adding public in soundevents

This commit is contained in:
2023-08-31 20:56:09 +02:00
parent 01f56276bf
commit f82f2735fa

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@ -23,61 +23,63 @@ export class SoundEvent extends AudibleEvent {
// ZZFX Sound Parameters
// ================================================================================
volume = (value: number) => this.updateValue("volume", value);
vol = this.volume;
zrand = (value: number) => this.updateValue("zrand", value);
curve = (value: number) => this.updateValue("curve", value);
slide = (value: number) => this.updateValue("slide", value);
sld = this.slide;
deltaSlide = (value: number) => this.updateValue("deltaSlide", value);
dslide = this.deltaSlide;
pitchJump = (value: number) => this.updateValue("pitchJump", value);
pj = this.pitchJump;
pitchJumpTime = (value: number) => this.updateValue("pitchJumpTime", value);
pjt = this.pitchJumpTime;
lfo = (value: number) => this.updateValue("lfo", value);
noise = (value: number) => this.updateValue("noise", value);
zmod = (value: number) => this.updateValue("zmod", value);
zcrush = (value: number) => this.updateValue("zcrush", value);
zdelay = (value: number) => this.updateValue("zdelay", value);
sustainVolume = (value: number) => this.updateValue("sustainVolume", value);
decay = (value: number) => this.updateValue("decay", value);
dec = this.decay;
tremolo = (value: number) => this.updateValue("tremolo", value);
duration = (value: number) => this.updateValue("duration", value);
zzfx = (value: number[]) => this.updateValue("zzfx", value);
public volume = (value: number) => this.updateValue("volume", value);
public vol = this.volume;
public zrand = (value: number) => this.updateValue("zrand", value);
public curve = (value: number) => this.updateValue("curve", value);
public slide = (value: number) => this.updateValue("slide", value);
public sld = this.slide;
public deltaSlide = (value: number) => this.updateValue("deltaSlide", value);
public dslide = this.deltaSlide;
public pitchJump = (value: number) => this.updateValue("pitchJump", value);
public pj = this.pitchJump;
public pitchJumpTime = (value: number) =>
this.updateValue("pitchJumpTime", value);
public pjt = this.pitchJumpTime;
public lfo = (value: number) => this.updateValue("lfo", value);
public noise = (value: number) => this.updateValue("noise", value);
public zmod = (value: number) => this.updateValue("zmod", value);
public zcrush = (value: number) => this.updateValue("zcrush", value);
public zdelay = (value: number) => this.updateValue("zdelay", value);
public sustainVolume = (value: number) =>
this.updateValue("sustainVolume", value);
public decay = (value: number) => this.updateValue("decay", value);
public dec = this.decay;
public tremolo = (value: number) => this.updateValue("tremolo", value);
public duration = (value: number) => this.updateValue("duration", value);
public zzfx = (value: number[]) => this.updateValue("zzfx", value);
// ================================================================================
// Basic Audio Engine Parameters
// ================================================================================
fmi = (value: number) => this.updateValue("fmi", value);
fmh = (value: number) => this.updateValue("fmh", value);
fmenv = (value: "lin" | "exp") => this.updateValue("fmenv", value);
fmattack = (value: number) => this.updateValue("fmattack", value);
fmatk = this.fmattack;
fmdecay = (value: number) => this.updateValue("fmdecay", value);
fmdec = this.fmdecay;
fmsustain = (value: number) => this.updateValue("fmsustain", value);
fmsus = this.fmsustain;
fmrelease = (value: number) => this.updateValue("fmrelease", value);
fmrel = this.fmrelease;
fmvelocity = (value: number) => this.updateValue("fmvelocity", value);
fmvel = this.fmvelocity;
fmwave = (value: "sine" | "triangle" | "sawtooth" | "square") =>
public fmi = (value: number) => this.updateValue("fmi", value);
public fmh = (value: number) => this.updateValue("fmh", value);
public fmenv = (value: "lin" | "exp") => this.updateValue("fmenv", value);
public fmattack = (value: number) => this.updateValue("fmattack", value);
public fmatk = this.fmattack;
public fmdecay = (value: number) => this.updateValue("fmdecay", value);
public fmdec = this.fmdecay;
public fmsustain = (value: number) => this.updateValue("fmsustain", value);
public fmsus = this.fmsustain;
public fmrelease = (value: number) => this.updateValue("fmrelease", value);
public fmrel = this.fmrelease;
public fmvelocity = (value: number) => this.updateValue("fmvelocity", value);
public fmvel = this.fmvelocity;
public fmwave = (value: "sine" | "triangle" | "sawtooth" | "square") =>
this.updateValue("fmwave", value);
fmw = this.fmwave;
attack = (value: number) => this.updateValue("attack", value);
atk = this.attack;
release = (value: number) => this.updateValue("release", value);
rel = this.release;
sustain = (value: number) => this.updateValue("sustain", value);
sus = this.sustain;
unit = (value: number) => this.updateValue("unit", value);
u = this.unit;
freq = (value: number) => this.updateValue("freq", value);
f = this.freq;
fm = (value: number | string) => {
public fmw = this.fmwave;
