Removed latency calculation

This commit is contained in:
2023-08-30 00:21:50 +03:00
parent 287fdbbad4
commit f8a0a8e6f5
5 changed files with 62 additions and 123 deletions

View File

@ -11,17 +11,19 @@ export type InputOptions = { [key: string]: string | number };
export class Player extends Event {
input: string;
ziffers: Ziffers;
initCallTime: number = 0;
startCallTime: number = 0;
lastCallTime: number = 0;
initCallTime: number = 1;
startCallTime: number = 1;
lastCallTime: number = 1;
waitTime = 0;
startBeat: number = 0;
played: boolean = false;
current!: Pitch|Chord|ZRest;
retro: boolean = false;
index: number = -1;
zid: string|undefined = undefined;
zid: string = "";
options: InputOptions = {};
skipIndex = 0;
endTime = 0;
constructor(input: string, options: InputOptions, public app: Editor) {
super(app);
@ -61,15 +63,15 @@ export class Player extends Event {
}
firstRun = (): boolean => {
return this.origin()<=0 && this.notStarted();
return this.notStarted();
}
atTheBeginning = (): boolean => {
return this.ziffers.index===0;
return this.skipIndex === 0 && this.ziffers.index<=0;
}
origin = (): number => {
return this.app.clock.pulses_since_origin+1;
return this.app.clock.pulses_since_origin;
}
pulse = (): number => {
@ -86,10 +88,13 @@ export class Player extends Event {
// Check if it's time to play the event
areWeThereYet = (): boolean => {
// If clock has stopped
if(this.app.clock.pulses_since_origin<this.lastCallTime) {
this.lastCallTime = 0;
this.lastCallTime = 1;
this.startCallTime = 1;
this.index = 0;
this.waitTime = 0;
}
// Main logic
@ -97,24 +102,28 @@ export class Player extends Event {
( // If pattern is just starting
this.notStarted() &&
(this.app.clock.time_position.pulse === 1 ||
this.app.clock.pulses_since_origin+1 >= this.app.clock.next_beat_in_ticks) &&
(this.app.clock.pulses_since_origin+1 >= this.waitTime)
this.app.clock.pulses_since_origin >= this.app.clock.next_beat_in_ticks) &&
(this.app.clock.pulses_since_origin >= this.waitTime)
)
||
( // If pattern is already playing
this.current &&
(this.pulseToSecond(this.app.clock.pulses_since_origin+1) >=
(this.pulseToSecond(this.app.clock.pulses_since_origin) >=
this.pulseToSecond(this.lastCallTime) +
(this.current.duration*4) * this.pulseToSecond(this.app.api.ppqn())) &&
(this.app.clock.pulses_since_origin+1 >= this.waitTime)
(this.app.clock.pulses_since_origin >= this.waitTime)
)
);
// Increment index of how many times call is skipped
this.skipIndex = howAboutNow ? 0 : this.skipIndex+1;
// Increment index of how many times sound/midi have been called
this.index = howAboutNow ? this.index+1 : this.index;
if(howAboutNow && this.notStarted()) {
this.initCallTime = this.app.clock.pulses_since_origin+1;
this.initCallTime = this.app.clock.pulses_since_origin;
}
if(this.atTheBeginning()) {
@ -159,10 +168,7 @@ export class Player extends Event {
}
key(name: string) {
if(this.firstRun() || this.atTheBeginning()) {
console.log("At", this.app.clock.time_position);
this.ziffers.key(name);
}
if(this.atTheBeginning()) this.ziffers.key(name);
return this;
}
@ -176,23 +182,14 @@ export class Player extends Event {
return this;
}
wait(value: number) {
if(this.index === -1 && this.ziffers.index === -1) {
// TODO: THIS LATER!
/* if(typeof value === "string") {
const cueKey = this.app.api.patternCues.get(value);
if(cueKey) {
const waitedPatter = this.app.api.patternCache.get(cueKey) as Player;
if(waitedPatter) {
this.waitTime = waitedPatter.nextEndTime();
}
}
} */
wait(value: number|Function) {
if(this.atTheBeginning()) {
if(typeof value === "function") {
const refPat = this.app.api.patternCache.get(value.name) as Player;
if(refPat) this.waitTime = refPat.nextEndTime();
return this;
}
this.waitTime = this.origin() + Math.ceil(value*4*this.app.clock.ppqn);
}
return this;
}