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@ -429,6 +429,10 @@ Simple controls over the amplitude (volume) of a given sound.
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| gain | | Volume of the synth/sample (exponential) |
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| gain | | Volume of the synth/sample (exponential) |
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| velocity | vel | Velocity (amplitude) from 0 to 1. Multipled with gain |
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| velocity | vel | Velocity (amplitude) from 0 to 1. Multipled with gain |
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\`\`\`javascript
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mod(.5)::snd('cp').vel($(1)%10 / 10).out()
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\`\`\`
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## Amplitude Enveloppe
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## Amplitude Enveloppe
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**Superdough** is applying an **ADSR** envelope to every sound being played. This is a very standard and conventional amplitude envelope composed of four stages: _attack_, _decay_, _sustain_ and _release_. You will find the same parameters on most synthesizers.
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**Superdough** is applying an **ADSR** envelope to every sound being played. This is a very standard and conventional amplitude envelope composed of four stages: _attack_, _decay_, _sustain_ and _release_. You will find the same parameters on most synthesizers.
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@ -464,6 +468,17 @@ There are some basic controls over the playback of each sample. This allows you
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| clip | | Multiply the duration of the sample with the given number |
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| clip | | Multiply the duration of the sample with the given number |
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| pan | | Stereo position of the audio playback (<icode>0</icode> = left, <icode>1</icode> = right)|
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| pan | | Stereo position of the audio playback (<icode>0</icode> = left, <icode>1</icode> = right)|
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\`\`\`javascript
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// Using some of the modifiers described above :)
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mod(.5)::snd('pad').begin(0.2)
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.speed(divseq(4, 1, 0.9, 0.8))
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.n(divseq(2, 0, 0, 2, 4)).pan(usine(.5))
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.end(rand(0.3,0.8))
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.room(0.8).size(0.5)
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.clip(1).out()
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\`\`\`
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## Filters
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## Filters
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There are three basic filters: a _lowpass_, _highpass_ and _bandpass_ filters with rather soft slope. Each of them can take up to two arguments. You can also use only the _cutoff_ frequency and the resonance will stay to its default nominal value.
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There are three basic filters: a _lowpass_, _highpass_ and _bandpass_ filters with rather soft slope. Each of them can take up to two arguments. You can also use only the _cutoff_ frequency and the resonance will stay to its default nominal value.
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@ -523,16 +538,10 @@ mod(1)::snd('kick').out()
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| shape | | Waveshaping distortion (between <icode>0</icode> and <icode>1</icode>) |
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| shape | | Waveshaping distortion (between <icode>0</icode> and <icode>1</icode>) |
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## Undocumented
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\`\`\`javascript
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mod(.5)::snd('pad').coarse($(1) % 16).clip(.5).out(); // Comment me
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mod(.5)::snd('pad').crush(divseq(2, 16, 8, 4)).clip(.5).out()
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| Method | Description |
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\`\`\`
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| -------------------------------------- | ----------- |
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| <icode>unit(value: number)</icode> | Sets the unit value |
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| <icode>frequency(value: number)</icode>| Sets the playback sample frequency |
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| <icode>nudge(value: number)</icode> | Adjusts the start time of the sound by the given value |
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| <icode>loop(value: number)</icode>| Loops the sample. |
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| <icode>orbit(value: number)</icode>| Sets the orbit value of the sound. |
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`;
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`;
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const samples: string = `
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const samples: string = `
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