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@ -8,6 +8,24 @@ class FoldCrushProcessor extends AudioWorkletProcessor {
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this.crushAmount = 0
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this.bitcrushPhase = 0
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this.lastCrushedValue = 0
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this.glitchAmount = 0
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this.dcBlockerX = 0
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this.dcBlockerY = 0
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this.dcBlockerCoeff = 0.995
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this.preEmphasisLast = 0
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this.deEmphasisLast = 0
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this.grainBuffer = new Float32Array(256)
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this.grainBufferIndex = 0
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this.grainPlaybackActive = false
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this.grainPlaybackIndex = 0
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this.grainPlaybackStart = 0
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this.grainPlaybackLength = 0
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this.grainPlaybackRemaining = 0
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this.grainReversed = false
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this.grainInverted = false
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this.port.onmessage = (event) => {
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const { type, value } = event.data
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@ -24,6 +42,9 @@ class FoldCrushProcessor extends AudioWorkletProcessor {
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case 'crushAmount':
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this.crushAmount = value
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break
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case 'glitchAmount':
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this.glitchAmount = value
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break
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}
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}
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}
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@ -32,62 +53,128 @@ class FoldCrushProcessor extends AudioWorkletProcessor {
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return Math.max(min, Math.min(max, x))
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}
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mod(x, y) {
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return ((x % y) + y) % y
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dcBlocker(x) {
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this.dcBlockerY = x - this.dcBlockerX + this.dcBlockerCoeff * this.dcBlockerY
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this.dcBlockerX = x
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return this.dcBlockerY
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}
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squash(x) {
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return x / (1 + Math.abs(x))
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preEmphasis(x) {
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const amount = 0.7
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const output = x - amount * this.preEmphasisLast
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this.preEmphasisLast = x
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return output
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}
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soft(x, k) {
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return Math.tanh(x * (1 + k))
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deEmphasis(x) {
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const amount = 0.7
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const output = x + amount * this.deEmphasisLast
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this.deEmphasisLast = output
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return output
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}
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hard(x, k) {
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return this.clamp((1 + k) * x, -1, 1)
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tube(x, k) {
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const gain = 1 + k * 2
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const biasAmount = 0.1 * k
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const bias = biasAmount
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const driven = (x + bias) * gain
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if (driven > 1.0) {
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return 1.0 - Math.exp(-(driven - 1.0) * 2)
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} else if (driven < -1.0) {
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return -1.0 + Math.exp((driven + 1.0) * 1.5)
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} else {
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return Math.tanh(driven * 1.2)
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}
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}
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tape(x, k) {
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const gain = 1 + k * 1.5
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const driven = x * gain
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const threshold = 0.3
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const knee = 0.5
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if (Math.abs(driven) < threshold) {
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return driven
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} else {
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const excess = Math.abs(driven) - threshold
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const compressed = threshold + excess / (1 + excess / knee)
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return Math.sign(driven) * compressed
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}
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}
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fuzz(x, k) {
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const gain = 1 + k * 10
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const driven = x * gain
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const fuzzAmount = Math.tanh(driven * 3)
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const hardClip = this.clamp(driven, -0.9, 0.9)
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const mix = Math.min(k / 2, 0.7)
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return fuzzAmount * mix + hardClip * (1 - mix)
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}
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fold(x, k) {
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let y = (1 + 0.5 * k) * x
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const window = this.mod(y + 1, 4)
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return 1 - Math.abs(window - 2)
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}
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const gain = 1 + k * 3
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let y = x * gain
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cubic(x, k) {
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const t = this.squash(Math.log1p(k))
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const cubic = (x - (t / 3) * x * x * x) / (1 - t / 3)
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return this.soft(cubic, k)
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}
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diode(x, k) {
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const g = 1 + 2 * k
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const t = this.squash(Math.log1p(k))
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const bias = 0.07 * t
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const pos = this.soft(x + bias, 2 * k)
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const neg = this.soft(-x + bias, 2 * k)
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const y = pos - neg
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const sech = 1 / Math.cosh(g * bias)
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const sech2 = sech * sech
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const denom = Math.max(1e-8, 2 * g * sech2)
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return this.soft(y / denom, k)
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}
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processWavefolder(sample) {
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switch (this.clipMode) {
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case 'soft':
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return this.soft(sample, this.drive)
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case 'hard':
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return this.hard(sample, this.drive)
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case 'fold':
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return this.fold(sample, this.drive)
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case 'cubic':
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return this.cubic(sample, this.drive)
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case 'diode':
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return this.diode(sample, this.drive)
