Files
topos/src/Clock.ts

109 lines
2.9 KiB
TypeScript

// @ts-ignore
import { TransportNode } from './TransportNode';
import TransportProcessor from './TransportProcessor?worker&url';
import { Editor } from './main';
export interface TimePosition {
/**
* A position in time.
*
* @param bar - The bar number
* @param beat - The beat number
* @param pulse - The pulse number
*/
bar: number
beat: number
pulse: number
}
export class Clock {
/**
* The Clock Class is responsible for keeping track of the current time.
* It is also responsible for starting and stopping the Clock TransportNode.
*
* @param app - The main application instance
* @param ctx - The current AudioContext used by app
* @param transportNode - The TransportNode helper
* @param bpm - The current beats per minute value
* @param time_signature - The time signature
* @param time_position - The current time position
* @param ppqn - The pulses per quarter note
* @param tick - The current tick since origin
*/
ctx: AudioContext
transportNode: TransportNode | null
bpm: number
time_signature: number[]
time_position: TimePosition
ppqn: number
tick: number
constructor(public app: Editor, ctx: AudioContext) {
this.transportNode = null;
this.ctx = ctx;
this.tick = 0;
this.time_position = { bar: 0, beat: 0, pulse: 0 }
this.bpm = 120;
this.time_signature = [4, 4];
this.ppqn = 48;
ctx.audioWorklet.addModule(TransportProcessor).then((e) => {
this.transportNode = new TransportNode(ctx, {}, this.app);
this.transportNode.connect(ctx.destination);
return e
})
.catch((e) => {
console.log('Error loading TransportProcessor.js:', e);
})
}
get beats_per_bar(): number {
/**
* Returns the number of beats per bar.
*/
return this.time_signature[0];
}
get pulse_duration(): number {
/**
* Returns the duration of a pulse in seconds.
*/
return 60 / this.bpm / this.ppqn;
}
public convertPulseToSecond(n: number): number {
/**
* Converts a pulse to a second.
*/
return n * this.pulse_duration
}
start(): void {
/**
* Starts the TransportNode (starts the clock).
*/
// @ts-ignore
if (this.transportNode?.state === 'running') {
console.log('Already started')
} else {
this.app.audioContext.resume()
this.transportNode?.start();
}
}
pause(): void {
/**
* Pauses the TransportNode (pauses the clock).
*/
this.transportNode?.pause();
}
stop(): void {
/**
* Stops the TransportNode (stops the clock).
*/
this.transportNode?.stop();
}
}