Working on processors a tiny bit
This commit is contained in:
352
src/App.svelte
352
src/App.svelte
@ -5,15 +5,35 @@
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import WelcomeModal from "./lib/components/WelcomeModal.svelte";
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import ProcessorPopup from "./lib/components/ProcessorPopup.svelte";
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import { engines } from "./lib/audio/engines/registry";
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import type { SynthEngine, PitchLock } from "./lib/audio/engines/base/SynthEngine";
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import type {
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SynthEngine,
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PitchLock,
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} from "./lib/audio/engines/base/SynthEngine";
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import type { EngineType } from "./lib/audio/engines/base/SynthEngine";
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import { AudioService } from "./lib/audio/services/AudioService";
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import { downloadWAV } from "./lib/audio/utils/WAVEncoder";
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import { loadVolume, saveVolume, loadDuration, saveDuration, loadPitchLockEnabled, savePitchLockEnabled, loadPitchLockFrequency, savePitchLockFrequency, loadExpandedCategories, saveExpandedCategories } from "./lib/utils/settings";
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import { cropAudio, cutAudio, processSelection } from "./lib/audio/utils/AudioEdit";
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import {
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loadVolume,
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saveVolume,
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loadDuration,
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saveDuration,
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loadPitchLockEnabled,
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savePitchLockEnabled,
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loadPitchLockFrequency,
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savePitchLockFrequency,
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loadExpandedCategories,
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saveExpandedCategories,
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loadEnabledProcessorCategories,
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saveEnabledProcessorCategories,
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} from "./lib/utils/settings";
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import {
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cropAudio,
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cutAudio,
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processSelection,
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} from "./lib/audio/utils/AudioEdit";
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import { generateRandomColor } from "./lib/utils/colors";
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import { getRandomProcessor } from "./lib/audio/processors/registry";
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import type { AudioProcessor } from "./lib/audio/processors/AudioProcessor";
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import type { AudioProcessor, ProcessorCategory } from "./lib/audio/processors/AudioProcessor";
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import { Sample } from "./lib/audio/engines/Sample";
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import { Input } from "./lib/audio/engines/Input";
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import { createKeyboardHandler } from "./lib/utils/keyboard";
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@ -48,15 +68,25 @@
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let canUndo = $state(false);
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let sidebarOpen = $state(false);
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let expandedCategories = $state<Set<string>>(loadExpandedCategories());
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let enabledProcessorCategories = $state<Set<ProcessorCategory>>(
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loadEnabledProcessorCategories() as Set<ProcessorCategory>
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);
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const showDuration = $derived(engineType !== 'sample');
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const showRandomButton = $derived(engineType === 'generative');
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const showRecordButton = $derived(engineType === 'input');
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const showFileDropZone = $derived(engineType === 'sample' && !currentBuffer);
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const showMutateButton = $derived(engineType === 'generative' && !isProcessed && currentBuffer);
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const showPitchLock = $derived(engineType === 'generative');
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const pitchLock = $derived<PitchLock>({ enabled: pitchLockEnabled, frequency: pitchLockFrequency });
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const hasSelection = $derived(selectionStart !== null && selectionEnd !== null && currentBuffer !== null);
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const showDuration = $derived(engineType !== "sample");
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const showRandomButton = $derived(engineType === "generative");
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const showRecordButton = $derived(engineType === "input");
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const showFileDropZone = $derived(engineType === "sample" && !currentBuffer);
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const showMutateButton = $derived(
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engineType === "generative" && !isProcessed && currentBuffer,
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);
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const showPitchLock = $derived(engineType === "generative");
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const pitchLock = $derived<PitchLock>({
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enabled: pitchLockEnabled,
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frequency: pitchLockFrequency,
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});
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const hasSelection = $derived(
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selectionStart !== null && selectionEnd !== null && currentBuffer !== null,
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);
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const showEditButtons = $derived(hasSelection);
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$effect(() => {
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@ -80,6 +110,10 @@
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saveExpandedCategories(expandedCategories);
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});
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$effect(() => {
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saveEnabledProcessorCategories(enabledProcessorCategories as Set<string>);
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});
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// Group engines by category
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const enginesByCategory = $derived.by(() => {
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const grouped = new Map<EngineCategory, typeof engines>();
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@ -103,6 +137,16 @@
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expandedCategories = newSet;
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}
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function toggleProcessorCategory(category: ProcessorCategory) {
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const newSet = new Set(enabledProcessorCategories);
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if (newSet.has(category)) {
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newSet.delete(category);
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} else {
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newSet.add(category);
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}
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enabledProcessorCategories = newSet;
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}
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onMount(() => {
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audioService.setPlaybackUpdateCallback((position) => {
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playbackPosition = position;
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@ -116,7 +160,7 @@
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currentParams,
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isProcessed,
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waveformColor,
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currentEngineIndex
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currentEngineIndex,
