This commit is contained in:
2025-10-06 16:36:59 +02:00
parent 90f2f4209c
commit 9d26ea5cd7
15 changed files with 1031 additions and 595 deletions

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@ -0,0 +1,167 @@
class ChorusProcessor extends AudioWorkletProcessor {
constructor() {
super()
this.mode = 'chorus'
this.rate = 0.5
this.depth = 0.5
this.feedback = 0
this.spread = 0.3
this.bypassed = false
this.delayBufferSize = Math.floor(sampleRate * 0.05)
this.delayBufferL = new Float32Array(this.delayBufferSize)
this.delayBufferR = new Float32Array(this.delayBufferSize)
this.writeIndex = 0
this.lfoPhase = 0
this.lfoPhaseRight = 0
this.port.onmessage = (event) => {
const { type, value } = event.data
switch (type) {
case 'mode':
this.mode = value
break
case 'frequency':
this.rate = value
break
case 'depth':
this.depth = value
break
case 'feedback':
this.feedback = value
break
case 'spread':
this.spread = value
break
case 'bypass':
this.bypassed = value
break
}
}
}
processChorus(sampleL, sampleR) {
const baseDelay = 15
const maxDepth = 8
this.lfoPhase += this.rate / sampleRate
this.lfoPhaseRight += this.rate / sampleRate
if (this.lfoPhase >= 1) this.lfoPhase -= 1
if (this.lfoPhaseRight >= 1) this.lfoPhaseRight -= 1
const spreadPhase = this.spread * 0.5
const lfoL = Math.sin(this.lfoPhase * Math.PI * 2)
const lfoR = Math.sin((this.lfoPhaseRight + spreadPhase) * Math.PI * 2)
const delayTimeL = baseDelay + lfoL * maxDepth * this.depth
const delayTimeR = baseDelay + lfoR * maxDepth * this.depth
const delaySamplesL = (delayTimeL / 1000) * sampleRate
const delaySamplesR = (delayTimeR / 1000) * sampleRate
const readIndexL = (this.writeIndex - delaySamplesL + this.delayBufferSize) % this.delayBufferSize
const readIndexR = (this.writeIndex - delaySamplesR + this.delayBufferSize) % this.delayBufferSize
const readIndexL0 = Math.floor(readIndexL) % this.delayBufferSize
const readIndexL1 = (readIndexL0 + 1) % this.delayBufferSize
const fracL = readIndexL - Math.floor(readIndexL)
const readIndexR0 = Math.floor(readIndexR) % this.delayBufferSize
const readIndexR1 = (readIndexR0 + 1) % this.delayBufferSize
const fracR = readIndexR - Math.floor(readIndexR)
const delayedL = this.delayBufferL[readIndexL0] * (1 - fracL) + this.delayBufferL[readIndexL1] * fracL
const delayedR = this.delayBufferR[readIndexR0] * (1 - fracR) + this.delayBufferR[readIndexR1] * fracR
this.delayBufferL[this.writeIndex] = sampleL + delayedL * this.feedback
this.delayBufferR[this.writeIndex] = sampleR + delayedR * this.feedback
return [delayedL, delayedR]
}
processFlanger(sampleL, sampleR) {
const baseDelay = 1
const maxDepth = 5
this.lfoPhase += this.rate / sampleRate
this.lfoPhaseRight += this.rate / sampleRate
if (this.lfoPhase >= 1) this.lfoPhase -= 1
if (this.lfoPhaseRight >= 1) this.lfoPhaseRight -= 1
const spreadPhase = this.spread * 0.5
const lfoL = Math.sin(this.lfoPhase * Math.PI * 2)
const lfoR = Math.sin((this.lfoPhaseRight + spreadPhase) * Math.PI * 2)
const delayTimeL = baseDelay + lfoL * maxDepth * this.depth
const delayTimeR = baseDelay + lfoR * maxDepth * this.depth
