generally better

This commit is contained in:
2025-07-08 23:11:03 +02:00
parent ee8d36bb66
commit 61904b4d38
18 changed files with 1482 additions and 170 deletions

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@ -2,9 +2,40 @@
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Rayon Cosmique</title>
<!-- Primary Meta Tags -->
<title>Rayon Cosmique - Artistic Hex Editor for Image Corruption</title>
<meta name="title" content="Rayon Cosmique - Artistic Hex Editor for Image Corruption" />
<meta name="description" content="A hex editor designed for artists to create glitch art through controlled image corruption. Edit binary data in real-time with visual feedback." />
<meta name="keywords" content="hex editor, glitch art, image corruption, datamoshing, digital art, binary editor, creative coding" />
<meta name="author" content="Raphaël Forment (BuboBubo)" />
<!-- Open Graph / Facebook -->
<meta property="og:type" content="website" />
<meta property="og:url" content="https://cosmique.app/" />
<meta property="og:title" content="Rayon Cosmique - Artistic Hex Editor for Image Corruption" />
<meta property="og:description" content="A hex editor designed for artists to create glitch art through controlled image corruption. Edit binary data in real-time with visual feedback." />
<meta property="og:image" content="/og-image.png" />
<!-- Twitter -->
<meta property="twitter:card" content="summary_large_image" />
<meta property="twitter:url" content="https://cosmique.app/" />
<meta property="twitter:title" content="Rayon Cosmique - Artistic Hex Editor for Image Corruption" />
<meta property="twitter:description" content="A hex editor designed for artists to create glitch art through controlled image corruption. Edit binary data in real-time with visual feedback." />
<meta property="twitter:image" content="/og-image.png" />
<!-- Favicon -->
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
<link rel="icon" type="image/png" sizes="32x32" href="/favicon-32x32.png" />
<link rel="icon" type="image/png" sizes="16x16" href="/favicon-16x16.png" />
<link rel="apple-touch-icon" sizes="180x180" href="/apple-touch-icon.png" />
<!-- Theme Color -->
<meta name="theme-color" content="#1a1a1a" />
<!-- Manifest for PWA -->
<link rel="manifest" href="/manifest.json" />
</head>
<body>
<div id="root"></div>

4
public/favicon.svg Normal file
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@ -0,0 +1,4 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 32 32">
<rect width="32" height="32" fill="#1a1a1a"/>
<text x="16" y="22" font-family="monospace" font-size="18" font-weight="bold" text-anchor="middle" fill="#007acc">RC</text>
</svg>

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32
public/manifest.json Normal file
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@ -0,0 +1,32 @@
{
"name": "Rayon Cosmique",
"short_name": "Cosmique",
"description": "A hex editor designed for artists to create glitch art through controlled image corruption",
"start_url": "/",
"display": "standalone",
"theme_color": "#1a1a1a",
"background_color": "#1a1a1a",
"orientation": "any",
"icons": [
{
"src": "/icon-192.png",
"sizes": "192x192",
"type": "image/png",
"purpose": "any maskable"
},
{
"src": "/icon-512.png",
"sizes": "512x512",
"type": "image/png",
"purpose": "any maskable"
}
],
"categories": ["graphics", "photo", "utilities"],
"screenshots": [
{
"src": "/screenshot-1.png",
"sizes": "1280x720",
"type": "image/png"
}
]
}

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@ -1,3 +1,5 @@
@import './styles/responsive.css';
* {
margin: 0;
padding: 0;
@ -28,30 +30,30 @@ body {
}
.top-bar {
height: 40px;
height: 2.5rem;
background: #2a2a2a;
border-bottom: 1px solid #444;
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 16px;
padding: 0 1rem;
}
.app-info {
display: flex;
align-items: center;
gap: 12px;
gap: 0.75rem;
}
.app-title {
font-size: 16px;
font-size: 1rem;
font-weight: 600;
color: #fff;
margin: 0;
}
.app-author {
font-size: 11px;
font-size: 0.7rem;
color: #888;
font-style: italic;
}
@ -69,9 +71,9 @@ body {
}
.editor-section {
width: 700px;
min-width: 600px;
max-width: 800px;
width: 43.75rem;
min-width: 37.5rem;
max-width: 50rem;
background: #2a2a2a;
border-left: 1px solid #444;
display: flex;
@ -113,12 +115,12 @@ body {
.image-panel::before {
content: attr(data-label);
position: absolute;
top: 8px;
left: 8px;
font-size: 12px;
top: 0.5rem;
left: 0.5rem;
font-size: 0.75rem;
color: #888;
text-transform: uppercase;
letter-spacing: 0.5px;
letter-spacing: 0.03rem;
}
.image-panel.modified::before {
@ -133,10 +135,10 @@ body {
background: #007acc;
color: white;
border: none;
padding: 6px 12px;
padding: 0.375rem 0.75rem;
border-radius: 0;
cursor: pointer;
font-size: 13px;
font-size: 0.8125rem;
font-weight: 500;
}
@ -160,7 +162,6 @@ body {
font-size: 13px;
font-weight: 500;
transition: all 0.2s;
margin-left: 8px;
}
.export-button:hover:not(:disabled) {
@ -178,6 +179,12 @@ body {
display: none;
}
.top-bar-buttons {
display: flex;
gap: 0.5rem;
align-items: center;
}
.empty-state {
display: flex;
align-items: center;
@ -370,12 +377,12 @@ body {
}
.action-button.undo {
background: #6c757d;
border-color: #6c757d;
background: #ff6b35;
border-color: #ff8f66;
}
.action-button.undo:hover:not(:disabled) {
background: #5a6268;
background: #ff5722;
}
.action-button.global-random {
@ -387,6 +394,15 @@ body {
background: #5a359a;
}
.action-button.glitch {
background: #17a2b8;
border-color: #17a2b8;
}
.action-button.glitch:hover:not(:disabled) {
background: #138496;
}
/* Hex View */
.hex-view-container {
flex: 1;
@ -499,7 +515,7 @@ body {
width: 380px;
flex-shrink: 0;
color: #fff;
letter-spacing: 0.5px;
letter-spacing: 0.03rem;
display: flex;
align-items: center;
}

