Big cleanup
This commit is contained in:
@ -1,5 +1,6 @@
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/*
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* This file is taken from: https://gist.github.com/scztt/73a2ae402d9765294ae8f72979d1720e
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* I have added a method to list the samples in the bank.
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*/
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Bank : Singleton {
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@ -55,16 +55,6 @@
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^correctedPattern;
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}
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// pat {
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// arg node_proxy, quant=4, fade=0.05;
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// var newArray = this ++ [\type, \buboEvent];
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// node_proxy.quant_(quant);
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// node_proxy.fadeTime = fade;
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// node_proxy[0] = Pbind(*(this.findShortcuts(newArray)));
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// ^node_proxy;
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// }
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pat {
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arg quant=4, fade=0.05;
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var proxyName = this[0];
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@ -1,3 +0,0 @@
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+ Ndef {
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}
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@ -1,2 +0,0 @@
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+ Pbind {
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}
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@ -1,5 +0,0 @@
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PlotTree {
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*new {
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^Server.default.plotTree.window.alwaysOnTop_(true);
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}
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}
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@ -1,4 +1,5 @@
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+ String {
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sp {
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arg sampleNumber = 0, repeats=inf;
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^Pindex(Bank(this), sampleNumber, repeats);
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@ -7,4 +8,5 @@
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p {
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^Pdv.parse(this)
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}
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}
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@ -3,4 +3,5 @@ FScope {
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*new {
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^Server.default.freqscope.window.alwaysOnTop_(true);
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}
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}
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@ -1,5 +1,7 @@
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Gui {
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*new {
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^Server.default.makeGui.window.alwaysOnTop_(true);
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}
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}
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@ -3,4 +3,5 @@ Scope {
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*new {
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^Server.default.scope.window.alwaysOnTop_(true);
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}
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}
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@ -1,3 +0,0 @@
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c = currentEnvironment.clock;
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MIDIClient.init;
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m = MIDIOut.newByName("MIDI", "Bus 1");
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@ -1,291 +0,0 @@
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d = (); // This is a storage area for synthesizers
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f = (); // This is a storage for various FX functions
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(
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d.info = { arg obj, name; obj[name].allControlNames.do({arg i; i.postln;}); };
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d.show = { arg obj; obj.keys.do({arg i; i.postln}); };
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);
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f.vardel = {
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arg in;
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HPF.ar(CombC.ar(in, 2, c.beatDur / [1, 2], 2),
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SinOsc.ar(c.beatDur * 4).range(500, 2000));
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};
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(
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z = SynthDef.new(\sampler, {
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arg buf, rate=1, amp=1, pan=0, attack=0.01, release=1, loop=0;
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var sig;
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var env = EnvGen.ar(Env.perc(attack, release, doneAction: 2));
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var startPos = 0;
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sig = PlayBuf.ar(
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numChannels: 1,
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bufnum: buf,
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rate:BufRateScale.kr(buf) * rate,
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trigger: 1, startPos:startPos,
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loop:loop, doneAction: 2);
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sig = sig * amp;
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sig = Pan2.ar(sig * env, pan);
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Out.ar(0, sig);
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}).add;
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d.sampler = z;