const delaySamplesL = (delayTimeL / 1000) * sampleRate
const delaySamplesR = (delayTimeR / 1000) * sampleRate
const readIndexL = (this.writeIndex - delaySamplesL + this.delayBufferSize) % this.delayBufferSize
const readIndexR = (this.writeIndex - delaySamplesR + this.delayBufferSize) % this.delayBufferSize
const readIndexL0 = Math.floor(readIndexL) % this.delayBufferSize
const readIndexL1 = (readIndexL0 + 1) % this.delayBufferSize
const fracL = readIndexL - Math.floor(readIndexL)
const readIndexR0 = Math.floor(readIndexR) % this.delayBufferSize
const readIndexR1 = (readIndexR0 + 1) % this.delayBufferSize
const fracR = readIndexR - Math.floor(readIndexR)
const delayedL = this.delayBufferL[readIndexL0] * (1 - fracL) + this.delayBufferL[readIndexL1] * fracL
const delayedR = this.delayBufferR[readIndexR0] * (1 - fracR) + this.delayBufferR[readIndexR1] * fracR
this.delayBufferL[this.writeIndex] = sampleL + delayedL * this.feedback * 0.9
this.delayBufferR[this.writeIndex] = sampleR + delayedR * this.feedback * 0.9
return [delayedL, delayedR]
}
process(inputs, outputs) {
const input = inputs[0]
const output = outputs[0]
if (!input || input.length === 0 || !output || output.length === 0) {
return true
}
const inputL = input[0]
const inputR = input[1] || input[0]
const outputL = output[0]
const outputR = output[1] || output[0]
if (!inputL || !outputL) {
return true
}
for (let i = 0; i < inputL.length; i++) {
if (this.bypassed) {
outputL[i] = inputL[i]
if (outputR) outputR[i] = inputR[i]
continue
}
let processedL, processedR
if (this.mode === 'flanger') {
[processedL, processedR] = this.processFlanger(inputL[i], inputR[i])
} else {
[processedL, processedR] = this.processChorus(inputL[i], inputR[i])
}
outputL[i] = processedL
if (outputR) outputR[i] = processedR
this.writeIndex = (this.writeIndex + 1) % this.delayBufferSize
}
return true
}
}
registerProcessor('chorus-processor', ChorusProcessor)

View File

@ -35,6 +35,16 @@ class FMProcessor extends AudioWorkletProcessor {
this.pitchLFODepth = 0.1
this.pitchLFOBaseRate = 2.0
this.sampleHoldValue = 0
this.sampleHoldCounter = 0
this.sampleHoldInterval = 500
this.driftValue = 0
this.perlinA = Math.random() * 2 - 1
this.perlinB = Math.random() * 2 - 1
this.perlinPhase = 0
this.perlinInterval = 2000
this.chaosX = 0.5
this.port.onmessage = (event) => {
const { type, value } = event.data
switch (type) {
@ -72,6 +82,13 @@ class FMProcessor extends AudioWorkletProcessor {
this.phase4 = 0
this.sampleCount = 0
this.feedbackSample = 0
this.sampleHoldValue = 0
this.sampleHoldCounter = 0
this.driftValue = 0
this.perlinA = Math.random() * 2 - 1
this.perlinB = Math.random() * 2 - 1
this.perlinPhase = 0
this.chaosX = 0.5
break
case 'loopLength':
this.loopLength = value
@ -96,6 +113,32 @@ class FMProcessor extends AudioWorkletProcessor {
return normalizedPhase % 1 < 0.5 ? 1 : -1
case 3: // sawtooth
return 2 * (normalizedPhase % 1) - 1
case 4: // sample & hold random (glitchy)
this.sampleHoldCounter++
if (this.sampleHoldCounter >= this.sampleHoldInterval) {
this.sampleHoldValue = Math.random() * 2 - 1
