Added gradients and smiley function

This commit is contained in:
2023-12-16 23:14:58 +02:00
parent 29617fb0f2
commit 117bc020e7

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@ -2219,6 +2219,80 @@ export class UserAPI {
return canvas.height;
}
public background = (color: string|number, ...gb:number[]): void => {
/**
* Set background color of the canvas.
* @param color - The color to set. String or 3 numbers representing RGB values.
*/
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
if(typeof color === "number") color = `rgb(${color},${gb[0]},${gb[1]})`;
ctx.fillStyle = color;
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
public linearGradient = (x1: number, y1: number, x2: number, y2: number, ...stops: (number|string)[]) => {
/**
* Set linear gradient on the canvas.
* @param x1 - The x-coordinate of the start point
* @param y1 - The y-coordinate of the start point
* @param x2 - The x-coordinate of the end point
* @param y2 - The y-coordinate of the end point
* @param stops - The stops to set. Pairs of numbers representing the position and color of the stop.
*/
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
const gradient = ctx.createLinearGradient(x1, y1, x2, y2);
// Parse pairs of values from stops
for(let i=0; i<stops.length; i+=2) {
let color = stops[i+1];
if(typeof color === "number") color = `rgb(${color},${stops[i+2]},${stops[i+3]})`;
gradient.addColorStop((stops[i] as number), color);
}
return gradient;
}
public radialGradient = (x1: number, y1: number, r1: number, x2: number, y2: number, r2: number, ...stops: (number|string)[]) => {
/**
* Set radial gradient on the canvas.
* @param x1 - The x-coordinate of the start circle
* @param y1 - The y-coordinate of the start circle
* @param r1 - The radius of the start circle
* @param x2 - The x-coordinate of the end circle
* @param y2 - The y-coordinate of the end circle
* @param r2 - The radius of the end circle
* @param stops - The stops to set. Pairs of numbers representing the position and color of the stop.
*/
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
const gradient = ctx.createRadialGradient(x1, y1, r1, x2, y2, r2);
for(let i=0; i<stops.length; i+=2) {
let color = stops[i+1];
if(typeof color === "number") color = `rgb(${color},${stops[i+2]},${stops[i+3]})`;
gradient.addColorStop((stops[i] as number), color);
}
return gradient;
}
public conicGradient = (x: number, y: number, angle: number, ...stops: (number|string)[]) => {
/**
* Set conic gradient on the canvas.
* @param x - The x-coordinate of the center of the gradient
* @param y - The y-coordinate of the center of the gradient
* @param angle - The angle of the gradient, in radians
* @param stops - The stops to set. Pairs of numbers representing the position and color of the stop.
*/
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
const gradient = ctx.createConicGradient(x, y, angle);
for(let i=0; i<stops.length; i+=2) {
let color = stops[i+1];
if(typeof color === "number") color = `rgb(${color},${stops[i+2]},${stops[i+3]})`;
gradient.addColorStop((stops[i] as number), color);
}
return gradient;
}
public draw = (func: Function): void => {
/**
* Draws on the canvas.
@ -2331,6 +2405,73 @@ export class UserAPI {
ctx.restore();
}
public smiley = (
x: number,
y: number,
radius: number,
fillStyle: string,
eyeSize: number = 1.0,
happiness: number = 0.0,
rotation: number = 0
): void => {
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
// Map the rotation value to an angle within the range of -PI to PI
const rotationAngle = rotation/100 * Math.PI;
ctx.save();
ctx.translate(x, y);
ctx.rotate(rotationAngle);
// Draw face
ctx.beginPath();
ctx.arc(0, 0, radius, 0, 2 * Math.PI);
ctx.fillStyle = fillStyle;
ctx.fill();
ctx.lineWidth = radius / 20;
ctx.strokeStyle = "black";
ctx.stroke();
// Draw eyes
const eyeY = -radius / 5;
const eyeXOffset = radius / 2.5;
const eyeRadiusX = radius / 8;
const eyeRadiusY = eyeSize * radius / 10;
ctx.beginPath();
ctx.ellipse(-eyeXOffset, eyeY, eyeRadiusX, eyeRadiusY, 0, 0, 2 * Math.PI);
ctx.fillStyle = "black";
ctx.fill();
ctx.beginPath();
ctx.ellipse(eyeXOffset, eyeY, eyeRadiusX, eyeRadiusY, 0, 0, 2 * Math.PI);
ctx.fillStyle = "black";
ctx.fill();
// Draw mouth with happiness number -1.0 to 1.0. 0.0 Should be a straight line.
const mouthY = radius / 2;
const mouthLength = radius * 0.9;
const smileFactor = 0.25; // Adjust for the smile curvature
let controlPointX = 0;
let controlPointY = 0;
if (happiness >= 0) {
controlPointY = mouthY + happiness * smileFactor * radius / 2;
} else {
controlPointY = mouthY + happiness * smileFactor * radius / 2;
}
ctx.beginPath();
ctx.moveTo(-mouthLength / 2, mouthY);
ctx.quadraticCurveTo(controlPointX, controlPointY, mouthLength / 2, mouthY);
ctx.lineWidth = 10;
ctx.strokeStyle = "black";
ctx.stroke();
ctx.restore();
}
// =============================================================
// OSC Functions
// =============================================================