Everything is a bit better

This commit is contained in:
2025-10-04 00:27:14 +02:00
parent a960f4e18b
commit 012c3534be
6 changed files with 194 additions and 50 deletions

View File

@ -1,3 +1,6 @@
import type { TileState } from '../types/tiles'
import { createTileState } from './tileState'
interface Template {
pattern: string
weight: number
@ -216,4 +219,17 @@ export function generateFormulaGrid(rows: number, cols: number, complexity: numb
grid.push(row)
}
return grid
}
export function generateTileGrid(rows: number, cols: number, complexity: number = 1): TileState[][] {
const grid: TileState[][] = []
for (let i = 0; i < rows; i++) {
const row: TileState[] = []
for (let j = 0; j < cols; j++) {
const formula = generateRandomFormula(complexity)
row.push(createTileState(formula))
}
grid.push(row)
}
return grid
}

46
src/utils/tileState.ts Normal file
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@ -0,0 +1,46 @@
import type { TileState } from '../types/tiles'
import { engineSettings, effectSettings } from '../stores/settings'
import { getDefaultEngineValues, getDefaultEffectValues } from '../config/effects'
export function createTileState(
formula: string,
engineParams?: Record<string, number>,
effectParams?: Record<string, number | boolean | string>
): TileState {
return {
formula,
engineParams: engineParams ?? { ...getDefaultEngineValues() },
effectParams: effectParams ?? { ...getDefaultEffectValues(), masterVolume: 75 }
}
}
export function createTileStateFromCurrent(formula: string): TileState {
return {
formula,
engineParams: { ...engineSettings.get() },
effectParams: { ...effectSettings.get() }
}
}
export function loadTileParams(tile: TileState): void {
Object.entries(tile.engineParams).forEach(([key, value]) => {
engineSettings.setKey(key as any, value)
})
Object.entries(tile.effectParams).forEach(([key, value]) => {
effectSettings.setKey(key as any, value as any)
})
}
export function saveTileParams(tile: TileState): void {
tile.engineParams = { ...engineSettings.get() }
tile.effectParams = { ...effectSettings.get() }
}
export function cloneTileState(tile: TileState): TileState {
return {
formula: tile.formula,
engineParams: { ...tile.engineParams },
effectParams: { ...tile.effectParams }
}
}