this.sampleHoldCounter = 0
this.sampleHoldInterval = Math.floor(100 + Math.random() * 900)
}
return this.sampleHoldValue
case 5: // drift (random walk)
this.driftValue += (Math.random() - 0.5) * 0.002
this.driftValue = Math.max(-1, Math.min(1, this.driftValue))
return this.driftValue
case 6: // perlin noise (smooth random)
this.perlinPhase++
if (this.perlinPhase >= this.perlinInterval) {
this.perlinA = this.perlinB
this.perlinB = Math.random() * 2 - 1
this.perlinPhase = 0
this.perlinInterval = Math.floor(1000 + Math.random() * 2000)
}
const t = this.perlinPhase / this.perlinInterval
const smoothT = t * t * (3 - 2 * t)
return this.perlinA + (this.perlinB - this.perlinA) * smoothT
case 7: // chaos (logistic map)
this.chaosX = 3.9 * this.chaosX * (1 - this.chaosX)
return this.chaosX * 2 - 1
default:
return 0
}
@ -103,7 +146,7 @@ class FMProcessor extends AudioWorkletProcessor {
synthesize(algorithm) {
const TWO_PI = Math.PI * 2
const sampleRate = 44100
const sampleRate = globalThis.sampleRate || 44100
const avgDiff = (Math.abs(this.opLevel1 - this.opLevel3) + Math.abs(this.opLevel2 - this.opLevel4)) / (2 * 255)
const pitchLFORate = this.pitchLFOBaseRate * (0.3 + avgDiff * 1.4)
@ -129,6 +172,17 @@ class FMProcessor extends AudioWorkletProcessor {
const level3 = (this.opLevel3 / 255.0) * (1 + this.lfoDepth * lfo3)
const level4 = (this.opLevel4 / 255.0) * (1 + this.lfoDepth * lfo4)
const nyquist = sampleRate / 2
const maxCarrierFreq = Math.max(
modulatedBaseFreq * this.frequencyRatios[0],
modulatedBaseFreq * this.frequencyRatios[1],
modulatedBaseFreq * this.frequencyRatios[2],
modulatedBaseFreq * this.frequencyRatios[3]
)
const antiAliasFactor = Math.min(1.0, nyquist / (maxCarrierFreq * 5))
const modDepth = 10 * antiAliasFactor
const modDepthLight = 1.5 * antiAliasFactor
this.lfoPhase1 += (this.lfoRate1 * TWO_PI) / sampleRate
this.lfoPhase2 += (this.lfoRate2 * TWO_PI) / sampleRate
this.lfoPhase3 += (this.lfoRate3 * TWO_PI) / sampleRate
@ -157,12 +211,12 @@ class FMProcessor extends AudioWorkletProcessor {
case 1: {
const op1 = Math.sin(this.phase1) * level1
const mod1 = op1 * 10
const mod1 = op1 * modDepth
const op2 = Math.sin(this.phase2 + mod1) * level2
const mod2 = op2 * 10
const mod2 = op2 * modDepth
const op3 = Math.sin(this.phase3 + mod2) * level3
const mod3 = op3 * 10
const op4 = Math.sin(this.phase4 + mod3 + this.feedbackSample * this.feedback * 10) * level4
const mod3 = op3 * modDepth
const op4 = Math.sin(this.phase4 + mod3 + this.feedbackSample * this.feedback * modDepth) * level4
output = op4
this.feedbackSample = op4
this.phase1 += freq1 * this.playbackRate
@ -174,10 +228,10 @@ class FMProcessor extends AudioWorkletProcessor {
case 2: {
const op1 = Math.sin(this.phase1) * level1
const mod1 = op1 * 10
const mod1 = op1 * modDepth
const op2 = Math.sin(this.phase2 + mod1) * level2
const op3 = Math.sin(this.phase3) * level3
const mod3 = op3 * 10
const mod3 = op3 * modDepth
const op4 = Math.sin(this.phase4 + mod3) * level4
output = (op2 + op4) * 0.5
this.phase1 += freq1 * this.playbackRate
