage({ type: "bang", bpm: this.bpm });
}
}
return true;
}
}
registerProcessor("transport", TransportProcessor);