Begin breaking up the API file

This commit is contained in:
2024-04-14 21:15:36 +02:00
parent a21d6c9a88
commit 0a6d779867
29 changed files with 2197 additions and 2729 deletions

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src/API.ts

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import * as Transport from './Transport';
import * as Mouse from './Mouse';
import * as Theme from './Theme';
import * as Canvas from './Canvas';
import * as Cache from './Cache';
import * as Script from './Script';
import * as Drunk from './Drunk';
import * as Warp from './Warp';
import * as Mathematics from './Math';
import * as Ziffers from './Ziffers';
import * as Filters from './Filters';
import * as LFO from './LFO';
import * as Probability from './Probabilities';
import * as OSC from './OSC';
import * as Randomness from './Randomness';
import * as Counter from './Counter';
import * as Sound from './Sound';
import * as Console from './Console';
import { type SoundEvent } from '../Classes/SoundEvent';
import { type SkipEvent } from '../Classes/SkipEvent';
import { OscilloscopeConfig } from "../DOM/Visuals/Oscilloscope";
import { Player } from "../Classes/ZPlayer";
import { InputOptions } from "../Classes/ZPlayer";
import { type ShapeObject } from "../DOM/Visuals/CanvasVisuals";
import { nearScales } from "zifferjs";
import { MidiConnection } from "../IO/MidiConnection";
import { evaluateOnce } from "../Evaluator";
import { DrunkWalk } from "../Utils/Drunk";
import { Editor } from "../main";
import { LRUCache } from "lru-cache";
import {
loadUniverse,
openUniverseModal,
} from "../Editor/FileManagement";
import {
samples,
initAudioOnFirstClick,
registerSynthSounds,
registerZZFXSounds,
soundMap,
// @ts-ignore
} from "superdough";
import { Speaker } from "../Extensions/StringExtensions";
import { getScaleNotes } from "zifferjs";
import { AbstractEvent, EventOperation } from "../Classes/AbstractEvents";
import drums from "../tidal-drum-machines.json";
export async function loadSamples() {
return Promise.all([
initAudioOnFirstClick(),
samples("github:tidalcycles/Dirt-Samples/master", undefined, {
tag: "Tidal",
}).then(() => registerSynthSounds()),
registerZZFXSounds(),
samples(drums, "github:ritchse/tidal-drum-machines/main/machines/", {
tag: "Machines",
}),
samples("github:Bubobubobubobubo/Dough-Fox/main", undefined, {
tag: "FoxDot",
}),
samples("github:Bubobubobubobubo/Dough-Samples/main", undefined, {
tag: "Pack",
}),
samples("github:Bubobubobubobubo/Dough-Amiga/main", undefined, {
tag: "Amiga",
}),
samples("github:Bubobubobubobubo/Dough-Juj/main", undefined, {
tag: "Juliette",
}),
samples("github:Bubobubobubobubo/Dough-Amen/main", undefined, {
tag: "Amen",
}),
samples("github:Bubobubobubobubo/Dough-Waveforms/main", undefined, {
tag: "Waveforms",
}),
]);
}
export class UserAPI {
/**
* The UserAPI class is the interface between the user's code and the backend. It provides
* access to the AudioContext, to the MIDI Interface, to internal variables, mouse position,
* useful functions, etc... This class is exposed to the user's action and any function
* destined to the user should be placed here.
*/
public codeExamples: { [key: string]: string } = {};
private counters: { [key: string]: any } = {};
private _drunk: DrunkWalk = new DrunkWalk(-100, 100, false);
public randomGen = Math.random;
public currentSeed: string | undefined = undefined;
public localSeeds = new Map<string, Function>();
public patternCache = new LRUCache({ max: 10000, ttl: 10000 * 60 * 5 });
public invalidPatterns: { [key: string]: boolean } = {};
public cueTimes: { [key: string]: number } = {};
private errorTimeoutID: number = 0;
private printTimeoutID: number = 0;
public MidiConnection: MidiConnection;
public scale_aid: string | number | undefined = undefined;
public hydra: any;
public onceEvaluator: boolean = true;
public forceEvaluator: boolean = false;
load: samples;
public global: { [key: string]: any };
time: () => number;
play: () => void;
pause: () => void;
stop: () => void;
silence: () => void;
onMouseMove: (e: MouseEvent) => void;
mouseX: () => number;
mouseY: () => number;
noteX: () => number;
noteY: () => number;
tempo: (n?: number | undefined) => number;
bpb: (n?: number | undefined) => number;
ppqn: (n?: number | undefined) => number;
time_signature: (numerator: number, denominator: number) => void;
theme: (color_scheme: string) => void;
themeName: () => string;
randomTheme: () => void;
nextTheme: () => void;
getThemes: () => string[];
pulseLocation: () => number;
clear: () => boolean;
w: () => number;
h: () => number;
hc: () => number;
wc: () => number;
background: (color: string | number, ...gb: number[]) => boolean;
linearGradient: (x1: number, y1: number, x2: number, y2: number, ...stops: (number | string)[]) => CanvasGradient;
radialGradient: (x1: number, y1: number, r1: number, x2: number, y2: number, r2: number, ...stops: (number | string)[]) => CanvasGradient;
conicGradient: (x: number, y: number, angle: number, ...stops: (number | string)[]) => CanvasGradient;
draw: (func: Function) => boolean;
balloid: (curves: number | ShapeObject, radius: number, curve: number, fillStyle: string, secondary: string, x: number, y: number) => boolean;
equilateral: (radius: number | ShapeObject, fillStyle: string, rotation: number, x: number, y: number) => boolean;
triangular: (width: number | ShapeObject, height: number, fillStyle: string, rotation: number, x: number, y: number) => boolean;
ball: (radius: number | ShapeObject, fillStyle: string, x: number, y: number) => boolean;
circle: (radius: number | ShapeObject, fillStyle: string, x: number, y: number) => boolean;
donut: (slices: number | ShapeObject, eaten: number, radius: number, hole: number, fillStyle: string, secondary: string, stroke: string, rotation: number, x: number, y: number) => boolean;
pie: (slices: number | ShapeObject, eaten: number, radius: number, fillStyle: string, secondary: string, stroke: string, rotation: number, x: number, y: number) => boolean;
star: (points: number | ShapeObject, radius: number, fillStyle: string, rotation: number, outerRadius: number, x: number, y: number) => boolean;
stroke: (width: number | ShapeObject, strokeStyle: string, rotation: number, x1: number, y1: number, x2: number, y2: number) => boolean;
box: (width: number | ShapeObject, height: number, fillStyle: string, rotation: number, x: number, y: number) => boolean;
smiley: (happiness: number | ShapeObject, radius: number, eyeSize: number, fillStyle: string, rotation: number, x: number, y: number) => boolean;
text: (text: string | ShapeObject, fontSize: number, rotation: number, font: string, x: number, y: number, fillStyle: string, filter: string) => boolean;
image: (url: string | ShapeObject, width: number, height: number, rotation: number, x: number, y: number, filter: string) => boolean;
randomChar: (length: number, min: number, max: number) => string;
randomFromRange: (min: number, max: number) => string;
emoji: (n: number) => string;
food: (n: number) => string;
animals: (n: number) => string;
expressions: (n: number) => string;
generateCacheKey: (...args: any[]) => string;
resetAllFromCache: () => void;
clearPatternCache: () => void;
removePatternFromCache: (id: string) => void;
script: (...args: number[]) => void;
s: (...args: number[]) => void;
delete_script: (script: number) => void;
cs: (script: number) => void;
copy_script: (from: number, to: number) => void;
cps: (from: number, to: number) => void;
copy_universe: (from: string, to: string) => void;
delete_universe: (universe: string) => void;
big_bang: () => void;
drunk: (n?: number | undefined) => number;
drunk_max: (max: number) => void;
drunk_min: (min: number) => void;
drunk_wrap: (wrap: boolean) => void;
warp: (n: number) => void;
beat_warp: (beat: number) => void;
min: (...values: number[]) => number;
max: (...values: number[]) => number;
mean: (...values: number[]) => number;
limit: (value: number, min: number, max: number) => number;
abs: (value: number) => number;
z: (input: string | Generator<number>, options: InputOptions, id: number | string) => Player;
fullseq: (sequence: string, duration: number) => boolean | boolean[];
seq: (expr: string, duration?: number) => boolean;
beat: (n?: number | number[], nudge?: number) => boolean;
bar: (n?: number | number[], nudge?: number) => boolean;
pulse: (n?: number | number[], nudge?: number) => boolean;
tick: (tick: number | number[], offset?: number) => boolean;
dur: (n: number | number[]) => boolean;
flip: (chunk: number, ratio?: number) => boolean;
flipbar: (chunk?: number) => boolean;
onbar: (bars: number | number[], n?: number) => boolean;
onbeat: (...beat: number[]) => boolean;
oncount: (beats: number | number[], count: number) => boolean;
oneuclid: (pulses: number, length: number, rotate?: number) => boolean;
euclid: (iterator: number, pulses: number, length: number, rotate?: number) => boolean;
ec: any;
rhythm: (div: number, pulses: number, length: number, rotate?: number) => boolean;
ry: any;
nrhythm: (div: number, pulses: number, length: number, rotate?: number) => boolean;
nry: any;
bin: (iterator: number, n: number) => boolean;
binrhythm: (div: number, n: number) => boolean;
bry: any;
line: any;
sine: any;
usine: any;
saw: any;
usaw: any;
triangle: any;
utriangle: any;
square: any;
usquare: any;
noise: any;
unoise: any;
prob: (p: number) => boolean;
toss: () => boolean;
odds: (n: number, beats?: number) => boolean;
never: (beats?: number) => boolean;
almostNever: (beats?: number) => boolean;
rarely: (beats?: number) => boolean;
scarcely: (beats?: number) => boolean;
sometimes: (beats?: number) => boolean;
often: (beats?: number) => boolean;
frequently: (beats?: number) => boolean;
almostAlways: (beats?: number) => boolean;
always: (beats?: number) => boolean;
dice: (sides: number) => number;
osc: (address: string, port: number, ...args: any[]) => void;
getOSC: (address?: string | undefined) => any[];
gif: (options: any) => void;
scope: (config: OscilloscopeConfig) => void;
randI: any;
rand: any;
seed: any;
localSeededRandom: any;
clearLocalSeed: any;
once: () => boolean;
counter: (name: string | number, limit?: number | undefined, step?: number | undefined) => number;
$: any;
count: any;
i: (n?: number | undefined) => any;
sound: (sound: string | string[] | null | undefined) => SoundEvent | SkipEvent;
snd: any;
log: (message: any) => void;
logOnce: (message: any) => void;
constructor(public app: Editor) {
this.MidiConnection = new MidiConnection(this, app.settings);
this.global = {};
this.g = this.global;
this.time = Transport.time(this.app);
this.play = Transport.play(this.app);
this.pause = Transport.pause(this.app);
this.stop = Transport.stop(this.app);
this.silence = Transport.silence(this.app);
this.tempo = Transport.tempo(this.app);
this.bpb = Transport.bpb(this.app);
this.ppqn = Transport.ppqn(this.app);
this.time_signature = Transport.time_signature(this.app);
this.onMouseMove = Mouse.onmousemove(this.app);
this.mouseX = Mouse.mouseX(this.app);
this.mouseY = Mouse.mouseY(this.app);
this.noteX = Mouse.noteX(this.app);
this.noteY = Mouse.noteY(this.app);
this.theme = Theme.theme(this.app);
this.themeName = Theme.themeName(this.app);
this.randomTheme = Theme.randomTheme(this.app);
this.nextTheme = Theme.nextTheme(this.app);
this.getThemes = Theme.getThemes();