@ -189,9 +243,9 @@ class FMProcessor extends AudioWorkletProcessor {
case 3: {
const op1 = Math.sin(this.phase1) * level1
const mod1 = op1 * 10
const mod1 = op1 * modDepth
const op2 = Math.sin(this.phase2 + mod1) * level2
const mod2 = op2 * 10
const mod2 = op2 * modDepth
const op3 = Math.sin(this.phase3 + mod2) * level3
const op4 = Math.sin(this.phase4) * level4
output = (op3 + op4) * 0.5
@ -204,11 +258,11 @@ class FMProcessor extends AudioWorkletProcessor {
case 4: {
const op1 = Math.sin(this.phase1) * level1
const mod1 = op1 * 10
const mod1 = op1 * modDepth
const op2 = Math.sin(this.phase2) * level2
const mod2 = op2 * 10
const mod2 = op2 * modDepth
const op3 = Math.sin(this.phase3 + mod1 + mod2) * level3
const mod3 = op3 * 10
const mod3 = op3 * modDepth
const op4 = Math.sin(this.phase4 + mod3) * level4
output = op4
this.phase1 += freq1 * this.playbackRate
@ -220,11 +274,11 @@ class FMProcessor extends AudioWorkletProcessor {
case 5: {
const op1 = Math.sin(this.phase1) * level1
const mod1 = op1 * 10
const mod1 = op1 * modDepth
const op2 = Math.sin(this.phase2 + mod1) * level2
const mod2 = op2 * 10
const mod2 = op2 * modDepth
const op3 = Math.sin(this.phase3 + mod1) * level3
const mod3 = op3 * 10
const mod3 = op3 * modDepth
const op4 = Math.sin(this.phase4 + mod2 + mod3) * level4
output = op4
this.phase1 += freq1 * this.playbackRate
@ -236,7 +290,7 @@ class FMProcessor extends AudioWorkletProcessor {
case 6: {
const op1 = Math.sin(this.phase1) * level1
const mod1 = op1 * 10
const mod1 = op1 * modDepth
const op2 = Math.sin(this.phase2 + mod1) * level2
const op3 = Math.sin(this.phase3) * level3
const op4 = Math.sin(this.phase4) * level4
@ -250,11 +304,11 @@ class FMProcessor extends AudioWorkletProcessor {
case 7: {
const op1 = Math.sin(this.phase1) * level1
const mod1 = op1 * 10
const mod1 = op1 * modDepth
const op2 = Math.sin(this.phase2 + mod1) * level2
const mod2 = op2 * 1.5
const mod2 = op2 * modDepthLight
const op3 = Math.sin(this.phase3 + mod1) * level3
const mod3 = op3 * 1.5
const mod3 = op3 * modDepthLight
const op4 = Math.sin(this.phase4 + mod2 + mod3) * level4
output = op4
this.phase1 += freq1 * this.playbackRate
@ -266,10 +320,10 @@ class FMProcessor extends AudioWorkletProcessor {
case 8: {
const op1 = Math.sin(this.phase1) * level1
const mod1 = op1 * 10
const mod1 = op1 * modDepth
const op3 = Math.sin(this.phase3 + mod1) * level3
const op2 = Math.sin(this.phase2) * level2
const mod2 = op2 * 10
const mod2 = op2 * modDepth
const op4 = Math.sin(this.phase4 + mod2) * level4
output = (op3 + op4) * 0.5
this.phase1 += freq1 * this.playbackRate
@ -281,10 +335,10 @@ class FMProcessor extends AudioWorkletProcessor {
case 9: {
const op1 = Math.sin(this.phase1) * level1
const mod1 = op1 * 10
const mod1 = op1 * modDepth
const op4 = Math.sin(this.phase4 + mod1) * level4
const op2 = Math.sin(this.phase2) * level2
const mod2 = op2 * 10
const mod2 = op2 * modDepth
const op3 = Math.sin(this.phase3 + mod2) * level3
output = (op3 + op4) * 0.5
this.phase1 += freq1 * this.playbackRate
@ -296,10 +350,10 @@ class FMProcessor extends AudioWorkletProcessor {
