doc fixes
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@ -61,17 +61,18 @@ Press ${key_shortcut(
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bpm(80)
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mod(0.25) :: sound('sawtooth')
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.note(seqbar(
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pick(60, 67, 63) - 12, pick(60, 67, 63) - 12,
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pick(60, 67, 63) - 12, pick(60, 67, 63) - 12,
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pick(60, 67, 63) - 12 + 5, pick(60, 67, 63) - 12 + 5,
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pick(60, 67, 63) - 12 + 7, pick(60, 67, 63) - 12 + 7) + (sometimes() ? 24 : 12))
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.sustain(0.1).fmi(8).fmh(4).room(0.9)
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.gain(0.75).cutoff(500 + usine(8) * 10000)
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.delay(0.5).delaytime(bpm() / 60 / 4 / 3)
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.delayfeedback(0.25)
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.out()
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mod(1) && snd('kick').out()
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mod(2) && snd('snare').out()
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mod(.5) && snd('hat').out()
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pick(60, 67, 63) - 12 + 7, pick(60, 67, 63) - 12 + 7) + (sometimes() ? 24 : 12)
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)
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.sustain(0.1).fmi(8).fmh(4).room(0.9)
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.gain(0.75).cutoff(500 + usine(8) * 10000)
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.delay(0.5).delaytime(bpm() / 60 / 4 / 3)
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.delayfeedback(0.25)
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.out()
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mod(1) && snd('kick').out()
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mod(2) && snd('snare').out()
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mod(.5) && snd('hat').out()
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</code></pre>
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`;
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@ -219,29 +220,29 @@ if (div(16)) {
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And you can use it for other things inside a method parameter:
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\`\`\`javascript
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mod(.5)::snd(div(2) ? 'kick' : 'hat').out()
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mod(.5)::snd(div(2) ? 'kick' : 'hat').out()
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\`\`\`
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- <icode>divbar(n: number)</icode>: works just like <icode>div</icode> but at the level of bars instead of beats. It allows you to think about even bigger time cycles. You can also pair it with regular <icode>div</icode> for making complex algorithmic beats.
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\`\`\`javascript
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divbar(2)::mod(1)::snd('kick').out()
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divbar(3)::mod(.5)::snd('hat').out()
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divbar(2)::mod(1)::snd('kick').out()
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divbar(3)::mod(.5)::snd('hat').out()
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\`\`\`
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- <icode>onbar(n: number, ...bar: number[])</icode>: The first argument, <icode>n</icode>, is used to divide the time in a period of <icode>n</icode> consecutive bars. The following arguments are bar numbers to play on. For example, <icode>onbar(5, 1, 4)</icode> will return <icode>true</icode> on bar <icode>1</icode> and <icode>4</icode> but return <icode>false</icode> the rest of the time. You can easily divide time that way.
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\`\`\`javascript
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// Only play on the fourth bar of a four bar cycle.
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onbar(4, 4)::mod(.5)::snd('hh').out();
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// Only play on the fourth bar of a four bar cycle.
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onbar(4, 4)::mod(.5)::snd('hh').out();
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// Here comes a longer version using JavaScript normal control flow
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if (onbar(4, 1, 3)) {
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mod(1)::snd('kick').out();
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} else {
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mod(.5)::snd('sd').out();
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}
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// Here comes a longer version using JavaScript normal control flow
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if (onbar(4, 1, 3)) {
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mod(1)::snd('kick').out();
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} else {
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mod(.5)::snd('sd').out();
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}
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\`\`\`
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## What are pulses?
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@ -610,7 +611,7 @@ Here is a simple example of a substractive synth:
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\`\`\`javascript
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mod(.5) && snd('sawtooth')
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.cutoff(pick(2000,500)) + usine(.5) * 4000)
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.cutoff(pick(2000,500) + usine(.5) * 4000)
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.resonance(0.9).freq(pick(100,150))
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.out()
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\`\`\`
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