new color palette

This commit is contained in:
2025-07-05 22:07:46 +00:00
parent afd0fd84f6
commit 96af50ee6b
2 changed files with 105 additions and 0 deletions

View File

@ -795,6 +795,12 @@
<option value="rgb">RGB Split</option>
<option value="hsv">HSV</option>
<option value="rainbow">Rainbow</option>
<option value="thermal">Thermal</option>
<option value="neon">Neon</option>
<option value="cyberpunk">Cyberpunk</option>
<option value="vaporwave">Vaporwave</option>
<option value="dithered">Dithered</option>
<option value="palette">Palette</option>
</select>
</label>
<label style="color: #ccc; font-size: 12px; margin-right: 10px;">
@ -853,6 +859,12 @@
<option value="rgb">RGB Split</option>
<option value="hsv">HSV</option>
<option value="rainbow">Rainbow</option>
<option value="thermal">Thermal</option>
<option value="neon">Neon</option>
<option value="cyberpunk">Cyberpunk</option>
<option value="vaporwave">Vaporwave</option>
<option value="dithered">Dithered</option>
<option value="palette">Palette</option>
</select>
</div>
<div class="mobile-menu-item">

View File

@ -494,6 +494,24 @@ class ShaderWorker {
case 'rainbow':
return this.rainbowColor(absValue);
case 'thermal':
return this.thermalColor(absValue);
case 'neon':
return this.neonColor(absValue);
case 'cyberpunk':
return this.cyberpunkColor(absValue);
case 'vaporwave':
return this.vaporwaveColor(absValue);
case 'dithered':
return this.ditheredColor(absValue);
case 'palette':
return this.paletteColor(absValue);
default:
return [absValue, absValue, absValue];
}
@ -545,6 +563,81 @@ class ShaderWorker {
}
}
private thermalColor(value: number): [number, number, number] {
const t = value / 255.0;
if (t < 0.25) {
return [0, 0, Math.round(t * 4 * 255)];
} else if (t < 0.5) {
return [0, Math.round((t - 0.25) * 4 * 255), 255];
} else if (t < 0.75) {
return [Math.round((t - 0.5) * 4 * 255), 255, Math.round((0.75 - t) * 4 * 255)];
} else {
return [255, 255, Math.round((t - 0.75) * 4 * 255)];
}
}
private neonColor(value: number): [number, number, number] {
const t = value / 255.0;
const intensity = Math.pow(Math.sin(t * Math.PI), 2);
const glow = Math.pow(intensity, 0.5);
return [
Math.round(glow * 255),
Math.round(intensity * 255),
Math.round(Math.pow(intensity, 2) * 255)
];
}
private cyberpunkColor(value: number): [number, number, number] {
const t = value / 255.0;
const phase = (t * 3) % 1;
if (phase < 0.33) {
return [Math.round(255 * (1 - phase * 3)), 0, Math.round(255 * phase * 3)];
} else if (phase < 0.67) {
const p = (phase - 0.33) * 3;
return [0, Math.round(255 * p), Math.round(255 * (1 - p))];
} else {
const p = (phase - 0.67) * 3;
return [Math.round(255 * p), Math.round(255 * (1 - p)), 255];
}
}
private vaporwaveColor(value: number): [number, number, number] {
const t = value / 255.0;
const pink = Math.sin(t * Math.PI);
const purple = Math.sin(t * Math.PI * 0.7 + Math.PI / 3);
const blue = Math.sin(t * Math.PI * 0.5 + Math.PI / 2);
return [
Math.round(255 * (0.8 + 0.2 * pink)),
Math.round(255 * (0.3 + 0.7 * purple)),
Math.round(255 * (0.6 + 0.4 * blue))
];
}
private ditheredColor(value: number): [number, number, number] {
const levels = 4;
const step = 255 / (levels - 1);
const quantized = Math.round(value / step) * step;
const error = value - quantized;
const dither = (Math.random() - 0.5) * 32;
const final = Math.max(0, Math.min(255, quantized + error + dither));
return [final, final, final];
}
private paletteColor(value: number): [number, number, number] {
const palette = [
[0, 0, 0],
[87, 29, 149],
[191, 82, 177],
[249, 162, 162],
[255, 241, 165],
[134, 227, 206],
[29, 161, 242],
[255, 255, 255]
];
const index = Math.floor((value / 255.0) * (palette.length - 1));
return palette[index] as [number, number, number];
}
private sanitizeCode(code: string): string {
// Strict whitelist approach - extended to include new interaction variables
// Variables: x, y, t, i, mouseX, mouseY, mousePressed, mouseVX, mouseVY, mouseClickTime, touchCount, touch0X, touch0Y, touch1X, touch1Y, pinchScale, pinchRotation, accelX, accelY, accelZ, gyroX, gyroY, gyroZ