this.pulseLocation = Canvas.pulseLocation(this.app);
this.clear = Canvas.clear(this.app);
this.w = Canvas.w(this.app);
this.h = Canvas.h(this.app);
this.hc = Canvas.hc(this.app);
this.wc = Canvas.wc(this.app);
this.background = Canvas.background(this.app);
this.linearGradient = Canvas.linearGradient(this.app);
this.radialGradient = Canvas.radialGradient(this.app);
this.conicGradient = Canvas.conicGradient(this.app);
this.draw = Canvas.draw(this.app);
this.balloid = Canvas.balloid(this.app);
this.equilateral = Canvas.equilateral(this.app);
this.triangular = Canvas.triangular(this.app);
this.ball = Canvas.ball(this.app);
this.circle = Canvas.circle(this.app);
this.donut = Canvas.donut(this.app);
this.pie = Canvas.pie(this.app);
this.star = Canvas.star(this.app);
this.stroke = Canvas.stroke(this.app);
this.box = Canvas.box(this.app);
this.smiley = Canvas.smiley(this.app);
this.text = Canvas.text(this.app);
this.image = Canvas.image(this.app);
this.randomChar = Canvas.randomChar();
this.randomFromRange = Canvas.randomFromRange();
this.emoji = Canvas.emoji();
this.food = Canvas.food();
this.animals = Canvas.animals();
this.expressions = Canvas.expressions();
this.generateCacheKey = Cache.generateCacheKey(this.app);
this.resetAllFromCache = Cache.resetAllFromCache(this.app);
this.clearPatternCache = Cache.clearPatternCache(this.app);
this.removePatternFromCache = Cache.removePatternFromCache(this.app);
this.script = Script.script(this.app);
this.s = this.script;
this.delete_script = Script.delete_script(this.app);
this.cs = this.delete_script;
this.copy_script = Script.copy_script(this.app);
this.cps = this.copy_script;
this.copy_universe = Script.copy_universe(this.app);
this.delete_universe = Script.delete_universe(this.app);
this.big_bang = Script.big_bang(this.app);
this.drunk = Drunk.drunk(this.app);
this.drunk_max = Drunk.drunk_max(this.app);
this.drunk_min = Drunk.drunk_min(this.app);
this.drunk_wrap = Drunk.drunk_wrap(this.app);
this.warp = Warp.warp(this.app);
this.beat_warp = Warp.beat_warp(this.app);
this.min = Mathematics.min(this.app);
this.max = Mathematics.max(this.app);
this.mean = Mathematics.mean(this.app);
this.limit = Mathematics.limit(this.app);
this.abs = Mathematics.abs(this.app);
this.z = Ziffers.z(this.app);
Object.assign(this, Ziffers.generateZFunctions(this.app));
this.fullseq = Filters.fullseq();
this.seq = Filters.seq(this.app);
this.beat = Filters.beat(this.app);
this.bar = Filters.bar(this.app);
this.pulse = Filters.pulse(this.app);
this.tick = Filters.tick(this.app);
this.dur = Filters.dur(this.app);
this.flip = Filters.flip(this.app);
this.flipbar = Filters.flipbar(this.app);
this.onbar = Filters.onbar(this.app);
this.onbeat = Filters.onbeat(this.app);
this.oncount = Filters.oncount(this.app);
this.oneuclid = Filters.oneuclid(this.app);
this.euclid = Filters.euclid(this.app);
this.ec = this.euclid;
this.rhythm = Filters.rhythm(this.app);
this.ry = this.rhythm;
this.nrhythm = Filters.nrhythm(this.app);
this.nry = this.nrhythm;
this.bin = Filters.bin();
this.binrhythm = Filters.binrhythm(this.app);
this.bry = this.binrhythm;
this.line = LFO.line(this.app);
this.sine = LFO.sine(this.app);
this.usine = LFO.usine(this.app);
this.saw = LFO.saw(this.app);
this.usaw = LFO.usaw(this.app);
this.triangle = LFO.triangle(this.app);
this.utriangle = LFO.utriangle(this.app);
this.square = LFO.square(this.app);
this.usquare = LFO.usquare(this.app);
this.noise = LFO.noise(this.app);
this.unoise = LFO.unoise(this.app);
this.prob = Probability.prob(this.app);
this.toss = Probability.toss(this.app);
this.odds = Probability.odds(this.app);
this.never = Probability.never(this.app);
this.almostNever = Probability.almostNever(this.app);
this.rarely = Probability.rarely(this.app);
this.scarcely = Probability.scarcely(this.app);
this.sometimes = Probability.sometimes(this.app);
this.often = Probability.often(this.app);
this.frequently = Probability.frequently(this.app);
this.almostAlways = Probability.almostAlways(this.app);
this.always = Probability.always(this.app);
this.dice = Probability.dice(this.app);
this.osc = OSC.osc(this.app);
this.getOSC = OSC.getOSC(this.app);
this.gif = Canvas.gif(this.app);
this.scope = Canvas.scope(this.app);
this.randI = Randomness.randI(this.app);
this.rand = Randomness.rand(this.app);
this.seed = Randomness.seed(this.app);
this.localSeededRandom = Randomness.localSeededRandom(this.app);
this.clearLocalSeed = Randomness.clearLocalSeed(this.app);
this.once = Counter.once(this.app);
this.counter = Counter.counter(this.app);
this.$ = this.counter;
this.count = this.counter;
this.i = Counter.i(this.app);
this.sound = Sound.sound(this.app);
this.snd = this.sound; // Alias
this.speak = Sound.speak(this.app);
this.log = Console.log(this.app);
this.logOnce = Console.logOnce(this.app);
}
public g: any;
_loadUniverseFromInterface = (universe: string) => {
this.app.selected_universe = universe.trim();
this.app.settings.selected_universe = universe.trim();
loadUniverse(this.app, universe as string);
openUniverseModal();
};
_deleteUniverseFromInterface = (universe: string) => {
delete this.app.universes[universe];
if (this.app.settings.selected_universe === universe) {
this.app.settings.selected_universe = "Welcome";
this.app.selected_universe = "Welcome";
}
this.app.settings.saveApplicationToLocalStorage(
this.app.universes,
this.app.settings,
);
this.app.updateKnownUniversesView();
};
_playDocExample = (code?: string) => {
/**
* Play an example from the documentation. The example is going
* to be stored in the example buffer belonging to the universe.
* This buffer is going to be cleaned everytime the user press
* pause or leaves the documentation window.
*
* @param code - The code example to play (identifier)
*/
let current_universe = this.app.universes[this.app.selected_universe];
this.app.exampleIsPlaying = true;
if (!current_universe.example) {
current_universe.example = {
candidate: "",
committed: "",
evaluations: 0,
};
current_universe.example.candidate! = code
? code
: (this.app.selectedExample as string);
} else {
current_universe.example.candidate! = code
? code
: (this.app.selectedExample as string);
}
this.clearPatternCache();
this.stop();
this.play();
};
_stopDocExample = () => {
let current_universe = this.app.universes[this.app.selected_universe];
if (current_universe?.example !== undefined) {
this.app.exampleIsPlaying = false;
current_universe.example.candidate! = "";
current_universe.example.committed! = "";
}
this.clearPatternCache();
this.stop();
};
_playDocExampleOnce = (code?: string) => {
let current_universe = this.app.universes[this.app.selected_universe];
if (current_universe?.example !== undefined) {
current_universe.example.candidate! = "";
current_universe.example.committed! = "";
}
this.clearPatternCache();
this.stop();
this.play();
this.app.exampleIsPlaying = true;
evaluateOnce(this.app, code as string);
};
_all_samples = (): object => {
return soundMap.get();
};
_reportError = (error: any): void => {
const extractLineAndColumn = (error: Error) => {
const stackLines = error.stack?.split("\n");
if (stackLines) {
for (const line of stackLines) {
if (line.includes("<anonymous>")) {
const match = line.match(/<anonymous>:(\d+):(\d+)/);
if (match)
return {
line: parseInt(match[1], 10),
column: parseInt(match[2], 10),
};
}
}
}
return { line: null, column: null };
};
const { line, column } = extractLineAndColumn(error);
const errorMessage =
line && column
? `${error.message} (Line: ${line - 2}, Column: ${column})`
: error.message;
clearTimeout(this.errorTimeoutID);
clearTimeout(this.printTimeoutID);
this.app.interface.error_line.innerHTML = errorMessage;
this.app.interface.error_line.style.color = "red";
this.app.interface.error_line.classList.remove("hidden");
// @ts-ignore
this.errorTimeoutID = setTimeout(
() => this.app.interface.error_line.classList.add("hidden"),
2000,
);
};
_logMessage = (message: any, error: boolean = false): void => {
console.log(message);
clearTimeout(this.printTimeoutID);
clearTimeout(this.errorTimeoutID);
this.app.interface.error_line.innerHTML = message as string;
this.app.interface.error_line.style.color = error ? "red" : "white";
this.app.interface.error_line.classList.remove("hidden");
// @ts-ignore
this.printTimeoutID = setTimeout(
() => this.app.interface.error_line.classList.add("hidden"),
4000,
);
};
// =============================================================
// Quantification functions
// =============================================================
public quantize = (value: number, quantization: number[]): number => {
/**
* Returns the closest value in an array to a given value.
*
* @param value - The value to quantize
* @param quantization - The array of values to quantize to
* @returns The closest value in the array to the given value
*/
if (quantization.length === 0) {
return value;
}
let closest = quantization[0];
quantization.forEach((q) => {
if (Math.abs(q - value) < Math.abs(closest - value)) {
closest = q;
}
});
return closest;
};
quant = this.quantize;
public clamp = (value: number, min: number, max: number): number => {
/**
* Returns a value clamped between min and max.
*
* @param value - The value to clamp
* @param min - The minimum value of the clamped value
* @param max - The maximum value of the clamped value
* @returns A value clamped between min and max
*/
return Math.min(Math.max(value, min), max);
};
cmp = this.clamp;
// =============================================================
// Time markers
// =============================================================
cbar = (): number => {
/**
* Returns the current bar number
*
* @returns The current bar number
*/
return this.app.clock.time_position.bar + 1;
};
ctick = (): number => {
/**
* Returns the current tick number
*
* @returns The current tick number
*/
return this.app.clock.tick + 1;
};
cpulse = (): number => {
/**
* Returns the current pulse number
*
* @returns The current pulse number
*/
return this.app.clock.time_position.pulse + 1;
};
cbeat = (): number => {
/**
* Returns the current beat number
*
* @returns The current beat number
*/
return this.app.clock.time_position.beat + 1;
};
ebeat = (): number => {
/**
* Returns the current beat number since the origin of time
*/
return this.app.clock.beats_since_origin + 1;
};
epulse = (): number => {
/**
* Returns the current number of pulses elapsed since origin of time
*/
return this.app.clock.pulses_since_origin + 1;
};
nominator = (): number => {
/**
* Returns the current nominator of the time signature
*/
return this.app.clock.time_signature[0];
};
meter = (): number => {
/**
* Returns the current meter (denominator of the time signature)
*/
return this.app.clock.time_signature[1];
};
denominator = this.meter;
pulsesForBar = (): number => {
/**
* Returns the number of pulses in a given bar
*/
return (this.tempo() * this.ppqn() * this.nominator()) / 60;
}
// =============================================================
// Fill
// =============================================================
public fill = (): boolean => this.app.fill;
scale = getScaleNotes;
nearScales = nearScales;
public cue = (functionName: string | Function): void => {
functionName = typeof functionName === "function" ? functionName.name : functionName;
this.cueTimes[functionName] = this.app.clock.pulses_since_origin;
};
}

