import { type Editor } from "../../main"; import { makeExampleFactory } from "../../Documentation"; export const oscilloscope = (application: Editor): string => { const makeExample = makeExampleFactory(application); return `# Oscilloscope You can turn on the oscilloscope to generate interesting visuals or to inspect audio. Use the scope() function to turn on/off the oscilloscope and to configure it. The oscilloscope is off by default. You need to manually feed the scope with the sounds you want to inspect: ${makeExample( "Feeding a sine to the oscilloscope", ` beat(1)::sound('sine').freq(200).ad(0, .2).scope().out() `, true, )} Here is a layout of the scope configuration options: ${makeExample( "Oscilloscope configuration", ` scope({ enabled: true, // off by default color: "#fdba74", // any valid CSS color or "random" thickness: 4, // stroke thickness offsetY: 0, // Horizontal offset offsetX: 0, // Vertical offset fftSize: 256, // multiples of 128 orientation: "horizontal", // "vertical" or "horizontal" mode: "scope" | "3D" | "freqscope", // scope mode size: 1, // size of the oscilloscope refresh: 1 // refresh rate (in pulses) }) `, true, )} ${makeExample( "Demo with multiple scope mode", ` rhythm(.5, [4,5].dur(4*3, 4*1), 8)::sound('fhardkick').out() beat(0.25)::sound('square').freq([ [250, 250/2, 250/4].pick(), [250, 250/2, 250/4].beat() / 2 * 4, ]) .fmi([1,2,3,4].bar()).fmh(fill()? 0 : 4) .lpf(100+usine(1/4)*1200).lpad(4, 0, .5) .room(0.5).size(8).vib(0.5).vibmod(0.125) .ad(0, .125).out() beat(2)::sound('fsoftsnare').shape(0.5).out() scope({enabled: true, thickness: 8, mode: ['freqscope', 'scope', '3D'].beat(), color: ['purple', 'green', 'random'].beat(), size: 0.5, fftSize: 2048}) `, true, )} Note that these values can be patterned as well! You can transform the oscilloscope into its own light show if you want. The picture is not stable anyway so you won't have much use of it for precision work :) `; };