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);
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}
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@ -129,7 +173,10 @@
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}
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function restoreState(state: AudioState): void {
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currentBuffer = audioService.createAudioBuffer([state.leftChannel, state.rightChannel]);
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currentBuffer = audioService.createAudioBuffer([
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state.leftChannel,
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state.rightChannel,
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]);
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currentParams = state.params;
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isProcessed = state.isProcessed;
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waveformColor = state.waveformColor;
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@ -219,7 +266,12 @@
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if (!currentParams) return;
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const sampleRate = audioService.getSampleRate();
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const data = await engine.generate(currentParams, sampleRate, duration, pitchLock);
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const data = await engine.generate(
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currentParams,
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sampleRate,
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duration,
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pitchLock,
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);
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currentBuffer = audioService.createAudioBuffer(data);
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audioService.play(currentBuffer);
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}
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@ -264,15 +316,21 @@
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start,
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end,
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processor,
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sampleRate
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sampleRate,
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);
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} else {
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const leftChannel = currentBuffer.getChannelData(0);
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const rightChannel = currentBuffer.getChannelData(1);
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[processedLeft, processedRight] = await processor.process(leftChannel, rightChannel);
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[processedLeft, processedRight] = await processor.process(
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leftChannel,
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rightChannel,
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);
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}
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currentBuffer = audioService.createAudioBuffer([processedLeft, processedRight]);
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currentBuffer = audioService.createAudioBuffer([
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processedLeft,
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processedRight,
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]);
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isProcessed = true;
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audioService.play(currentBuffer);
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hideProcessorPopup();
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@ -288,7 +346,7 @@
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clearSelection();
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sidebarOpen = false;
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if (engineType === 'generative') {
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if (engineType === "generative") {
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generateRandom();
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}
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}
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@ -311,7 +369,7 @@
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isProcessed = false;
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regenerateBuffer();
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} catch (error) {
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console.error('Failed to load audio file:', error);
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console.error("Failed to load audio file:", error);
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alert(`Failed to load audio file: ${error}`);
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}
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}
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@ -329,7 +387,7 @@
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isProcessed = false;
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regenerateBuffer();
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} catch (error) {
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console.error('Failed to record audio:', error);
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console.error("Failed to record audio:", error);
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alert(`Failed to record audio: ${error}`);
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} finally {
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isRecording = false;
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@ -344,8 +402,8 @@
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if (!files?.length) return;
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const file = files[0];
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if (!file.type.startsWith('audio/')) {
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alert('Please drop an audio file');
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if (!file.type.startsWith("audio/")) {
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alert("Please drop an audio file");
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return;
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}
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@ -365,12 +423,17 @@
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function showPopup() {
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if (popupTimeout) clearTimeout(popupTimeout);
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showProcessorPopup = true;
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popupTimeout = setTimeout(() => showProcessorPopup = false, 2000);
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popupTimeout = setTimeout(() => (showProcessorPopup = false), 2000);
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}
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function keepPopupOpen() {
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if (popupTimeout) clearTimeout(popupTimeout);
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showProcessorPopup = true;
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}
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function scheduleHidePopup() {
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if (popupTimeout) clearTimeout(popupTimeout);
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popupTimeout = setTimeout(() => showProcessorPopup = false, 200);
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popupTimeout = setTimeout(() => (showProcessorPopup = false), 200);
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}
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function hideProcessorPopup() {
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@ -389,7 +452,8 @@
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}
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function cropSelection() {
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if (!currentBuffer || selectionStart === null || selectionEnd === null) return;
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if (!currentBuffer || selectionStart === null || selectionEnd === null)
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return;
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pushState();
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@ -397,7 +461,12 @@
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const end = Math.max(selectionStart, selectionEnd);
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const sampleRate = audioService.getSampleRate();
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const [newLeft, newRight] = cropAudio(currentBuffer, start, end, sampleRate);
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const [newLeft, newRight] = cropAudio(
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currentBuffer,
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start,
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end,
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sampleRate,
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);
