Files
topos/src/Clock.ts

233 lines
6.0 KiB
TypeScript

// @ts-ignore
import { TransportNode } from "./TransportNode";
import TransportProcessor from "./TransportProcessor?worker&url";
import { Editor } from "./main";
export interface TimePosition {
/**
* A position in time.
*
* @param bar - The bar number
* @param beat - The beat number
* @param pulse - The pulse number
*/
bar: number;
beat: number;
pulse: number;
}
export class Clock {
/**
* The Clock Class is responsible for keeping track of the current time.
* It is also responsible for starting and stopping the Clock TransportNode.
*
* @param app - The main application instance
* @param ctx - The current AudioContext used by app
* @param elapsed - Time elapsed since play been pressed
* @param transportNode - The TransportNode helper
* @param bpm - The current beats per minute value
* @param time_signature - The time signature
* @param time_position - The current time position
* @param ppqn - The pulses per quarter note
* @param tick - The current tick since origin
*/
ctx: AudioContext;
elapsed: number;
logicalTime: number;
transportNode: TransportNode | null;
private _bpm: number;
time_signature: number[];
time_position: TimePosition;
private _ppqn: number;
tick: number;
constructor(public app: Editor, ctx: AudioContext) {
this.time_position = { bar: 0, beat: 0, pulse: 0 };
this.time_signature = [4, 4];
this.elapsed = 0;
this.logicalTime = 0;
this.tick = 0;
this._bpm = 120;
this._ppqn = 48;
this.transportNode = null;
this.ctx = ctx;
ctx.audioWorklet
.addModule(TransportProcessor)
.then((e) => {
this.transportNode = new TransportNode(ctx, {}, this.app);
this.transportNode.connect(ctx.destination);
return e;
})
.catch((e) => {
console.log("Error loading TransportProcessor.js:", e);
});
}
convertTicksToTimeposition(ticks: number): TimePosition {
const beatsPerBar = this.app.clock.time_signature[0];
const ppqnPosition = ticks % this.app.clock.ppqn;
const beatNumber = Math.floor(ticks / this.app.clock.ppqn);
const barNumber = Math.floor(beatNumber / beatsPerBar);
const beatWithinBar = Math.floor(beatNumber % beatsPerBar);
return { bar: barNumber, beat: beatWithinBar, pulse: ppqnPosition };
}
get ticks_before_new_bar(): number {
/**
* This function returns the number of ticks separating the current moment
* from the beginning of the next bar.
*
* @returns number of ticks until next bar
*/
const ticskMissingFromBeat = this.ppqn - this.time_position.pulse;
const beatsMissingFromBar = this.beats_per_bar - this.time_position.beat;
return beatsMissingFromBar * this.ppqn + ticskMissingFromBeat;
}
get next_beat_in_ticks(): number {
/**
* This function returns the number of ticks separating the current moment
* from the beginning of the next beat.
*
* @returns number of ticks until next beat
*/
return this.app.clock.pulses_since_origin + this.time_position.pulse;
}
get beats_per_bar(): number {
/**
* Returns the number of beats per bar.
*/
return this.time_signature[0];
}
get beats_since_origin(): number {
/**
* Returns the number of beats since the origin.
*
* @returns number of beats since origin
*/
return Math.floor(this.tick / this.ppqn);
}
get pulses_since_origin(): number {
/**
* Returns the number of pulses since the origin.
*
* @returns number of pulses since origin
*/
return this.tick;
}
get pulse_duration(): number {
/**
* Returns the duration of a pulse in seconds.
*/
return 60 / this.bpm / this.ppqn;
}
get bpm(): number {
return this._bpm;
}
set nudge(nudge: number) {
this.transportNode?.setNudge(nudge);
}
set bpm(bpm: number) {
if (bpm > 0 && this._bpm !== bpm) {
this.transportNode?.setBPM(bpm);
this._bpm = bpm
}
}
get ppqn(): number {
return this._ppqn;
}
get realTime(): number {
return this.elapsed;
}
get deviation(): number {
return Math.abs(this.logicalTime - this.realTime)
}
set ppqn(ppqn: number) {
if (ppqn > 0 && this._ppqn !== ppqn) {
this._ppqn = ppqn;
this.transportNode?.setPPQN(ppqn);
}
}
public incrementTick() {
this.tick++;
this.logicalTime += this.pulse_duration;
}
public nextTickFrom(time: number, nudge: number): number {
/**
* Compute the time remaining before the next clock tick.
* @param time - audio context currentTime
* @param nudge - nudge in the future (in seconds)
* @returns remainingTime
*/
const pulseDuration = this.pulse_duration;
const nudgedTime = time + nudge;
const nextTickTime = Math.ceil(nudgedTime /
pulseDuration) * pulseDuration;
const remainingTime = nextTickTime - nudgedTime;
return remainingTime;
}
public convertPulseToSecond(n: number): number {
/**
* Converts a pulse to a second.
*/
return n * this.pulse_duration;
}
public start(): void {
/**
* Starts the TransportNode (starts the clock).
*
* @remark also sends a MIDI message if a port is declared
*/
this.app.audioContext.resume();
this.app.api.MidiConnection.sendStartMessage();
if (this.tick > 0) {
this.transportNode?.resume();
} else {
this.transportNode?.start();
}
}
public pause(): void {
/**
* Pauses the TransportNode (pauses the clock).
*
* @remark also sends a MIDI message if a port is declared
*/
this.transportNode?.pause();
this.app.api.MidiConnection.sendStopMessage();
}
public stop(): void {
/**
* Stops the TransportNode (stops the clock).
*
* @remark also sends a MIDI message if a port is declared
*/
this.app.clock.tick = 0;
this.logicalTime = 0;
this.elapsed = 0;
this.time_position = { bar: 0, beat: 0, pulse: 0 };
this.app.api.MidiConnection.sendStopMessage();
this.transportNode?.stop();
}
}