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@ -1,31 +1,42 @@
import './App.css';
import './styles/mobile.css';
import './styles/glitch-controls.css';
import ImageUpload from './components/ImageUpload';
import BinaryEditor from './components/BinaryEditor';
import ImagePreview from './components/ImagePreview';
import MobileInterface from './components/MobileInterface';
import { useIsMobile } from './hooks/useIsMobile';
import { useKeyboardShortcuts } from './hooks/useKeyboardShortcuts';
function App() {
const isMobile = useIsMobile();
useKeyboardShortcuts();
if (isMobile) {
return <MobileInterface />;
}
return (
<div className="app">
<div className="top-bar">
<div className="app" role="application" aria-label="Rayon Cosmique - Hex editor for glitch art">
<header className="top-bar" role="banner">
<div className="app-info">
<h1 className="app-title">Rayon Cosmique</h1>
<span className="app-author">by Raphaël Forment (BuboBubo)</span>
</div>
<ImageUpload />
</div>
<div className="main-content">
<div className="image-section">
<div className="image-panel modified">
</header>
<main className="main-content" role="main">
<section className="image-section" aria-label="Image preview panels">
<div className="image-panel modified" role="img" aria-label="Modified image preview">
<ImagePreview type="modified" />
</div>
<div className="image-panel original">
<div className="image-panel original" role="img" aria-label="Original image preview">
<ImagePreview type="original" />
</div>
</div>
<div className="editor-section">
</section>
<section className="editor-section" aria-label="Hex editor">
<BinaryEditor />
</div>
</div>
</section>
</main>
</div>
);
}

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@ -0,0 +1,240 @@
import { useStore } from '@nanostores/react';
import { useCallback } from 'react';
import {
isCompiling,
compileImage,
resetToOriginal,
originalFileData,
modifiedFileData,
pushToUndoStack,
undo,
canUndo,
hasModifications,
fileMetadata,
} from '../stores/imageStore';
import { allGlitchEffects } from '../utils/glitchEffects';
interface ActionButtonsProps {
handleRandomize?: (count: number) => void;
handleGlobalRandomize?: (count: number) => void;
virtualScrollData?: any;
}
export default function ActionButtons({
handleRandomize,
handleGlobalRandomize,
virtualScrollData
}: ActionButtonsProps) {
const compiling = useStore(isCompiling);
const originalData = useStore(originalFileData);
const modifiedData = useStore(modifiedFileData);
const canUndoState = useStore(canUndo);
const metadata = useStore(fileMetadata);
// Default handlers for mobile (when not provided)
const defaultHandleRandomize = useCallback((count: number) => {
if (!originalData || !metadata) return;
const currentData = modifiedData || new Uint8Array(originalData);
pushToUndoStack(currentData);
const newData = new Uint8Array(currentData);
for (let i = 0; i < count; i++) {
const randomIndex = Math.floor(Math.random() * metadata.fileSize);
const randomValue = Math.floor(Math.random() * 256);
newData[randomIndex] = randomValue;
}
modifiedFileData.set(newData);
hasModifications.set(true);
setTimeout(() => compileImage(), 100);
}, [originalData, modifiedData, metadata]);
const defaultHandleGlobalRandomize = useCallback((count: number) => {
if (!originalData || !metadata) return;
const currentData = modifiedData || new Uint8Array(originalData);
pushToUndoStack(currentData);
const newData = new Uint8Array(currentData);
for (let i = 0; i < count; i++) {
const randomIndex = Math.floor(Math.random() * metadata.fileSize);
const randomValue = Math.floor(Math.random() * 256);
newData[randomIndex] = randomValue;
}
modifiedFileData.set(newData);
setTimeout(() => compileImage(), 100);
}, [originalData, modifiedData, metadata]);
const handleGlitchEffect = useCallback(async (effectApply: (data: Uint8Array) => void) => {
const currentData = modifiedData || originalData;
if (!currentData) return;
pushToUndoStack(currentData);
const newData = new Uint8Array(currentData);
effectApply(newData);
modifiedFileData.set(newData);
hasModifications.set(true);
setTimeout(() => compileImage(), 100);
}, [originalData, modifiedData]);
const handleUndoAction = useCallback(() => {
undo();
setTimeout(() => compileImage(), 100);
}, []);
const handleResetAction = useCallback(() => {
resetToOriginal();
setTimeout(() => compileImage(), 100);
}, []);
const randomizeHandler = handleRandomize || defaultHandleRandomize;
const globalRandomizeHandler = handleGlobalRandomize || defaultHandleGlobalRandomize;
return (
<div className="action-buttons">
<button
onClick={compileImage}
className="action-button compile"
disabled={compiling}
title="Update Image"
>
</button>
<button
onClick={() => randomizeHandler(1)}
className="action-button random"
disabled={compiling || !originalData}
title="Random (Visible)"
>
1
</button>
<button
onClick={() => randomizeHandler(10)}
className="action-button random"
disabled={compiling || !originalData}
title="Random × 10 (Visible)"
>
10
</button>
<button
onClick={() => randomizeHandler(100)}
className="action-button random"
disabled={compiling || !originalData}
title="Random × 100 (Visible)"
>
100
</button>
<button
onClick={() => globalRandomizeHandler(1)}
className="action-button global-random"
disabled={compiling || !originalData}
title="Global Random"
>
1
</button>
<button
onClick={() => globalRandomizeHandler(10)}
className="action-button global-random"
disabled={compiling || !originalData}
title="Global Random × 10"
>
10
</button>
<button
onClick={() => globalRandomizeHandler(100)}
className="action-button global-random"
disabled={compiling || !originalData}
title="Global Random × 100"
>
100
</button>
<button
onClick={handleUndoAction}
className="action-button undo"
disabled={compiling || !canUndoState}
title="Undo (Backspace/Delete)"
>
</button>
<button
onClick={handleResetAction}
className="action-button reset"
disabled={compiling}
title="Reset (Ctrl/Cmd + Backspace)"
>
</button>
<button
onClick={() => handleGlitchEffect(allGlitchEffects[0].apply)}
className="action-button glitch"
disabled={compiling || !originalData}
title="Random Corruption (R)"
>
R
</button>
<button
onClick={() => handleGlitchEffect(allGlitchEffects[1].apply)}
className="action-button glitch"
disabled={compiling || !originalData}
title="Pattern Injection (P)"
>
P
</button>
<button
onClick={() => handleGlitchEffect(allGlitchEffects[2].apply)}
className="action-button glitch"
disabled={compiling || !originalData}
title="Point Corruption (T)"
>
T
</button>
<button
onClick={() => handleGlitchEffect(allGlitchEffects[3].apply)}
className="action-button glitch"
disabled={compiling || !originalData}
title="Color Shift (C)"
>
C
</button>
<button
onClick={() => handleGlitchEffect(allGlitchEffects[4].apply)}
className="action-button glitch"
disabled={compiling || !originalData}
title="Block Corruption (B)"
>
B
</button>
<button
onClick={() => handleGlitchEffect(allGlitchEffects[5].apply)}
className="action-button glitch"
disabled={compiling || !originalData}
title="Header Corruption (H)"
>
H
</button>
<button
onClick={() => handleGlitchEffect(allGlitchEffects[6].apply)}
className="action-button glitch"
disabled={compiling || !originalData}
title="Scanline Corruption (S)"
>
S
</button>
<button
onClick={() => handleGlitchEffect(allGlitchEffects[7].apply)}
className="action-button glitch"
disabled={compiling || !originalData}
title="Bit Shift (I)"
>
I
</button>
</div>
);
}

