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10
src/lib/audio/engines/SynthEngine.ts
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10
src/lib/audio/engines/SynthEngine.ts
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// Synthesis engines generate audio buffers with given parameters
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// The duration parameter should be used to scale time-based parameters (envelopes, LFOs, etc.)
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// Time-based parameters should be stored as ratios (0-1) and scaled by duration during generation
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// Engines must generate stereo output: [leftChannel, rightChannel]
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export interface SynthEngine<T = any> {
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name: string;
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generate(params: T, sampleRate: number, duration: number): [Float32Array, Float32Array];
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randomParams(): T;
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mutateParams(params: T, mutationAmount?: number): T;
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}
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123
src/lib/audio/engines/TwoOpFM.ts
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123
src/lib/audio/engines/TwoOpFM.ts
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import type { SynthEngine } from './SynthEngine';
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export interface TwoOpFMParams {
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carrierFreq: number;
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modRatio: number;
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modIndex: number;
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attack: number; // 0-1, ratio of total duration
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decay: number; // 0-1, ratio of total duration
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sustain: number; // 0-1, amplitude level
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release: number; // 0-1, ratio of total duration
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vibratoRate: number; // Hz
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vibratoDepth: number; // 0-1, pitch modulation depth
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stereoWidth: number; // 0-1, amount of stereo separation
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}
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export class TwoOpFM implements SynthEngine<TwoOpFMParams> {
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name = '2-OP FM';
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generate(params: TwoOpFMParams, sampleRate: number, duration: number): [Float32Array, Float32Array] {
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const numSamples = Math.floor(sampleRate * duration);
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const leftBuffer = new Float32Array(numSamples);
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const rightBuffer = new Float32Array(numSamples);
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const TAU = Math.PI * 2;
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const detune = 1 + (params.stereoWidth * 0.002);
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const leftFreq = params.carrierFreq / detune;
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const rightFreq = params.carrierFreq * detune;
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const modulatorFreq = params.carrierFreq * params.modRatio;
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let carrierPhaseL = 0;
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let carrierPhaseR = Math.PI * params.stereoWidth * 0.1;
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let modulatorPhaseL = 0;
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let modulatorPhaseR = 0;
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let vibratoPhaseL = 0;
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let vibratoPhaseR = Math.PI * params.stereoWidth * 0.3;
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for (let i = 0; i < numSamples; i++) {
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const t = i / sampleRate;
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const envelope = this.calculateEnvelope(t, duration, params);
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const vibratoL = Math.sin(vibratoPhaseL) * params.vibratoDepth;
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const vibratoR = Math.sin(vibratoPhaseR) * params.vibratoDepth;
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const carrierFreqL = leftFreq * (1 + vibratoL);
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const carrierFreqR = rightFreq * (1 + vibratoR);
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const modulatorL = Math.sin(modulatorPhaseL);
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const modulatorR = Math.sin(modulatorPhaseR);
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const carrierL = Math.sin(carrierPhaseL + params.modIndex * modulatorL);
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const carrierR = Math.sin(carrierPhaseR + params.modIndex * modulatorR);
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leftBuffer[i] = carrierL * envelope;
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rightBuffer[i] = carrierR * envelope;
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carrierPhaseL += (TAU * carrierFreqL) / sampleRate;
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carrierPhaseR += (TAU * carrierFreqR) / sampleRate;
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modulatorPhaseL += (TAU * modulatorFreq) / sampleRate;
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modulatorPhaseR += (TAU * modulatorFreq) / sampleRate;
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vibratoPhaseL += (TAU * params.vibratoRate) / sampleRate;
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vibratoPhaseR += (TAU * params.vibratoRate) / sampleRate;
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}
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return [leftBuffer, rightBuffer];
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}
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private calculateEnvelope(t: number, duration: number, params: TwoOpFMParams): number {
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const attackTime = params.attack * duration;
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const decayTime = params.decay * duration;
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const releaseTime = params.release * duration;
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const sustainStart = attackTime + decayTime;
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const releaseStart = duration - releaseTime;
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if (t < attackTime) {
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return t / attackTime;
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} else if (t < sustainStart) {
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const decayProgress = (t - attackTime) / decayTime;
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return 1 - decayProgress * (1 - params.sustain);
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} else if (t < releaseStart) {
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return params.sustain;
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} else {
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const releaseProgress = (t - releaseStart) / releaseTime;
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return params.sustain * (1 - releaseProgress);
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}
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}
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randomParams(): TwoOpFMParams {
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return {
