2.6 KiB
2.6 KiB
Sources
The audio engine provides a variety of sound sources. Use the sound word (or snd for short) to select one.
Basic Oscillators
| Name | Description |
|---|---|
sine |
Pure sinusoid, smooth and mellow |
tri |
Triangle wave, warmer than sine, naturally band-limited |
saw |
Bright sawtooth with anti-aliasing, rich in harmonics |
zaw |
Raw sawtooth without anti-aliasing, lo-fi character |
pulse, square |
Variable-width pulse wave with anti-aliasing |
pulze, zquare |
Raw pulse without anti-aliasing, 8-bit feel |
pulse and pulze respond to the pw parameter (0.0-1.0) for pulse width. At 0.5 you get a square wave.
Phase Shaping
All oscillators support phase shaping for timbral variation:
| Parameter | Range | Effect |
|---|---|---|
size |
0-256 | Phase quantization (lo-fi, chiptune). |
mult |
0.25-16 | Phase multiplier (harmonic overtones). |
warp |
-1 to 1 | Power curve asymmetry. |
mirror |
0-1 | Phase reflection point. |
These are super useful to get the most out of your oscillators.
Sub Oscillator
Add a sub oscillator layer to any basic oscillator:
| Parameter | Range | Effect |
|---|---|---|
sub |
0-1 | Mix level |
suboct |
1-3 | Octaves below main. |
subwave |
tri/sine/square | Sub waveform. |
Noise
| Name | Description |
|---|---|
white |
Equal energy across all frequencies, bright and hissy. |
pink |
-3dB/octave rolloff, equal energy per octave, natural. |
brown |
-6dB/octave rolloff, deep rumbling, random walk. |
Noise sources ignore pitch. Use filters to shape the spectrum.
Live Input
| Name | Description |
|---|---|
live, livein, mic |
Live audio input from microphone or line-in |
All filter and effect parameters apply to the input signal.
Additive
| Name | Description |
|---|---|
add |
Stacks 1-32 sine partials with spectral tilt, even/odd morph, harmonic stretching, phase shaping. |
| Parameter | Controls |
|---|---|
harmonics |
Harmonic content / structure. |
timbre |
Brightness / tonal color. |
morph |
Smooth transitions between variations. |
partials |
Number of active harmonics (1-32). |
Percussion
Native drum synthesis with timbral morphing. All share wave (waveform: 0=sine, 0.5=tri, 1=saw), morph, harmonics, and timbre parameters.
| Name | Description |
|---|---|
kick |
Bass drum. |
snare |
Snare drum with tone/noise balance. |
hat |
Hi-hat. |
tom |
Tom drum. |
rim |
Rimshot. |
cowbell |
Cowbell. |
cymbal |
Cymbal. |