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@ -15,6 +15,7 @@ import {
undo,
canUndo,
} from '../stores/imageStore';
import ActionButtons from './ActionButtons';
export default function BinaryEditor() {
const metadata = useStore(fileMetadata);
@ -26,8 +27,6 @@ export default function BinaryEditor() {
const chunkSize = useStore(hexChunkSize);
const canUndoState = useStore(canUndo);
const [jumpToChunk, setJumpToChunk] = useState('');
const [jumpToAddress, setJumpToAddress] = useState('');
const [hexInput, setHexInput] = useState('');
const [editingByte, setEditingByte] = useState<{ row: number; col: number; value: string; globalOffset: number } | null>(null);
const [editingAscii, setEditingAscii] = useState<{ row: number; col: number; value: string; globalOffset: number } | null>(null);
@ -148,6 +147,7 @@ export default function BinaryEditor() {
setTimeout(() => compileImage(), 100);
}, [originalData, modifiedData, metadata]);
const handleHexInputChange = (
event: React.ChangeEvent<HTMLTextAreaElement>
) => {
@ -465,40 +465,6 @@ export default function BinaryEditor() {
return rows;
};
const handleJumpToChunk = (e: React.FormEvent) => {
e.preventDefault();
const chunkIndex = parseInt(jumpToChunk) - 1;
if (!isNaN(chunkIndex) && chunkIndex >= 0 && chunkIndex < totalChunks) {
// Calculate the address of the chunk and scroll to it
const chunkAddress = chunkIndex * chunkSize;
const targetRow = Math.floor(chunkAddress / BYTES_PER_ROW);
const targetScrollTop = targetRow * ROW_HEIGHT;
if (scrollContainerRef.current) {
scrollContainerRef.current.scrollTop = targetScrollTop;
}
setScrollTop(targetScrollTop);
setJumpToChunk('');
}
};
const handleJumpToAddress = (e: React.FormEvent) => {
e.preventDefault();
const address = parseInt(jumpToAddress, 16);
if (!isNaN(address) && metadata) {
if (address >= 0 && address < metadata.fileSize) {
// For virtual scrolling, calculate the row and scroll to it
const targetRow = Math.floor(address / BYTES_PER_ROW);
const targetScrollTop = targetRow * ROW_HEIGHT;
if (scrollContainerRef.current) {
scrollContainerRef.current.scrollTop = targetScrollTop;
}
setScrollTop(targetScrollTop);
}
setJumpToAddress('');
}
};
if (!metadata) {
@ -548,30 +514,6 @@ export default function BinaryEditor() {
<div className="hex-editor-content">
<div className="hex-controls">
<div className="control-row">
<form onSubmit={handleJumpToChunk} className="jump-form">
<input
type="number"
value={jumpToChunk}
onChange={e => setJumpToChunk(e.target.value)}
placeholder="Jump to chunk..."
className="jump-input"
min="1"
max={totalChunks}
/>
</form>
<form onSubmit={handleJumpToAddress} className="jump-form">
<input
type="text"
value={jumpToAddress}
onChange={e => setJumpToAddress(e.target.value)}
placeholder="Go to address (hex)"
className="jump-input address-input"
/>
</form>
</div>
<div className="chunk-info">
<small>
File: {metadata.fileSize} bytes Scroll position: {Math.floor(scrollTop / ROW_HEIGHT * BYTES_PER_ROW).toString(16).toUpperCase()}
@ -579,80 +521,11 @@ export default function BinaryEditor() {
</small>
</div>
<div className="action-buttons">
<button
onClick={compileImage}
className="action-button compile"
disabled={compiling}
title="Update Image"
>
</button>
<button
onClick={() => handleRandomize(1)}
className="action-button random"
disabled={compiling || !originalData}
title="Random (Visible)"
>
1
</button>
<button
onClick={() => handleRandomize(10)}
className="action-button random"
disabled={compiling || !originalData}
title="Random × 10 (Visible)"
>
10
</button>
<button
onClick={() => handleRandomize(100)}
className="action-button random"
disabled={compiling || !originalData}
title="Random × 100 (Visible)"
>
100
</button>
<button
onClick={() => handleGlobalRandomize(1)}
className="action-button global-random"
disabled={compiling || !originalData}
title="Global Random"
>
1
</button>
<button
onClick={() => handleGlobalRandomize(10)}
className="action-button global-random"
disabled={compiling || !originalData}
title="Global Random × 10"
>
10
</button>
<button
onClick={() => handleGlobalRandomize(100)}
className="action-button global-random"
disabled={compiling || !originalData}
title="Global Random × 100"
>
100
</button>
<button
onClick={handleUndo}
className="action-button undo"
disabled={compiling || !canUndoState}
title="Undo"
>
</button>
<button
onClick={resetToOriginal}
className="action-button reset"
disabled={compiling}
title="Reset"
>
</button>
</div>
<ActionButtons
handleRandomize={handleRandomize}
handleGlobalRandomize={handleGlobalRandomize}
virtualScrollData={virtualScrollData}
/>
</div>
<div className="hex-view-container">

