add undo option
This commit is contained in:
@ -18,11 +18,13 @@
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import { Input } from "./lib/audio/engines/Input";
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import { createKeyboardHandler } from "./lib/utils/keyboard";
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import { parseFrequencyInput, formatFrequency } from "./lib/utils/pitch";
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import { UndoManager, type AudioState } from "./lib/utils/UndoManager";
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let currentEngineIndex = $state(0);
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const engine = $derived(engines[currentEngineIndex]);
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const engineType = $derived(engine.getType());
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const audioService = new AudioService();
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const undoManager = new UndoManager(20);
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let currentParams = $state<any>(null);
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let currentBuffer = $state<AudioBuffer | null>(null);
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@ -42,6 +44,7 @@
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let pitchLockInputValid = $state(true);
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let selectionStart = $state<number | null>(null);
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let selectionEnd = $state<number | null>(null);
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let canUndo = $state(false);
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const showDuration = $derived(engineType !== 'sample');
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const showRandomButton = $derived(engineType === 'generative');
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@ -77,11 +80,50 @@
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generateRandom();
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});
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function captureCurrentState(): AudioState | null {
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return UndoManager.captureState(
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currentBuffer,
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currentParams,
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isProcessed,
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waveformColor,
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currentEngineIndex
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);
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}
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function pushState(): void {
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const state = captureCurrentState();
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if (state) {
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undoManager.pushState(state);
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canUndo = true;
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}
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}
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function restoreState(state: AudioState): void {
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currentBuffer = audioService.createAudioBuffer([state.leftChannel, state.rightChannel]);
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currentParams = state.params;
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isProcessed = state.isProcessed;
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waveformColor = state.waveformColor;
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if (state.engineIndex !== currentEngineIndex) {
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currentEngineIndex = state.engineIndex;
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}
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clearSelection();
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audioService.play(currentBuffer);
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}
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function undo(): void {
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const previousState = undoManager.undo();
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if (previousState) {
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restoreState(previousState);
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canUndo = undoManager.canUndo();
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}
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}
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const keyboardHandler = createKeyboardHandler({
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onMutate: mutate,
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onRandom: generateRandom,
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onProcess: processSound,
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onDownload: download,
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onUndo: undo,
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onDurationDecrease: (large) => {
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duration = Math.max(0.05, duration - (large ? 1 : 0.05));
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},
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@ -104,6 +146,8 @@
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});
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function generateRandom() {
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pushState();
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currentParams = engine.randomParams(pitchLock);
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waveformColor = generateRandomColor();
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isProcessed = false;
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@ -116,6 +160,8 @@
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generateRandom();
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return;
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}
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pushState();
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currentParams = engine.mutateParams(currentParams, 0.15, pitchLock);
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waveformColor = generateRandomColor();
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regenerateBuffer();
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@ -166,6 +212,8 @@
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async function applyProcessor(processor: AudioProcessor) {
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if (!currentBuffer) return;
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pushState();
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let processedLeft: Float32Array;
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let processedRight: Float32Array;
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@ -194,6 +242,8 @@
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}
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function switchEngine(index: number) {
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pushState();
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currentEngineIndex = index;
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currentBuffer = null;
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currentParams = null;
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@ -214,6 +264,8 @@
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async function loadAudioFile(file: File) {
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if (!(engine instanceof Sample)) return;
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pushState();
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try {
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await engine.loadFile(file);
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currentParams = engine.randomParams(pitchLock);
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@ -229,6 +281,8 @@
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async function recordAudio() {
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if (!(engine instanceof Input) || isRecording) return;
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pushState();
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try {
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isRecording = true;
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await engine.record(duration);
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@ -299,6 +353,8 @@
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function cropSelection() {
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if (!currentBuffer || selectionStart === null || selectionEnd === null) return;
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pushState();
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const start = Math.min(selectionStart, selectionEnd);
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const end = Math.max(selectionStart, selectionEnd);
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@ -313,6 +369,8 @@
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function cutSelection() {
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if (!currentBuffer || selectionStart === null || selectionEnd === null) return;
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pushState();
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const start = Math.min(selectionStart, selectionEnd);
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const end = Math.max(selectionStart, selectionEnd);
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@ -479,6 +537,7 @@
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{/if}
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</div>
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<button onclick={download}>Download (D)</button>
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<button onclick={undo} disabled={!canUndo}>Undo (Z)</button>
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{/if}
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</div>
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</div>
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