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bitfielder/coolshaders.md
2025-07-06 13:11:19 +02:00

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x<<127*y*t
x<<20*t*80*y^8
x**10*y^200*t+20
x**10*y^200*t+20
x ^ Math.sin(y ^ x) * Math.sin(t) * Math.PI * 200
x ^ Math.sin(y ^ x) * Math.sin(t) * Math.PI ** 4 | x % 40
(x | y + 20 + y*8 * bassLevel * t * audioLevel) + ([x>y, x<y, x&y, x|y][floor(t) * 2 % 3] ? max(y *t, sin(x * t)) : max(x ** y, cos(y * t)))