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carrierFreq: this.randomRange(100, 800),
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modRatio: this.randomRange(0.5, 8),
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modIndex: this.randomRange(0, 10),
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attack: this.randomRange(0.01, 0.15),
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decay: this.randomRange(0.05, 0.2),
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sustain: this.randomRange(0.3, 0.9),
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release: this.randomRange(0.1, 0.4),
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vibratoRate: this.randomRange(3, 8),
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vibratoDepth: this.randomRange(0, 0.03),
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stereoWidth: this.randomRange(0.3, 0.8),
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};
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}
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mutateParams(params: TwoOpFMParams, mutationAmount: number = 0.15): TwoOpFMParams {
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return {
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carrierFreq: this.mutateValue(params.carrierFreq, mutationAmount, 50, 1000),
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modRatio: this.mutateValue(params.modRatio, mutationAmount, 0.25, 10),
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modIndex: this.mutateValue(params.modIndex, mutationAmount, 0, 15),
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attack: this.mutateValue(params.attack, mutationAmount, 0.001, 0.3),
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decay: this.mutateValue(params.decay, mutationAmount, 0.01, 0.4),
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sustain: this.mutateValue(params.sustain, mutationAmount, 0.1, 1.0),
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release: this.mutateValue(params.release, mutationAmount, 0.05, 0.6),
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vibratoRate: this.mutateValue(params.vibratoRate, mutationAmount, 2, 12),
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vibratoDepth: this.mutateValue(params.vibratoDepth, mutationAmount, 0, 0.05),
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stereoWidth: this.mutateValue(params.stereoWidth, mutationAmount, 0.0, 1.0),
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};
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}
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private randomRange(min: number, max: number): number {
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return min + Math.random() * (max - min);
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}
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private mutateValue(value: number, amount: number, min: number, max: number): number {
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const variation = value * amount * (Math.random() * 2 - 1);
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return Math.max(min, Math.min(max, value + variation));
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}
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}
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97
src/lib/audio/services/AudioService.ts
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97
src/lib/audio/services/AudioService.ts
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const DEFAULT_SAMPLE_RATE = 44100;
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export class AudioService {
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private context: AudioContext | null = null;
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private currentSource: AudioBufferSourceNode | null = null;
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private gainNode: GainNode | null = null;
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private startTime = 0;
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private isPlaying = false;
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private onPlaybackUpdate: ((position: number) => void) | null = null;
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private animationFrameId: number | null = null;
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private getContext(): AudioContext {
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if (!this.context) {
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this.context = new AudioContext({ sampleRate: DEFAULT_SAMPLE_RATE });
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this.gainNode = this.context.createGain();
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this.gainNode.connect(this.context.destination);
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}
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return this.context;
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}
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getSampleRate(): number {
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return DEFAULT_SAMPLE_RATE;
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}
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setVolume(volume: number): void {
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if (this.gainNode) {
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this.gainNode.gain.value = Math.max(0, Math.min(1, volume));
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}
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}
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setPlaybackUpdateCallback(callback: ((position: number) => void) | null): void {
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this.onPlaybackUpdate = callback;
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}
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createAudioBuffer(stereoData: [Float32Array, Float32Array]): AudioBuffer {
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const ctx = this.getContext();
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const [leftChannel, rightChannel] = stereoData;
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const buffer = ctx.createBuffer(2, leftChannel.length, DEFAULT_SAMPLE_RATE);
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buffer.copyToChannel(leftChannel, 0);
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buffer.copyToChannel(rightChannel, 1);
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return buffer;
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}
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play(buffer: AudioBuffer): void {
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this.stop();
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const ctx = this.getContext();
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const source = ctx.createBufferSource();
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source.buffer = buffer;
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source.connect(this.gainNode!);
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this.startTime = ctx.currentTime;
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this.isPlaying = true;
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source.onended = () => {
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this.isPlaying = false;
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if (this.onPlaybackUpdate) {
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this.onPlaybackUpdate(0);
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}
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if (this.animationFrameId !== null) {
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cancelAnimationFrame(this.animationFrameId);
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this.animationFrameId = null;
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}
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};
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source.start();
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this.currentSource = source;