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default:
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return sample
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while (y > 1.0 || y < -1.0) {
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if (y > 1.0) {
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y = 2.0 - y
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} else if (y < -1.0) {
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y = -2.0 - y
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}
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}
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return Math.sin(y * Math.PI / 2)
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}
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crush(x, k) {
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const gain = 1 + k * 4
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let driven = x * gain
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const foldThreshold = 0.8
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let folds = 0
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while (Math.abs(driven) > foldThreshold && folds < 8) {
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if (driven > foldThreshold) {
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driven = 2 * foldThreshold - driven
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} else if (driven < -foldThreshold) {
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driven = -2 * foldThreshold - driven
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}
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folds++
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}
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return this.clamp(driven + (Math.random() - 0.5) * k * 0.02, -1, 1)
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}
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processDistortion(sample) {
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let processed = this.preEmphasis(sample)
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switch (this.clipMode) {
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case 'tube':
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processed = this.tube(processed, this.drive)
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break
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case 'tape':
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processed = this.tape(processed, this.drive)
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break
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case 'fuzz':
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processed = this.fuzz(processed, this.drive)
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break
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case 'fold':
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processed = this.fold(processed, this.drive)
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break
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case 'crush':
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processed = this.crush(processed, this.drive)
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break
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default:
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processed = this.fold(processed, this.drive)
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}
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processed = this.deEmphasis(processed)
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return this.dcBlocker(processed)
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}
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processBitcrush(sample) {
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@ -102,19 +189,71 @@ class FoldCrushProcessor extends AudioWorkletProcessor {
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if (this.bitcrushPhase >= 1.0) {
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this.bitcrushPhase -= 1.0
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const crushed = Math.floor(sample / step + 0.5) * step
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this.lastCrushedValue = Math.max(-1, Math.min(1, crushed))
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const dither = (Math.random() - 0.5) * step * 0.5
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const crushed = Math.floor((sample + dither) / step + 0.5) * step
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this.lastCrushedValue = this.clamp(crushed, -1, 1)
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return this.lastCrushedValue
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} else {
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return this.lastCrushedValue
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}
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}
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safetyLimiter(sample) {
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const threshold = 0.8
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if (Math.abs(sample) > threshold) {
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return Math.tanh(sample * 0.9) / Math.tanh(0.9)
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processGlitch(sample) {
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if (this.glitchAmount === 0) {
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return sample
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}
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this.grainBuffer[this.grainBufferIndex] = sample
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this.grainBufferIndex = (this.grainBufferIndex + 1) % 256
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if (this.grainPlaybackActive) {
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this.grainPlaybackRemaining--
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let readIndex
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if (this.grainReversed) {
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readIndex = this.grainPlaybackStart + this.grainPlaybackLength - 1 - (this.grainPlaybackIndex % this.grainPlaybackLength)
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} else {
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readIndex = this.grainPlaybackStart + (this.grainPlaybackIndex % this.grainPlaybackLength)
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}
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readIndex = readIndex % 256
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let output = this.grainBuffer[readIndex]
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if (this.grainInverted) {
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output = -output
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}
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this.grainPlaybackIndex++
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if (this.grainPlaybackRemaining <= 0) {
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this.grainPlaybackActive = false
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}
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return output
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}
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const glitchIntensity = this.glitchAmount / 100
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const triggerProb = glitchIntensity * 0.001
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if (Math.random() < triggerProb) {
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this.grainPlaybackStart = this.grainBufferIndex
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this.grainPlaybackLength = Math.floor(16 + Math.random() * 48)
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this.grainPlaybackRemaining = Math.floor(100 + Math.random() * 200 * glitchIntensity)
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this.grainPlaybackIndex = 0
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this.grainPlaybackActive = true
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this.grainReversed = Math.random() < 0.4
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this.grainInverted = Math.random() < 0.2
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let readIndex = this.grainPlaybackStart
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let output = this.grainBuffer[readIndex]
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if (this.grainInverted) {
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output = -output
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}
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return output
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}
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return sample
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}
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@ -127,9 +266,9 @@ class FoldCrushProcessor extends AudioWorkletProcessor {
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const outputChannel = output[0]
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for (let i = 0; i < inputChannel.length; i++) {
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let processed = this.processWavefolder(inputChannel[i])
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let processed = this.processDistortion(inputChannel[i])
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processed = this.processBitcrush(processed)
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processed = this.safetyLimiter(processed)
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processed = this.processGlitch(processed)
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outputChannel[i] = processed
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}
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}
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