adding documentation about low frequency oscillators
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22
src/API.ts
22
src/API.ts
@ -1090,20 +1090,30 @@ export class UserAPI {
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return (this.triangle(freq, offset) + 1) / 2;
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};
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square = (freq: number = 1, offset: number = 0): number => {
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square = (
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freq: number = 1,
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offset: number = 0,
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duty: number = 0.5
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): number => {
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/**
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* Returns a square wave between -1 and 1.
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* Returns a square wave with a specified duty cycle between -1 and 1.
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*
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* @returns A square wave between -1 and 1
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* @returns A square wave with a specified duty cycle between -1 and 1
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* @see saw
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* @see triangle
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* @see sine
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* @see noise
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*/
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return this.saw(freq, offset) > 0 ? 1 : -1;
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const period = 1 / freq;
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const t = (Date.now() / 1000 + offset) % period;
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return t / period < dutyCycle ? 1 : -1;
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};
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usquare = (freq: number = 1, offset: number = 0): number => {
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usquare = (
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freq: number = 1,
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offset: number = 0,
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duty: number = 0.5
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): number => {
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/**
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* Returns a square wave between 0 and 1.
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*
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@ -1112,7 +1122,7 @@ export class UserAPI {
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* @returns A square wave between 0 and 1
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* @see square
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*/
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return (this.square(freq, offset) + 1) / 2;
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return (this.square(freq, offset, duty) + 1) / 2;
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};
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noise = (): number => {
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@ -405,6 +405,44 @@ You can get the current position of the mouse on the screen by using the followi
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- <icode>mouseX()</icode>: the horizontal position of the mouse on the screen (as a floating point number).
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- <icode>mouseY()</icode>: the vertical position of the mouse on the screen (as a floating point number).
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## Low Frequency Oscillators
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Low Frequency Oscillators (_LFOs_) are an important piece in any digital audio workstation or synthesizer. Topos implements some basic waveforms you can play with to automatically modulate your paremeters.
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- <icode>sine(freq: number = 1, offset: number= 0): number</icode>: returns a sinusoïdal oscillation between <icode>-1</icode> and <icode>1</icode>.
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- <icode>usine(freq: number = 1, offset: number= 0): number</icode>: returns a sinusoïdal oscillation between <icode>0</icode> and <icode>1</icode>. The <icode>u</icode> stands for _unipolar_.
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\`\`\`javascript
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mod(.25) && snd('cp').speed(1 + usine(0.25) * 2).out()
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\`\`\`
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- <icode>triangle(freq: number = 1, offset: number= 0): number</icode>: returns a triangle oscillation between <icode>-1</icode> and <icode>1</icode>.
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- <icode>utriangle(freq: number = 1, offset: number= 0): number</icode>: returns a triangle oscillation between <icode>0</icode> and <icode>1</icode>. The <icode>u</icode> stands for _unipolar_.
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\`\`\`javascript
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mod(.25) && snd('cp').speed(1 + utriangle(0.25) * 2).out()
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\`\`\`
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- <icode>saw(freq: number = 1, offset: number= 0): number</icode>: returns a sawtooth-like oscillation between <icode>-1</icode> and <icode>1</icode>.
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- <icode>usaw(freq: number = 1, offset: number= 0): number</icode>: returns a sawtooth-like oscillation between <icode>0</icode> and <icode>1</icode>. The <icode>u</icode> stands for _unipolar_.
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\`\`\`javascript
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mod(.25) && snd('cp').speed(1 + usaw(0.25) * 2).out()
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\`\`\`
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- <icode>square(freq: number = 1, offset: number= 0, duty: number = .5): number</icode>: returns a square wave oscillation between <icode>-1</icode> and <icode>1</icode>. You can also control the duty cycle using the <icode>duty</icode> parameter.
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- <icode>usquare(freq: number = 1, offset: number= 0, duty: number = .5): number</icode>: returns a square wave oscillation between <icode>0</icode> and <icode>1</icode>. The <icode>u</icode> stands for _unipolar_. You can also control the duty cycle using the <icode>duty</icode> parameter.
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\`\`\`javascript
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mod(.25) && snd('cp').speed(1 + usquare(0.25, 0, 0.25) * 2).out()
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\`\`\`
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- <icode>noise()</icode>: returns a random value between -1 and 1.
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\`\`\`javascript
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mod(.25) && snd('cp').speed(1 + noise() * 2).out()
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\`\`\`
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## Probabilities
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There are some simple functions to play with probabilities.
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