case 10: {
const op1 = Math.sin(this.phase1) * level1
const mod1 = op1 * 10
const mod1 = op1 * modDepth
const op2 = Math.sin(this.phase2 + mod1) * level2
const op3 = Math.sin(this.phase3) * level3
const mod3 = op3 * 10
const mod3 = op3 * modDepth
const op4 = Math.sin(this.phase4 + mod3) * level4
output = (op2 + op4) * 0.5
this.phase1 += freq1 * this.playbackRate
@ -312,9 +366,9 @@ class FMProcessor extends AudioWorkletProcessor {
case 11: {
const op1 = Math.sin(this.phase1) * level1
const op2 = Math.sin(this.phase2) * level2
const mod2 = op2 * 10
const mod2 = op2 * modDepth
const op3 = Math.sin(this.phase3 + mod2) * level3
const mod3 = op3 * 10
const mod3 = op3 * modDepth
const op4 = Math.sin(this.phase4 + mod3) * level4
output = (op1 + op4) * 0.5
this.phase1 += freq1 * this.playbackRate
@ -326,9 +380,9 @@ class FMProcessor extends AudioWorkletProcessor {
case 12: {
const op1 = Math.sin(this.phase1) * level1
const mod1 = op1 * 10
const mod1 = op1 * modDepth
const op2 = Math.sin(this.phase2 + mod1) * level2
const mod2 = op2 * 10
const mod2 = op2 * modDepth
const op4 = Math.sin(this.phase4 + mod2) * level4
const op3 = Math.sin(this.phase3) * level3
output = (op3 + op4) * 0.5
@ -341,11 +395,11 @@ class FMProcessor extends AudioWorkletProcessor {
case 13: {
const op1 = Math.sin(this.phase1) * level1
const mod1 = op1 * 10
const mod1 = op1 * modDepth
const op2 = Math.sin(this.phase2 + mod1) * level2
const mod2 = op2 * 10
const mod2 = op2 * modDepth
const op3 = Math.sin(this.phase3 + mod1) * level3
const mod3 = op3 * 10
const mod3 = op3 * modDepth
const op4 = Math.sin(this.phase4 + mod2 + mod3) * level4
output = op4
this.phase1 += freq1 * this.playbackRate
@ -357,11 +411,11 @@ class FMProcessor extends AudioWorkletProcessor {
case 14: {
const op1 = Math.sin(this.phase1) * level1
const mod1 = op1 * 10
const mod1 = op1 * modDepth
const op3 = Math.sin(this.phase3) * level3
const mod3 = op3 * 10
const mod3 = op3 * modDepth
const op4 = Math.sin(this.phase4 + mod3) * level4
const mod4 = op4 * 1.5
const mod4 = op4 * modDepthLight
const op2 = Math.sin(this.phase2 + mod1 + mod4) * level2
output = op2
this.phase1 += freq1 * this.playbackRate
@ -373,11 +427,11 @@ class FMProcessor extends AudioWorkletProcessor {
case 15: {
const op1 = Math.sin(this.phase1) * level1
const mod1 = op1 * 10
const mod1 = op1 * modDepth
const op2 = Math.sin(this.phase2) * level2
const mod2 = op2 * 10
const mod2 = op2 * modDepth
const op3 = Math.sin(this.phase3) * level3
const mod3 = op3 * 10
const mod3 = op3 * modDepth
const op4 = Math.sin(this.phase4 + mod1 + mod2 + mod3) * level4
output = op4
this.phase1 += freq1 * this.playbackRate
@ -391,11 +445,10 @@ class FMProcessor extends AudioWorkletProcessor {
output = 0
}
const TWO_PI_LIMIT = TWO_PI * 10
if (this.phase1 > TWO_PI_LIMIT) this.phase1 -= TWO_PI_LIMIT
if (this.phase2 > TWO_PI_LIMIT) this.phase2 -= TWO_PI_LIMIT
if (this.phase3 > TWO_PI_LIMIT) this.phase3 -= TWO_PI_LIMIT
if (this.phase4 > TWO_PI_LIMIT) this.phase4 -= TWO_PI_LIMIT
this.phase1 = this.phase1 % TWO_PI
this.phase2 = this.phase2 % TWO_PI