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currentBuffer = audioService.createAudioBuffer([newLeft, newRight]);
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clearSelection();
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@ -405,7 +474,8 @@
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}
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function cutSelection() {
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if (!currentBuffer || selectionStart === null || selectionEnd === null) return;
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if (!currentBuffer || selectionStart === null || selectionEnd === null)
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return;
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pushState();
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@ -434,31 +504,54 @@
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<div class="container">
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{#if sidebarOpen}
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<div class="sidebar-overlay" onclick={toggleSidebar} onkeydown={(e) => e.key === 'Escape' && toggleSidebar()} role="button" tabindex="-1" aria-label="Close sidebar"></div>
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<div
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class="sidebar-overlay"
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onclick={toggleSidebar}
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onkeydown={(e) => e.key === "Escape" && toggleSidebar()}
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role="button"
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tabindex="-1"
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aria-label="Close sidebar"
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></div>
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{/if}
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<div class="top-bar">
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<button class="hamburger" onclick={toggleSidebar} aria-label="Toggle engine menu">
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<svg width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2">
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<line x1="3" y1="6" x2="21" y2="6"/>
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<line x1="3" y1="12" x2="21" y2="12"/>
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<line x1="3" y1="18" x2="21" y2="18"/>
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</svg>
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</button>
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<h1 class="app-title">Poof: a sample generator</h1>
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<div class="controls-group">
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<button
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class="hamburger"
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onclick={toggleSidebar}
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aria-label="Toggle engine menu"
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>
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<svg
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width="24"
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height="24"
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viewBox="0 0 24 24"
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fill="none"
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stroke="currentColor"
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stroke-width="2"
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>
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<line x1="3" y1="6" x2="21" y2="6" />
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<line x1="3" y1="12" x2="21" y2="12" />
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<line x1="3" y1="18" x2="21" y2="18" />
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</svg>
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</button>
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<h1 class="app-title">Poof: a sample generator and processor</h1>
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<div class="controls-group">
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{#if showPitchLock}
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<div class="control-item pitch-lock-control">
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<div class="control-header">
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<label for="pitch">Pitch</label>
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<label class="custom-checkbox" title="Lock pitch across random/mutate">
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<input
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type="checkbox"
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bind:checked={pitchLockEnabled}
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/>
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<label
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class="custom-checkbox"
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title="Lock pitch across random/mutate"
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>
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<input type="checkbox" bind:checked={pitchLockEnabled} />
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<span class="checkbox-box" class:checked={pitchLockEnabled}>
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{#if pitchLockEnabled}
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<svg width="10" height="10" viewBox="0 0 10 10" fill="none">
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<path d="M1 5L4 8L9 2" stroke="currentColor" stroke-width="2" stroke-linecap="square"/>
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<path
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d="M1 5L4 8L9 2"
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stroke="currentColor"
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stroke-width="2"
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stroke-linecap="square"
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/>
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</svg>
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{/if}
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</span>
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@ -521,8 +614,19 @@
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class:collapsed={!expandedCategories.has(category)}
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onclick={() => toggleCategory(category)}
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>
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<svg class="category-arrow" width="12" height="12" viewBox="0 0 12 12" fill="none">
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<path d="M3 4.5L6 7.5L9 4.5" stroke="currentColor" stroke-width="1.5" stroke-linecap="square"/>
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<svg
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class="category-arrow"
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width="12"
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height="12"
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viewBox="0 0 12 12"
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fill="none"
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>
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<path
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d="M3 4.5L6 7.5L9 4.5"
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stroke="currentColor"
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stroke-width="1.5"
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stroke-linecap="square"
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/>
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</svg>
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<span>{category}</span>
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</button>
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@ -545,80 +649,86 @@
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</div>
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<div class="main-area">
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<div class="waveform-container">
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{#if showFileDropZone}
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<div
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class="file-drop-zone"
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class:drag-over={isDragOver}
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role="button"
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tabindex="0"
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ondrop={handleDrop}
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ondragover={handleDragOver}
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ondragleave={handleDragLeave}
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>
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<div class="drop-zone-content">
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<h2>Drop an audio file here</h2>
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<label for="file-input" class="file-input-label">
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<input
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id="file-input"
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type="file"