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);
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(
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z = SynthDef.new(\revsampler, {
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arg buf, rate=1, amp=1, pan=0, attack=0.01, release=1, loop=1;
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var sig;
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var env = EnvGen.ar(Env.perc(attack, release, doneAction: 2));
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var startPos = 0;
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sig = PlayBuf.ar(
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numChannels: 1,
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bufnum: buf,
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rate:BufRateScale.kr(buf) * rate,
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trigger: 1, startPos:startPos,
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loop:loop, doneAction: 2);
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sig = sig * amp;
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sig = Pan2.ar(sig * env, pan);
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Out.ar(0, sig);
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}).add;
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d.revsampler = z;
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);
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(
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z = SynthDef(\sinfb, {
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arg freq = 440, atk = 0.01, sus = 0, rel = 1, fb = 0, amp = 0.3, out = 0, pan=0;
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var sig, env;
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env = EnvGen.ar(Env.linen(atk,sus,rel),1,1,0,1,2);
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sig = SinOscFB.ar(freq,fb,1);
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sig = sig*env;
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Out.ar(out,Pan2.ar(sig,pan,amp));
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}).add;
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d.sinfb = z;
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);
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(
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z = SynthDef(\kick2, {
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var snd;
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snd = DC.ar(0);
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snd = snd + (HPF.ar(Hasher.ar(Sweep.ar), 1320) * Env.perc(0.003, 0.03).ar * 0.5);
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snd = snd + (SinOsc.ar(XLine.ar(750, 161, 0.02)) * Env.perc(0.0005, 0.02).ar);
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snd = snd + (SinOsc.ar(XLine.ar(167, 52, 0.04)) * Env.perc(0.0005, 0.3).ar(2));
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snd = snd.tanh;
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Out.ar(\out.kr(0), Pan2.ar(snd, \pan.kr(0), \amp.kr(0.9)));
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}).add;
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d.kick2 = z;
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);
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(
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z = SynthDef(\kick3, {
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var snd;
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snd = DC.ar(0);
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snd = snd + (SinOsc.ar(XLine.ar(1500, 800, 0.01)) * Env.perc(0.0005, 0.01, curve: \lin).ar);
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snd = snd + (BPF.ar(Impulse.ar(0) * SampleRate.ir / 48000, 6100, 1.0) * 3.dbamp);
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snd = snd + (BPF.ar(Hasher.ar(Sweep.ar), 300, 0.9) * Env.perc(0.001, 0.02).ar);
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snd = snd + (SinOsc.ar(XLine.ar(472, 60, 0.045)) * Env.perc(0.0001, 0.3, curve: \lin).delay(0.005).ar(2));
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snd = snd.tanh;
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Out.ar(\out.kr(0), Pan2.ar(snd, \pan.kr(0), \amp.kr(0.1)));
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}).add;
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d.kick3 = z;
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);
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(
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z = SynthDef("snare", {arg amp = 0.1, freq = 100, att = 0.01, rel = 0.2, ffreq = 2000, pan = 0;
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var env, snd1, snd2, sum;
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env = Env.perc(att, rel, amp).kr;
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snd1 = HPF.ar(
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in: WhiteNoise.ar,
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freq: ffreq
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);
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snd2 = SinOsc.ar(freq: freq);
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sum = snd1 + snd2;
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sum = sum * env;
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Out.ar(0, Pan2.ar(sum, pan));
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DetectSilence.ar(sum, doneAction: 2);
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}).add;
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d.snare = z;
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);
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(
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z = SynthDef("hihat", {arg amp = 0.5, att = 0.01, rel = 0.2, ffreq = 6000, pan = 0;
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var env, snd;
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env = Env.perc(
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attackTime: att,
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releaseTime: rel,
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level: amp*1.2
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).kr;
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snd = WhiteNoise.ar;
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snd = HPF.ar(in: snd, freq: ffreq);
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snd = snd * env;
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Out.ar(0, Pan2.ar(snd, pan));
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DetectSilence.ar(snd, doneAction: 2);