this.phase3 = this.phase3 % TWO_PI
this.phase4 = this.phase4 % TWO_PI
return output
}

View File

@ -8,6 +8,24 @@ class FoldCrushProcessor extends AudioWorkletProcessor {
this.crushAmount = 0
this.bitcrushPhase = 0
this.lastCrushedValue = 0
this.glitchAmount = 0
this.dcBlockerX = 0
this.dcBlockerY = 0
this.dcBlockerCoeff = 0.995
this.preEmphasisLast = 0
this.deEmphasisLast = 0
this.grainBuffer = new Float32Array(256)
this.grainBufferIndex = 0
this.grainPlaybackActive = false
this.grainPlaybackIndex = 0
this.grainPlaybackStart = 0
this.grainPlaybackLength = 0
this.grainPlaybackRemaining = 0
this.grainReversed = false
this.grainInverted = false
this.port.onmessage = (event) => {
const { type, value } = event.data
@ -24,6 +42,9 @@ class FoldCrushProcessor extends AudioWorkletProcessor {
case 'crushAmount':
this.crushAmount = value
break
case 'glitchAmount':
this.glitchAmount = value
break
}
}
}
@ -32,62 +53,128 @@ class FoldCrushProcessor extends AudioWorkletProcessor {
return Math.max(min, Math.min(max, x))
}
mod(x, y) {
return ((x % y) + y) % y
dcBlocker(x) {
this.dcBlockerY = x - this.dcBlockerX + this.dcBlockerCoeff * this.dcBlockerY
this.dcBlockerX = x
return this.dcBlockerY
}
squash(x) {
return x / (1 + Math.abs(x))
preEmphasis(x) {
const amount = 0.7
const output = x - amount * this.preEmphasisLast
this.preEmphasisLast = x
return output
}
soft(x, k) {
return Math.tanh(x * (1 + k))
deEmphasis(x) {
const amount = 0.7
const output = x + amount * this.deEmphasisLast
this.deEmphasisLast = output
return output
}
hard(x, k) {
return this.clamp((1 + k) * x, -1, 1)
tube(x, k) {
const gain = 1 + k * 2
const biasAmount = 0.1 * k
const bias = biasAmount
const driven = (x + bias) * gain
if (driven > 1.0) {
return 1.0 - Math.exp(-(driven - 1.0) * 2)
} else if (driven < -1.0) {
return -1.0 + Math.exp((driven + 1.0) * 1.5)
} else {
return Math.tanh(driven * 1.2)
}
}
tape(x, k) {
const gain = 1 + k * 1.5
const driven = x * gain
const threshold = 0.3
const knee = 0.5
if (Math.abs(driven) < threshold) {
return driven
} else {
const excess = Math.abs(driven) - threshold
const compressed = threshold + excess / (1 + excess / knee)
return Math.sign(driven) * compressed
}
}
fuzz(x, k) {
const gain = 1 + k * 10
const driven = x * gain
const fuzzAmount = Math.tanh(driven * 3)
const hardClip = this.clamp(driven, -0.9, 0.9)
const mix = Math.min(k / 2, 0.7)
return fuzzAmount * mix + hardClip * (1 - mix)
}
fold(x, k) {
let y = (1 + 0.5 * k) * x
const window = this.mod(y + 1, 4)
return 1 - Math.abs(window - 2)
}
const gain = 1 + k * 3
let y = x * gain
cubic(x, k) {
const t = this.squash(Math.log1p(k))
const cubic = (x - (t / 3) * x * x * x) / (1 - t / 3)
return this.soft(cubic, k)
}
diode(x, k) {
const g = 1 + 2 * k
const t = this.squash(Math.log1p(k))
const bias = 0.07 * t
const pos = this.soft(x + bias, 2 * k)
const neg = this.soft(-x + bias, 2 * k)
const y = pos - neg
const sech = 1 / Math.cosh(g * bias)
const sech2 = sech * sech
const denom = Math.max(1e-8, 2 * g * sech2)
return this.soft(y / denom, k)
}
processWavefolder(sample) {
switch (this.clipMode) {
