more convenient way to set resonance
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@ -134,11 +134,20 @@ export class SoundEvent extends AudibleEvent {
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public lps = this.lpsustain;
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public lps = this.lpsustain;
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public lprelease = (value: number) => this.updateValue("lprelease", value);
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public lprelease = (value: number) => this.updateValue("lprelease", value);
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public lpr = this.lprelease;
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public lpr = this.lprelease;
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public cutoff = (value: number) => this.updateValue("cutoff", value);
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public cutoff = (value: number, resonance?: number) => {
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this.updateValue("cutoff", value);
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if (resonance) {
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this.resonance(resonance)
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}
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return this;
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}
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public lpf = this.cutoff;
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public lpf = this.cutoff;
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public resonance = (value: number) => {
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public resonance = (value: number) => {
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if (value >= 0 || value <= 1) {
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if (value >= 0 && value <= 1) {
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this.updateValue("resonance", 50 * Math.min(Math.max(value, 0), 1));
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this.updateValue(
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"resonance",
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50 * value
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);
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}
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}
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}
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}
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public lpq = this.resonance;
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public lpq = this.resonance;
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@ -182,7 +191,13 @@ export class SoundEvent extends AudibleEvent {
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public hpr = this.hprelease;
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public hpr = this.hprelease;
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public hcutoff = (value: number) => this.updateValue("hcutoff", value);
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public hcutoff = (value: number) => this.updateValue("hcutoff", value);
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public hpf = this.hcutoff;
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public hpf = this.hcutoff;
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public hresonance = (value: number) => this.updateValue("hresonance", value);
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public hresonance = (value: number, resonance?: number) => {
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this.updateValue("hresonance", value);
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if (resonance) {
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this.resonance(resonance)
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}
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return this;
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}
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public hpq = this.hresonance;
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public hpq = this.hresonance;
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public hpadsr = (
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public hpadsr = (
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depth: number,
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depth: number,
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@ -221,7 +236,13 @@ export class SoundEvent extends AudibleEvent {
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public bps = this.bpsustain;
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public bps = this.bpsustain;
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public bprelease = (value: number) => this.updateValue("bprelease", value);
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public bprelease = (value: number) => this.updateValue("bprelease", value);
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public bpr = this.bprelease;
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public bpr = this.bprelease;
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public bandf = (value: number) => this.updateValue("bandf", value);
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public bandf = (value: number, resonance?: number) => {
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this.updateValue("bandf", value);
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if (resonance) {
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this.resonance(resonance)
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}
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return this;
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}
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public bpf = this.bandf;
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public bpf = this.bandf;
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public bandq = (value: number) => this.updateValue("bandq", value);
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public bandq = (value: number) => this.updateValue("bandq", value);
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public bpq = this.bandq;
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public bpq = this.bandq;
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@ -230,6 +230,8 @@ ${makeExample(
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true
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true
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)}
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)}
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Alternatively, <ic>lpf</ic>, <ic>hpf</ic> and <ic>bpf</ic> can take a second argument, the **resonance**.
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## Filter order (type)
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## Filter order (type)
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You can also use the <ic>ftype</ic> method to change the filter type (order). There are two types by default, <ic>12db</ic> for a gentle slope or <ic>24db</ic> for a really steep filtering slope. The <ic>24db</ic> type is particularly useful for substractive synthesis if you are trying to emulate some of the Moog or Prophet sounds:
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You can also use the <ic>ftype</ic> method to change the filter type (order). There are two types by default, <ic>12db</ic> for a gentle slope or <ic>24db</ic> for a really steep filtering slope. The <ic>24db</ic> type is particularly useful for substractive synthesis if you are trying to emulate some of the Moog or Prophet sounds:
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