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import { isGenerator, isGeneratorFunction, maybeToNumber } from "../Utils/Generic";
import { type Player } from "../Classes/ZPlayer";
export const generateCacheKey = (app: any) => (...args: any[]): string => {
return args.map((arg) => JSON.stringify(arg)).join(",");
};
export const resetAllFromCache = (app: any) => (): void => {
app.patternCache.forEach((player: Player) => player.reset());
};
export const clearPatternCache = (app: any) => (): void => {
app.patternCache.clear();
};
export const removePatternFromCache = (app: any) => (id: string): void => {
app.patternCache.delete(id);
};
export const cache = (app: any) => (key: string, value: any) => {
if (value !== undefined) {
if (isGenerator(value)) {
if (app.patternCache.has(key)) {
const cachedValue = (app.patternCache.get(key) as Generator<any>).next().value;
if (cachedValue !== 0 && !cachedValue) {
const generator = value as unknown as Generator<any>;
app.patternCache.set(key, generator);
return maybeToNumber(generator.next().value);
}
return maybeToNumber(cachedValue);
} else {
const generator = value as unknown as Generator<any>;
app.patternCache.set(key, generator);
return maybeToNumber(generator.next().value);
}
} else if (isGeneratorFunction(value)) {
if (app.patternCache.has(key)) {
const cachedValue = (app.patternCache.get(key) as Generator<any>).next().value;
if (cachedValue || cachedValue === 0 || cachedValue === 0n) {
return maybeToNumber(cachedValue);
} else {
const generator = value();
app.patternCache.set(key, generator);
return maybeToNumber(generator.next().value);
}
} else {
const generator = value();
app.patternCache.set(key, generator);
return maybeToNumber(generator.next().value);
}
} else {
app.patternCache.set(key, value);
return maybeToNumber(value);
}
} else {
return maybeToNumber(app.patternCache.get(key));
}
};