public attack = (value: number) => this.updateValue("attack", value);
public atk = this.attack;
public release = (value: number) => this.updateValue("release", value);
public rel = this.release;
public sustain = (value: number) => this.updateValue("sustain", value);
public sus = this.sustain;
public unit = (value: number) => this.updateValue("unit", value);
public u = this.unit;
public freq = (value: number) => this.updateValue("freq", value);
public f = this.freq;
public fm = (value: number | string) => {
if (typeof value === "number") {
this.values["fmi"] = value;
} else {
@ -87,51 +89,52 @@ export class SoundEvent extends AudibleEvent {
}
return this;
};
sound = (value: string) => this.updateValue("s", value);
snd = this.sound;
nudge = (value: number) => this.updateValue("nudge", value);
cut = (value: number) => this.updateValue("cut", value);
loop = (value: number) => this.updateValue("loop", value);
clip = (value: number) => this.updateValue("clip", value);
n = (value: number) => this.updateValue("n", value);
note = (value: number) => this.updateValue("note", value);
speed = (value: number) => this.updateValue("speed", value);
spd = this.speed;
begin = (value: number) => this.updateValue("begin", value);
end = (value: number) => this.updateValue("end", value);
gain = (value: number) => this.updateValue("gain", value);
cutoff = (value: number) => this.updateValue("cutoff", value);
lpf = this.cutoff;
resonance = (value: number) => this.updateValue("resonance", value);
lpq = this.resonance;
hcutoff = (value: number) => this.updateValue("hcutoff", value);
hpf = this.hcutoff;
hresonance = (value: number) => this.updateValue("hresonance", value);
hpq = this.hresonance;
bandf = (value: number) => this.updateValue("bandf", value);
bpf = this.bandf;
bandq = (value: number) => this.updateValue("bandq", value);
bpq = this.bandq;
coarse = (value: number) => this.updateValue("coarse", value);
crush = (value: number) => this.updateValue("crush", value);
shape = (value: number) => this.updateValue("shape", value);
pan = (value: number) => this.updateValue("pan", value);
vowel = (value: number) => this.updateValue("vowel", value);
vow = this.vowel;
delay = (value: number) => this.updateValue("delay", value);
del = this.delay;
delayfeedback = (value: number) => this.updateValue("delayfeedback", value);
delayfb = this.delayfeedback;
delaytime = (value: number) => this.updateValue("delaytime", value);
delayt = this.delaytime;
orbit = (value: number) => this.updateValue("orbit", value);
o = this.orbit;
room = (value: number) => this.updateValue("room", value);
rm = this.room;
size = (value: number) => this.updateValue("size", value);
sz = this.size;
velocity = (value: number) => this.updateValue("velocity", value);
vel = this.velocity;
public sound = (value: string) => this.updateValue("s", value);
public snd = this.sound;
public nudge = (value: number) => this.updateValue("nudge", value);
public cut = (value: number) => this.updateValue("cut", value);
public loop = (value: number) => this.updateValue("loop", value);
public clip = (value: number) => this.updateValue("clip", value);
public n = (value: number) => this.updateValue("n", value);
public note = (value: number) => this.updateValue("note", value);
public speed = (value: number) => this.updateValue("speed", value);
public spd = this.speed;
public begin = (value: number) => this.updateValue("begin", value);
public end = (value: number) => this.updateValue("end", value);
public gain = (value: number) => this.updateValue("gain", value);
public cutoff = (value: number) => this.updateValue("cutoff", value);
public lpf = this.cutoff;
public resonance = (value: number) => this.updateValue("resonance", value);
public lpq = this.resonance;
public hcutoff = (value: number) => this.updateValue("hcutoff", value);
public hpf = this.hcutoff;
public hresonance = (value: number) => this.updateValue("hresonance", value);
public hpq = this.hresonance;
public bandf = (value: number) => this.updateValue("bandf", value);
public bpf = this.bandf;
public bandq = (value: number) => this.updateValue("bandq", value);
public bpq = this.bandq;
public coarse = (value: number) => this.updateValue("coarse", value);
public crush = (value: number) => this.updateValue("crush", value);
public shape = (value: number) => this.updateValue("shape", value);
public pan = (value: number) => this.updateValue("pan", value);
public vowel = (value: number) => this.updateValue("vowel", value);
public vow = this.vowel;
public delay = (value: number) => this.updateValue("delay", value);
public del = this.delay;
public delayfeedback = (value: number) =>
this.updateValue("delayfeedback", value);
public delayfb = this.delayfeedback;
public delaytime = (value: number) => this.updateValue("delaytime", value);
public delayt = this.delaytime;
public orbit = (value: number) => this.updateValue("orbit", value);
public o = this.orbit;
public room = (value: number) => this.updateValue("room", value);
public rm = this.room;
public size = (value: number) => this.updateValue("size", value);
public sz = this.size;
public velocity = (value: number) => this.updateValue("velocity", value);
public vel = this.velocity;
update = (): void => {
const [note, _] = noteFromPc(