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@ -0,0 +1,101 @@
import { useStore } from '@nanostores/react';
import {
fileMetadata,
modifiedFileData,
pushToUndoStack,
undo,
canUndo,
isCompiling,
hasModifications,
compileImage
} from '../stores/imageStore';
import { allGlitchEffects } from '../utils/glitchEffects';
export default function GlitchControls() {
const metadata = useStore(fileMetadata);
const compiling = useStore(isCompiling);
const undoAvailable = useStore(canUndo);
const applyGlitchEffect = async (effectApply: (data: Uint8Array) => void) => {
const currentData = modifiedFileData.get();
if (!currentData) return;
pushToUndoStack(currentData);
const newData = new Uint8Array(currentData);
effectApply(newData);
modifiedFileData.set(newData);
hasModifications.set(true);
await compileImage();
};
const handleUndo = async () => {
undo();
await compileImage();
};
if (!metadata) return null;
return (
<div className="glitch-controls">
<div className="glitch-section">
<h3 className="section-title">Quick Effects</h3>
<div className="glitch-buttons-grid">
{allGlitchEffects.slice(0, 3).map((effect) => (
<button
key={effect.name}
onClick={() => applyGlitchEffect(effect.apply)}
className="glitch-button"
disabled={compiling}
title={effect.description}
>
{effect.name}
</button>
))}
</div>
</div>
<div className="glitch-section">
<h3 className="section-title">Advanced Effects</h3>
<div className="glitch-buttons-grid">
{allGlitchEffects.slice(3).filter(effect =>
effect.name !== "Color Shift" && effect.name !== "Blocks"
).map((effect) => (
<button
key={effect.name}
onClick={() => applyGlitchEffect(effect.apply)}
className="glitch-button"
disabled={compiling}
title={effect.description}
>
{effect.name}
</button>
))}
<button
onClick={handleUndo}
className="glitch-button"
disabled={!undoAvailable || compiling}
title="Undo last change"
>
Undo
</button>
{allGlitchEffects.filter(effect =>
effect.name === "Color Shift" || effect.name === "Blocks"
).map((effect) => (
<button
key={effect.name}
onClick={() => applyGlitchEffect(effect.apply)}
className="glitch-button"
disabled={compiling}
title={effect.description}
>
{effect.name}
</button>
))}
</div>
</div>
</div>
);
}

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@ -95,7 +95,7 @@ export default function ImageUpload() {
}, [compiledUrl, modifiedData, metadata]);
return (
<>
<div className="top-bar-buttons">
<input
type="file"
accept="image/*"
@ -103,17 +103,19 @@ export default function ImageUpload() {
id="imageUpload"
className="hidden-input"
disabled={compiling}
aria-label="Upload an image file for hex editing"
/>
<label htmlFor="imageUpload" className="load-button">
<label htmlFor="imageUpload" className="load-button" role="button" tabIndex={0} aria-label="Click to load an image file">
{compiling ? 'Compiling...' : 'Load Image'}
</label>
<button
onClick={handleExport}
className="export-button"
disabled={compiling || (!compiledUrl && !modifiedData)}
aria-label="Export the modified image as PNG"
>
Export
</button>
</>
</div>
);
}