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import { OscilloscopeConfig } from "../DOM/Visuals/Oscilloscope";
import { ShapeObject, createConicGradient, createLinearGradient, createRadialGradient, drawBackground, drawBox, drawBall, drawBalloid, drawDonut, drawEquilateral, drawImage, drawPie, drawSmiley, drawStar, drawStroke, drawText, drawTriangular } from "../DOM/Visuals/CanvasVisuals";
import { Editor } from "../main";
export const w = (app: Editor) => (): number => {
const canvas: HTMLCanvasElement = app.interface.drawings as HTMLCanvasElement;
return canvas.clientWidth;
};
export const pulseLocation = (app: Editor) => (): number => {
return ((app.api.epulse() / app.api.pulsesForBar()) * w(app)()) % w(app)();
};
export const clear = (app: Editor) => (): boolean => {
const canvas: HTMLCanvasElement = app.interface.drawings as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
ctx.clearRect(0, 0, canvas.width, canvas.height);
return true;
};
export const h = (app: Editor) => (): number => {
const canvas: HTMLCanvasElement = app.interface.drawings as HTMLCanvasElement;
return canvas.clientHeight;
};
export const hc = (app: Editor) => (): number => {
return h(app)() / 2;
};
export const wc = (app: Editor) => (): number => {
return w(app)() / 2;
};
export const background = (app: Editor) => (color: string | number, ...gb: number[]): boolean => {
drawBackground(app.interface.drawings as HTMLCanvasElement, color, ...gb);
return true;
};
export const bg = background;
export const linearGradient = (app: Editor) => (x1: number, y1: number, x2: number, y2: number, ...stops: (number | string)[]): CanvasGradient => {
return createLinearGradient(app.interface.drawings as HTMLCanvasElement, x1, y1, x2, y2, ...stops);
};
export const radialGradient = (app: Editor) => (x1: number, y1: number, r1: number, x2: number, y2: number, r2: number, ...stops: (number | string)[]) => {
return createRadialGradient(app.interface.drawings as HTMLCanvasElement, x1, y1, r1, x2, y2, r2, ...stops);
};
export const conicGradient = (app: Editor) => (x: number, y: number, angle: number, ...stops: (number | string)[]) => {
return createConicGradient(app.interface.drawings as HTMLCanvasElement, x, y, angle, ...stops);
};
export const draw = (app: Editor) => (func: Function): boolean => {
if (typeof func === "string") {
drawText(app.interface.drawings as HTMLCanvasElement, func, 24, 0, "Arial", wc(app)(), hc(app)(), "white", "none");
} else {
const canvas: HTMLCanvasElement = app.interface.drawings as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
func(ctx);
}
return true;
};
// Additional drawing and utility functions in canvas.ts
export const balloid = (app: Editor) => (
curves: number | ShapeObject = 6,
radius: number = hc(app)() / 2,
curve: number = 1.5,
fillStyle: string = "white",
secondary: string = "black",
x: number = wc(app)(),
y: number = hc(app)(),
): boolean => {
if (typeof curves === "object") {
fillStyle = curves.fillStyle || "white";
x = curves.x || wc(app)();
y = curves.y || hc(app)();
curve = curves.curve || 1.5;
radius = curves.radius || hc(app)() / 2;
curves = curves.curves || 6;
}
drawBalloid(app.interface.drawings as HTMLCanvasElement, curves, radius, curve, fillStyle, secondary, x, y);
return true;
};
export const equilateral = (app: Editor) => (
radius: number | ShapeObject = hc(app)() / 3,
fillStyle: string = "white",
rotation: number = 0,
x: number = wc(app)(),
y: number = hc(app)(),
): boolean => {
if (typeof radius === "object") {
fillStyle = radius.fillStyle || "white";
x = radius.x || wc(app)();
y = radius.y || hc(app)();
rotation = radius.rotation || 0;
radius = radius.radius || hc(app)() / 3;
}
drawEquilateral(app.interface.drawings as HTMLCanvasElement, radius, fillStyle, rotation, x, y);
return true;
};
export const triangular = (app: Editor) => (
width: number | ShapeObject = hc(app)() / 3,
height: number = hc(app)() / 3,
fillStyle: string = "white",
rotation: number = 0,
x: number = wc(app)(),
y: number = hc(app)(),
): boolean => {
if (typeof width === "object") {
fillStyle = width.fillStyle || "white";
x = width.x || wc(app)();
y = width.y || hc(app)();
rotation = width.rotation || 0;
height = width.height || hc(app)() / 3;
width = width.width || hc(app)() / 3;
}
drawTriangular(app.interface.drawings as HTMLCanvasElement, width, height, fillStyle, rotation, x, y);
return true;
};
export const pointy = triangular;
export const ball = (app: Editor) => (
radius: number | ShapeObject = hc(app)() / 3,
fillStyle: string = "white",
x: number = wc(app)(),
y: number = hc(app)(),
): boolean => {
if (typeof radius === "object") {
fillStyle = radius.fillStyle || "white";
x = radius.x || wc(app)();
y = radius.y || hc(app)();
radius = radius.radius || hc(app)() / 3;
}
drawBall(app.interface.drawings as HTMLCanvasElement, radius, fillStyle, x, y);
return true;
};
export const circle = ball;
export const donut = (app: Editor) => (
slices: number | ShapeObject = 3,
eaten: number = 0,
radius: number = hc(app)() / 3,
hole: number = hc(app)() / 12,
fillStyle: string = "white",
secondary: string = "black",
stroke: string = "black",
rotation: number = 0,
x: number = wc(app)(),
y: number = hc(app)(),
): boolean => {
if (typeof slices === "object") {
fillStyle = slices.fillStyle || "white";
x = slices.x || wc(app)();
y = slices.y || hc(app)();
rotation = slices.rotation || 0;
radius = slices.radius || hc(app)() / 3;
eaten = slices.eaten || 0;
hole = slices.hole || hc(app)() / 12;
secondary = slices.secondary || "black";
stroke = slices.stroke || "black";
slices = slices.slices || 3;
}
drawDonut(app.interface.drawings as HTMLCanvasElement, slices, eaten, radius, hole, fillStyle, secondary, stroke, rotation, x, y);
return true;
};
export const pie = (app: Editor) => (
slices: number | ShapeObject = 3,
eaten: number = 0,
radius: number = hc(app)() / 3,
fillStyle: string = "white",
secondary: string = "black",
stroke: string = "black",
rotation: number = 0,
x: number = wc(app)(),
y: number = hc(app)(),
): boolean => {
if (typeof slices === "object") {
fillStyle = slices.fillStyle || "white";
x = slices.x || wc(app)();
y = slices.y || hc(app)();
rotation = slices.rotation || 0;
radius = slices.radius || hc(app)() / 3;
secondary = slices.secondary || "black";
stroke = slices.stroke || "black";
eaten = slices.eaten || 0;
slices = slices.slices || 3;
}
drawPie(app.interface.drawings as HTMLCanvasElement, slices, eaten, radius, fillStyle, secondary, stroke, rotation, x, y);
return true;
};
export const star = (app: Editor) => (
points: number | ShapeObject = 5,
radius: number = hc(app)() / 3,
fillStyle: string = "white",
rotation: number = 0,
outerRadius: number = radius / 100,
x: number = wc(app)(),
y: number = hc(app)(),
): boolean => {
if (typeof points === "object") {
radius = points.radius || hc(app)() / 3;
fillStyle = points.fillStyle || "white";
x = points.x || wc(app)();
y = points.y || hc(app)();
rotation = points.rotation || 0;
outerRadius = points.outerRadius || radius / 100;
points = points.points || 5;
}
drawStar(app.interface.drawings as HTMLCanvasElement, points, radius, fillStyle, rotation, outerRadius, x, y);
return true;
};
export const stroke = (app: Editor) => (
width: number | ShapeObject = 1,
strokeStyle: string = "white",
rotation: number = 0,
x1: number = wc(app)() - wc(app)() / 10,
y1: number = hc(app)(),
x2: number = wc(app)() + wc(app)() / 5,
y2: number = hc(app)(),
): boolean => {
if (typeof width === "object") {
strokeStyle = width.strokeStyle || "white";
x1 = width.x1 || wc(app)() - wc(app)() / 10;
y1 = width.y1 || hc(app)();
x2 = width.x2 || wc(app)() + wc(app)() / 5;
y2 = width.y2 || hc(app)();
rotation = width.rotation || 0;
width = width.width || 1;
}
drawStroke(app.interface.drawings as HTMLCanvasElement, width, strokeStyle, rotation, x1, y1, x2, y2);
return true;
};
export const box = (app: Editor) => (
width: number | ShapeObject = wc(app)() / 4,
height: number = wc(app)() / 4,
fillStyle: string = "white",
rotation: number = 0,
x: number = wc(app)() - wc(app)() / 8,
y: number = hc(app)() - hc(app)() / 8,
): boolean => {
if (typeof width === "object") {
fillStyle = width.fillStyle || "white";
x = width.x || wc(app)() - wc(app)() / 4;
y = width.y || hc(app)() - hc(app)() / 2;
rotation = width.rotation || 0;
height = width.height || wc(app)() / 4;
width = width.width || wc(app)() / 4;
}
drawBox(app.interface.drawings as HTMLCanvasElement, width, height, fillStyle, rotation, x, y);
return true;
};
export const smiley = (app: Editor) => (
happiness: number | ShapeObject = 0,
radius: number = hc(app)() / 3,
eyeSize: number = 3.0,
fillStyle: string = "yellow",
rotation: number = 0,
x: number = wc(app)(),
y: number = hc(app)(),
): boolean => {
if (typeof happiness === "object") {
fillStyle = happiness.fillStyle || "yellow";
x = happiness.x || wc(app)();
y = happiness.y || hc(app)();
rotation = happiness.rotation || 0;
eyeSize = happiness.eyeSize || 3.0;
radius = happiness.radius || hc(app)() / 3;
happiness = happiness.happiness || 0;
}
drawSmiley(app.interface.drawings as HTMLCanvasElement, happiness, radius, eyeSize, fillStyle, rotation, x, y);
return true;
};
export const text = (app: Editor) => (
text: string | ShapeObject,
fontSize: number = 24,
rotation: number = 0,
font: string = "Arial",
x: number = wc(app)(),
y: number = hc(app)(),
fillStyle: string = "white",
filter: string = "none",
): boolean => {
if (typeof text === "object") {
fillStyle = text.fillStyle || "white";
x = text.x || wc(app)();
y = text.y || hc(app)();
rotation = text.rotation || 0;
font = text.font || "Arial";
fontSize = text.fontSize || 24;
filter = text.filter || "none";
text = text.text || "";
}
drawText(app.interface.drawings as HTMLCanvasElement, text, fontSize, rotation, font, x, y, fillStyle, filter);
return true;
};
export const image = (app: Editor) => (
url: string | ShapeObject,
width: number = wc(app)() / 2,
height: number = hc(app)() / 2,
rotation: number = 0,
x: number = wc(app)(),
y: number = hc(app)(),
filter: string = "none",
): boolean => {
if (typeof url === "object") {
if (!url.url) return true;
x = url.x || wc(app)();
y = url.y || hc(app)();
rotation = url.rotation || 0;
width = url.width || 100;
height = url.height || 100;
filter = url.filter || "none";
url = url.url || "";
}
drawImage(app.interface.drawings as HTMLCanvasElement, url, width, height, rotation, x, y, filter);
return true;
};
export const randomChar = () => (length: number = 1, min: number = 0, max: number = 65536): string => {
return Array.from(
{ length }, () => String.fromCodePoint(Math.floor(Math.random() * (max - min) + min))
).join('');
};
export const randomFromRange = () => (min: number, max: number): string => {
const codePoint = Math.floor(Math.random() * (max - min) + min);
return String.fromCodePoint(codePoint);
};
export const emoji = () => (n: number = 1): string => {
return randomChar()(n, 0x1f600, 0x1f64f);
};
export const food = () => (n: number = 1): string => {
return randomChar()(n, 0x1f32d, 0x1f37f);
};
export const animals = () => (n: number = 1): string => {
return randomChar()(n, 0x1f400, 0x1f4d3);
};
export const expressions = () => (n: number = 1): string => {
return randomChar()(n, 0x1f910, 0x1f92f);
};
export const gif = (app: any) => (options: any): void => {
const {
url,
posX = 0,
posY = 0,
opacity = 1,
size = "auto",
center = false,
rotation = 0,
filter = 'none',
duration = 10
} = options;
let real_duration = duration * app.clock.pulse_duration * app.clock.ppqn;
let fadeOutDuration = real_duration * 0.1;
let visibilityDuration = real_duration - fadeOutDuration;
const gifElement = document.createElement("img");
gifElement.src = url;
gifElement.style.position = "fixed";
gifElement.style.left = center ? "50%" : `${posX}px`;
gifElement.style.top = center ? "50%" : `${posY}px`;
gifElement.style.opacity = `${opacity}`;
gifElement.style.zIndex = "1000"; // Ensure it's on top, fixed zIndex
if (size !== "auto") {
gifElement.style.width = size;
gifElement.style.height = size;
}
const transformRules = [`rotate(${rotation}deg)`];
if (center) {
transformRules.unshift("translate(-50%, -50%)");
}
gifElement.style.transform = transformRules.join(" ");
gifElement.style.filter = filter;
gifElement.style.transition = `opacity ${fadeOutDuration}s ease`;
document.body.appendChild(gifElement);
// Start the fade-out at the end of the visibility duration
setTimeout(() => {
gifElement.style.opacity = "0";
}, visibilityDuration * 1000);
// Remove the GIF from the DOM after the fade-out duration
setTimeout(() => {
if (document.body.contains(gifElement)) {
document.body.removeChild(gifElement);
}
}, real_duration * 1000);
};
export const scope = (app: any) => (config: OscilloscopeConfig): void => {
/**
* Configures the oscilloscope.
* @param config - The configuration object for the oscilloscope.
*/
app.osc = {
...app.osc,
...config,
};
};