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accept="audio/*"
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onchange={handleFileInput}
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style="display: none;"
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/>
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Choose a file
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</label>
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</div>
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</div>
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{:else}
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<WaveformDisplay
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buffer={currentBuffer}
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color={waveformColor}
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{playbackPosition}
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{selectionStart}
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{selectionEnd}
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onselectionchange={handleSelectionChange}
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onclick={playFromPosition}
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/>
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{/if}
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|
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<div class="bottom-controls">
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{#if showRandomButton}
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<button onclick={generateRandom}>Random (R)</button>
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{/if}
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{#if showRecordButton}
|
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<button onclick={recordAudio} disabled={isRecording}>
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{isRecording ? 'Recording...' : 'Record'}
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</button>
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{/if}
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{#if showMutateButton}
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<button onclick={mutate}>Mutate (M)</button>
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{/if}
|
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{#if showEditButtons}
|
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<button onclick={cropSelection}>Crop</button>
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<button onclick={cutSelection}>Cut</button>
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{/if}
|
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{#if currentBuffer}
|
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<div class="waveform-container">
|
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{#if showFileDropZone}
|
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<div
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class="process-button-container"
|
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role="group"
|
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onmouseenter={showPopup}
|
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onmouseleave={scheduleHidePopup}
|
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class="file-drop-zone"
|
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class:drag-over={isDragOver}
|
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role="button"
|
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tabindex="0"
|
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ondrop={handleDrop}
|
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ondragover={handleDragOver}
|
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ondragleave={handleDragLeave}
|
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>
|
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<button onclick={processSound}>Process (P)</button>
|
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{#if showProcessorPopup}
|
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<ProcessorPopup onselect={applyProcessor} />
|
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{/if}
|
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<div class="drop-zone-content">
|
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<h2>Drop an audio file here</h2>
|
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<label for="file-input" class="file-input-label">
|
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<input
|
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id="file-input"
|
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type="file"
|
||||
accept="audio/*"
|
||||
onchange={handleFileInput}
|
||||
style="display: none;"
|
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/>
|
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Choose a file
|
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</label>
|
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</div>
|
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</div>
|
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<button onclick={download}>Download (D)</button>
|
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<button onclick={undo} disabled={!canUndo}>Undo (Z)</button>
|
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{:else}
|
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<WaveformDisplay
|
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buffer={currentBuffer}
|
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color={waveformColor}
|
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{playbackPosition}
|
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{selectionStart}
|
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{selectionEnd}
|
||||
onselectionchange={handleSelectionChange}
|
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onclick={playFromPosition}
|
||||
/>
|
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{/if}
|
||||
|
||||
<div class="bottom-controls">
|
||||
{#if showRandomButton}
|
||||
<button onclick={generateRandom}>Random (R)</button>
|
||||
{/if}
|
||||
{#if showRecordButton}
|
||||
<button onclick={recordAudio} disabled={isRecording}>
|
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{isRecording ? "Recording..." : "Record"}
|
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</button>
|
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{/if}
|
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{#if showMutateButton}
|
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<button onclick={mutate}>Mutate (M)</button>
|
||||
{/if}
|
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{#if showEditButtons}
|
||||
<button onclick={cropSelection}>Crop</button>
|
||||
<button onclick={cutSelection}>Cut</button>
|
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{/if}
|
||||
{#if currentBuffer}
|
||||
<div
|
||||
class="process-button-container"
|
||||
role="group"
|
||||
onmouseenter={showPopup}
|
||||
onmouseleave={scheduleHidePopup}
|
||||
>
|
||||
<button onclick={processSound}>Process (P)</button>
|
||||
{#if showProcessorPopup}
|
||||
<div onmouseenter={keepPopupOpen} onmouseleave={scheduleHidePopup}>
|
||||
<ProcessorPopup
|
||||
onselect={applyProcessor}
|
||||
enabledCategories={enabledProcessorCategories}
|
||||
ontogglecategory={toggleProcessorCategory}
|
||||
/>
|
||||
</div>
|
||||
{/if}
|
||||
</div>
|
||||
<button onclick={download}>Download (D)</button>
|
||||
<button onclick={undo} disabled={!canUndo}>Undo (Z)</button>
|
||||
{/if}
|
||||
</div>
|
||||
</div>
|
||||
<div class="vu-meter-container">
|
||||
<VUMeter buffer={currentBuffer} {playbackPosition} />
|
||||
</div>
|
||||
</div>
|
||||
<div class="vu-meter-container">
|
||||
<VUMeter buffer={currentBuffer} {playbackPosition} />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{#if showModal}
|
||||
@ -692,7 +802,9 @@
|
||||
border: 1px solid #3a3a3a;
|
||||
color: #fff;
|
||||
cursor: pointer;
|
||||
transition: border-color 0.2s, background-color 0.2s;
|
||||
transition:
|
||||
border-color 0.2s,
|
||||
background-color 0.2s;
|
||||
}
|
||||
|
||||
.hamburger svg {
|
||||
@ -759,7 +871,9 @@
|
||||
color: #999;
|
||||
text-align: left;
|
||||
cursor: pointer;
|
||||
transition: color 0.2s, background-color 0.2s;
|
||||
transition:
|
||||
color 0.2s,
|
||||
background-color 0.2s;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
@ -950,7 +1064,10 @@
|
||||
color: #fff;
|
||||
font-size: 0.7rem;
|
||||
font-weight: 600;
|
||||
transition: border-color 0.2s, background-color 0.2s, box-shadow 0.2s;
|
||||
transition:
|
||||
border-color 0.2s,
|
||||
background-color 0.2s,
|
||||
box-shadow 0.2s;
|
||||
font-variant-numeric: tabular-nums;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
@ -981,7 +1098,6 @@
|
||||
font-weight: 400;
|
||||
}
|
||||
|
||||
|
||||
@media (min-width: 768px) {
|
||||
.sidebar {
|
||||
position: static;
|
||||
|
||||
@ -1,6 +1,9 @@
|
||||
export type ProcessorCategory = 'Amplitude' | 'Filter' | 'Time' | 'Space' | 'Pitch' | 'Modulation' | 'Distortion' | 'Spectral' | 'Utility';
|
||||
|
||||
export interface AudioProcessor {
|
||||
getName(): string;
|
||||
getDescription(): string;
|
||||
getCategory(): ProcessorCategory;
|
||||
process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from "./AudioProcessor";
|
||||
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
|
||||
|
||||
export class BitCrusher implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class BitCrusher implements AudioProcessor {