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}).add;
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d.hihat = z;
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);
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(
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z = SynthDef(\kick1, {
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var snd;
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snd = DC.ar(0);
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snd = snd + (SinOsc.ar(XLine.ar(800, 400, 0.01)) * Env.perc(0.0005, 0.01).ar);
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snd = snd + (BPF.ar(Hasher.ar(Sweep.ar), XLine.ar(800, 100, 0.01), 0.6) * Env.perc(0.001, 0.02).delay(0.001).ar);
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snd = snd + (SinOsc.ar(XLine.ar(172, 50, 0.01)) * Env.perc(0.0001, 0.3, 1, \lin).delay(0.005).ar(2));
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snd = snd.tanh;
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Out.ar(\out.kr(0), Pan2.ar(snd, \pan.kr(0), \amp.kr(0.1)));
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}).add;
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d.kick1 = z;
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);
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(
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z = SynthDef(\braids, {|out=0,freq=440,amp=0.5,sustain=1,pan=0,begin=0,end=1,speed=1,accelerate=0,timbre=0.5,color=0.5,model=0|
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var envLength = sustain*(end-begin)/speed;
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var line = Line.ar(begin, end, envLength, doneAction: Done.freeSelf);
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var env = Env.asr;
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var volume = IEnvGen.ar(env, line) * amp;
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var sig;
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freq = max(0, freq * speed * (1 + (accelerate * line)));
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sig = MiBraids.ar(pitch: freq.cpsmidi, timbre: timbre, color: color, model: model);
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Out.ar(out, Pan2.ar(sig * volume, pan));
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}).add;
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d.braids = z;
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);
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(
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z = SynthDef(\omi, {|out=0,freq=440,amp=0.5,sustain=1,pan=0,begin=0,end=1,speed=1,accelerate=0|
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var envLength = sustain*(end-begin)/speed;
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var line = Line.ar(begin, end, envLength, doneAction: Done.freeSelf);
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var env = Env.asr;
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var volume = IEnvGen.ar(env, line) * amp;
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var sig;
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freq = max(0, freq * speed * (1 + (accelerate * line)));
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sig = MiOmi.ar(pit: freq.cpsmidi);
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Out.ar(out, Pan2.ar(sig * volume, pan));
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}).add;
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d.omi = z;
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);
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(
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[
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'analog', 'waveshape',
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'fm', 'grain',
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'additive', 'wavetable',
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'chord', 'speech',
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'swarm', 'noise',
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'particle', 'string',
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'modal', 'bass',
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'snare', 'hat'
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].do({arg name, index;
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var synth;
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[name, index].postln;
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synth = SynthDef(name, {|out=0,freq=440,sustain=1,pan=0,begin=0,end=1,speed=1,accelerate=0,
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amp=0.5,timbre=0.5,harm=0.5,morph=0.5,level=1,lpgdecay=0,lpgcolour=0,mode=0|
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var envLength = sustain*(end-begin)/speed;
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var line = Line.ar(begin, end, envLength, doneAction: Done.freeSelf);
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var env = Env.asr;
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var volume = IEnvGen.ar(env, line) * amp;
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var sig;
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freq = max(0, freq * speed * (1 + (accelerate * line)));
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sig = MiPlaits.ar(
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pitch: freq.cpsmidi,
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timbre: timbre,
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harm: harm,
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engine: index,
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morph: morph,
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level: level,
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decay: lpgdecay,
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lpg_colour: lpgcolour,
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);
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sig = Select.ar(mode, sig);
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Out.ar(out, Pan2.ar(sig * volume, pan));
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}).add;
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d.put(name, synth);
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});
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);
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(
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['csaw', 'morph', 'saw_square', 'sine_triangle',
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'buzz', 'square_sub', 'saw_sub', 'square_sync',
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'saw_sync', 'triple_saw', 'triple_square',
