refactor help (more)
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@ -1,9 +1,10 @@
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import React from 'react';
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import React, { useState } from 'react';
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import { useStore } from '@nanostores/react';
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import { uiState, hideHelp } from '../stores/ui';
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export function HelpPopup() {
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const ui = useStore(uiState);
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const [valueModeExpanded, setValueModeExpanded] = useState(false);
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const handleBackdropClick = (e: React.MouseEvent) => {
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if (e.target === e.currentTarget) {
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@ -303,6 +304,104 @@ export function HelpPopup() {
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</div>
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<div
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className="help-section"
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style={{
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gridColumn: '1 / -1',
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marginTop: '10px',
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}}
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>
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<h4
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style={{
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cursor: 'pointer',
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userSelect: 'none',
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display: 'flex',
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alignItems: 'center',
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gap: '8px',
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}}
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onClick={() => setValueModeExpanded(!valueModeExpanded)}
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>
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Value Modes
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<span style={{ fontSize: '0.8em' }}>
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{valueModeExpanded ? '▼' : '▶'}
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</span>
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</h4>
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{valueModeExpanded && (
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<div
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style={{
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backgroundColor: '#000000',
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padding: '15px',
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marginTop: '10px',
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borderRadius: '0',
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display: 'grid',
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gridTemplateColumns: '1fr 1fr',
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gap: '10px',
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}}
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>
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<p>
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<strong>Integer:</strong> Traditional 0-255 mode with modulo wrapping
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</p>
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<p>
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<strong>Spiral:</strong> Logarithmic spirals with value-controlled tightness
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</p>
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<p>
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<strong>Float:</strong> Bitfield shader mode, clamps to 0-1, inverts, scales to 0-255
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</p>
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<p>
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<strong>Turbulence:</strong> Multi-octave turbulence with chaos control
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</p>
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<p>
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<strong>Polar:</strong> Spiral patterns combining angle and radius rotation
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</p>
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<p>
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<strong>Crystal:</strong> Crystalline lattice patterns on grid structure
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</p>
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<p>
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<strong>Distance:</strong> Concentric wave rings with variable frequency
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</p>
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<p>
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<strong>Marble:</strong> Marble-like veining with turbulent noise
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</p>
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<p>
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<strong>Wave:</strong> Multi-source interference with amplitude falloff
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</p>
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<p>
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<strong>Quantum:</strong> Quantum uncertainty probability distributions
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</p>
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<p>
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<strong>Fractal:</strong> Recursive patterns using multiple octaves of noise
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</p>
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<p>
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<strong>Logarithmic:</strong> Simple logarithmic scaling transformation
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</p>
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<p>
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<strong>Cellular:</strong> Cellular automata-inspired neighbor calculations
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</p>
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<p>
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<strong>Mirror:</strong> Kaleidoscope effects with symmetrical patterns
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</p>
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<p>
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<strong>Noise:</strong> Perlin-like noise using layered sine waves
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</p>
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<p>
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<strong>Rings:</strong> Concentric rings with controlled spacing
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</p>
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<p>
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<strong>Warp:</strong> Space deformation with barrel/lens distortion
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</p>
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<p>
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<strong>Mesh:</strong> Grid patterns with density and rotation control
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</p>
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<p>
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<strong>Flow:</strong> Fluid dynamics with flow sources and vortices
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</p>
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<p>
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<strong>Glitch:</strong> Digital corruption effects with bit manipulation
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</p>
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</div>
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)}
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</div>
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<div
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className="help-section"
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style={{
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