case 'soft':
return this.soft(sample, this.drive)
case 'hard':
return this.hard(sample, this.drive)
case 'fold':
return this.fold(sample, this.drive)
case 'cubic':
return this.cubic(sample, this.drive)
case 'diode':
return this.diode(sample, this.drive)
default:
return sample
while (y > 1.0 || y < -1.0) {
if (y > 1.0) {
y = 2.0 - y
} else if (y < -1.0) {
y = -2.0 - y
}
}
return Math.sin(y * Math.PI / 2)
}
crush(x, k) {
const gain = 1 + k * 4
let driven = x * gain
const foldThreshold = 0.8
let folds = 0
while (Math.abs(driven) > foldThreshold && folds < 8) {
if (driven > foldThreshold) {
driven = 2 * foldThreshold - driven
} else if (driven < -foldThreshold) {
driven = -2 * foldThreshold - driven
}
folds++
}
return this.clamp(driven + (Math.random() - 0.5) * k * 0.02, -1, 1)
}
processDistortion(sample) {
let processed = this.preEmphasis(sample)
switch (this.clipMode) {
case 'tube':
processed = this.tube(processed, this.drive)
break
case 'tape':
processed = this.tape(processed, this.drive)
break
case 'fuzz':
processed = this.fuzz(processed, this.drive)
break
case 'fold':
processed = this.fold(processed, this.drive)
break
case 'crush':
processed = this.crush(processed, this.drive)
break
default:
processed = this.fold(processed, this.drive)
}
processed = this.deEmphasis(processed)
return this.dcBlocker(processed)
}
processBitcrush(sample) {
@ -102,19 +189,71 @@ class FoldCrushProcessor extends AudioWorkletProcessor {
if (this.bitcrushPhase >= 1.0) {
this.bitcrushPhase -= 1.0
const crushed = Math.floor(sample / step + 0.5) * step
this.lastCrushedValue = Math.max(-1, Math.min(1, crushed))
const dither = (Math.random() - 0.5) * step * 0.5
const crushed = Math.floor((sample + dither) / step + 0.5) * step
this.lastCrushedValue = this.clamp(crushed, -1, 1)
return this.lastCrushedValue
} else {
return this.lastCrushedValue
}
}
safetyLimiter(sample) {
const threshold = 0.8
if (Math.abs(sample) > threshold) {
return Math.tanh(sample * 0.9) / Math.tanh(0.9)
processGlitch(sample) {
if (this.glitchAmount === 0) {
return sample
}
this.grainBuffer[this.grainBufferIndex] = sample
this.grainBufferIndex = (this.grainBufferIndex + 1) % 256
if (this.grainPlaybackActive) {
this.grainPlaybackRemaining--
let readIndex
if (this.grainReversed) {
readIndex = this.grainPlaybackStart + this.grainPlaybackLength - 1 - (this.grainPlaybackIndex % this.grainPlaybackLength)
} else {
readIndex = this.grainPlaybackStart + (this.grainPlaybackIndex % this.grainPlaybackLength)
}
readIndex = readIndex % 256
let output = this.grainBuffer[readIndex]
if (this.grainInverted) {
output = -output
}
this.grainPlaybackIndex++
if (this.grainPlaybackRemaining <= 0) {
this.grainPlaybackActive = false
}
return output
}
const glitchIntensity = this.glitchAmount / 100
const triggerProb = glitchIntensity * 0.001
if (Math.random() < triggerProb) {
this.grainPlaybackStart = this.grainBufferIndex
this.grainPlaybackLength = Math.floor(16 + Math.random() * 48)
this.grainPlaybackRemaining = Math.floor(100 + Math.random() * 200 * glitchIntensity)
this.grainPlaybackIndex = 0