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'triple_triangle', 'triple_sine', 'triple_ring_mod',
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'saw_swarm', 'saw_comb', 'toy', 'filter_lp',
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'filter_pk', 'filter_bp', 'filter_hp', 'vosim',
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'vowel', 'vowel_fof', 'harmonics', 'bfm', 'feedback_fm',
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'chaotic_feedback_fm', 'plucked', 'bowed', 'blown', 'fluted',
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'struck_bell', 'struck_drum', 'bkick', 'cymbal', 'bsnare',
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'bwavetable', 'wave_map', 'wave_line', 'wave_paraphonic',
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'filtered_noise', 'twin_peaks_noise', 'clocked_noise',
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'granular_cloud', 'particle_noise', 'digital_modulation',
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'question_mark'].do({
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arg name, index;
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var synth;
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synth = SynthDef(name, {|out=0,freq=440,amp=0.5,sustain=1,pan=0,begin=0,end=1,speed=1,accelerate=0,timbre=0.5,color=0.5,ws=0,bits=0, resamp=0, decim=32|
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var envLength = sustain*(end-begin)/speed;
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var line = Line.ar(begin, end, envLength, doneAction: Done.freeSelf);
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var env = Env.asr;
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var volume = IEnvGen.ar(env, line) * amp;
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var sig;
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freq = max(0, freq * speed * (1 + (accelerate * line)));
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sig = MiBraids.ar(pitch: freq.cpsmidi, timbre: timbre, resamp: 0, decim: decim, color: color, model: index, ws: ws, bits:bits);
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Out.ar(out, Pan2.ar(sig * volume, pan));
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}).add;
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d.put(name, synth);
|
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});
|
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);
|
||||
|
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(
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z = SynthDef(\plaits, {|out=0,freq=440,sustain=1,pan=0,begin=0,end=1,speed=1,accelerate=0,
|
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amp=0.5,timbre=0.5,engine=0,harm=0.5,morph=0.5,level=1,lpgdecay=0,lpgcolour=0,mode=0|
|
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var envLength = sustain*(end-begin)/speed;
|
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var line = Line.ar(begin, end, envLength, doneAction: Done.freeSelf);
|
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var env = Env.asr;
|
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var volume = IEnvGen.ar(env, line) * amp;
|
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var sig;
|
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freq = max(0, freq * speed * (1 + (accelerate * line)));
|
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sig = MiPlaits.ar(
|
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pitch: freq.cpsmidi,
|
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timbre: timbre,
|
||||
harm: harm,
|
||||
engine: engine,
|
||||
morph: morph,
|
||||
level: level,
|
||||
decay: lpgdecay,
|
||||
lpg_colour: lpgcolour,
|
||||
);
|
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sig = Select.ar(mode, sig);
|
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Out.ar(out, Pan2.ar(sig * volume, pan));
|
||||
}).add;
|
||||
d.plaits = z;
|
||||
);
|
||||
|
||||
(
|
||||
z = SynthDef(\tides, {|out=0,freq=440,amp=0.5,sustain=1,pan=0,begin=0,end=1,speed=1,accelerate=0,tidesshape=0.5,slope=0.5,tidessmooth=0.5,shift=0.5,mode=2|
|
||||
var envLength = sustain*(end-begin)/speed;
|
||||
var line = Line.ar(begin, end, envLength, doneAction: Done.freeSelf);
|
||||
var env = Env.asr;
|
||||
var volume = IEnvGen.ar(env, line) * amp;
|
||||
var sig;
|
||||
|
||||
freq = max(0, freq * speed * (1 + (accelerate * line)));
|
||||
sig = MiTides.ar(
|
||||
freq: freq,
|
||||
shape: tidesshape,
|
||||
slope: slope,
|
||||
smooth: tidessmooth,
|
||||
shift: shift,
|
||||
output_mode: mode,
|
||||
ramp_mode: 1,
|
||||
rate: 1
|
||||
);
|
||||
Out.ar(out, Pan2.ar(sig * volume, pan));
|
||||
}).add;
|
||||
d.tides = z;
|
||||
);
|
||||
|
||||
z = nil; // We don't need that variable anymore
|
||||
107
README.md
107
README.md
@ -1,7 +1,10 @@
|
||||
# BuboQuark: Simple, hassle-free live coding
|
||||
|
||||
|
||||
This repository is a collection of tools and methods that I use to make live coding easier on **SuperCollider**. My aim is to make that setup easy to install on my other computers. This repository is not bringing anything new or interesting. This is merely a default configuration for my **SuperCollider** install. It's just a bunch of scripts that I use to make my life easier and I am no expert. I rely heavily on **JITLib** and other Quarks that I find useful.
|
||||
This repository is a collection of methods and hacks that I found to make live
|
||||
coding easier on **SuperCollider**. A secondary goal is to make that setup easy
|
||||
to install on other computers. This Quark is not bringing a lot of new features
|
||||
and it twists the langauge in a way that is highly personal. Internally, it
|
||||
relies a lot on **JITLib**, **Patterns** and **NodeProxies**.
|
||||
|
||||
## Installation
|
||||
|
||||
@ -9,32 +12,71 @@ To install the **BuboQuark**, simply run the following command in your favorite
|
||||
```bash
|
||||
Quarks.install("https://github.com/Bubobubobubobubo/BuboQuark")
|
||||
```
|
||||
To make use of the existing synth definitions, you will have to install the
|
||||
[mi-Ugens](https://github.com/v7b1/mi-UGens), a collection of **SuperCollider**
|
||||
UGens taken from Mutable Instruments module designs. Note that it is also
|
||||
preferable to install [sc3-plugins](https://github.com/supercollider/sc3-plugins), the official **UGen** extension suite for **SuperCollider**.
|
||||
|
||||
## Usage
|
||||
All the other dependencies will be installed automatically when installing the
|
||||
**Quark**.
|
||||
|
||||
This quark brings syntax shortcuts and minor improvements (_highly personal matter_) to make **SuperCollider** easier to handle on stage.
