Running Prettier on most files

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2023-08-30 12:04:49 +02:00
parent dca176cb04
commit fe0e46ec90
15 changed files with 1281 additions and 1198 deletions

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@ -1,65 +1,63 @@
export class DrunkWalk {
/**
* A class that implements a "drunk walk" algorithm. This is useful for generating random
* numbers in a constrained range. The "drunk" starts at a position, and then makes a step
* of +1, 0, or -1. The "drunk" can be constrained to a range, and can wrap around the range.
*
* @param min - The minimum value of the range
* @param max - The maximum value of the range
* @param wrap - Whether or not the "drunk" should wrap around the range
* @param position - The starting/current position of the "drunk"
*/
public min: number;
public max: number;
private wrap: boolean;
public position: number;
constructor(min: number, max: number, wrap: boolean) {
this.min = min;
this.max = max;
this.wrap = wrap;
this.position = 0;
}
step(): void {
/**
* A class that implements a "drunk walk" algorithm. This is useful for generating random
* numbers in a constrained range. The "drunk" starts at a position, and then makes a step
* of +1, 0, or -1. The "drunk" can be constrained to a range, and can wrap around the range.
*
* @param min - The minimum value of the range
* @param max - The maximum value of the range
* @param wrap - Whether or not the "drunk" should wrap around the range
* @param position - The starting/current position of the "drunk"
* Makes a step in the "drunk walk" algorithm. This is a random step of +1, 0, or -1.
*/
public min: number;
public max: number;
private wrap: boolean;
public position: number;
const stepSize: number = Math.floor(Math.random() * 3) - 1;
this.position += stepSize;
constructor(min: number, max: number, wrap: boolean) {
this.min = min;
this.max = max;
this.wrap = wrap;
this.position = 0;
if (this.wrap) {
if (this.position > this.max) {
this.position = this.min;
} else if (this.position < this.min) {
this.position = this.max;
}
} else {
if (this.position < this.min) {
this.position = this.min;
} else if (this.position > this.max) {
this.position = this.max;
}
}
}
step(): void {
getPosition(): number {
/**
* @returns The current position of the "drunk"
*/
return this.position;
}
/**
* Makes a step in the "drunk walk" algorithm. This is a random step of +1, 0, or -1.
*/
const stepSize: number = Math.floor(Math.random() * 3) - 1;
this.position += stepSize;
if (this.wrap) {
if (this.position > this.max) {
this.position = this.min;
} else if (this.position < this.min) {
this.position = this.max;
}
} else {
if (this.position < this.min) {
this.position = this.min;
} else if (this.position > this.max) {
this.position = this.max;
}
}
}
getPosition(): number {
/**
* @returns The current position of the "drunk"
*/
return this.position;
}
toggleWrap(b: boolean): void {
/**
* Whether or not the "drunk" should wrap around the range
*
* @param b - Whether or not the "drunk" should wrap around the range
*/
this.wrap = b;
}
}
toggleWrap(b: boolean): void {
/**
* Whether or not the "drunk" should wrap around the range
*
* @param b - Whether or not the "drunk" should wrap around the range
*/
this.wrap = b;
}
}