LFO: simplifying arguments and minor corrections
This commit is contained in:
82
src/API.ts
82
src/API.ts
@ -1655,8 +1655,6 @@ export class UserAPI {
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// Low Frequency Oscillators
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// =============================================================
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public range = (v: number, a: number, b: number): number => v * (b - a) + a;
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public line = (start: number, end: number, step: number = 1): number[] => {
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/**
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* Returns an array of values between start and end, with a given step.
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@ -1688,58 +1686,45 @@ export class UserAPI {
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return result;
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};
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public sine = (
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freq: number = 1,
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times: number = 1,
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offset: number = 0,
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): number => {
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public sine = (freq: number = 1, phase: number = 0): number => {
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/**
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* Returns a sine wave between -1 and 1.
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*
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* @param freq - The frequency of the sine wave
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* @param offset - The offset of the sine wave
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* @param phase - The phase of the sine wave
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* @returns A sine wave between -1 and 1
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*/
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return (
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(Math.sin(this.app.clock.ctx.currentTime * Math.PI * 2 * freq) + offset) *
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times
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);
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return Math.sin(2 * Math.PI * freq * (this.app.clock.ctx.currentTime - phase));
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};
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public usine = (
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freq: number = 1,
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times: number = 1,
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offset: number = 0,
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): number => {
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public usine = (freq: number = 1, phase: number = 0): number => {
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/**
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* Returns a sine wave between 0 and 1.
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*
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* @param freq - The frequency of the sine wave
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* @param offset - The offset of the sine wave
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* @param phase - The phase of the sine wave
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* @returns A sine wave between 0 and 1
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* @see sine
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*/
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return ((this.sine(freq, times, offset) + 1) / 2) * times;
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return ((this.sine(freq, phase) + 1) / 2);
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};
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saw = (freq: number = 1, times: number = 1, offset: number = 0): number => {
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saw = (freq: number = 1, phase: number = 0): number => {
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/**
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* Returns a saw wave between -1 and 1.
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*
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* @param freq - The frequency of the saw wave
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* @param offset - The offset of the saw wave
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* @param phase - The phase of the saw wave
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* @returns A saw wave between -1 and 1
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* @see triangle
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* @see square
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* @see sine
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* @see noise
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*/
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return (
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(((this.app.clock.ctx.currentTime * freq) % 1) * 2 - 1 + offset) * times
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);
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return (((this.app.clock.ctx.currentTime * freq + phase) % 1) * 2 - 1);
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};
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usaw = (freq: number = 1, times: number = 1, offset: number = 0): number => {
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usaw = (freq: number = 1, phase: number = 0): number => {
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/**
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* Returns a saw wave between 0 and 1.
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*
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@ -1748,14 +1733,10 @@ export class UserAPI {
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* @returns A saw wave between 0 and 1
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* @see saw
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*/
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return ((this.saw(freq, times, offset) + 1) / 2) * times;
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return ((this.saw(freq, phase) + 1) / 2);
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};
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triangle = (
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freq: number = 1,
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times: number = 1,
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offset: number = 0,
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): number => {
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triangle = (freq: number = 1, phase: number = 0): number => {
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/**
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* Returns a triangle wave between -1 and 1.
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*
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@ -1765,14 +1746,10 @@ export class UserAPI {
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* @see sine
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* @see noise
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*/
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return (Math.abs(this.saw(freq, times, offset)) * 2 - 1) * times;
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return (Math.abs(this.saw(freq, phase)) * 2 - 1);
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};
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utriangle = (
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freq: number = 1,
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times: number = 1,
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offset: number = 0,
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): number => {
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utriangle = (freq: number = 1, phase: number = 0): number => {
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/**
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* Returns a triangle wave between 0 and 1.
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*
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@ -1781,13 +1758,11 @@ export class UserAPI {
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* @returns A triangle wave between 0 and 1
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* @see triangle
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*/
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return ((this.triangle(freq, times, offset) + 1) / 2) * times;
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return ((this.triangle(freq, phase) + 1) / 2);
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};
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square = (
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freq: number = 1,
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times: number = 1,
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offset: number = 0,
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duty: number = 0.5,
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): number => {
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/**
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@ -1800,16 +1775,11 @@ export class UserAPI {
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* @see noise
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*/
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const period = 1 / freq;
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const t = (Date.now() / 1000 + offset) % period;
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return (t / period < duty ? 1 : -1) * times;
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const t = (Date.now() / 1000 ) % period;
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return (t / period < duty ? 1 : -1);
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};
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usquare = (
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freq: number = 1,
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times: number = 1,
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offset: number = 0,
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duty: number = 0.5,
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): number => {
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usquare = (freq: number = 1, duty: number = 0.5): number => {
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/**
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* Returns a square wave between 0 and 1.
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*
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@ -1818,10 +1788,10 @@ export class UserAPI {
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* @returns A square wave between 0 and 1
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* @see square
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*/
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return ((this.square(freq, times, offset, duty) + 1) / 2) * times;
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return ((this.square(freq, duty) + 1) / 2);
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};
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noise = (times: number = 1): number => {
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noise = (): number => {
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/**
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* Returns a random value between -1 and 1.
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*
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@ -1832,7 +1802,17 @@ export class UserAPI {
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* @see sine
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* @see noise
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*/
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return (this.randomGen() * 2 - 1) * times;
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return (this.randomGen() * 2 - 1);
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};
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unoise = (): number => {
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/**
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* Returns a random value between 0 and 1.
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*
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* @returns A random value between 0 and 1
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* @see noise
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*/
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return ((this.noise() + 1) / 2);
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};
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// =============================================================
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