|
||||
return "Reduces bit depth for lo-fi digital distortion";
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Distortion';
|
||||
}
|
||||
|
||||
async process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class Chorus implements AudioProcessor {
|
||||
private readonly sampleRate = 44100;
|
||||
@ -11,6 +11,10 @@ export class Chorus implements AudioProcessor {
|
||||
return 'Multiple delayed copies with pitch modulation for thick, ensemble sounds';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Time';
|
||||
}
|
||||
|
||||
process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from "./AudioProcessor";
|
||||
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
|
||||
|
||||
export class Compressor implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class Compressor implements AudioProcessor {
|
||||
return "Reduces dynamic range by taming peaks with makeup gain";
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Amplitude';
|
||||
}
|
||||
|
||||
async process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
type RoomType = 'small' | 'medium' | 'large' | 'hall' | 'plate' | 'chamber';
|
||||
|
||||
@ -22,6 +22,10 @@ export class ConvolutionReverb implements AudioProcessor {
|
||||
return 'Realistic room ambience using Web Audio ConvolverNode with synthetic impulse responses';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Space';
|
||||
}
|
||||
|
||||
async process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from "./AudioProcessor";
|
||||
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
|
||||
|
||||
export class DCOffsetRemover implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class DCOffsetRemover implements AudioProcessor {
|
||||
return "Removes DC offset bias from the audio signal";
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Utility';
|
||||
}
|
||||
|
||||
async process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class ExpFadeIn implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class ExpFadeIn implements AudioProcessor {
|
||||
return 'Applies an exponential fade from silence to current level';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Amplitude';
|
||||
}
|
||||
|
||||
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
|
||||
const length = leftIn.length;
|
||||
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class ExpFadeOut implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class ExpFadeOut implements AudioProcessor {
|
||||
return 'Applies an exponential fade from current level to silence';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Amplitude';
|
||||
}
|
||||
|
||||
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
|
||||
const length = leftIn.length;
|
||||
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from "./AudioProcessor";
|
||||
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
|
||||
|
||||
export class HaasEffect implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class HaasEffect implements AudioProcessor {
|
||||
return "Creates stereo width with micro-delay (precedence effect)";
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Space';
|
||||
}
|
||||
|
||||
async process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
65
src/lib/audio/processors/HighPassSweepDown.ts
Normal file
65
src/lib/audio/processors/HighPassSweepDown.ts
Normal file
@ -0,0 +1,65 @@
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class HighPassSweepDown implements AudioProcessor {
|
||||
getName(): string {
|
||||
return 'HP Sweep Down';
|
||||
}
|
||||
|
||||
getDescription(): string {
|
||||
return 'Sweeps a high-pass filter from thin to full';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Filter';
|
||||
}
|
||||
|
||||
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
|
||||
const length = leftIn.length;
|
||||
const leftOut = new Float32Array(length);
|
||||
const rightOut = new Float32Array(length);
|
||||
|
||||
const sampleRate = 44100;
|
||||
const startFreq = 8000;
|
||||
const endFreq = 20;
|
||||
const Q = 1.5;
|
||||
|
||||
let lx1 = 0, lx2 = 0, ly1 = 0, ly2 = 0;
|
||||
let rx1 = 0, rx2 = 0, ry1 = 0, ry2 = 0;
|
||||
|
||||
let b0 = 0, b1 = 0, b2 = 0, a1 = 0, a2 = 0;
|
||||
|
||||
for (let i = 0; i < length; i++) {
|
||||
if (i % 64 === 0) {
|
||||
const t = i / length;
|
||||
const freq = startFreq * Math.pow(endFreq / startFreq, t);
|
||||
const omega = 2.0 * Math.PI * freq / sampleRate;
|
||||
const alpha = Math.sin(omega) / (2.0 * Q);
|
||||
|
||||
const a0 = 1.0 + alpha;
|
||||
b0 = ((1.0 + Math.cos(omega)) / 2.0) / a0;
|
||||
b1 = (-(1.0 + Math.cos(omega))) / a0;
|
||||
b2 = b0;
|
||||
a1 = (-2.0 * Math.cos(omega)) / a0;
|
||||
a2 = (1.0 - alpha) / a0;
|
||||
}
|
||||
|
||||
const lx0 = leftIn[i];
|
||||
const rx0 = rightIn[i];
|
||||
|
||||
leftOut[i] = b0 * lx0 + b1 * lx1 + b2 * lx2 - a1 * ly1 - a2 * ly2;
|
||||
rightOut[i] = b0 * rx0 + b1 * rx1 + b2 * rx2 - a1 * ry1 - a2 * ry2;
|
||||
|
||||
lx2 = lx1;
|
||||
lx1 = lx0;
|
||||
ly2 = ly1;
|
||||
ly1 = leftOut[i];
|
||||
|
||||
rx2 = rx1;
|
||||
rx1 = rx0;
|
||||
ry2 = ry1;
|
||||
ry1 = rightOut[i];
|
||||
}
|
||||
|
||||
return [leftOut, rightOut];
|
||||
}
|
||||
}
|
||||
65
src/lib/audio/processors/HighPassSweepUp.ts
Normal file
65
src/lib/audio/processors/HighPassSweepUp.ts
Normal file
@ -0,0 +1,65 @@
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class HighPassSweepUp implements AudioProcessor {
|
||||
getName(): string {
|
||||
return 'HP Sweep Up';
|
||||
}
|
||||
|
||||
getDescription(): string {
|
||||
return 'Sweeps a high-pass filter from full to thin';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Filter';
|
||||
}
|
||||
|
||||
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
|
||||
const length = leftIn.length;
|
||||
const leftOut = new Float32Array(length);
|
||||
const rightOut = new Float32Array(length);
|
||||
|
||||
const sampleRate = 44100;
|
||||
const startFreq = 20;
|
||||
const endFreq = 8000;
|
||||
const Q = 1.5;
|
||||
|
||||
let lx1 = 0, lx2 = 0, ly1 = 0, ly2 = 0;
|
||||
let rx1 = 0, rx2 = 0, ry1 = 0, ry2 = 0;
|
||||
|
||||
let b0 = 0, b1 = 0, b2 = 0, a1 = 0, a2 = 0;
|
||||
|
||||
for (let i = 0; i < length; i++) {
|
||||
if (i % 64 === 0) {
|
||||
const t = i / length;
|
||||
const freq = startFreq * Math.pow(endFreq / startFreq, t);
|
||||
const omega = 2.0 * Math.PI * freq / sampleRate;
|
||||
const alpha = Math.sin(omega) / (2.0 * Q);
|
||||
|
||||
const a0 = 1.0 + alpha;
|
||||
b0 = ((1.0 + Math.cos(omega)) / 2.0) / a0;
|
||||
b1 = (-(1.0 + Math.cos(omega))) / a0;
|
||||
b2 = b0;
|
||||
a1 = (-2.0 * Math.cos(omega)) / a0;
|
||||
a2 = (1.0 - alpha) / a0;
|
||||
}
|
||||
|
||||
const lx0 = leftIn[i];
|
||||
const rx0 = rightIn[i];
|
||||
|
||||
leftOut[i] = b0 * lx0 + b1 * lx1 + b2 * lx2 - a1 * ly1 - a2 * ly2;
|
||||
rightOut[i] = b0 * rx0 + b1 * rx1 + b2 * rx2 - a1 * ry1 - a2 * ry2;
|
||||
|
||||
lx2 = lx1;
|
||||
lx1 = lx0;
|
||||
ly2 = ly1;
|
||||
ly1 = leftOut[i];
|
||||
|
||||
rx2 = rx1;
|
||||
rx1 = rx0;
|
||||
ry2 = ry1;
|
||||
ry1 = rightOut[i];
|
||||
}
|
||||
|
||||
return [leftOut, rightOut];
|
||||
}
|
||||
}
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class LinearFadeIn implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class LinearFadeIn implements AudioProcessor {
|
||||
return 'Applies a linear fade from silence to current level';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Amplitude';
|
||||
}
|
||||
|
||||
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
|
||||
const length = leftIn.length;
|
||||
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class LinearFadeOut implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class LinearFadeOut implements AudioProcessor {
|
||||
return 'Applies a linear fade from current level to silence';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Amplitude';
|
||||
}
|
||||
|
||||
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
|
||||
const length = leftIn.length;
|
||||
|
||||
|
||||
65
src/lib/audio/processors/LowPassSweepDown.ts
Normal file
65
src/lib/audio/processors/LowPassSweepDown.ts
Normal file
@ -0,0 +1,65 @@
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class LowPassSweepDown implements AudioProcessor {
|
||||
getName(): string {
|
||||
return 'LP Sweep Down';
|
||||
}
|
||||
|
||||
getDescription(): string {
|
||||
return 'Sweeps a low-pass filter from bright to dark';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Filter';
|
||||
}
|
||||
|
||||
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
|
||||
const length = leftIn.length;
|
||||
const leftOut = new Float32Array(length);
|
||||
const rightOut = new Float32Array(length);
|
||||
|
||||
const sampleRate = 44100;
|
||||
const startFreq = 18000;
|
||||
const endFreq = 100;
|
||||
const Q = 1.5;
|
||||
|
||||
let lx1 = 0, lx2 = 0, ly1 = 0, ly2 = 0;
|
||||
let rx1 = 0, rx2 = 0, ry1 = 0, ry2 = 0;
|
||||
|
||||
let b0 = 0, b1 = 0, b2 = 0, a1 = 0, a2 = 0;
|
||||
|
||||
for (let i = 0; i < length; i++) {
|
||||
if (i % 64 === 0) {
|
||||
const t = i / length;
|
||||
const freq = startFreq * Math.pow(endFreq / startFreq, t);
|
||||
const omega = 2.0 * Math.PI * freq / sampleRate;
|
||||
const alpha = Math.sin(omega) / (2.0 * Q);
|
||||
|
||||
const a0 = 1.0 + alpha;
|
||||
b0 = ((1.0 - Math.cos(omega)) / 2.0) / a0;
|
||||
b1 = (1.0 - Math.cos(omega)) / a0;
|
||||
b2 = b0;
|
||||
a1 = (-2.0 * Math.cos(omega)) / a0;
|
||||
a2 = (1.0 - alpha) / a0;
|
||||
}
|
||||
|
||||
const lx0 = leftIn[i];
|
||||
const rx0 = rightIn[i];
