removing zzfx
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@ -1,185 +0,0 @@
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import { type Editor } from "../main";
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import { AudibleEvent } from "./AbstractEvents";
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import * as zzfx from "zzfx";
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interface ZZFXValues {
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volume: number;
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randomness: number;
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frequency: number;
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attack: number;
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sustain: number;
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release: number;
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shape: number;
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shapeCurve: number;
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slide: number;
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deltaSlide: number;
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pitchJump: number;
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pitchJumpTime: number;
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repeatTime: number;
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noise: number;
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modulation: number;
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bitCrush: number;
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delay: number;
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sustainVolume: number;
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decay: number;
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tremolo: number;
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}
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export class ZZFX extends AudibleEvent {
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/**
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* This class facilitates the creation of ZZFX Synth events
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* using method chaining. It leverages ZZFX for having another
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* synth to play with
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*/
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values: ZZFXValues;
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constructor(sound: object, public app: Editor) {
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super(app);
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this.values =
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{
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volume: 1,
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randomness: 0.05,
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frequency: 220,
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attack: 0,
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sustain: 0,
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release: 0.1,
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shape: 0,
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shapeCurve: 1,
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slide: 0,
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deltaSlide: 0,
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pitchJump: 0,
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pitchJumpTime: 0,
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repeatTime: 0,
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noise: 0,
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modulation: 0,
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bitCrush: 0,
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delay: 0,
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sustainVolume: 1,
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decay: 0,
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tremolo: 0,
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} || sound;
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}
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volume = (value: number): this => {
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this.values["volume"] = value;
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return this;
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};
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vol = this.volume;
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randomness = (value: number): this => {
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this.values["randomness"] = value;
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return this;
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};
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rand = this.randomness;
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frequency = (value: number): this => {
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this.values["frequency"] = value;
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return this;
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};
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freq = this.frequency;
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attack = (value: number): this => {
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this.values["attack"] = value;
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return this;
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};
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att = this.attack;
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sustain = (value: number): this => {
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this.values["sustain"] = value;
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return this;
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};
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sus = this.sustain;
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release = (value: number): this => {
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this.values["release"] = value;
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return this;
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};
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rel = this.release;
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shape = (value: number): this => {
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this.values["shape"] = value;
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return this;
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};
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shp = this.shape;
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shapeCurve = (value: number): this => {
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this.values["shapeCurve"] = value;
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return this;
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};
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shpCurve = this.shapeCurve;
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slide = (value: number): this => {
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this.values["slide"] = value;
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return this;
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};
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sld = this.slide;
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deltaSlide = (value: number): this => {
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this.values["deltaSlide"] = value;
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return this;
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};
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dsld = this.deltaSlide;
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pitchJump = (value: number): this => {
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this.values["pitchJump"] = value;
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return this;
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};
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pitchj = this.pitchJump;
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pitchJumpTime = (value: number): this => {
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this.values["pitchJumpTime"] = value;
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return this;
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};
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pitchjt = this.pitchJumpTime;
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repeatTime = (value: number): this => {
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this.values["repeatTime"] = value;
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return this;
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};
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rept = this.repeatTime;
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noise = (value: number): this => {
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this.values["noise"] = value;
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return this;
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};
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nois = this.noise;
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modulation = (value: number): this => {
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this.values["modulation"] = value;
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return this;
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};
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mod = this.modulation;
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bitCrush = (value: number): this => {
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this.values["bitCrush"] = value;
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return this;
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};
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bitc = this.bitCrush;
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delay = (value: number): this => {
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this.values["delay"] = value;
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return this;
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};
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del = this.delay;
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sustainVolume = (value: number): this => {
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this.values["sustainVolume"] = value;
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return this;
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};
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susvol = this.sustainVolume;
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decay = (value: number): this => {
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this.values["decay"] = value;
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return this;
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};
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dec = this.decay;
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tremolo = (value: number): this => {
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this.values["tremolo"] = value;
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return this;
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};
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trem = this.tremolo;
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play = (): void => {
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zzfx(...Object.values(this.values));
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};
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}
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