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export const log = (app: any) => (message: any) => {
/**
* Logs a message to the console and app-specific logger.
* @param message - The message to log.
*/
console.log(message);
app._logMessage(message, false);
};
export const logOnce = (app: any) => (message: any) => {
/**
* Logs a message to the console and app-specific logger, but only once.
* @param message - The message to log.
*/
if (app.onceEvaluator) {
console.log(message);
app._logMessage(message, false);
app.onceEvaluator = false;
}
};

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export const once = (app: any) => (): boolean => {
const firstTime = app.api.onceEvaluator;
app.api.onceEvaluator = false;
return firstTime;
};
export const counter = (app: any) => (name: string | number, limit?: number, step?: number): number => {
if (!(name in app.counters)) {
app.counters[name] = {
value: 0,
step: step ?? 1,
limit,
};
} else {
if (app.counters[name].limit !== limit) {
app.counters[name].value = 0;
app.counters[name].limit = limit;
}
if (app.counters[name].step !== step) {
app.counters[name].step = step ?? app.counters[name].step;
}
app.counters[name].value += app.counters[name].step;
if (app.counters[name].limit !== undefined && app.counters[name].value > app.counters[name].limit) {
app.counters[name].value = 0;
}
}
return app.counters[name].value;
};
export const i = (app: any) => (n?: number) => {
if (n !== undefined) {
app.universes[app.selected_universe].global.evaluations = n;
return app.universes[app.selected_universe];
}
return app.universes[app.selected_universe].global.evaluations as number;
};

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export const drunk = (app: any) => (n?: number): number => {
/**
* This function sets or returns the current drunk mechanism's value.
* @param n - [optional] The value to set the drunk mechanism to
* @returns The current value of the drunk mechanism
*/
if (n !== undefined) {
app._drunk.position = n;
return app._drunk.getPosition();
}
app._drunk.step();
return app._drunk.getPosition();
};
export const drunk_max = (app: any) => (max: number): void => {
/**
* Sets the maximum value of the drunk mechanism.
* @param max - The maximum value of the drunk mechanism
*/
app._drunk.max = max;
};
export const drunk_min = (app: any) => (min: number): void => {
/**
* Sets the minimum value of the drunk mechanism.
* @param min - The minimum value of the drunk mechanism
*/
app._drunk.min = min;
};
export const drunk_wrap = (app: any) => (wrap: boolean): void => {
/**
* Sets whether the drunk mechanism should wrap around
* @param wrap - Whether the drunk mechanism should wrap around
*/
app._drunk.toggleWrap(wrap);
};

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const _euclidean_cycle = (
pulses: number,
length: number,
rotate: number = 0,
): boolean[] => {
if (pulses == length) return Array.from({ length }, () => true);
function startsDescent(list: number[], i: number): boolean {
const length = list.length;
const nextIndex = (i + 1) % length;
return list[i] > list[nextIndex] ? true : false;
}
if (pulses >= length) return [true];
const resList = Array.from(
{ length },
(_, i) => (((pulses * (i - 1)) % length) + length) % length,
);
let cycle = resList.map((_, i) => startsDescent(resList, i));
if (rotate != 0) {
cycle = cycle.slice(rotate).concat(cycle.slice(0, rotate));
}
return cycle;
}
export const fullseq = () => (sequence: string, duration: number): boolean | Array<boolean> => {
if (sequence.split("").every((c) => c === "x" || c === "o")) {
return [...sequence].map((c) => c === "x").beat(duration);
} else {
return false;
}
};
export const seq = (app: any) => (expr: string, duration: number = 0.5): boolean => {
let len = expr.length * duration;
let output: number[] = [];
for (let i = 1; i <= len + 1; i += duration) {
output.push(Math.floor(i * 10) / 10);
}
output.pop();
output = output.filter((_, idx) => {
const exprIdx = idx % expr.length;
return expr[exprIdx] === "x";
});
return oncount(app)(output, len);
};
export const beat = (app: any) => (n: number | number[] = 1, nudge: number = 0): boolean => {
const nArray = Array.isArray(n) ? n : [n];
const results: boolean[] = nArray.map(
(value) =>
(app.clock.pulses_since_origin - Math.floor(nudge * app.ppqn())) %
Math.floor(value * app.ppqn()) === 0,
);
return results.some((value) => value === true);
};
export const bar = (app: any) => (n: number | number[] = 1, nudge: number = 0): boolean => {
const nArray = Array.isArray(n) ? n : [n];
const barLength = app.clock.time_signature[1] * app.ppqn();
const nudgeInPulses = Math.floor(nudge * barLength);
const results: boolean[] = nArray.map(
(value) =>
(app.clock.pulses_since_origin - nudgeInPulses) %
Math.floor(value * barLength) === 0,
);
return results.some((value) => value === true);
};
export const pulse = (app: any) => (n: number | number[] = 1, nudge: number = 0): boolean => {
const nArray = Array.isArray(n) ? n : [n];
const results: boolean[] = nArray.map(
(value) => (app.clock.pulses_since_origin - nudge) % value === 0,
);
return results.some((value) => value === true);
};
export const tick = (app: any) => (tick: number | number[], offset: number = 0): boolean => {
const nArray = Array.isArray(tick) ? tick : [tick];
const results: boolean[] = nArray.map(
(value) => app.clock.time_position.pulse === value + offset,
);
return results.some((value) => value === true);
};
export const dur = (app: any) => (n: number | number[]): boolean => {
let nums: number[] = Array.isArray(n) ? n : [n];
return beat(app)(nums.dur(...nums));
};
export const flip = (app: any) => (chunk: number, ratio: number = 50): boolean => {
let realChunk = chunk * 2;
const time_pos = app.clock.pulses_since_origin;
const full_chunk = Math.floor(realChunk * app.ppqn());
const threshold = Math.floor((ratio / 100) * full_chunk);
const pos_within_chunk = time_pos % full_chunk;
return pos_within_chunk < threshold;
};
export const flipbar = (app: any) => (chunk: number = 1): boolean => {
let realFlip = chunk;
const time_pos = app.clock.time_position.bar;
const current_chunk = Math.floor(time_pos / realFlip);
return current_chunk % 2 === 0;
};
export const onbar = (app: any) => (
bars: number[] | number,
n: number = app.clock.time_signature[0],
): boolean => {
let current_bar = (app.clock.time_position.bar % n) + 1;
return typeof bars === "number"
? bars === current_bar
: bars.some((b) => b === current_bar);
};
export const onbeat = (app: any) => (...beat: number[]): boolean => {
let final_pulses: boolean[] = [];
beat.forEach((b) => {
let beatNumber = b % app.nominator() || app.nominator();
let integral_part = Math.floor(beatNumber);
integral_part = integral_part === 0 ? app.nominator() : integral_part;
let decimal_part = Math.floor((beatNumber - integral_part) * app.ppqn() + 1);
if (decimal_part <= 0)
decimal_part += app.ppqn() * app.nominator();
final_pulses.push(
integral_part === app.cbeat() && app.cpulse() === decimal_part,
);
});
return final_pulses.some((p) => p === true);
};
export const oncount = (app: any) => (beats: number[] | number, count: number): boolean => {
if (typeof beats === "number") beats = [beats];
const origin = app.clock.pulses_since_origin;
let final_pulses: boolean[] = [];
beats.forEach((b) => {
b = b < 1 ? 0 : b - 1;
const beatInTicks = Math.ceil(b * app.ppqn());
const meterPosition = origin % (app.ppqn() * count);
final_pulses.push(meterPosition === beatInTicks);
});
return final_pulses.some((p) => p === true);
};
export const oneuclid = (app: any) => (pulses: number, length: number, rotate: number = 0): boolean => {
const cycle = app._euclidean_cycle(pulses, length, rotate);
const beats = cycle.reduce((acc: number[], x: boolean, i: number) => {
if (x) acc.push(i + 1);
return acc;
}, []);
return oncount(app)(beats, length);
};
export const euclid = (app: any) => (iterator: number, pulses: number, length: number, rotate: number = 0): boolean => {
/**
* Returns a Euclidean cycle of size length, with n pulses, rotated or not.
*/
return app._euclidean_cycle(pulses, length, rotate)[iterator % length];
};
export const ec = euclid;
export const rhythm = (app: any) => (div: number, pulses: number, length: number, rotate: number = 0): boolean => {
/**
* Returns a rhythm based on Euclidean cycle.
*/
return (
app.beat(div) && app._euclidean_cycle(pulses, length, rotate).beat(div)
);
};
export const ry = rhythm;
export const nrhythm = (app: any) => (div: number, pulses: number, length: number, rotate: number = 0): boolean => {
/**
* Returns a negated rhythm based on Euclidean cycle.
*/
let rhythm = app._euclidean_cycle(pulses, length, rotate).map((n: any) => !n);
return (
app.beat(div) && rhythm.beat(div)
);
};
export const nry = nrhythm;
export const bin = () => (iterator: number, n: number): boolean => {
/**
* Returns a binary cycle of size n.
*/
let convert: string = n.toString(2);
let tobin: boolean[] = convert.split("").map((x: string) => x === "1");
return tobin[iterator % tobin.length];
};
export const binrhythm = (app: any) => (div: number, n: number): boolean => {
/**
* Returns a binary rhythm based on division and binary cycle.
*/
let convert: string = n.toString(2);
let tobin: boolean[] = convert.split("").map((x: string) => x === "1");
return app.beat(div) && tobin.beat(div);
};
export const bry = binrhythm;