|
||||
|
||||
leftOut[i] = b0 * lx0 + b1 * lx1 + b2 * lx2 - a1 * ly1 - a2 * ly2;
|
||||
rightOut[i] = b0 * rx0 + b1 * rx1 + b2 * rx2 - a1 * ry1 - a2 * ry2;
|
||||
|
||||
lx2 = lx1;
|
||||
lx1 = lx0;
|
||||
ly2 = ly1;
|
||||
ly1 = leftOut[i];
|
||||
|
||||
rx2 = rx1;
|
||||
rx1 = rx0;
|
||||
ry2 = ry1;
|
||||
ry1 = rightOut[i];
|
||||
}
|
||||
|
||||
return [leftOut, rightOut];
|
||||
}
|
||||
}
|
||||
65
src/lib/audio/processors/LowPassSweepUp.ts
Normal file
65
src/lib/audio/processors/LowPassSweepUp.ts
Normal file
@ -0,0 +1,65 @@
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class LowPassSweepUp implements AudioProcessor {
|
||||
getName(): string {
|
||||
return 'LP Sweep Up';
|
||||
}
|
||||
|
||||
getDescription(): string {
|
||||
return 'Sweeps a low-pass filter from dark to bright';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Filter';
|
||||
}
|
||||
|
||||
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
|
||||
const length = leftIn.length;
|
||||
const leftOut = new Float32Array(length);
|
||||
const rightOut = new Float32Array(length);
|
||||
|
||||
const sampleRate = 44100;
|
||||
const startFreq = 100;
|
||||
const endFreq = 18000;
|
||||
const Q = 1.5;
|
||||
|
||||
let lx1 = 0, lx2 = 0, ly1 = 0, ly2 = 0;
|
||||
let rx1 = 0, rx2 = 0, ry1 = 0, ry2 = 0;
|
||||
|
||||
let b0 = 0, b1 = 0, b2 = 0, a1 = 0, a2 = 0;
|
||||
|
||||
for (let i = 0; i < length; i++) {
|
||||
if (i % 64 === 0) {
|
||||
const t = i / length;
|
||||
const freq = startFreq * Math.pow(endFreq / startFreq, t);
|
||||
const omega = 2.0 * Math.PI * freq / sampleRate;
|
||||
const alpha = Math.sin(omega) / (2.0 * Q);
|
||||
|
||||
const a0 = 1.0 + alpha;
|
||||
b0 = ((1.0 - Math.cos(omega)) / 2.0) / a0;
|
||||
b1 = (1.0 - Math.cos(omega)) / a0;
|
||||
b2 = b0;
|
||||
a1 = (-2.0 * Math.cos(omega)) / a0;
|
||||
a2 = (1.0 - alpha) / a0;
|
||||
}
|
||||
|
||||
const lx0 = leftIn[i];
|
||||
const rx0 = rightIn[i];
|
||||
|
||||
leftOut[i] = b0 * lx0 + b1 * lx1 + b2 * lx2 - a1 * ly1 - a2 * ly2;
|
||||
rightOut[i] = b0 * rx0 + b1 * rx1 + b2 * rx2 - a1 * ry1 - a2 * ry2;
|
||||
|
||||
lx2 = lx1;
|
||||
lx1 = lx0;
|
||||
ly2 = ly1;
|
||||
ly1 = leftOut[i];
|
||||
|
||||
rx2 = rx1;
|
||||
rx1 = rx0;
|
||||
ry2 = ry1;
|
||||
ry1 = rightOut[i];
|
||||
}
|
||||
|
||||
return [leftOut, rightOut];
|
||||
}
|
||||
}
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class MicroPitch implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class MicroPitch implements AudioProcessor {
|
||||
return 'Applies subtle random pitch variations for analog warmth and character';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Pitch';
|
||||
}
|
||||
|
||||
process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from "./AudioProcessor";
|
||||
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
|
||||
|
||||
export class Normalize implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class Normalize implements AudioProcessor {
|
||||
return "Normalizes audio to maximum amplitude without clipping";
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Amplitude';
|
||||
}
|
||||
|
||||
async process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from "./AudioProcessor";
|
||||
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
|
||||
|
||||
export class OctaveDown implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class OctaveDown implements AudioProcessor {
|
||||
return "Shifts pitch down one octave by halving playback rate";
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Pitch';
|
||||
}
|
||||
|
||||
async process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from "./AudioProcessor";
|
||||
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
|
||||
|
||||
export class OctaveUp implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class OctaveUp implements AudioProcessor {
|
||||
return "Shifts pitch up one octave by doubling playback rate";
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Pitch';
|
||||
}
|
||||
|
||||
async process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
34
src/lib/audio/processors/PanLeftToRight.ts
Normal file
34
src/lib/audio/processors/PanLeftToRight.ts
Normal file
@ -0,0 +1,34 @@
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class PanLeftToRight implements AudioProcessor {
|
||||
getName(): string {
|
||||
return 'Pan L→R';
|
||||
}
|
||||
|
||||
getDescription(): string {
|
||||
return 'Gradually pans the sound from left to right';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Space';
|
||||
}
|
||||
|
||||
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
|
||||
const length = leftIn.length;
|
||||
const leftOut = new Float32Array(length);
|
||||
const rightOut = new Float32Array(length);
|
||||
|
||||
for (let i = 0; i < length; i++) {
|
||||
const t = i / length;
|
||||
const panAngle = t * Math.PI * 0.5;
|
||||
const leftGain = Math.cos(panAngle);
|
||||
const rightGain = Math.sin(panAngle);
|
||||
|
||||
const mono = (leftIn[i] + rightIn[i]) * 0.5;
|
||||
leftOut[i] = mono * leftGain;
|
||||
rightOut[i] = mono * rightGain;
|
||||
}
|
||||
|
||||
return [leftOut, rightOut];
|
||||
}
|
||||
}
|
||||
34
src/lib/audio/processors/PanRightToLeft.ts
Normal file
34
src/lib/audio/processors/PanRightToLeft.ts
Normal file
@ -0,0 +1,34 @@
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class PanRightToLeft implements AudioProcessor {
|
||||
getName(): string {
|
||||
return 'Pan R→L';
|
||||
}
|
||||
|
||||
getDescription(): string {
|
||||
return 'Gradually pans the sound from right to left';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Space';
|
||||
}
|
||||
|
||||
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
|
||||
const length = leftIn.length;
|
||||
const leftOut = new Float32Array(length);
|
||||
const rightOut = new Float32Array(length);
|
||||
|
||||
for (let i = 0; i < length; i++) {
|
||||
const t = i / length;
|
||||
const panAngle = (1.0 - t) * Math.PI * 0.5;
|
||||
const leftGain = Math.cos(panAngle);
|
||||
const rightGain = Math.sin(panAngle);
|
||||
|
||||
const mono = (leftIn[i] + rightIn[i]) * 0.5;
|
||||
leftOut[i] = mono * leftGain;
|
||||
rightOut[i] = mono * rightGain;
|
||||
}
|
||||
|
||||
return [leftOut, rightOut];
|
||||
}
|
||||
}
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class PanShuffler implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class PanShuffler implements AudioProcessor {
|
||||
return 'Smoothly pans segments across the stereo field';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Space';
|
||||
}
|
||||
|
||||
process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from "./AudioProcessor";
|
||||
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
|
||||
|
||||
export class PhaseInverter implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class PhaseInverter implements AudioProcessor {
|
||||
return "Inverts polarity of one or both channels";
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Utility';
|
||||
}
|
||||
|
||||
async process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class Phaser implements AudioProcessor {
|
||||
private readonly sampleRate = 44100;
|
||||
@ -11,6 +11,10 @@ export class Phaser implements AudioProcessor {
|
||||
return 'Classic phaser effect with sweeping all-pass filters for swirling, spacey sounds';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Filter';
|
||||
}
|
||||
|
||||
process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class PitchShifter implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class PitchShifter implements AudioProcessor {
|
||||
return 'Transposes audio up or down in semitones without changing duration';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Pitch';
|
||||
}
|
||||
|
||||
process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class PitchWobble implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class PitchWobble implements AudioProcessor {
|
||||
return 'Variable-rate playback with LFO modulation for tape wow/vibrato effects';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Pitch';
|
||||
}
|
||||
|
||||
process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class Resonator implements AudioProcessor {
|
||||
private readonly sampleRate = 44100;
|
||||
@ -11,6 +11,10 @@ export class Resonator implements AudioProcessor {
|
||||
return 'Multi-band resonant filter bank that adds tonal character through resonance';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Filter';
|
||||
}
|
||||
|
||||
process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class Reverser implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class Reverser implements AudioProcessor {
|
||||
return 'Plays the sound backwards';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Time';
|
||||
}
|
||||
|
||||
process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from "./AudioProcessor";
|
||||
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
|
||||
|
||||
export class RingModulator implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class RingModulator implements AudioProcessor {
|
||||
return "Frequency modulation for metallic, bell-like tones";
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Modulation';
|
||||
}
|
||||
|
||||
async process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class SegmentShuffler implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class SegmentShuffler implements AudioProcessor {
|
||||
return 'Randomly reorganizes and swaps parts of the sound';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Time';
