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@ -989,7 +989,8 @@ mod([1, 0.5].beat()) :: sound(['bass3'].bar())
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${makeExample(
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"Palindrome filter sweep",
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`mod([1,.5,.25].beat()) :: snd('sine')
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`
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mod([1,.5,.25].beat()) :: snd('sine')
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.freq([100,200,300].div(0.25))
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.fmi([1,2,3].palindrome().div(0.5))
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.fmh([4, 8].palindrome().beat())
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@ -1151,7 +1152,9 @@ mod(1/8)::sound('sine')
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.velocity(rand(0.0, 1.0))
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.delay(0.75).delayt(.5)
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.sustain(0.4)
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.cutoff(2000)
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.freq(mouseX())
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.gain(0.25)
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.out()`,
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false
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)}
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@ -1193,8 +1196,8 @@ ${makeExample(
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"Some peace and serenity",
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`
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mod(0.25) :: sound('sine')
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.note([60, 67, 70, 72, 77].beat())
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.attack(0.2).release(0.5).gain(0.5)
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.note([60, 67, 70, 72, 77].beat() - [0,12].bar())
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.attack(0.2).release(0.5).gain(0.25)
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.room(0.9).size(0.8).sustain(0.5)
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.fmi(Math.floor(usine(.25) * 10))
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.cutoff(1500).delay(0.5).delayt(0.125)
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@ -1348,36 +1351,38 @@ Low Frequency Oscillators (_LFOs_) are an important piece in any digital audio w
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- <icode>sine(freq: number = 1, offset: number= 0): number</icode>: returns a sinusoïdal oscillation between <icode>-1</icode> and <icode>1</icode>.
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- <icode>usine(freq: number = 1, offset: number= 0): number</icode>: returns a sinusoïdal oscillation between <icode>0</icode> and <icode>1</icode>. The <icode>u</icode> stands for _unipolar_.
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\`\`\`javascript
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mod(.25) && snd('cp').speed(1 + usine(0.25) * 2).out()
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\`\`\`
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${makeExample(
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"Modulating the speed of a sample player using a sine LFO",
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`mod(.25) && snd('cp').speed(1 + usine(0.25) * 2).out()`, true)};
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- <icode>triangle(freq: number = 1, offset: number= 0): number</icode>: returns a triangle oscillation between <icode>-1</icode> and <icode>1</icode>.
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- <icode>utriangle(freq: number = 1, offset: number= 0): number</icode>: returns a triangle oscillation between <icode>0</icode> and <icode>1</icode>. The <icode>u</icode> stands for _unipolar_.
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\`\`\`javascript
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mod(.25) && snd('cp').speed(1 + utriangle(0.25) * 2).out()
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\`\`\`
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${makeExample(
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"Modulating the speed of a sample player using a triangle LFO",
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`mod(.25) && snd('cp').speed(1 + utriangle(0.25) * 2).out()`, true)}
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- <icode>saw(freq: number = 1, offset: number= 0): number</icode>: returns a sawtooth-like oscillation between <icode>-1</icode> and <icode>1</icode>.
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- <icode>usaw(freq: number = 1, offset: number= 0): number</icode>: returns a sawtooth-like oscillation between <icode>0</icode> and <icode>1</icode>. The <icode>u</icode> stands for _unipolar_.
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\`\`\`javascript
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mod(.25) && snd('cp').speed(1 + usaw(0.25) * 2).out()
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\`\`\`
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${makeExample(
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"Modulating the speed of a sample player using a saw LFO",
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`mod(.25) && snd('cp').speed(1 + usaw(0.25) * 2).out()`, true)}
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- <icode>square(freq: number = 1, offset: number= 0, duty: number = .5): number</icode>: returns a square wave oscillation between <icode>-1</icode> and <icode>1</icode>. You can also control the duty cycle using the <icode>duty</icode> parameter.
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- <icode>usquare(freq: number = 1, offset: number= 0, duty: number = .5): number</icode>: returns a square wave oscillation between <icode>0</icode> and <icode>1</icode>. The <icode>u</icode> stands for _unipolar_. You can also control the duty cycle using the <icode>duty</icode> parameter.
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\`\`\`javascript
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mod(.25) && snd('cp').speed(1 + usquare(0.25, 0, 0.25) * 2).out()
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\`\`\`
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${makeExample(
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"Modulating the speed of a sample player using a square LFO",
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`mod(.25) && snd('cp').speed(1 + usquare(0.25, 0, 0.25) * 2).out()`,true)};
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- <icode>noise()</icode>: returns a random value between -1 and 1.
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\`\`\`javascript
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mod(.25) && snd('cp').speed(1 + noise() * 2).out()
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\`\`\`
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${makeExample(
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"Modulating the speed of a sample player using noise",
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`mod(.25) && snd('cp').speed(1 + noise() * 2).out()`, true)};
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## Probabilities
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