this.grainPlaybackActive = true
this.grainReversed = Math.random() < 0.4
this.grainInverted = Math.random() < 0.2
let readIndex = this.grainPlaybackStart
let output = this.grainBuffer[readIndex]
if (this.grainInverted) {
output = -output
}
return output
}
return sample
}
@ -127,9 +266,9 @@ class FoldCrushProcessor extends AudioWorkletProcessor {
const outputChannel = output[0]
for (let i = 0; i < inputChannel.length; i++) {
let processed = this.processWavefolder(inputChannel[i])
let processed = this.processDistortion(inputChannel[i])
processed = this.processBitcrush(processed)
processed = this.safetyLimiter(processed)
processed = this.processGlitch(processed)
outputChannel[i] = processed
}
}

View File

@ -10,9 +10,9 @@ class OutputLimiter extends AudioWorkletProcessor {
},
{
name: 'makeup',
defaultValue: 1.5,
minValue: 1.0,
maxValue: 3.0,
defaultValue: 0.5,
minValue: 0.1,
maxValue: 2.0,
automationRate: 'k-rate'
}
]
@ -47,8 +47,8 @@ class OutputLimiter extends AudioWorkletProcessor {
const outputChannel = output[channel]
for (let i = 0; i < inputChannel.length; i++) {
let sample = inputChannel[i] * makeup
sample = this.softClip(sample, threshold)
let sample = this.softClip(inputChannel[i], threshold)
sample = sample * makeup
outputChannel[i] = sample
}
}

View File

@ -0,0 +1,92 @@
class RingModProcessor extends AudioWorkletProcessor {
constructor() {
super()
this.frequency = 200
this.shape = 'sine'
this.spread = 0
this.bypassed = false
this.phase = 0
this.phaseRight = 0
this.port.onmessage = (event) => {
const { type, value } = event.data
switch (type) {
case 'frequency':
this.frequency = value
break
case 'shape':
this.shape = value
break
case 'spread':
this.spread = value
break
case 'bypass':
this.bypassed = value
break
}
}
}
generateWaveform(phase, shape) {
switch (shape) {
case 'sine':
return Math.sin(phase * Math.PI * 2)
case 'square':
return phase < 0.5 ? 1 : -1
case 'saw':
return 2 * phase - 1
case 'triangle':
return phase < 0.5 ? 4 * phase - 1 : 3 - 4 * phase
default:
return Math.sin(phase * Math.PI * 2)
}
}
process(inputs, outputs) {
const input = inputs[0]
const output = outputs[0]
if (!input || input.length === 0 || !output || output.length === 0) {
return true
}
const inputL = input[0]
const inputR = input[1] || input[0]
const outputL = output[0]
const outputR = output[1] || output[0]
if (!inputL || !outputL) {
return true
}
for (let i = 0; i < inputL.length; i++) {
if (this.bypassed) {
outputL[i] = inputL[i]
if (outputR) outputR[i] = inputR[i]
continue
}
const spreadAmount = this.spread * 0.1
const freqL = this.frequency * (1 - spreadAmount)
const freqR = this.frequency * (1 + spreadAmount)
this.phase += freqL / sampleRate
this.phaseRight += freqR / sampleRate
if (this.phase >= 1) this.phase -= 1
if (this.phaseRight >= 1) this.phaseRight -= 1
const carrierL = this.generateWaveform(this.phase, this.shape)
const carrierR = this.generateWaveform(this.phaseRight, this.shape)
outputL[i] = inputL[i] * carrierL
if (outputR) outputR[i] = inputR[i] * carrierR
}
return true
}
}
registerProcessor('ring-mod-processor', RingModProcessor)