|
||||
## How to use BuboQuark?
|
||||
|
||||
### Boot method
|
||||
The main goal of **BuboQuark** is to provide everything you need to live code right out of the box. It is a balance between staying close to the initial language features while offering convenient shortcuts when possible:
|
||||
|
||||
There is a `Boot()` class that acts as a configuration file for my setup. This configuration file is rather classic:
|
||||
- **boot** the server with a suitable configuration for live coding
|
||||
- **facililate** the use of patterns and blending with audio functions
|
||||
- **simplify** the use of `NodeProxy` roles for FX and mixing
|
||||
- **synchonize** the clock with other applications
|
||||
- **share** the audio signals easily with other applications
|
||||
|
||||
- raises the conservative options of `Server.default`
|
||||
**SuperCollider** already possesses everything you need to do so. It is just not pre-arranged by default.
|
||||
It is a programming language after all, you have to do some work to get it right.
|
||||
|
||||
### Booting the server
|
||||
|
||||
There is a `Boot()` pseudo-class that acts as a configuration file. This configuration file is rather classic:
|
||||
|
||||
- raises the conservative options of `Server.default` to allow more connexions,
|
||||
more buffers, etc.
|
||||
- set the ProxySpace clock to use `LinkClock` for syncing with other
|
||||
applications
|
||||
- pushes everything into a `ProxySpace`
|
||||
- set paths for samples and synthdefs
|
||||
- install a `StageLimiter` not to blow up my speakers
|
||||
- make the default environment a **JITLib** `ProxySpace`
|
||||
- Set custom default paths for sample and SynthDefs loading
|
||||
- Install a `StageLimiter` not to blow up the speakers
|
||||
|
||||
The `LinkClock` is accessible through the `c` global variable.
|
||||
The `Boot()` constructor takes three arguments:
|
||||
|
||||
**Note:** I put my configuration into `./config/livecoding/` and there should be a folder named `samples/` and a file called `Synthdefs.scd`.
|
||||
- `configPath`: path to a `.scd` configuration file that will be automatically
|
||||
loaded
|
||||
- `samplePath`: path to a folder containing your audio samples (in sub-folders)
|
||||
- `soundDevice`: name of the sound device to use
|
||||
|
||||
All of these arguments are optional. However, they will default to my
|
||||
configuration if not set. If you want to set one option but not the others, use
|
||||
keywords arguments or `nil` values: `Boot(soundDevice: "BlackHole 16ch")`.
|
||||
|
||||
### Controlling the clock
|
||||
|
||||
The `LinkClock` is accessible through the `c` global variable. Be careful not to
|
||||
override it. It behaves like a regular `TempoClock` with the usual methods.
|
||||
There are a few useful methods to control it and to use it efficiently:
|
||||
|
||||
- `c.tempo` : set or get the current tempo (will change other peers tempo)
|
||||
- `c.beatDur` : duration of a beat
|
||||
|
||||
I use these methods very frequently when writing delay lines and time-based
|
||||
effects.
|
||||
|
||||
### Events
|
||||
|
||||
I am using some Events as classes to store some of the things I want to load with each session (FX templates, SynthDef reference, etc). I am using :
|
||||
I am using some Events as pseudo-classes to store some things I want to keep track on during the session (FX templates, SynthDef reference, etc). I am using :
|
||||
|
||||
- `d`: **D**efinitions (`SynthDefs`)
|
||||
- `f`: **F**X templates (DSP functions with a simple name)
|
||||
- `d.list` : list all the available SynthDefs
|
||||
- `d.params('synth_name')` : list the parameters of a SynthDef
|
||||
|
||||
- `f`: **F**X templates (DSP functions accessible through a simple name)
|
||||
|
||||
To use one of the effects, you can use the following syntax:
|
||||
|
||||
@ -42,43 +84,57 @@ To use one of the effects, you can use the following syntax:
|
||||
~my_ndef.fx(100, 0.5, f[\vardel]);
|
||||
```
|
||||
|
||||
### Simplified useful commands
|
||||
These are not really hard-coded. They are in my `.scd` configuration files. You
|
||||
can ignore this section entirely if you do things differently!