|
||||
}
|
||||
|
||||
process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
50
src/lib/audio/processors/SlowTapeStop.ts
Normal file
50
src/lib/audio/processors/SlowTapeStop.ts
Normal file
@ -0,0 +1,50 @@
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class SlowTapeStop implements AudioProcessor {
|
||||
getName(): string {
|
||||
return 'Slow Tape Stop';
|
||||
}
|
||||
|
||||
getDescription(): string {
|
||||
return 'Simulates a tape machine gradually slowing to a stop';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Time';
|
||||
}
|
||||
|
||||
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
|
||||
const length = leftIn.length;
|
||||
const leftOut = new Float32Array(length);
|
||||
const rightOut = new Float32Array(length);
|
||||
|
||||
const stopPoint = length * 0.4;
|
||||
const stopDuration = length * 0.6;
|
||||
|
||||
let readPos = 0;
|
||||
|
||||
for (let i = 0; i < length; i++) {
|
||||
if (i < stopPoint) {
|
||||
readPos = i;
|
||||
} else {
|
||||
const t = (i - stopPoint) / stopDuration;
|
||||
const curve = 1.0 - (t * t * t);
|
||||
const speed = Math.max(0, curve);
|
||||
readPos += speed;
|
||||
}
|
||||
|
||||
const idx = Math.floor(readPos);
|
||||
const frac = readPos - idx;
|
||||
|
||||
if (idx < length - 1) {
|
||||
leftOut[i] = leftIn[idx] * (1.0 - frac) + leftIn[idx + 1] * frac;
|
||||
rightOut[i] = rightIn[idx] * (1.0 - frac) + rightIn[idx + 1] * frac;
|
||||
} else if (idx < length) {
|
||||
leftOut[i] = leftIn[idx];
|
||||
rightOut[i] = rightIn[idx];
|
||||
}
|
||||
}
|
||||
|
||||
return [leftOut, rightOut];
|
||||
}
|
||||
}
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class SpectralBlur implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class SpectralBlur implements AudioProcessor {
|
||||
return 'Smears frequency content across neighboring bins for dreamy, diffused textures';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Spectral';
|
||||
}
|
||||
|
||||
process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class SpectralShift implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class SpectralShift implements AudioProcessor {
|
||||
return 'Shifts all frequencies by a fixed Hz amount creating inharmonic, metallic timbres';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Spectral';
|
||||
}
|
||||
|
||||
process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class StereoSwap implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class StereoSwap implements AudioProcessor {
|
||||
return 'Swaps left and right channels';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Space';
|
||||
}
|
||||
|
||||
process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from "./AudioProcessor";
|
||||
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
|
||||
|
||||
export class StereoWidener implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class StereoWidener implements AudioProcessor {
|
||||
return "Expands stereo field using mid-side processing";
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Space';
|
||||
}
|
||||
|
||||
async process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class Stutter implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class Stutter implements AudioProcessor {
|
||||
return 'Rapidly repeats small fragments with smooth crossfades';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Time';
|
||||
}
|
||||
|
||||
process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
49
src/lib/audio/processors/TapeSpeedUp.ts
Normal file
49
src/lib/audio/processors/TapeSpeedUp.ts
Normal file
@ -0,0 +1,49 @@
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class TapeSpeedUp implements AudioProcessor {
|
||||
getName(): string {
|
||||
return 'Tape Speed Up';
|
||||
}
|
||||
|
||||
getDescription(): string {
|
||||
return 'Simulates a tape machine accelerating from slow to normal speed';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Time';
|
||||
}
|
||||
|
||||
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
|
||||
const length = leftIn.length;
|
||||
const leftOut = new Float32Array(length);
|
||||
const rightOut = new Float32Array(length);
|
||||
|
||||
const accelDuration = length * 0.3;
|
||||
|
||||
let readPos = 0;
|
||||
|
||||
for (let i = 0; i < length; i++) {
|
||||
if (i < accelDuration) {
|
||||
const t = i / accelDuration;
|
||||
const curve = t * t * t;
|
||||
const speed = curve;
|
||||
readPos += speed;
|
||||
} else {
|
||||
readPos += 1.0;
|
||||
}
|
||||
|
||||
const idx = Math.floor(readPos);
|
||||
const frac = readPos - idx;
|
||||
|
||||
if (idx < length - 1) {
|
||||
leftOut[i] = leftIn[idx] * (1.0 - frac) + leftIn[idx + 1] * frac;
|
||||
rightOut[i] = rightIn[idx] * (1.0 - frac) + rightIn[idx + 1] * frac;
|
||||
} else if (idx < length) {
|
||||
leftOut[i] = leftIn[idx];
|
||||
rightOut[i] = rightIn[idx];
|
||||
}
|
||||
}
|
||||
|
||||
return [leftOut, rightOut];
|
||||
}
|
||||
}
|
||||
50
src/lib/audio/processors/TapeStop.ts
Normal file
50
src/lib/audio/processors/TapeStop.ts
Normal file
@ -0,0 +1,50 @@
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class TapeStop implements AudioProcessor {
|
||||
getName(): string {
|
||||
return 'Tape Stop';
|
||||
}
|
||||
|
||||
getDescription(): string {
|
||||
return 'Simulates a tape machine slowing to a stop';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Time';
|
||||
}
|
||||
|
||||
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
|
||||
const length = leftIn.length;
|
||||
const leftOut = new Float32Array(length);
|
||||
const rightOut = new Float32Array(length);
|
||||
|
||||
const stopPoint = length * 0.7;
|
||||
const stopDuration = length * 0.3;
|
||||
|
||||
let readPos = 0;
|
||||
|
||||
for (let i = 0; i < length; i++) {
|
||||
if (i < stopPoint) {
|
||||
readPos = i;
|
||||
} else {
|
||||
const t = (i - stopPoint) / stopDuration;
|
||||
const curve = 1.0 - (t * t * t);
|
||||
const speed = Math.max(0, curve);
|
||||
readPos += speed;
|
||||
}
|
||||
|
||||
const idx = Math.floor(readPos);
|
||||
const frac = readPos - idx;
|
||||
|
||||
if (idx < length - 1) {
|
||||
leftOut[i] = leftIn[idx] * (1.0 - frac) + leftIn[idx + 1] * frac;
|
||||
rightOut[i] = rightIn[idx] * (1.0 - frac) + rightIn[idx + 1] * frac;
|
||||
} else if (idx < length) {
|
||||
leftOut[i] = leftIn[idx];
|
||||
rightOut[i] = rightIn[idx];
|
||||
}
|
||||
}
|
||||
|
||||
return [leftOut, rightOut];
|
||||
}
|
||||
}
|
||||
48
src/lib/audio/processors/TapeWobble.ts
Normal file
48
src/lib/audio/processors/TapeWobble.ts
Normal file
@ -0,0 +1,48 @@
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class TapeWobble implements AudioProcessor {
|
||||
getName(): string {
|
||||
return 'Tape Wobble';
|
||||
}
|
||||
|
||||
getDescription(): string {
|
||||
return 'Simulates tape machine speed instability with pitch variations';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Time';
|
||||
}
|
||||
|
||||
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
|
||||
const length = leftIn.length;
|
||||
const leftOut = new Float32Array(length);
|
||||
const rightOut = new Float32Array(length);
|
||||
|
||||
const sampleRate = 44100;
|
||||
const wobbleFreq = 2.0 + Math.random() * 2.0;
|
||||
const wobbleDepth = 0.015;
|
||||
|
||||
let readPos = 0;
|
||||
|
||||
for (let i = 0; i < length; i++) {
|
||||
const t = i / sampleRate;
|
||||
const wobble = Math.sin(2.0 * Math.PI * wobbleFreq * t) * wobbleDepth;
|
||||
const speed = 1.0 + wobble;
|
||||
|
||||
readPos += speed;
|
||||
|
||||
const idx = Math.floor(readPos);
|
||||
const frac = readPos - idx;
|
||||
|
||||
if (idx < length - 1) {
|
||||
leftOut[i] = leftIn[idx] * (1.0 - frac) + leftIn[idx + 1] * frac;
|
||||
rightOut[i] = rightIn[idx] * (1.0 - frac) + rightIn[idx + 1] * frac;
|
||||
} else if (idx < length) {
|
||||
leftOut[i] = leftIn[idx];
|
||||
rightOut[i] = rightIn[idx];
|
||||
}
|
||||
}
|
||||
|
||||
return [leftOut, rightOut];
|
||||
}
|
||||
}
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from './AudioProcessor';
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class Tremolo implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class Tremolo implements AudioProcessor {
|
||||
return 'Applies rhythmic volume modulation';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Amplitude';
|
||||
}
|
||||
|
||||
process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from "./AudioProcessor";
|
||||
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
|
||||
|
||||
export class TrimSilence implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class TrimSilence implements AudioProcessor {
|
||||
return "Removes leading and trailing silence from audio";
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Utility';
|
||||
}
|
||||
|
||||
async process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
50
src/lib/audio/processors/VinylStop.ts
Normal file
50
src/lib/audio/processors/VinylStop.ts
Normal file
@ -0,0 +1,50 @@
|
||||
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
|
||||
|
||||
export class VinylStop implements AudioProcessor {
|
||||
getName(): string {
|
||||
return 'Vinyl Stop';
|
||||
}
|
||||
|
||||
getDescription(): string {
|
||||
return 'Simulates a turntable slowing to a stop with realistic physics';
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Time';
|
||||
}
|
||||
|
||||
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
|
||||
const length = leftIn.length;
|
||||
const leftOut = new Float32Array(length);
|
||||
const rightOut = new Float32Array(length);
|
||||
|
