Added new immediate mode for Ziffers evaluation using Ctrl+Shift+Enter.
This commit is contained in:
@ -44,7 +44,7 @@
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"tone": "^14.8.49",
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"unique-names-generator": "^4.7.1",
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"vite-plugin-markdown": "^2.1.0",
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"zifferjs": "^0.0.58",
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"zifferjs": "^0.0.59",
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"zyklus": "^0.1.4",
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"zzfx": "^1.2.0"
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}
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25
src/API.ts
25
src/API.ts
@ -800,18 +800,27 @@ export class UserAPI {
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if (typeof input === "string" &&
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player.input !== input &&
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player.atTheBeginning()) {
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replace = true;
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(player.atTheBeginning() || this.forceEvaluator)) {
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replace = true;
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}
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}
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if ((typeof input !== "string" || validSyntax) && (!player || replace)) {
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const newPlayer = new Player(input, options, this.app, zid);
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if (newPlayer.isValid()) {
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player = newPlayer
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this.patternCache.set(key, player);
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} else if (typeof input === "string") {
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this.invalidPatterns[input] = true;
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if(typeof input === "string" && player && this.forceEvaluator) {
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// If pattern change is forced in the middle of the cycle
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if(!player.updatePattern(input, options)) {
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this.logOnce(`Invalid syntax: ${input}`);
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};
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this.forceEvaluator = false;
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} else {
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// If pattern is not in cache or is to be replaced
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const newPlayer = player ? new Player(input, options, this.app, zid, player.nextEndTime()) : new Player(input, options, this.app, zid);
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if (newPlayer.isValid()) {
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player = newPlayer
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this.patternCache.set(key, player);
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} else if (typeof input === "string") {
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this.invalidPatterns[input] = true;
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}
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}
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}
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@ -7,6 +7,7 @@ import { MidiEvent, MidiParams } from "./MidiEvent";
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import { RestEvent } from "./RestEvent";
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import { arrayOfObjectsToObjectWithArrays, isGenerator } from "../Utils/Generic";
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import { TonnetzSpaces } from "zifferjs/src/tonnetz";
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import { safeMod } from "zifferjs/src/utils";
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export type InputOptions = { [key: string]: string | number };
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@ -31,6 +32,7 @@ export class Player extends AbstractEvent {
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options: InputOptions,
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public app: Editor,
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zid: string = "",
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waitTime: number = 0,
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) {
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super(app);
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this.options = options;
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@ -46,9 +48,24 @@ export class Player extends AbstractEvent {
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} else {
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throw new Error("Invalid input");
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}
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if(waitTime) this.waitTime = waitTime;
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this.zid = zid;
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}
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updatePattern(input: string, options: InputOptions): boolean {
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const oldIndex = this.ziffers.index;
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const newPattern = new Ziffers(input, options);
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if(newPattern.values.length > 0) {
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this.ziffers = newPattern;
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this.ziffers.update();
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this.ziffers.index = oldIndex;
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this.input = input;
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this.options = options;
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return true;
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}
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return false;
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}
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isValid() {
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return this.ziffers.values.length > 0;
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}
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@ -417,10 +434,8 @@ export class Player extends AbstractEvent {
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}
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rotate(amount: number = 1) {
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// TODO: Only works for evaluated patterns (setRedo). Fix this for generative patterns. Mod by current cycle?
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if (this.atTheBeginning()) {
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this.ziffers.setRedo(0);
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this.ziffers.rotate(amount);
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this.ziffers.rotate(amount+safeMod(this.ziffers.cycleIndex,this.ziffers.evaluated.length));
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}
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return this;
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}
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@ -85,6 +85,7 @@ z1("s A=(0 (1,4)) B~(2 (3,8)) A B A B A")
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* <ic>deal(amount: number): Shuffle the generated pattern and deal given number of elements
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* <ic>retrograde()</ic> Reverse the generated pattern
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* <ic>invert()</ic> Invert the generated pattern
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* <ic>rotate(amount: number)</ic> Rotate the generated pattern by given amount
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* <ic>between(start: number, end: number)</ic> Select a range of elements from the generated pattern
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* <ic>from(start: number)</ic> Select a range of elements from the start index to the end of the pattern
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* <ic>to(end: number)</ic> Select a range of elements from the beginning of the pattern to the end index
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@ -32,6 +32,10 @@ z4('1/4 kick kick snare kick').sound().gain(1).cutoff(osci).out()
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true,
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)}
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## Evaluation
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Evaluation of live coded Ziffers patterns can be done in 3 different ways. Normal evaluation using <ic>Ctrl+Enter</ic> updates the pattern after the current cycle is finished. Evaluation using <ic>Ctrl+Shift+Enter</ic> updates the pattern immediately keeping the current position, which enables to modify future events even within the current cycle. Evaluation using <ic>Ctrl+Shift+Backspace</ic> resets the current pattern and starts from the beginning immediately.
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## Notation
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The basic Ziffer notation is entirely written in JavaScript strings (_e.g_ <ic>"0 1 2"</ic>). It consists mostly of numbers and letters. The whitespace character is used as a separator. Instead of note names, Ziffer is using numbers to represent musical pitch and letters to represent musical durations. Alternatively, _floating point numbers_ can also be used to represent durations.
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@ -4033,10 +4033,10 @@ yaml@^2.1.1:
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resolved "https://registry.yarnpkg.com/yaml/-/yaml-2.3.1.tgz#02fe0975d23cd441242aa7204e09fc28ac2ac33b"
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integrity sha512-2eHWfjaoXgTBC2jNM1LRef62VQa0umtvRiDSk6HSzW7RvS5YtkabJrwYLLEKWBc8a5U2PTSCs+dJjUTJdlHsWQ==
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zifferjs@^0.0.58:
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version "0.0.58"
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resolved "https://registry.yarnpkg.com/zifferjs/-/zifferjs-0.0.58.tgz#206f52479807c6c965b77ec8ff9961847a7f6108"
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integrity sha512-7CTrQkJrlVqmq5CzGK2OAQ0Fof/yLcloRBNPsprZbPQGE7bEUtupnvpFFFKFtt77pUzzbxUG56zyZsjj/HENlA==
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zifferjs@^0.0.59:
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version "0.0.59"
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resolved "https://registry.yarnpkg.com/zifferjs/-/zifferjs-0.0.59.tgz#e18ad4f967f98092f6782abbe0a38c5a148c2bac"
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integrity sha512-bssE9Vtgmcoz2d6390pnX6YWQxsewtXi+3HWdNAmzoM+0bupOGOvpGat79fQ5FqXhV5jjrZl2JzDzLCfcwnM5w==
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zyklus@^0.1.4:
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version "0.1.4"
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