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export const line = (app: any) => (start: number, end: number, step: number = 1): number[] => {
const countPlaces = (num: number) => {
var text = num.toString();
var index = text.indexOf(".");
return index == -1 ? 0 : (text.length - index - 1);
};
const result: number[] = [];
if ((end > start && step > 0) || (end < start && step < 0)) {
for (let value = start; value <= end; value += step) {
result.push(value);
}
} else if ((end > start && step < 0) || (end < start && step > 0)) {
for (let value = start; value >= end; value -= step) {
result.push(parseFloat(value.toFixed(countPlaces(step))));
}
} else {
console.error("Invalid range or step provided.");
}
return result;
};
export const sine = (app: any) => (freq: number = 1, phase: number = 0): number => {
return Math.sin(2 * Math.PI * freq * (app.clock.ctx.currentTime - phase));
};
export const usine = (app: any) => (freq: number = 1, phase: number = 0): number => {
return ((sine(app)(freq, phase) + 1) / 2);
};
export const saw = (app: any) => (freq: number = 1, phase: number = 0): number => {
return (((app.clock.ctx.currentTime * freq + phase) % 1) * 2 - 1);
};
export const usaw = (app: any) => (freq: number = 1, phase: number = 0): number => {
return ((saw(app)(freq, phase) + 1) / 2);
};
export const triangle = (app: any) => (freq: number = 1, phase: number = 0): number => {
return (Math.abs(saw(app)(freq, phase)) * 2 - 1);
};
export const utriangle = (app: any) => (freq: number = 1, phase: number = 0): number => {
return ((triangle(app)(freq, phase) + 1) / 2);
};
export const square = (app: any) => (freq: number = 1, duty: number = 0.5): number => {
const period = 1 / freq;
const t = (Date.now() / 1000) % period;
return (t / period < duty ? 1 : -1);
};
export const usquare = (app: any) => (freq: number = 1, duty: number = 0.5): number => {
return ((square(app)(freq, duty) + 1) / 2);
};
export const noise = (app: any) => (): number => {
return (app.randomGen() * 2 - 1); // Assuming randomGen() is defined in the app context
};
export const unoise = (app: any) => (): number => {
return ((noise(app)() + 1) / 2);
};

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import { getAllScaleNotes } from 'zifferjs';
import {
MidiCCEvent,
MidiNoteEvent,
} from "../IO/MidiConnection";
import { MidiEvent, MidiParams } from "../Classes/MidiEvent";
interface ControlChange {
channel: number;
control: number;
value: number;
}
export const midi_outputs = (app: any) => (): void => {
app._logMessage(app.MidiConnection.listMidiOutputs(), false);
};
export const midi_output = (app: any) => (outputName: string): void => {
if (!outputName) {
console.log(app.MidiConnection.getCurrentMidiPort());
} else {
app.MidiConnection.switchMidiOutput(outputName);
}
};
export const midi = (app: any) => (
value: number | number[] = 60,
velocity?: number | number[],
channel?: number | number[],
port?: number | string | number[] | string[],
): MidiEvent => {
const event = { note: value, velocity, channel, port } as MidiParams;
return new MidiEvent(event, app);
};
export const sysex = (app: any) => (data: Array<number>): void => {
app.MidiConnection.sendSysExMessage(data);
};
export const pitch_bend = (app: any) => (value: number, channel: number): void => {
app.MidiConnection.sendPitchBend(value, channel);
};
export const program_change = (app: any) => (program: number, channel: number): void => {
app.MidiConnection.sendProgramChange(program, channel);
};
export const midi_clock = (app: any) => (): void => {
app.MidiConnection.sendMidiClock();
};
export const control_change = (app: any) => ({
control = 20,
value = 0,
channel = 0,
}: ControlChange): void => {
app.MidiConnection.sendMidiControlChange(control, value, channel);
};
export const cc = control_change;
export const midi_panic = (app: any) => (): void => {
app.MidiConnection.panic();
};
export const active_note_events = (app: any) => (
channel?: number,
): MidiNoteEvent[] | undefined => {
let events;
if (channel) {
events = app.MidiConnection.activeNotesFromChannel(channel);
} else {
events = app.MidiConnection.activeNotes;
}
if (events.length > 0) return events;
else return undefined;
};
export const transmission = (app: any) => (): boolean => {
return app.MidiConnection.activeNotes.length > 0;
};
export const active_notes = (app: any) => (channel?: number): number[] | undefined => {
const events = active_note_events(app)(channel);
if (events && events.length > 0) return events.map((e) => e.note);
else return undefined;
};
export const kill_active_notes = (app: any) => (): void => {
app.MidiConnection.activeNotes = [];
};
export const sticky_notes = (app: any) => (channel?: number): number[] | undefined => {
let notes;
if (channel) notes = app.MidiConnection.stickyNotesFromChannel(channel);
else notes = app.MidiConnection.stickyNotes;
if (notes.length > 0) return notes.map((e: any) => e.note);
else return undefined;
};
export const kill_sticky_notes = (app: any) => (): void => {
app.MidiConnection.stickyNotes = [];
};
export const buffer = (app: any) => (channel?: number): boolean => {
if (channel)
return (
app.MidiConnection.findNoteFromBufferInChannel(channel) !== undefined
);
else return app.MidiConnection.noteInputBuffer.length > 0;
};
export const buffer_event = (app: any) => (channel?: number): MidiNoteEvent | undefined => {
if (channel)
return app.MidiConnection.findNoteFromBufferInChannel(channel);
else return app.MidiConnection.noteInputBuffer.shift();
};
export const buffer_note = (app: any) => (channel?: number): number | undefined => {
const note = buffer_event(app)(channel);
return note ? note.note : undefined;
};
export const last_note_event = (app: any) => (channel?: number): MidiNoteEvent | undefined => {
if (channel) return app.MidiConnection.lastNoteInChannel[channel];
else return app.MidiConnection.lastNote;
};
export const last_note = (app: any) => (channel?: number): number => {
const note = last_note_event(app)(channel);
return note ? note.note : 60;
};
export const ccIn = (app: any) => (control: number, channel?: number): number => {
if (channel) {
if (app.MidiConnection.lastCCInChannel[channel]) {
return app.MidiConnection.lastCCInChannel[channel][control];
} else return 0;
} else return app.MidiConnection.lastCC[control] || 0;
};
export const has_cc = (app: any) => (channel?: number): boolean => {
if (channel)
return (
app.MidiConnection.findCCFromBufferInChannel(channel) !== undefined
);
else return app.MidiConnection.ccInputBuffer.length > 0;
};
export const buffer_cc = (app: any) => (channel?: number): MidiCCEvent | undefined => {
if (channel) return app.MidiConnection.findCCFromBufferInChannel(channel);
else return app.MidiConnection.ccInputBuffer.shift();
};
export const show_scale = (app: any) => (
root: number | string,
scale: number | string,
channel: number = 0,
port: number | string = app.MidiConnection.currentOutputIndex || 0,
soundOff: boolean = false,
): void => {
if (!app.scale_aid || scale !== app.scale_aid) {
hide_scale(app)(root, scale, channel, port);
const scaleNotes = getAllScaleNotes(scale, root);
scaleNotes.forEach((note) => {
app.MidiConnection.sendMidiOn(note, channel, 1, port);
if (soundOff) app.MidiConnection.sendAllSoundOff(channel, port);
});
app.scale_aid = scale;
}
};
export const hide_scale = (app: any) => (
root: number | string = 0,
scale: number | string = 0,
channel: number = 0,
port: number | string = app.MidiConnection.currentOutputIndex || 0,
): void => {
const allNotes = Array.from(Array(128).keys());
allNotes.forEach((note) => {
app.MidiConnection.sendMidiOff(note, channel, port);
});
app.scale_aid = undefined;
};
export const midi_notes_off = (app: any) => (
channel: number = 0,
port: number | string = app.MidiConnection.currentOutputIndex || 0,
): void => {
app.MidiConnection.sendAllNotesOff(channel, port);
};
export const midi_sound_off = (app: any) => (
channel: number = 0,
port: number | string = app.MidiConnection.currentOutputIndex || 0,
): void => {
app.MidiConnection.sendAllSoundOff(channel, port);
};