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@ -0,0 +1,52 @@
import { useStore } from '@nanostores/react';
import {
fileMetadata,
isCompiling
} from '../stores/imageStore';
import ImageUpload from './ImageUpload';
import ImagePreview from './ImagePreview';
import ActionButtons from './ActionButtons';
export default function MobileInterface() {
const metadata = useStore(fileMetadata);
const compiling = useStore(isCompiling);
return (
<div className="mobile-interface">
<header className="mobile-header">
<h1 className="mobile-title">Rayon Cosmique</h1>
<div className="mobile-buttons">
<ImageUpload />
</div>
</header>
<main className="mobile-content">
{metadata ? (
<>
<div className="mobile-image-container">
{compiling ? (
<div className="mobile-loading">
<p>Compiling image...</p>
</div>
) : (
<ImagePreview type="modified" />
)}
</div>
</>
) : (
<div className="mobile-welcome">
<p className="mobile-instructions">
Load an image to start creating glitch art
</p>
</div>
)}
</main>
{metadata && (
<div className="mobile-controls-container">
<ActionButtons />
</div>
)}
</div>
);
}

20
src/hooks/useIsMobile.ts Normal file
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@ -0,0 +1,20 @@
import { useState, useEffect } from 'react';
export const useIsMobile = (breakpoint: number = 768): boolean => {
const [isMobile, setIsMobile] = useState<boolean>(
typeof window !== 'undefined' ? window.innerWidth <= breakpoint : false
);
useEffect(() => {
const handleResize = () => {
setIsMobile(window.innerWidth <= breakpoint);
};
window.addEventListener('resize', handleResize);
handleResize();
return () => window.removeEventListener('resize', handleResize);
}, [breakpoint]);
return isMobile;
};

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@ -0,0 +1,117 @@
import { useEffect } from 'react';
import { useStore } from '@nanostores/react';
import {
isCompiling,
canUndo,
undo,
resetToOriginal,
compileImage,
originalFileData,
modifiedFileData,
pushToUndoStack,
hasModifications
} from '../stores/imageStore';
import { allGlitchEffects } from '../utils/glitchEffects';
export function useKeyboardShortcuts() {
const compiling = useStore(isCompiling);
const undoAvailable = useStore(canUndo);
const originalData = useStore(originalFileData);
const modifiedData = useStore(modifiedFileData);
const handleGlitchEffect = (effectApply: (data: Uint8Array) => void) => {
const currentData = modifiedData || originalData;
if (!currentData) return;
pushToUndoStack(currentData);
const newData = new Uint8Array(currentData);
effectApply(newData);
modifiedFileData.set(newData);
hasModifications.set(true);
setTimeout(() => compileImage(), 100);
};
useEffect(() => {
const handleKeyDown = (event: KeyboardEvent) => {
// Don't trigger shortcuts if we're typing in an input field
if (event.target instanceof HTMLInputElement ||
event.target instanceof HTMLTextAreaElement ||
compiling || !originalData) {
return;
}
// Detect platform for modifier key
const isMac = navigator.platform.toUpperCase().indexOf('MAC') >= 0;
const modifierKey = isMac ? event.metaKey : event.ctrlKey;
// Backspace or Delete key for undo
if ((event.key === 'Backspace' || event.key === 'Delete') && !modifierKey) {
if (undoAvailable) {
event.preventDefault();
undo();
setTimeout(() => compileImage(), 100);
}
return;
}
// Ctrl/Cmd + Backspace for reset
if ((event.key === 'Backspace') && modifierKey) {
event.preventDefault();
resetToOriginal();
setTimeout(() => compileImage(), 100);
return;
}
// Glitch effect shortcuts (only if no modifier keys are pressed)
if (!modifierKey && !event.shiftKey && !event.altKey) {
const key = event.key.toLowerCase();
switch (key) {
case 'r':
event.preventDefault();
handleGlitchEffect(allGlitchEffects[0].apply); // Random
break;
case 'p':
event.preventDefault();
handleGlitchEffect(allGlitchEffects[1].apply); // Pattern
break;
case 't':
event.preventDefault();
handleGlitchEffect(allGlitchEffects[2].apply); // Points
break;
case 'c':
event.preventDefault();
handleGlitchEffect(allGlitchEffects[3].apply); // Color Shift
break;
case 'b':
event.preventDefault();
handleGlitchEffect(allGlitchEffects[4].apply); // Blocks
break;
case 'h':
event.preventDefault();
handleGlitchEffect(allGlitchEffects[5].apply); // Header
break;
case 's':
event.preventDefault();
handleGlitchEffect(allGlitchEffects[6].apply); // Scanlines
break;
case 'i':
event.preventDefault();
handleGlitchEffect(allGlitchEffects[7].apply); // Bit Shift
break;
}
}
};
// Add event listener
document.addEventListener('keydown', handleKeyDown);
// Cleanup
return () => {
document.removeEventListener('keydown', handleKeyDown);
};
}, [compiling, undoAvailable, originalData, modifiedData]);
}

View File

@ -36,7 +36,7 @@ h1 {
}
button {
border-radius: 8px;
border-radius: 0;
border: 1px solid transparent;
padding: 0.6em 1.2em;
font-size: 1em;

View File

@ -201,6 +201,9 @@ export const initializeHexEditor = async (file: File) => {
// Load first chunk
loadCurrentChunk();
// Compile the image immediately for preview
compileImage();
};
// Update chunk data from hex editor