|
||||
|
||||
### Simplified Server/Gui Control
|
||||
|
||||
I like when SC panels stay on top of other applications by default:
|
||||
|
||||
- `Panic()`: shortcut for `CmdPeriod.run`.
|
||||
- `Boot(path)`: boot my config (**hardcoded** path or user specified path)
|
||||
- `Scope()`: a scope that always stays on top!
|
||||
- `FScope()`: a frequency scope that always stay on top!
|
||||
- `Gui()`: a server GUI window that always stay on top!
|
||||
|
||||
### Patterns
|
||||
### Pattern tweaks
|
||||
|
||||
Patterns are powerful but writing them is long and can lead to a lot of typing errors. Moreover, they are often centered around list manipulation. **BuboQuark** defines a few helpers to transform a regular `Array` into various patterns:
|
||||
|
||||
```supercollider
|
||||
[1, 2, 3, 4].pseq
|
||||
```
|
||||
Consider the source as a documentation.
|
||||
|
||||
### Patterns
|
||||
Consider the source as a documentation. You will find all the additional methods
|
||||
in `BuboString` or `BuboArray`. I am not entirely convinced by shortening the
|
||||
most complex Pattern types because they are complex after all. Consider blending
|
||||
the regular syntax with shortcuts when necessary.
|
||||
|
||||
I don't like using keys because of the backslash (`\`), a symbol that is really hard to type on AZERTY keyboards. For that reason, I much prefer the `[instrument: 'plaits', dur: 2]` syntax. I added a `.pat` method to convert an array into a `Pbind`. There are optional arguments to specify the `fadeTime` and `quant` for that pattern. Demo:
|
||||
### Pbind
|
||||
|
||||
I don't like using keys because of the backslash (`\`), a symbol that is really hard to type on **AZERTY** keyboards. For that reason, I much prefer the `["my_pattern", instrument: 'plaits', dur: 2]` syntax. I added a `.pat` method to convert an array into a `Pbind`. There are optional arguments to specify the `fadeTime` and `quant` for that pattern. Demo:
|
||||
|
||||
```supercollider
|
||||
(
|
||||
[
|
||||
"name_of_pattern",
|
||||
instrument: 'sinfb',
|
||||
rel: Pbrown(0.1, 0.5, 0.125, inf),
|
||||
note: Place([Pxrand([0, 3, 7, 10], 12), 0, 3, 5, 0, 12, 0, 7, 5, [5, 10, 7].pwhite(1)], inf),
|
||||
octave: [Pxrand([5, 6, 4], 4)].pxrand(inf), dur: Pbjorklund2(6, 8, inf) / 2,
|
||||
legato: 0.1
|
||||
].pat(~test).play;
|
||||
].pat.play;
|
||||
)
|
||||
```
|
||||
`.pat` take a few optional arguments:
|
||||
|
||||
- `quant` (defaults to `4`): pattern quantization (**LinkClock**)
|
||||
- `fade` (defaults to `0.05`): fading time (**NodeProxy**)
|
||||
|
||||
There is also the `.p` function that will just turn the array into a `Pbind` without any additional behavior. This is useful when dealing with classic `NodeProxy Roles` like `\set` and `\xset`.
|
||||
|
||||
### NodeProxy
|
||||
|
||||
The `NodeProxy` roles are somewhat verbose. I have tried to make the syntax easier on the eye by creating the `fx`, `wet` and `infx` methods. Here is a demo of how I use it:
|
||||
|
||||
The `NodeProxy` roles are sometimes a bit verbose to my taste. I have tried to make the syntax easier on the eye by creating the `fx`, `wet` and `infx` methods. Here is a demo of how I use it:
|
||||
|
||||
```supercollider
|
||||
(
|
||||
@ -90,3 +146,8 @@ The `NodeProxy` roles are somewhat verbose. I have tried to make the syntax easi
|
||||
|
||||
~test.wet(10, 0.5) // bring the reverb up with the wet method
|
||||
```
|
||||
|
||||
There is also `.fxin` and `.wet` functions, shortcuts for the `\filter` and
|
||||
`\filterIn` NodeProxy mechanisms. I have also added some rather shady functions
|
||||
that automatically pick up a slot for a specific fx: `fx1`, `fx2`, up to `fx9`.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user