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// mathFunctions.ts
export const min = (app: any) => (...values: number[]): number => {
/**
* Returns the minimum value of a list of numbers.
*/
return Math.min(...values);
};
export const max = (app: any) => (...values: number[]): number => {
/**
* Returns the maximum value of a list of numbers.
*/
return Math.max(...values);
};
export const mean = (app: any) => (...values: number[]): number => {
/**
* Returns the mean of a list of numbers.
*/
const sum = values.reduce((accumulator, currentValue) => accumulator + currentValue, 0);
return values.length > 0 ? sum / values.length : 0;
};
export const limit = (app: any) => (value: number, min: number, max: number): number => {
/**
* Limits a value between a minimum and a maximum.
*/
return Math.min(Math.max(value, min), max);
};
export const abs = (app: any) => (value: number): number => {
/**
* Returns the absolute value of a number.
*/
return Math.abs(value);
};

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// mouse.ts
export const onmousemove = (app: any) => (e: MouseEvent): void => {
app._mouseX = e.pageX;
app._mouseY = e.pageY;
};
export const mouseX = (app: any) => (): number => {
/**
* @returns The current x position of the mouse
*/
return app._mouseX;
};
export const mouseY = (app: any) => (): number => {
/**
* @returns The current y position of the mouse
*/
return app._mouseY;
};
export const noteX = (app: any) => (): number => {
/**
* @returns The current x position scaled to 0-127 using screen width
*/
return Math.floor((app._mouseX / document.body.clientWidth) * 127);
};
export const noteY = (app: any) => (): number => {
/**
* @returns The current y position scaled to 0-127 using screen height
*/
return Math.floor((app._mouseY / document.body.clientHeight) * 127);
};

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import { sendToServer, type OSCMessage } from "../IO/OSC";
export const osc = (app: any) => (address: string, port: number, ...args: any[]): void => {
/**
* Sends an OSC message to the server.
*/
sendToServer({
address: address,
port: port,
args: args,
timetag: Math.round(Date.now() + (app.clock.nudge - app.clock.deviation)),
} as OSCMessage);
};
export const getOSC = (app: any) => (address?: string): any[] => {
/**
* Retrieves incoming OSC messages. Filters by address if provided.
*/
let oscMessages = app.oscMessages; // Assuming `oscMessages` is stored in `app`
if (address) {
let messages = oscMessages.filter((msg: { address: string; }) => msg.address === address);
messages = messages.map((msg: { data: any; }) => msg.data);
return messages;
} else {
return oscMessages;
}
};

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// Probability.ts
export const prob = (app: any) => (p: number): boolean => {
return app.randomGen() * 100 < p;
};
export const toss = (app: any) => (): boolean => {
return app.randomGen() > 0.5;
};
export const odds = (app: any) => (n: number, beats: number = 1): boolean => {
return app.randomGen() < (n * app.ppqn()) / (app.ppqn() * beats);
};
export const never = (app: any) => (beats: number = 1): boolean => {
return false;
};
export const almostNever = (app: any) => (beats: number = 1): boolean => {
return app.randomGen() < (0.025 * app.ppqn()) / (app.ppqn() * beats);
};
export const rarely = (app: any) => (beats: number = 1): boolean => {
return app.randomGen() < (0.1 * app.ppqn()) / (app.ppqn() * beats);
};
export const scarcely = (app: any) => (beats: number = 1): boolean => {
return app.randomGen() < (0.25 * app.ppqn()) / (app.ppqn() * beats);
};
export const sometimes = (app: any) => (beats: number = 1): boolean => {
return app.randomGen() < (0.5 * app.ppqn()) / (app.ppqn() * beats);
};
export const often = (app: any) => (beats: number = 1): boolean => {
return app.randomGen() < (0.75 * app.ppqn()) / (app.ppqn() * beats);
};
export const frequently = (app: any) => (beats: number = 1): boolean => {
return app.randomGen() < (0.9 * app.ppqn()) / (app.ppqn() * beats);
};
export const almostAlways = (app: any) => (beats: number = 1): boolean => {
return app.randomGen() < (0.985 * app.ppqn()) / (app.ppqn() * beats);
};
export const always = (app: any) => (beats: number = 1): boolean => {
return true;
};
export const dice = (app: any) => (sides: number): number => {
return Math.floor(app.randomGen() * sides) + 1;
};

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import { seededRandom } from "zifferjs";
export const randI = (app: any) => (min: number, max: number): number => {
return Math.floor(app.randomGen() * (max - min + 1)) + min;
};
export const rand = (app: any) => (min: number, max: number): number => {
return app.randomGen() * (max - min) + min;
};
export const seed = (app: any) => (seed: string | number): void => {
if (typeof seed === "number") seed = seed.toString();
if (app.currentSeed !== seed) {
app.currentSeed = seed;
app.randomGen = seededRandom(seed);
}
};
export const localSeededRandom = (app: any) => (seed: string | number): Function => {
if (typeof seed === "number") seed = seed.toString();
if (app.localSeeds.has(seed)) return app.localSeeds.get(seed) as Function;
const newSeededRandom = seededRandom(seed);
app.localSeeds.set(seed, newSeededRandom);
return newSeededRandom;
};
export const clearLocalSeed = (app: any) => (seed: string | number | undefined = undefined): void => {
if (seed) {
app.localSeeds.delete(seed.toString());
} else {
app.localSeeds.clear();
}
};

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import { tryEvaluate } from "../Evaluator";
import { blinkScript } from "../DOM/Visuals/Blinkers";
import { template_universes } from "../Editor/FileManagement";
export const script = (app: any) => (...args: number[]): void => {
args.forEach((arg) => {
if (arg >= 1 && arg <= 9) {
blinkScript(app, "local", arg);
tryEvaluate(
app,
app.universes[app.selected_universe].locals[arg],
);
}
});
};
export const s = script;
export const delete_script = (app: any) => (script: number): void => {
app.universes[app.selected_universe].locals[script] = {
candidate: "",
committed: "",
evaluations: 0,
};
};
export const copy_script = (app: any) => (from: number, to: number): void => {
app.universes[app.selected_universe].locals[to] = {
...app.universes[app.selected_universe].locals[from],
};
};
export const copy_universe = (app: any) => (from: string, to: string): void => {
app.universes[to] = {
...app.universes[from],
};
};
export const delete_universe = (app: any) => (universe: string): void => {
if (app.selected_universe === universe) {
app.selected_universe = "Default";
}
delete app.universes[universe];
app.settings.saveApplicationToLocalStorage(
app.universes,
app.settings,
);
app.updateKnownUniversesView();
};
export const big_bang = (app: any) => (): void => {
if (confirm("Are you sure you want to delete all universes?")) {
app.universes = {
...template_universes, // Assuming template_universes is defined elsewhere
};
app.settings.saveApplicationToLocalStorage(
app.universes,
app.settings,
);
}
app.selected_universe = "Default";
app.updateKnownUniversesView();
};

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import { SoundEvent } from "../Classes/SoundEvent";
import { SkipEvent } from "../Classes/SkipEvent";
export const sound = (app: any) => (sound: string | string[] | null | undefined) => {
/**
* Creates a sound event if a sound is specified, otherwise returns a skip event.
* @param sound - The sound identifier or array of identifiers to play.
* @returns SoundEvent if sound is defined, otherwise SkipEvent.
*/
if (sound) return new SoundEvent(sound, app);
else return new SkipEvent();
};
export const snd = sound;
export const speak = (app: any) => (text: string, lang: string = "en-US", voiceIndex: number = 0, rate: number = 1, pitch: number = 1): void => {
/**
* Speaks the given text using the browser's speech synthesis API.
* @param text - The text to speak.
* @param lang - The language code (e.g., "en-US").
* @param voiceIndex - The index of the voice to use from the speechSynthesis voice list.
* @param rate - The rate at which to speak the text.
* @param pitch - The pitch at which to speak the text.
*/
const msg = new SpeechSynthesisUtterance(text);
msg.lang = lang;
msg.rate = rate;
msg.pitch = pitch;
// Set the voice using a provided index
const voices = window.speechSynthesis.getVoices();
msg.voice = voices[voiceIndex] || null;
window.speechSynthesis.speak(msg);
msg.onend = () => {
console.log("Finished speaking:", text);
};
msg.onerror = (event) => {
console.error("Speech synthesis error:", event);
};
};

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import { type Editor } from '../main';
import colorschemes from "../Editor/colors.json";
export const theme = (app: Editor) => (color_scheme: string): void => {
app.readTheme(color_scheme);
};
export const themeName = (app: Editor) => (): string => {
return app.currentThemeName;
};
export const randomTheme = (app: Editor) => (): void => {
let theme_names = getThemes()();
let selected_theme = theme_names[Math.floor(Math.random() * theme_names.length)];
app.readTheme(selected_theme);
};
export const nextTheme = (app: Editor) => (): void => {
let theme_names = getThemes()();
let current_theme = themeName(app)();
let current_theme_idx = theme_names.indexOf(current_theme);
let next_theme_idx = (current_theme_idx + 1) % theme_names.length;
let next_theme = theme_names[next_theme_idx];
app.readTheme(next_theme);
app.api.log(next_theme);
};
export const getThemes = () => (): string[] => {
return Object.keys(colorschemes);
};

