adding documentation about low frequency oscillators

This commit is contained in:
2023-08-21 12:04:38 +02:00
parent f2b7934239
commit 0c42089303
2 changed files with 54 additions and 6 deletions

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@ -1090,20 +1090,30 @@ export class UserAPI {
return (this.triangle(freq, offset) + 1) / 2;
};
square = (freq: number = 1, offset: number = 0): number => {
square = (
freq: number = 1,
offset: number = 0,
duty: number = 0.5
): number => {
/**
* Returns a square wave between -1 and 1.
* Returns a square wave with a specified duty cycle between -1 and 1.
*
* @returns A square wave between -1 and 1
* @returns A square wave with a specified duty cycle between -1 and 1
* @see saw
* @see triangle
* @see sine
* @see noise
*/
return this.saw(freq, offset) > 0 ? 1 : -1;
const period = 1 / freq;
const t = (Date.now() / 1000 + offset) % period;
return t / period < dutyCycle ? 1 : -1;
};
usquare = (freq: number = 1, offset: number = 0): number => {
usquare = (
freq: number = 1,
offset: number = 0,
duty: number = 0.5
): number => {
/**
* Returns a square wave between 0 and 1.
*
@ -1112,7 +1122,7 @@ export class UserAPI {
* @returns A square wave between 0 and 1
* @see square
*/
return (this.square(freq, offset) + 1) / 2;
return (this.square(freq, offset, duty) + 1) / 2;
};
noise = (): number => {

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@ -405,6 +405,44 @@ You can get the current position of the mouse on the screen by using the followi
- <icode>mouseX()</icode>: the horizontal position of the mouse on the screen (as a floating point number).
- <icode>mouseY()</icode>: the vertical position of the mouse on the screen (as a floating point number).
## Low Frequency Oscillators
Low Frequency Oscillators (_LFOs_) are an important piece in any digital audio workstation or synthesizer. Topos implements some basic waveforms you can play with to automatically modulate your paremeters.
- <icode>sine(freq: number = 1, offset: number= 0): number</icode>: returns a sinusoïdal oscillation between <icode>-1</icode> and <icode>1</icode>.
- <icode>usine(freq: number = 1, offset: number= 0): number</icode>: returns a sinusoïdal oscillation between <icode>0</icode> and <icode>1</icode>. The <icode>u</icode> stands for _unipolar_.
\`\`\`javascript
mod(.25) && snd('cp').speed(1 + usine(0.25) * 2).out()
\`\`\`
- <icode>triangle(freq: number = 1, offset: number= 0): number</icode>: returns a triangle oscillation between <icode>-1</icode> and <icode>1</icode>.
- <icode>utriangle(freq: number = 1, offset: number= 0): number</icode>: returns a triangle oscillation between <icode>0</icode> and <icode>1</icode>. The <icode>u</icode> stands for _unipolar_.
\`\`\`javascript
mod(.25) && snd('cp').speed(1 + utriangle(0.25) * 2).out()
\`\`\`
- <icode>saw(freq: number = 1, offset: number= 0): number</icode>: returns a sawtooth-like oscillation between <icode>-1</icode> and <icode>1</icode>.
- <icode>usaw(freq: number = 1, offset: number= 0): number</icode>: returns a sawtooth-like oscillation between <icode>0</icode> and <icode>1</icode>. The <icode>u</icode> stands for _unipolar_.
\`\`\`javascript
mod(.25) && snd('cp').speed(1 + usaw(0.25) * 2).out()
\`\`\`
- <icode>square(freq: number = 1, offset: number= 0, duty: number = .5): number</icode>: returns a square wave oscillation between <icode>-1</icode> and <icode>1</icode>. You can also control the duty cycle using the <icode>duty</icode> parameter.
- <icode>usquare(freq: number = 1, offset: number= 0, duty: number = .5): number</icode>: returns a square wave oscillation between <icode>0</icode> and <icode>1</icode>. The <icode>u</icode> stands for _unipolar_. You can also control the duty cycle using the <icode>duty</icode> parameter.
\`\`\`javascript
mod(.25) && snd('cp').speed(1 + usquare(0.25, 0, 0.25) * 2).out()
\`\`\`
- <icode>noise()</icode>: returns a random value between -1 and 1.
\`\`\`javascript
mod(.25) && snd('cp').speed(1 + noise() * 2).out()
\`\`\`
## Probabilities
There are some simple functions to play with probabilities.