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Cagire/BUILDING.md

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# Building Cagire
## Quick Start
```bash
git clone https://git.raphaelforment.fr/BuboBubo/cagire
cd cagire
cargo build --release
```
The `doux` audio engine is fetched automatically from git. No local path setup needed.
## Prerequisites
**Rust** (stable toolchain): https://rustup.rs
## System Dependencies
### macOS
```bash
brew install cmake
```
cmake is required by `rusty_link` (Ableton Link C++ bindings). Xcode Command Line Tools provide the C++ compiler. CoreAudio and CoreMIDI are built-in. The desktop build needs no additional dependencies on macOS (Cocoa/Metal are provided by the system).
### Linux (Debian/Ubuntu)
```bash
sudo apt install cmake g++ pkg-config libasound2-dev libjack-jackd2-dev
```
For the desktop build (egui/eframe), also install:
```bash
sudo apt install libgl-dev libxkbcommon-dev libx11-dev libxcursor-dev libxrandr-dev libxi-dev libwayland-dev
```
### Linux (Arch)
```bash
sudo pacman -S cmake gcc pkgconf alsa-lib jack2
```
For the desktop build:
```bash
sudo pacman -S libxkbcommon libx11 libxcursor libxrandr libxi wayland mesa
```
### Linux (Fedora)
```bash
sudo dnf install cmake gcc-c++ pkgconf-pkg-config alsa-lib-devel jack-audio-connection-kit-devel
```
For the desktop build:
```bash
sudo dnf install libxkbcommon-devel libX11-devel libXcursor-devel libXrandr-devel libXi-devel wayland-devel mesa-libGL-devel
```
### Windows
Install Visual Studio Build Tools (MSVC) and CMake. Everything else is provided by the Windows SDK.
## Build
Terminal (default):
```bash
cargo build --release
```
Desktop (egui window):
```bash
cargo build --release --features desktop --bin cagire-desktop
```
Plugins (CLAP/VST3):
```bash
cargo xtask bundle cagire-plugins --release
```
The xtask alias is defined in `.cargo/config.toml` (committed). Plugin bundles are output to `target/bundled/`.
## Run
Terminal (default):
```bash
cargo run --release -- [OPTIONS]
```
Desktop (egui window):
```bash
cargo run --release --features desktop --bin cagire-desktop
```
| Flag | Description |
|------|-------------|
| `-s, --samples <path>` | Sample directory (repeatable) |
| `-o, --output <device>` | Output audio device |
| `-i, --input <device>` | Input audio device |
| `-c, --channels <n>` | Output channel count |
| `-b, --buffer <size>` | Audio buffer size |
## Cross-Compilation
### Targets
| Target | Method | Binaries |
|--------|--------|----------|
| aarch64-apple-darwin | Native (macOS ARM only) | `cagire`, `cagire-desktop` |
| x86_64-apple-darwin | Native (macOS only) | `cagire`, `cagire-desktop` |
| x86_64-unknown-linux-gnu | `cross build` (Docker) | `cagire`, `cagire-desktop` |
| aarch64-unknown-linux-gnu (RPi 64-bit) | `cross build` (Docker) | `cagire`, `cagire-desktop` |
| x86_64-pc-windows-msvc | `cargo xwin build` (native) | `cagire`, `cagire-desktop` |
macOS targets can only be built on macOS. Linux targets are cross-compiled via Docker (`cross`). Windows targets are cross-compiled natively via `cargo-xwin` (downloads Windows SDK + MSVC CRT headers, no Docker needed).
### Prerequisites
1. **Docker** + **cross** (Linux targets only): `cargo install cross --git https://github.com/cross-rs/cross`
2. **cargo-xwin** (Windows target): `cargo install cargo-xwin` and `rustup target add x86_64-pc-windows-msvc`
3. On macOS, add the Intel target: `rustup target add x86_64-apple-darwin`
### Building Individual Targets
```bash
# Linux x86_64 (Docker)
cross build --release --target x86_64-unknown-linux-gnu
cross build --release --features desktop --bin cagire-desktop --target x86_64-unknown-linux-gnu
# Linux aarch64 (Docker)
cross build --release --target aarch64-unknown-linux-gnu
cross build --release --features desktop --bin cagire-desktop --target aarch64-unknown-linux-gnu
# Windows x86_64 (native, no Docker)
cargo xwin build --release --target x86_64-pc-windows-msvc
cargo xwin build --release --features desktop --bin cagire-desktop --target x86_64-pc-windows-msvc
```
### Building All Targets
```bash
# Interactive (prompts for platform/target selection):
uv run scripts/build.py
# Non-interactive:
uv run scripts/build.py --platforms macos-arm64,linux-x86_64 --targets cli,desktop
uv run scripts/build.py --all
```
Builds selected targets, producing binaries in `releases/`.
Platform aliases: `macos-arm64`, `macos-x86_64`, `linux-x86_64`, `linux-aarch64`, `windows-x86_64`.
Target aliases: `cli`, `desktop`, `plugins`.
### Linux AppImage Packaging
Linux releases ship as AppImages — self-contained executables that bundle all shared library dependencies (ALSA, JACK, X11, OpenGL). No runtime dependencies required. `build.py` handles AppImage creation automatically for Linux targets.
### Notes
- Custom Dockerfiles in `scripts/cross/` install the native libraries for Linux cross-compilation (ALSA, JACK, X11, cmake, libclang, etc.). `Cross.toml` maps each Linux target to its Dockerfile.
- The first Linux cross-build per target downloads Docker base images and installs packages. Subsequent builds use cached layers.
- Cross-architecture Docker builds (e.g. aarch64 on x86_64) run under QEMU emulation and are significantly slower.
- Windows cross-compilation via `cargo-xwin` runs natively on the host (no Docker) and uses real Windows SDK headers, ensuring correct ABI and struct layouts.