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export const time = (app: any) => (): number => {
return app.audioContext.currentTime;
};
export const play = (app: any) => (): void => {
app.setButtonHighlighting("play", true);
app.MidiConnection.sendStartMessage();
app.clock.start();
};
export const pause = (app: any) => (): void => {
app.setButtonHighlighting("pause", true);
app.clock.pause();
};
export const stop = (app: any) => (): void => {
app.setButtonHighlighting("stop", true);
app.clock.stop();
};
export const silence = (app: any) => (): void => {
return stop(app)();
};
export const tempo = (app: any) => (n?: number): number => {
/**
* Sets or returns the current bpm.
*/
if (n === undefined) return app.clock.bpm;
if (n >= 1 && n <= 500) {
app.clock.bpm = n;
} else {
console.error("BPM out of acceptable range (1-500).");
}
return n;
};
export const bpb = (app: any) => (n?: number): number => {
/**
* Sets or returns the number of beats per bar.
*/
if (n === undefined) return app.clock.time_signature[0];
if (n >= 1) {
app.clock.time_signature[0] = n;
} else {
console.error("Beats per bar must be at least 1.");
}
return n;
};
export const ppqn = (app: any) => (n?: number): number => {
/**
* Sets or returns the number of pulses per quarter note.
*/
if (n === undefined) return app.clock.ppqn;
if (n >= 1) {
app.clock.ppqn = n;
} else {
console.error("Pulses per quarter note must be at least 1.");
}
return n;
};
export const time_signature = (app: any) => (numerator: number, denominator: number): void => {
/**
* Sets the time signature.
*/
if (numerator < 1 || denominator < 1) {
console.error("Time signature values must be at least 1.");
} else {
app.clock.time_signature = [numerator, denominator];
}
};

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export const warp = (app: any) => (n: number): void => {
/**
* Time-warp the clock by using the tick you wish to jump to.
*/
app.clock.tick = n;
app.clock.time_position = app.clock.convertTicksToTimeposition(n);
};
export const beat_warp = (app: any) => (beat: number): void => {
/**
* Time-warp the clock by using the tick you wish to jump to.
*/
const ticks = beat * app.clock.ppqn;
app.clock.tick = ticks;
app.clock.time_position = app.clock.convertTicksToTimeposition(ticks);
};

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import { InputOptions, Player } from "../Classes/ZPlayer";
import { generateCacheKey, removePatternFromCache } from "./Cache"
// ziffersFunctions.ts
export const z = (app: any) => (input: string | Generator<number>, options: InputOptions = {}, id: number | string = ""): Player => {
const zid = "z" + id.toString();
const key = id === "" ? generateCacheKey(app)(input, options) : zid;
const validSyntax = typeof input === "string" && !app.invalidPatterns[input]
let player;
let replace = false;
if (app.patternCache.has(key)) {
player = app.patternCache.get(key) as Player;
if (typeof input === "string" &&
player.input !== input &&
(player.atTheBeginning() || app.forceEvaluator)) {
replace = true;
}
}
if ((typeof input !== "string" || validSyntax) && (!player || replace)) {
if (typeof input === "string" && player && app.forceEvaluator) {
if (!player.updatePattern(input, options)) {
app.logOnce(`Invalid syntax: ${input}`);
};
app.forceEvaluator = false;
} else {
const newPlayer = player ? new Player(input, options, app, zid, player.nextEndTime()) : new Player(input, options, app, zid);
if (newPlayer.isValid()) {
player = newPlayer;
app.patternCache.set(key, player);
} else if (typeof input === "string") {
app.invalidPatterns[input] = true;
}
}
}
if (player) {
if (player.atTheBeginning()) {
if (typeof input === "string" && !validSyntax) app.log(`Invalid syntax: ${input}`);
}
if (player.ziffers.generator && player.ziffers.generatorDone) {
removePatternFromCache(app)(key);
}
if (typeof id === "number") player.zid = zid;
player.updateLastCallTime();
if (id !== "" && zid !== "z0") {
// Sync named patterns to z0 by default
player.sync("z0", false);
}
return player;
} else {
throw new Error(`Invalid syntax: ${input}`);
}
};
// Generating numbered functions dynamically
export const generateZFunctions = (app: any) => {
const zFunctions: { [key: string]: (input: string, opts: InputOptions) => Player } = {};
for (let i = 0; i <= 16; i++) {
zFunctions[`z${i}`] = (input: string, opts: InputOptions = {}) => z(app)(input, opts, i);
}
return zFunctions;
};

View File

@ -19,7 +19,7 @@ import {
closeUniverseModal,
openUniverseModal,
} from "../Editor/FileManagement";
import { loadSamples } from "../API";
import { loadSamples } from "../API/API";
import { tryEvaluate } from "../Evaluator";
import { inlineHoveringTips } from "../Docs/inlineHelp";
import { lineNumbers } from "@codemirror/view";

View File

@ -53,32 +53,5 @@ ${makeExample(
`usine(1/2).linlin(0, 1, 0, 100)`,
true,
)}
## Delay functions
- <ic>delay(ms: number, func: Function): void</ic>: Delays the execution of a function by a given number of milliseconds.
${makeExample(
"Phased woodblocks",
`
// Some very low-budget version of phase music
beat(.5) :: delay(usine(.125) * 80, () => sound('east').out())
beat(.5) :: delay(50, () => sound('east').out())
`,
true,
)}
- <ic>delayr(ms: number, nb: number, func: Function): void</ic>: Delays the execution of a function by a given number of milliseconds, repeated a given number of times.
${makeExample(
"Another woodblock texture",
`
beat(1) :: delayr(50, 4, () => sound('east').speed([0.5,.25].beat()).out())
flip(2) :: beat(2) :: delayr(150, 4, () => sound('east').speed([0.5,.25].beat() * 4).out())
`,
true,
)};
`;
};

View File

@ -1,4 +1,4 @@
import { UserAPI } from "../API";
import { UserAPI } from "../API/API";
import { AppSettings } from "../Editor/FileManagement";
export type MidiNoteEvent = {
@ -64,7 +64,7 @@ export class MidiConnection {
constructor(api: UserAPI, settings: AppSettings) {
this.api = api;
this.settings = settings;
this.lastBPM = api.tempo();
this.lastBPM = api.app.clock.bpm;
this.roundedBPM = this.lastBPM;
this.initializeMidiAccess();
}
@ -294,33 +294,33 @@ export class MidiConnection {
const message = event as MIDIMessageEvent;
/* MIDI CLOCK */
if (input.name === this.settings.midi_clock_input) {
if (message.data[0] === 0xf8) {
if (message.data![0] === 0xf8) {
if (this.skipOnError > 0) {
this.skipOnError -= 1;
} else {
this.onMidiClock(event.timeStamp);
}
} else if (message.data[0] === 0xfa) {
} else if (message.data![0] === 0xfa) {
console.log("MIDI start received");
this.api.stop();
this.api.play();
} else if (message.data[0] === 0xfc) {
} else if (message.data![0] === 0xfc) {
console.log("MIDI stop received");
this.api.pause();
} else if (message.data[0] === 0xfb) {
} else if (message.data![0] === 0xfb) {
console.log("MIDI continue received");
this.api.play();
} else if (message.data[0] === 0xfe) {
} else if (message.data![0] === 0xfe) {
console.log("MIDI active sensing received");
}
}
/* DEFAULT MIDI INPUT */
if (input.name === this.settings.default_midi_input) {
// If message is one of note ons
if (message.data[0] >= 0x90 && message.data[0] <= 0x9f) {
const channel = message.data[0] - 0x90 + 1;
const note = message.data[1];
const velocity = message.data[2];
if (message.data![0] >= 0x90 && message.data![0] <= 0x9f) {
const channel = message.data![0] - 0x90 + 1;
const note = message.data![1];
const velocity = message.data![2];
this.lastNote = {
note,
@ -361,17 +361,17 @@ export class MidiConnection {
}
// If note off
if (message.data[0] >= 0x80 && message.data[0] <= 0x8f) {
const channel = message.data[0] - 0x80 + 1;
const note = message.data[1];
if (message.data![0] >= 0x80 && message.data![0] <= 0x8f) {
const channel = message.data![0] - 0x80 + 1;
const note = message.data![1];
this.removeFromActiveNotes(note, channel);
}
// If message is one of CCs
if (message.data[0] >= 0xb0 && message.data[0] <= 0xbf) {
const channel = message.data[0] - 0xb0 + 1;
const control = message.data[1];
const value = message.data[2];
if (message.data![0] >= 0xb0 && message.data![0] <= 0xbf) {
const channel = message.data![0] - 0xb0 + 1;
const control = message.data![1];
const value = message.data![2];
this.lastCC[control] = value;
if (this.lastCCInChannel[channel]) {

View File

@ -1,5 +1,5 @@
import { type Editor } from "../main";
import { AudibleEvent } from "./AbstractEvents";
import { AudibleEvent } from "../Classes/AbstractEvents";
import { sendToServer, type OSCMessage } from "../IO/OSC";
import {
filterObject,

View File

@ -1,4 +1,4 @@
import { type UserAPI } from "../API";
import { type UserAPI } from "../API/API";
import { safeScale, stepsToScale } from "zifferjs";
export { };

View File

@ -1,4 +1,4 @@
import { type UserAPI } from "../API";
import { type UserAPI } from "../API/API";
import { MidiEvent } from "../Classes/MidiEvent";
import { Player } from "../Classes/ZPlayer";
import { SoundEvent } from "../Classes/SoundEvent";

View File

@ -1,5 +1,5 @@
import { noteNameToMidi } from "zifferjs";
import { type UserAPI } from "../API";
import { type UserAPI } from "../API/API";
import { Player } from "../Classes/ZPlayer";
export {};

View File

@ -18,7 +18,7 @@ import { installEditor } from "./Editor/EditorSetup";
import { documentation_factory, documentation_pages, showDocumentation, updateDocumentationContent } from "./Docs/Documentation";
import { EditorView } from "codemirror";
import { Clock } from "./Clock/Clock";
import { loadSamples, UserAPI } from "./API";
import { loadSamples, UserAPI } from "./API/API";
import * as oeis from "jisg";
import * as zpatterns from "zifferjs/src/patterns.ts";
import { makeArrayExtensions } from "./Extensions/ArrayExtensions";