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this.updatePlaybackPosition();
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}
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private updatePlaybackPosition(): void {
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if (!this.isPlaying || !this.context || !this.onPlaybackUpdate) {
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return;
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}
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const elapsed = this.context.currentTime - this.startTime;
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this.onPlaybackUpdate(elapsed);
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this.animationFrameId = requestAnimationFrame(() => this.updatePlaybackPosition());
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}
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stop(): void {
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if (this.currentSource) {
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try {
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this.currentSource.stop();
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} catch {
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// Already stopped
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}
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this.currentSource = null;
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}
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this.isPlaying = false;
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if (this.animationFrameId !== null) {
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cancelAnimationFrame(this.animationFrameId);
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this.animationFrameId = null;
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}
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}
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}
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82
src/lib/audio/utils/WAVEncoder.ts
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82
src/lib/audio/utils/WAVEncoder.ts
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const WAV_HEADER_SIZE = 44;
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const IEEE_FLOAT_FORMAT = 3;
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const BIT_DEPTH = 32;
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export function encodeWAV(buffer: AudioBuffer): ArrayBuffer {
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const numChannels = buffer.numberOfChannels;
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const sampleRate = buffer.sampleRate;
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const bytesPerSample = BIT_DEPTH / 8;
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const blockAlign = numChannels * bytesPerSample;
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const channelData: Float32Array[] = [];
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for (let i = 0; i < numChannels; i++) {
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const data = new Float32Array(buffer.length);
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buffer.copyFromChannel(data, i);
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channelData.push(data);
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}
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const dataLength = buffer.length * numChannels * bytesPerSample;
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const bufferLength = WAV_HEADER_SIZE + dataLength;
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const arrayBuffer = new ArrayBuffer(bufferLength);
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const view = new DataView(arrayBuffer);
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writeWAVHeader(view, numChannels, sampleRate, blockAlign, dataLength);
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writePCMData(view, channelData, WAV_HEADER_SIZE);
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return arrayBuffer;
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}
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function writeWAVHeader(
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view: DataView,
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numChannels: number,
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sampleRate: number,
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blockAlign: number,
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dataLength: number
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): void {
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const writeString = (offset: number, string: string) => {
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for (let i = 0; i < string.length; i++) {
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view.setUint8(offset + i, string.charCodeAt(i));
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}
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};
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writeString(0, 'RIFF');
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view.setUint32(4, 36 + dataLength, true);
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writeString(8, 'WAVE');
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writeString(12, 'fmt ');
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view.setUint32(16, 16, true);
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view.setUint16(20, IEEE_FLOAT_FORMAT, true);
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view.setUint16(22, numChannels, true);
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view.setUint32(24, sampleRate, true);
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view.setUint32(28, sampleRate * blockAlign, true);
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view.setUint16(32, blockAlign, true);
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view.setUint16(34, BIT_DEPTH, true);
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writeString(36, 'data');
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view.setUint32(40, dataLength, true);
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}
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function writePCMData(view: DataView, channelData: Float32Array[], startOffset: number): void {
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const numChannels = channelData.length;
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const numSamples = channelData[0].length;
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let offset = startOffset;
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for (let i = 0; i < numSamples; i++) {
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for (let channel = 0; channel < numChannels; channel++) {
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const sample = Math.max(-1, Math.min(1, channelData[channel][i]));
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view.setFloat32(offset, sample, true);
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offset += 4;
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}
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}
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}
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export function downloadWAV(buffer: AudioBuffer, filename: string = 'sound.wav'): void {
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const wav = encodeWAV(buffer);
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const blob = new Blob([wav], { type: 'audio/wav' });
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const url = URL.createObjectURL(blob);
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const link = document.createElement('a');
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link.href = url;
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link.download = filename;
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link.click();
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URL.revokeObjectURL(url);
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}
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