View File

@ -0,0 +1,162 @@
/* Glitch Controls Styles */
.glitch-controls {
padding: 1rem;
background: #2a2a2a;
border-bottom: 1px solid #444;
max-height: 300px;
overflow-y: auto;
}
.glitch-section {
margin-bottom: 1.5rem;
}
.glitch-section:last-child {
margin-bottom: 0;
}
.section-title {
font-size: 0.875rem;
font-weight: 600;
color: #ccc;
margin: 0 0 0.75rem 0;
text-transform: uppercase;
letter-spacing: 0.03rem;
}
/* Glitch Buttons Grid */
.glitch-buttons-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(80px, 1fr));
gap: 0.5rem;
}
.glitch-button {
background: #333;
color: #fff;
border: 1px solid #555;
padding: 0.5rem 0.75rem;
font-size: 0.75rem;
font-weight: 500;
cursor: pointer;
transition: all 0.2s ease;
min-height: 2rem;
border-radius: 0;
}
.glitch-button:hover:not(:disabled) {
background: #444;
border-color: #666;
}
.glitch-button:active:not(:disabled) {
background: #555;
transform: translateY(1px);
}
.glitch-button:disabled {
opacity: 0.5;
cursor: not-allowed;
}
/* History Controls */
.history-controls {
display: flex;
gap: 0.5rem;
}
.history-button {
background: #2a2a2a;
color: #fff;
border: 1px solid #444;
padding: 0.5rem 1rem;
font-size: 0.75rem;
font-weight: 500;
cursor: pointer;
transition: all 0.2s ease;
border-radius: 0;
}
.history-button:hover:not(:disabled) {
background: #333;
border-color: #555;
}
.history-button:active:not(:disabled) {
background: #444;
transform: translateY(1px);
}
.history-button:disabled {
opacity: 0.5;
cursor: not-allowed;
}
/* Remove rounded corners from all buttons */
.glitch-controls button {
border-radius: 0 !important;
}
/* Unified Controls */
.unified-controls {
background: #2a2a2a;
border-top: 1px solid #444;
padding: 0.75rem;
}
.unified-buttons {
display: flex;
flex-wrap: wrap;
gap: 0.5rem;
justify-content: center;
}
.unified-button {
background: #333;
color: #fff;
border: 1px solid #555;
padding: 0;
font-size: 0.7rem;
font-weight: 500;
cursor: pointer;
transition: all 0.2s ease;
border-radius: 0;
width: 60px;
height: 60px;
display: flex;
align-items: center;
justify-content: center;
text-align: center;
word-break: break-word;
hyphens: auto;
}
.unified-button:hover:not(:disabled) {
background: #444;
border-color: #666;
}
.unified-button:active:not(:disabled) {
background: #555;
transform: translateY(1px);
}
.unified-button:disabled {
opacity: 0.5;
cursor: not-allowed;
}
/* Hex Controls Chunk Info */
.hex-controls .chunk-info {
text-align: center;
padding: 0.5rem 0;
border-bottom: 1px solid #444;
margin-bottom: 0.75rem;
}
.hex-controls .chunk-info small {
color: #ccc;
font-size: 0.75rem;
}

286
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@ -0,0 +1,286 @@
/* Mobile Interface Styles */
.mobile-interface {
width: 100vw;
height: 100vh;
display: flex;
flex-direction: column;
background: #1a1a1a;
color: #fff;
overflow: hidden;
}
/* Mobile Header */
.mobile-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 1rem;
background: #2a2a2a;
border-bottom: 1px solid #444;
min-height: 3.5rem;
}
.mobile-title {
font-size: 1.25rem;
font-weight: 600;
margin: 0;
}
.mobile-buttons {
display: flex;
gap: 0.5rem;
}
/* Mobile Content */
.mobile-content {
flex: 1;
display: flex;
flex-direction: column;
overflow: hidden;
position: relative;
}
/* Mobile Image Container */
.mobile-image-container {
flex: 1;
position: relative;
overflow: hidden;
background: #111;
display: flex;
align-items: center;
justify-content: center;
}
.mobile-image-container .image-container {
width: 100%;
height: 100%;
}
/* Mobile Controls Toggle */
.mobile-controls-toggle {
position: fixed;
bottom: 1rem;
left: 50%;
transform: translateX(-50%);
background: #007acc;
color: white;
border: none;
padding: 0.75rem 1.5rem;
border-radius: 0;
font-size: 1rem;
font-weight: 500;
box-shadow: 0 4px 12px rgba(0, 122, 204, 0.4);
z-index: 100;
transition: all 0.2s ease;
}
.mobile-controls-toggle:active {
transform: translateX(-50%) scale(0.95);
}
/* Mobile Controls Panel */
.mobile-controls {
position: fixed;
bottom: 0;
left: 0;
right: 0;
background: #2a2a2a;
border-top: 1px solid #444;
padding: 1.5rem 1rem 2rem;
box-shadow: 0 -4px 12px rgba(0, 0, 0, 0.3);
z-index: 99;
animation: slideUp 0.3s ease-out;
}
@keyframes slideUp {
from {
transform: translateY(100%);
}
to {
transform: translateY(0);
}
}
/* Glitch Buttons */
.glitch-buttons {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 0.75rem;
margin-bottom: 1rem;
}
.glitch-button {
background: #333;
color: white;
border: 1px solid #555;
padding: 0.75rem;
border-radius: 0;
font-size: 0.875rem;
font-weight: 500;
min-height: 3rem;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 0.25rem;
transition: all 0.2s ease;
}
.glitch-button:active:not(:disabled) {
background: #444;
transform: scale(0.95);
}
.glitch-button:disabled {
opacity: 0.5;
cursor: not-allowed;
}
/* History Buttons */
.history-buttons {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 0.75rem;
}
.history-button {
background: #2a2a2a;
color: white;
border: 1px solid #444;
padding: 0.75rem;
border-radius: 0;
font-size: 0.875rem;
font-weight: 500;
min-height: 2.5rem;
transition: all 0.2s ease;
}
.history-button:active:not(:disabled) {
background: #333;
transform: scale(0.95);
}
.history-button:disabled {
opacity: 0.5;
cursor: not-allowed;
}
/* Mobile Welcome */
.mobile-welcome {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
padding: 2rem;
text-align: center;
}
.mobile-instructions {
font-size: 1.125rem;
color: #888;
max-width: 20rem;
}
/* Mobile Loading */
.mobile-loading {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
padding: 2rem;
text-align: center;
}
.mobile-loading p {
font-size: 1.125rem;
color: #888;
animation: pulse 1.5s ease-in-out infinite alternate;
}
@keyframes pulse {
from {
opacity: 0.6;
}
to {
opacity: 1;
}
}
/* Override desktop styles on mobile */
@media (max-width: 768px) {
.app > header,
.app > main {
display: none;
}
.mobile-interface {
display: flex;
}
}
@media (min-width: 769px) {
.mobile-interface {
display: none;
}
}
/* Mobile-specific button overrides */
@media (max-width: 768px) {
.load-button {
min-height: 2.5rem;
padding: 0.5rem 1rem;
font-size: 0.875rem;
}
.export-button {
min-height: 2.5rem;
padding: 0.5rem 1rem;
font-size: 0.875rem;
background: #28a745;
color: white;
border: none;
border-radius: 0;
font-weight: 500;
}
.export-button:active:not(:disabled) {
background: #218838;
}
.export-button:disabled {
background: #444;
opacity: 0.5;
}
/* Mobile Controls Container */
.mobile-controls-container {
background: #2a2a2a;
border-top: 1px solid #444;
padding: 0.75rem;
}
/* Mobile Action Buttons - Two Lines */
.mobile-controls-container .action-buttons {
display: flex;
flex-wrap: wrap;
gap: 0.25rem;
max-width: 100%;
}
.mobile-controls-container .action-button {
flex: 1 1 calc(11.11% - 0.25rem);
min-width: 0;
padding: 0.5rem 0.25rem;
font-size: 0.6rem;
font-weight: 500;
cursor: pointer;
transition: all 0.2s ease;
border-radius: 0;
min-height: 40px;
display: flex;
align-items: center;
justify-content: center;
text-align: center;
}
}

