Feat: internal recording / overdubbing
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@@ -140,6 +140,11 @@ pub enum Op {
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MidiStart,
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MidiStop,
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MidiContinue,
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// Recording
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Rec,
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Overdub,
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Orec,
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Odub,
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// Bracket syntax (mark/count for auto-counting)
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Mark,
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Count(Option<SourceSpan>),
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@@ -1610,6 +1610,24 @@ impl Forth {
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}
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drain_select_run(count, resolved_idx, stack, outputs, cmd)?;
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}
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Op::Rec => {
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let name = pop(stack)?;
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outputs.push(format!("/doux/rec/sound/{}", name.as_str()?));
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}
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Op::Overdub => {
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let name = pop(stack)?;
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outputs.push(format!("/doux/rec/sound/{}/overdub/1", name.as_str()?));
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}
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Op::Orec => {
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let orbit = pop(stack)?.as_int()?;
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let name = pop(stack)?;
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outputs.push(format!("/doux/rec/sound/{}/orbit/{}", name.as_str()?, orbit));
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}
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Op::Odub => {
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let orbit = pop(stack)?.as_int()?;
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let name = pop(stack)?;
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outputs.push(format!("/doux/rec/sound/{}/overdub/1/orbit/{}", name.as_str()?, orbit));
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}
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Op::Forget => {
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let name = pop(stack)?;
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self.dict.lock().remove(name.as_str()?);
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@@ -113,6 +113,10 @@ pub(super) fn simple_op(name: &str) -> Option<Op> {
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"mstart" => Op::MidiStart,
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"mstop" => Op::MidiStop,
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"mcont" => Op::MidiContinue,
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"rec" => Op::Rec,
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"overdub" | "dub" => Op::Overdub,
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"orec" => Op::Orec,
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"odub" => Op::Odub,
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"forget" => Op::Forget,
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"index" => Op::Index(None),
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"key!" => Op::SetKey,
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@@ -63,6 +63,47 @@ pub(super) const WORDS: &[Word] = &[
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compile: Simple,
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varargs: false,
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},
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// Recording
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Word {
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name: "rec",
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aliases: &[],
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category: "Sound",
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stack: "(name --)",
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desc: "Toggle recording audio output to named sample",
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example: "\"loop1\" rec",
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compile: Simple,
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varargs: false,
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},
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Word {
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name: "overdub",
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aliases: &["dub"],
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category: "Sound",
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stack: "(name --)",
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desc: "Toggle overdub recording onto existing named sample",
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example: "\"loop1\" overdub",
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compile: Simple,
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varargs: false,
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},
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Word {
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name: "orec",
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aliases: &[],
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category: "Sound",
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stack: "(name orbit --)",
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desc: "Toggle recording a single orbit into named sample",
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example: "\"drums\" 0 orec",
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compile: Simple,
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varargs: false,
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},
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Word {
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name: "odub",
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aliases: &[],
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category: "Sound",
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stack: "(name orbit --)",
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desc: "Toggle overdub recording a single orbit onto named sample",
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example: "\"drums\" 0 odub",
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compile: Simple,
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varargs: false,
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},
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// Sample
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Word {
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name: "bank",
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122
docs/tutorials/recording.md
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122
docs/tutorials/recording.md
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@@ -0,0 +1,122 @@
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# Recording
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Live recording captures the master output into a sample. One word to start, the same word to stop. The result is a first-class sample you can play, slice, and layer.
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## rec
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`rec` takes a name from the stack and toggles recording. Everything the engine outputs goes into a buffer until you call `rec` again:
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```forth
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"drums" rec ;; start recording
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```
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Play something -- a pattern, a live input, anything that makes sound. When you're done:
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```forth
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"drums" rec ;; stop recording, register sample
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```
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The recording is now available as a sample:
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```forth
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drums s .
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```
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## Playback
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Recorded samples are ordinary samples. Everything you can do with a loaded sample works here:
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```forth
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drums s 0.5 speed . ;; half speed
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drums s 0.25 begin 0.5 end . ;; slice the middle quarter
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drums s 800 lpf 0.3 verb . ;; filter and reverb
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drums s -1 speed . ;; reverse
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```
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## Overdub
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`overdub` (or `dub`) layers new audio on top of an existing recording. It wraps at the buffer boundary, so the loop length stays fixed:
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```forth
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"drums" overdub ;; start layering onto drums
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```
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Play new material over the existing content. Stop with the same call:
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```forth
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"drums" overdub ;; stop, register updated sample
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```
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If the target name doesn't exist yet, overdub falls back to a fresh recording.
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## Building Layers
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Record a foundation, then overdub to build up:
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```forth
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;; 1. record a kick pattern
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"loop" rec
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;; ... play kick pattern ...
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"loop" rec
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;; 2. overdub hats
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"loop" dub
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;; ... play hat pattern ...
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"loop" dub
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;; 3. overdub a melody
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"loop" dub
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;; ... play melody ...
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"loop" dub
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;; 4. play the result
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loop s .
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```
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Each overdub pass adds to what's already there. The buffer wraps, so longer passes layer cyclically over the original length.
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## Slicing a Recording
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Once you have a recording, carve it up:
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```forth
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loop s 0.0 begin 0.25 end . ;; first quarter
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loop s 0.25 begin 0.5 end . ;; second quarter
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loop s 0.5 begin 0.75 end . ;; third quarter
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loop s 0.75 begin 1.0 end . ;; last quarter
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```
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Combine with randomness for variation:
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```forth
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loop s
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0.0 0.25 0.5 0.75 4 choose begin
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0.5 speed
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.
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```
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## Orbit Recording
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`orec` records a single orbit instead of the master output. Useful for capturing one layer (e.g. drums on orbit 0) without bleeding other orbits in:
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```forth
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"drums" 0 orec ;; start recording orbit 0
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```
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Play patterns routed to orbit 0. When done:
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```forth
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"drums" 0 orec ;; stop, register sample
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```
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`odub` overdubs onto a single orbit:
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```forth
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"drums" 0 odub ;; overdub orbit 0 onto "drums"
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```
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`rec` and `overdub` still record the master output as before.
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## Constraints
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Recordings have a 60-second maximum. Recording is native only -- not available in the WASM build.
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@@ -119,6 +119,10 @@ pub const DOCS: &[DocEntry] = &[
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"Using Variables",
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include_str!("../../docs/tutorials/variables.md"),
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),
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Topic(
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"Recording",
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include_str!("../../docs/tutorials/recording.md"),
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),
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];
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pub fn topic_count() -> usize {
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@@ -227,6 +227,24 @@ fn noall_clears_across_evaluations() {
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assert!(!outputs[0].contains("lpf"), "lpf should be cleared: {}", outputs[0]);
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}
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#[test]
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fn rec() {
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let outputs = expect_outputs(r#""loop1" rec"#, 1);
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assert_eq!(outputs[0], "/rec/rec/sound/loop1");
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}
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#[test]
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fn overdub() {
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let outputs = expect_outputs(r#""loop1" overdub"#, 1);
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assert_eq!(outputs[0], "/rec/rec/sound/loop1/overdub/1");
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}
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#[test]
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fn overdub_alias_dub() {
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let outputs = expect_outputs(r#""loop1" dub"#, 1);
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assert_eq!(outputs[0], "/rec/rec/sound/loop1/overdub/1");
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}
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#[test]
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fn all_replaces_previous_global() {
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let f = forth();
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