||||
const stopPoint = length * 0.7;
|
||||
const stopDuration = length * 0.3;
|
||||
|
||||
let readPos = 0;
|
||||
|
||||
for (let i = 0; i < length; i++) {
|
||||
if (i < stopPoint) {
|
||||
readPos = i;
|
||||
} else {
|
||||
const t = (i - stopPoint) / stopDuration;
|
||||
const curve = Math.exp(-5.0 * t);
|
||||
const speed = Math.max(0, curve);
|
||||
readPos += speed;
|
||||
}
|
||||
|
||||
const idx = Math.floor(readPos);
|
||||
const frac = readPos - idx;
|
||||
|
||||
if (idx < length - 1) {
|
||||
leftOut[i] = leftIn[idx] * (1.0 - frac) + leftIn[idx + 1] * frac;
|
||||
rightOut[i] = rightIn[idx] * (1.0 - frac) + rightIn[idx + 1] * frac;
|
||||
} else if (idx < length) {
|
||||
leftOut[i] = leftIn[idx];
|
||||
rightOut[i] = rightIn[idx];
|
||||
}
|
||||
}
|
||||
|
||||
return [leftOut, rightOut];
|
||||
}
|
||||
}
|
||||
@ -1,4 +1,4 @@
|
||||
import type { AudioProcessor } from "./AudioProcessor";
|
||||
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
|
||||
|
||||
export class Waveshaper implements AudioProcessor {
|
||||
getName(): string {
|
||||
@ -9,6 +9,10 @@ export class Waveshaper implements AudioProcessor {
|
||||
return "Transfer function distortion with various curve shapes";
|
||||
}
|
||||
|
||||
getCategory(): ProcessorCategory {
|
||||
return 'Distortion';
|
||||
}
|
||||
|
||||
async process(
|
||||
leftChannel: Float32Array,
|
||||
rightChannel: Float32Array
|
||||
|
||||
@ -29,6 +29,17 @@ import { LinearFadeOut } from './LinearFadeOut';
|
||||
import { ExpFadeOut } from './ExpFadeOut';
|
||||
import { LinearFadeIn } from './LinearFadeIn';
|
||||
import { ExpFadeIn } from './ExpFadeIn';
|
||||
import { PanLeftToRight } from './PanLeftToRight';
|
||||
import { PanRightToLeft } from './PanRightToLeft';
|
||||
import { LowPassSweepDown } from './LowPassSweepDown';
|
||||
import { LowPassSweepUp } from './LowPassSweepUp';
|
||||
import { HighPassSweepDown } from './HighPassSweepDown';
|
||||
import { HighPassSweepUp } from './HighPassSweepUp';
|
||||
import { TapeStop } from './TapeStop';
|
||||
import { SlowTapeStop } from './SlowTapeStop';
|
||||
import { TapeSpeedUp } from './TapeSpeedUp';
|
||||
import { VinylStop } from './VinylStop';
|
||||
import { TapeWobble } from './TapeWobble';
|
||||
|
||||
const processors: AudioProcessor[] = [
|
||||
new SegmentShuffler(),
|
||||
@ -61,6 +72,17 @@ const processors: AudioProcessor[] = [
|
||||
new ExpFadeOut(),
|
||||
new LinearFadeIn(),
|
||||
new ExpFadeIn(),
|
||||
new PanLeftToRight(),
|
||||
new PanRightToLeft(),
|
||||
new LowPassSweepDown(),
|
||||
new LowPassSweepUp(),
|
||||
new HighPassSweepDown(),
|
||||
new HighPassSweepUp(),
|
||||
new TapeStop(),
|
||||
new SlowTapeStop(),
|
||||
new TapeSpeedUp(),
|
||||
new VinylStop(),
|
||||
new TapeWobble(),
|
||||
];
|
||||
|
||||
export function getRandomProcessor(): AudioProcessor {
|
||||
|
||||
@ -1,28 +1,59 @@
|
||||
<script lang="ts">
|
||||
import { getAllProcessors } from "../audio/processors/registry";
|
||||
import type { AudioProcessor } from "../audio/processors/AudioProcessor";
|
||||
import type { AudioProcessor, ProcessorCategory } from "../audio/processors/AudioProcessor";
|
||||
|
||||
interface Props {
|
||||
onselect: (processor: AudioProcessor) => void;
|
||||
enabledCategories: Set<ProcessorCategory>;
|
||||
ontogglecategory: (category: ProcessorCategory) => void;
|
||||
}
|
||||
|
||||
let { onselect }: Props = $props();
|
||||
let { onselect, enabledCategories, ontogglecategory }: Props = $props();
|
||||
|
||||
const allProcessors = getAllProcessors().sort((a, b) =>
|
||||
a.getName().localeCompare(b.getName())
|
||||
const allProcessors = getAllProcessors();
|
||||
|
||||
const allCategories: ProcessorCategory[] = [
|
||||
'Amplitude',
|
||||
'Filter',
|
||||
'Time',
|
||||
'Space',
|
||||
'Pitch',
|
||||
'Modulation',
|
||||
'Distortion',
|
||||
'Spectral',
|
||||
'Utility'
|
||||
];
|
||||
|
||||
const filteredProcessors = $derived(
|
||||
allProcessors
|
||||
.filter(p => enabledCategories.has(p.getCategory()))
|
||||
.sort((a, b) => a.getName().localeCompare(b.getName()))
|
||||
);
|
||||
</script>
|
||||
|
||||
<div class="processor-popup">
|
||||
{#each allProcessors as processor}
|
||||
<button
|
||||
class="processor-tile"
|
||||
data-description={processor.getDescription()}
|
||||
onclick={() => onselect(processor)}
|
||||
>
|
||||
{processor.getName()}
|
||||
</button>
|
||||
{/each}
|
||||
<div class="popup-sidebar">
|
||||
{#each allCategories as category}
|
||||
<button
|
||||
class="category-filter"
|
||||
class:active={enabledCategories.has(category)}
|
||||
onclick={() => ontogglecategory(category)}
|
||||
>
|
||||
{category}
|
||||
</button>
|
||||
{/each}
|
||||
</div>
|
||||
<div class="processors-grid">
|
||||
{#each filteredProcessors as processor}
|
||||
<button
|
||||
class="processor-tile"
|
||||
data-description={processor.getDescription()}
|
||||
onclick={() => onselect(processor)}
|
||||
>
|
||||
{processor.getName()}
|
||||
</button>
|
||||
{/each}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<style>
|
||||
@ -31,18 +62,74 @@
|
||||
bottom: 100%;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
background-color: #000;
|
||||
background-color: #0a0a0a;
|
||||
border: 2px solid #fff;
|
||||
padding: 0.5rem;
|
||||
z-index: 1000;
|
||||
width: 90vw;
|
||||
max-width: 500px;
|
||||
margin-bottom: 0.5rem;
|
||||
max-height: 60vh;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.popup-sidebar {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background-color: #1a1a1a;
|
||||
border-right: 1px solid #333;
|
||||
min-width: 80px;
|
||||
overflow-y: auto;
|
||||
scrollbar-width: thin;
|
||||
scrollbar-color: #444 transparent;
|
||||
}
|
||||
|
||||
.popup-sidebar::-webkit-scrollbar {
|
||||
width: 3px;
|
||||
}
|
||||
|
||||
.popup-sidebar::-webkit-scrollbar-track {
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
.popup-sidebar::-webkit-scrollbar-thumb {
|
||||
background: #444;
|
||||
}
|
||||
|
||||
.category-filter {
|
||||
font-size: 0.65rem;
|
||||
font-weight: 500;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.03em;
|
||||
padding: 0.5rem 0.4rem;
|
||||
background-color: #1a1a1a;
|
||||
border: none;
|
||||
border-bottom: 1px solid #2a2a2a;
|
||||
color: #888;
|
||||
text-align: left;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s, color 0.2s;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.category-filter:hover {
|
||||
background-color: #222;
|
||||
color: #aaa;
|
||||
}
|
||||
|
||||
.category-filter.active {
|
||||
background-color: #0a0a0a;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.processors-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 0.4rem;
|
||||
width: 90vw;
|
||||
max-width: 400px;
|
||||
margin-bottom: 0.5rem;
|
||||
max-height: 60vh;
|
||||
padding: 0.5rem;
|
||||
overflow-y: auto;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.processor-tile {
|
||||
@ -90,11 +177,23 @@
|
||||
|
||||
@media (min-width: 768px) {
|
||||
.processor-popup {
|
||||
width: 550px;
|
||||
max-width: 550px;
|
||||
}
|
||||
|
||||
.popup-sidebar {
|
||||
min-width: 100px;
|
||||
}
|
||||
|
||||
.category-filter {
|
||||
font-size: 0.7rem;
|
||||
padding: 0.5rem 0.6rem;
|
||||
}
|
||||
|
||||
.processors-grid {
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
width: 500px;
|
||||
max-width: 500px;
|
||||
padding: 0.6rem;
|
||||
gap: 0.5rem;
|
||||
padding: 0.6rem;
|
||||
}
|
||||
|
||||
.processor-tile {
|
||||
@ -114,9 +213,16 @@
|
||||
|
||||
@media (min-width: 1024px) {
|
||||
.processor-popup {
|
||||
width: 650px;
|
||||
max-width: 650px;
|
||||
}
|
||||
|
||||
.popup-sidebar {
|
||||
min-width: 110px;
|
||||
}
|
||||
|
||||
.processors-grid {
|
||||
grid-template-columns: repeat(4, 1fr);
|
||||
width: 600px;
|
||||
max-width: 600px;
|
||||
padding: 0.75rem;
|
||||
}
|
||||
|
||||
|
||||
@ -32,7 +32,7 @@ export function createKeyboardHandler(actions: KeyboardActions) {
|
||||
case 'p':
|
||||
actions.onProcess?.();
|
||||
break;
|
||||
case 's':
|
||||
case 'd':
|
||||
actions.onDownload?.();
|
||||
break;
|
||||
case ' ':
|
||||
|
||||
@ -9,6 +9,7 @@ const STORAGE_KEYS = {
|
||||
PITCH_LOCK_ENABLED: 'pitchLockEnabled',
|
||||
PITCH_LOCK_FREQUENCY: 'pitchLockFrequency',
|
||||
EXPANDED_CATEGORIES: 'expandedCategories',
|
||||
ENABLED_PROCESSOR_CATEGORIES: 'enabledProcessorCategories',
|
||||
} as const;
|
||||
|
||||
export function loadVolume(): number {
|
||||
@ -63,3 +64,20 @@ export function loadExpandedCategories(): Set<string> {
|
||||
export function saveExpandedCategories(categories: Set<string>): void {
|
||||
localStorage.setItem(STORAGE_KEYS.EXPANDED_CATEGORIES, JSON.stringify(Array.from(categories)));
|
||||
}
|
||||
|
||||
export function loadEnabledProcessorCategories(): Set<string> {
|
||||
const stored = localStorage.getItem(STORAGE_KEYS.ENABLED_PROCESSOR_CATEGORIES);
|
||||
if (stored) {
|
||||
try {
|
||||
const parsed = JSON.parse(stored);
|
||||
return new Set(Array.isArray(parsed) ? parsed : []);
|
||||
} catch {
|
||||
return new Set(['Amplitude', 'Filter', 'Time', 'Space', 'Pitch', 'Modulation', 'Distortion', 'Spectral', 'Utility']);
|
||||
}
|
||||
}
|
||||
return new Set(['Amplitude', 'Filter', 'Time', 'Space', 'Pitch', 'Modulation', 'Distortion', 'Spectral', 'Utility']);
|
||||
}
|
||||
|
||||
export function saveEnabledProcessorCategories(categories: Set<string>): void {
|
||||
localStorage.setItem(STORAGE_KEYS.ENABLED_PROCESSOR_CATEGORIES, JSON.stringify(Array.from(categories)));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user