184
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@ -0,0 +1,184 @@
/* Responsive Design System */
/* Base font size for rem calculations */
:root {
font-size: 16px;
}
/* Mobile-first media queries */
/* Small devices (phones, 576px and down) */
@media (max-width: 576px) {
:root {
font-size: 14px;
}
.app-container {
flex-direction: column !important;
padding: 0.5rem !important;
}
.editor-section,
.preview-section {
width: 100% !important;
max-width: 100% !important;
height: auto !important;
}
.hex-editor {
font-size: 0.75rem !important;
}
.top-bar {
flex-wrap: wrap;
height: auto !important;
padding: 0.5rem !important;
}
.button-group {
order: 2;
width: 100%;
margin-top: 0.5rem;
}
.virtual-scroll-container {
height: 50vh !important;
}
}
/* Medium devices (tablets, 768px and up) */
@media (min-width: 577px) and (max-width: 768px) {
:root {
font-size: 15px;
}
.app-container {
flex-direction: column !important;
padding: 1rem !important;
}
.editor-section,
.preview-section {
width: 100% !important;
max-width: 100% !important;
}
.virtual-scroll-container {
height: 60vh !important;
}
}
/* Large devices (desktops, 992px and up) */
@media (min-width: 769px) and (max-width: 1200px) {
.editor-section {
width: 60% !important;
}
.preview-section {
width: 40% !important;
}
}
/* Extra large devices (large desktops, 1200px and up) */
@media (min-width: 1201px) {
.editor-section {
width: 50% !important;
max-width: 50rem !important;
}
.preview-section {
width: 50% !important;
max-width: 50rem !important;
}
}
/* Responsive utilities */
.hide-mobile {
display: block;
}
.show-mobile {
display: none;
}
@media (max-width: 768px) {
.hide-mobile {
display: none !important;
}
.show-mobile {
display: block !important;
}
}
/* Touch-friendly sizes for mobile */
@media (max-width: 768px) {
button {
min-height: 44px;
min-width: 44px;
padding: 0.75rem 1rem !important;
}
input[type="file"] {
padding: 0.75rem !important;
}
.hex-editor .hex-byte,
.hex-editor .ascii-char {
padding: 0.25rem !important;
min-width: 2rem;
}
}
/* Responsive typography */
@media (max-width: 576px) {
h1 {
font-size: 1.5rem !important;
}
h2 {
font-size: 1.25rem !important;
}
.section-title {
font-size: 1rem !important;
}
}
/* Responsive image preview */
@media (max-width: 768px) {
.image-preview {
max-height: 40vh !important;
}
.image-preview img {
max-width: 100% !important;
height: auto !important;
}
}
/* Responsive scrollbars */
@media (max-width: 768px) {
::-webkit-scrollbar {
width: 6px !important;
height: 6px !important;
}
}
/* Print styles */
@media print {
.top-bar,
.button-group,
.upload-section {
display: none !important;
}
.app-container {
flex-direction: column !important;
}
.editor-section,
.preview-section {
width: 100% !important;
max-width: 100% !important;
}
}

