adding a few goodies
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@ -50,6 +50,32 @@
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})
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}
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crackle {
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arg pos=950, wet=1, crackles=4, cutoff=5000;
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this.fx(pos, wet, {
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arg in;
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in + LPF.ar(Dust2.ar(crackles), cutoff)
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});
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}
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dj {
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// NOTE: taken from SuperDirt (https://github.com/musikinformatik/SuperDirt)
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arg pos=950, wet=1, cutoff=4000;
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this.fx(pos, wet, {
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arg in;
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var lpfCutoffFreq = cutoff.linexp(0, 0.5, 20, 10000);
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var hpfCutoffFreq = cutoff.linexp(0.5, 1, 20, 10000);
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var signal = RHPF.ar(
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RLPF.ar(
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in,
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lpfCutoffFreq
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),
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hpfCutoffFreq
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);
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signal
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})
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}
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flanger {
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arg pos=950, wet=1, maxdelay=0.013, maxrate=10.0, delay=0.1, depth=0.08, rate=0.06, fdbk=0.0, decay=0.0;
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this.fx(pos, wet, {
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19
Classes/PseudoUgen/Segment.sc
Normal file
19
Classes/PseudoUgen/Segment.sc
Normal file
@ -0,0 +1,19 @@
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Segment {
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*ar {
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arg start = 0, end = 1, time = 1, curve = \lin, trig = 1, doneAction = 0;
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^EnvGen.ar(
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Env([start, start, end], [0, time], curve),
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trig,
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doneAction: doneAction
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)
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}
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*kr {
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arg start = 0, end = 1, time = 1, curve = \lin, trig = 1, doneAction = 0;
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^EnvGen.kr(
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Env([start, start, end], [0, time], curve),
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trig,
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doneAction: doneAction
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)
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}
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}
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