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bitfielder/coolshaders.md
2025-07-06 13:11:19 +02:00

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x<<127yt x<<20t80y^8 x**10y^200t+20 x**10y^200t+20 x ^ Math.sin(y ^ x) * Math.sin(t) * Math.PI * 200 x ^ Math.sin(y ^ x) * Math.sin(t) * Math.PI ** 4 | x % 40 (x | y + 20 + y8 * bassLevel * t * audioLevel) + ([x>y, x<y, x&y, x|y][floor(t) * 2 % 3] ? max(y *t, sin(x * t)) : max(x ** y, cos(y * t)))