178
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@ -0,0 +1,178 @@
export interface GlitchEffect {
name: string;
description: string;
apply: (data: Uint8Array) => void;
}
// Random byte corruption - scattered chaos
export const randomCorruption: GlitchEffect = {
name: "Random",
description: "Random byte corruption",
apply: (data: Uint8Array) => {
const intensity = Math.floor(Math.random() * 50) + 10;
for (let i = 0; i < intensity; i++) {
const index = Math.floor(Math.random() * data.length);
data[index] = Math.floor(Math.random() * 256);
}
}
};
// Pattern injection - structured corruption
export const patternInjection: GlitchEffect = {
name: "Pattern",
description: "Inject repeating patterns",
apply: (data: Uint8Array) => {
const patterns = [
[0xFF, 0x00, 0xFF, 0x00],
[0xAA, 0x55, 0xAA, 0x55],
[0x0F, 0xF0, 0x0F, 0xF0],
[0xDE, 0xAD, 0xBE, 0xEF],
[0x00, 0xFF, 0x00, 0xFF],
[0x80, 0x40, 0x20, 0x10]
];
const pattern = patterns[Math.floor(Math.random() * patterns.length)];
const startOffset = Math.floor(Math.random() * data.length * 0.5);
const repetitions = Math.floor(Math.random() * 100) + 50;
for (let i = 0; i < repetitions * pattern.length; i++) {
const index = startOffset + i;
if (index < data.length) {
data[index] = pattern[i % pattern.length];
}
}
}
};
// Point corruption - precise byte hits
export const pointCorruption: GlitchEffect = {
name: "Points",
description: "Corrupt individual bytes",
apply: (data: Uint8Array) => {
const points = Math.floor(Math.random() * 20) + 5;
for (let i = 0; i < points; i++) {
const index = Math.floor(Math.random() * data.length);
data[index] = Math.floor(Math.random() * 256);
}
}
};
// Color channel shift - swap RGB values
export const colorShift: GlitchEffect = {
name: "Color Shift",
description: "Shift color channels",
apply: (data: Uint8Array) => {
// Find likely RGB data (skip headers)
const start = Math.floor(data.length * 0.1);
const end = Math.floor(data.length * 0.9);
for (let i = start; i < end - 2; i += 3) {
if (i + 2 < data.length) {
// Swap R and B channels randomly
if (Math.random() > 0.7) {
const temp = data[i];
data[i] = data[i + 2];
data[i + 2] = temp;
}
}
}
}
};
// Block corruption - corrupt rectangular regions
export const blockCorruption: GlitchEffect = {
name: "Blocks",
description: "Corrupt data blocks",
apply: (data: Uint8Array) => {
const blocks = Math.floor(Math.random() * 5) + 2;
for (let b = 0; b < blocks; b++) {
const blockStart = Math.floor(Math.random() * data.length * 0.8);
const blockSize = Math.floor(Math.random() * 200) + 50;
const corruptionValue = Math.floor(Math.random() * 256);
for (let i = 0; i < blockSize && blockStart + i < data.length; i++) {
// Create gradient or solid blocks
if (Math.random() > 0.5) {
data[blockStart + i] = corruptionValue;
} else {
data[blockStart + i] = (corruptionValue + i) % 256;
}
}
}
}
};
// Header corruption - break file structure
export const headerCorruption: GlitchEffect = {
name: "Header",
description: "Corrupt file headers",
apply: (data: Uint8Array) => {
// Corrupt early bytes that are likely header data
const headerSize = Math.min(100, data.length * 0.05);
const corruptionPoints = Math.floor(Math.random() * 10) + 3;
for (let i = 0; i < corruptionPoints; i++) {
const index = Math.floor(Math.random() * headerSize);
data[index] = Math.floor(Math.random() * 256);
}
}
};
// Scanline corruption - horizontal line effects
export const scanlineCorruption: GlitchEffect = {
name: "Scanlines",
description: "Horizontal line corruption",
apply: (data: Uint8Array) => {
// Estimate width based on sqrt of data size
const estimatedWidth = Math.floor(Math.sqrt(data.length / 3)) * 3;
const lines = Math.floor(Math.random() * 10) + 3;
for (let l = 0; l < lines; l++) {
const lineStart = Math.floor(Math.random() * (data.length - estimatedWidth));
const lineStart_aligned = lineStart - (lineStart % estimatedWidth);
for (let i = 0; i < estimatedWidth && lineStart_aligned + i < data.length; i++) {
// Shift bytes horizontally
if (Math.random() > 0.3) {
const shift = Math.floor(Math.random() * 20) - 10;
const sourceIndex = lineStart_aligned + i + shift;
if (sourceIndex >= 0 && sourceIndex < data.length) {
data[lineStart_aligned + i] = data[sourceIndex];
}
}
}
}
}
};
// Bit shifting - shift bits instead of bytes
export const bitShift: GlitchEffect = {
name: "Bit Shift",
description: "Shift individual bits",
apply: (data: Uint8Array) => {
const affectedBytes = Math.floor(Math.random() * 100) + 50;
for (let i = 0; i < affectedBytes; i++) {
const index = Math.floor(Math.random() * data.length);
const shifts = Math.floor(Math.random() * 4) + 1;
// Shift bits left or right
if (Math.random() > 0.5) {
data[index] = (data[index] << shifts) & 0xFF;
} else {
data[index] = data[index] >> shifts;
}
}
}
};
export const allGlitchEffects: GlitchEffect[] = [
randomCorruption,
patternInjection,
pointCorruption,
colorShift,
blockCorruption,
headerCorruption,
scanlineCorruption,
bitShift
];