Added new immediate mode for Ziffers evaluation using Ctrl+Shift+Enter.

This commit is contained in:
2023-12-25 18:06:32 +02:00
parent fea2a3eb21
commit 4913dde4a1
6 changed files with 45 additions and 16 deletions

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@ -44,7 +44,7 @@
"tone": "^14.8.49",
"unique-names-generator": "^4.7.1",
"vite-plugin-markdown": "^2.1.0",
"zifferjs": "^0.0.58",
"zifferjs": "^0.0.59",
"zyklus": "^0.1.4",
"zzfx": "^1.2.0"
}

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@ -800,18 +800,27 @@ export class UserAPI {
if (typeof input === "string" &&
player.input !== input &&
player.atTheBeginning()) {
replace = true;
(player.atTheBeginning() || this.forceEvaluator)) {
replace = true;
}
}
if ((typeof input !== "string" || validSyntax) && (!player || replace)) {
const newPlayer = new Player(input, options, this.app, zid);
if (newPlayer.isValid()) {
player = newPlayer
this.patternCache.set(key, player);
} else if (typeof input === "string") {
this.invalidPatterns[input] = true;
if(typeof input === "string" && player && this.forceEvaluator) {
// If pattern change is forced in the middle of the cycle
if(!player.updatePattern(input, options)) {
this.logOnce(`Invalid syntax: ${input}`);
};
this.forceEvaluator = false;
} else {
// If pattern is not in cache or is to be replaced
const newPlayer = player ? new Player(input, options, this.app, zid, player.nextEndTime()) : new Player(input, options, this.app, zid);
if (newPlayer.isValid()) {
player = newPlayer
this.patternCache.set(key, player);
} else if (typeof input === "string") {
this.invalidPatterns[input] = true;
}
}
}

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@ -7,6 +7,7 @@ import { MidiEvent, MidiParams } from "./MidiEvent";
import { RestEvent } from "./RestEvent";
import { arrayOfObjectsToObjectWithArrays, isGenerator } from "../Utils/Generic";
import { TonnetzSpaces } from "zifferjs/src/tonnetz";
import { safeMod } from "zifferjs/src/utils";
export type InputOptions = { [key: string]: string | number };
@ -31,6 +32,7 @@ export class Player extends AbstractEvent {
options: InputOptions,
public app: Editor,
zid: string = "",
waitTime: number = 0,
) {
super(app);
this.options = options;
@ -46,9 +48,24 @@ export class Player extends AbstractEvent {
} else {
throw new Error("Invalid input");
}
if(waitTime) this.waitTime = waitTime;
this.zid = zid;
}
updatePattern(input: string, options: InputOptions): boolean {
const oldIndex = this.ziffers.index;
const newPattern = new Ziffers(input, options);
if(newPattern.values.length > 0) {
this.ziffers = newPattern;
this.ziffers.update();
this.ziffers.index = oldIndex;
this.input = input;
this.options = options;
return true;
}
return false;
}
isValid() {
return this.ziffers.values.length > 0;
}
@ -417,10 +434,8 @@ export class Player extends AbstractEvent {
}
rotate(amount: number = 1) {
// TODO: Only works for evaluated patterns (setRedo). Fix this for generative patterns. Mod by current cycle?
if (this.atTheBeginning()) {
this.ziffers.setRedo(0);
this.ziffers.rotate(amount);
this.ziffers.rotate(amount+safeMod(this.ziffers.cycleIndex,this.ziffers.evaluated.length));
}
return this;
}

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@ -85,6 +85,7 @@ z1("s A=(0 (1,4)) B~(2 (3,8)) A B A B A")
* <ic>deal(amount: number): Shuffle the generated pattern and deal given number of elements
* <ic>retrograde()</ic> Reverse the generated pattern
* <ic>invert()</ic> Invert the generated pattern
* <ic>rotate(amount: number)</ic> Rotate the generated pattern by given amount
* <ic>between(start: number, end: number)</ic> Select a range of elements from the generated pattern
* <ic>from(start: number)</ic> Select a range of elements from the start index to the end of the pattern
* <ic>to(end: number)</ic> Select a range of elements from the beginning of the pattern to the end index

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@ -32,6 +32,10 @@ z4('1/4 kick kick snare kick').sound().gain(1).cutoff(osci).out()
true,
)}
## Evaluation
Evaluation of live coded Ziffers patterns can be done in 3 different ways. Normal evaluation using <ic>Ctrl+Enter</ic> updates the pattern after the current cycle is finished. Evaluation using <ic>Ctrl+Shift+Enter</ic> updates the pattern immediately keeping the current position, which enables to modify future events even within the current cycle. Evaluation using <ic>Ctrl+Shift+Backspace</ic> resets the current pattern and starts from the beginning immediately.
## Notation
The basic Ziffer notation is entirely written in JavaScript strings (_e.g_ <ic>"0 1 2"</ic>). It consists mostly of numbers and letters. The whitespace character is used as a separator. Instead of note names, Ziffer is using numbers to represent musical pitch and letters to represent musical durations. Alternatively, _floating point numbers_ can also be used to represent durations.

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@ -4033,10 +4033,10 @@ yaml@^2.1.1:
resolved "https://registry.yarnpkg.com/yaml/-/yaml-2.3.1.tgz#02fe0975d23cd441242aa7204e09fc28ac2ac33b"
integrity sha512-2eHWfjaoXgTBC2jNM1LRef62VQa0umtvRiDSk6HSzW7RvS5YtkabJrwYLLEKWBc8a5U2PTSCs+dJjUTJdlHsWQ==
zifferjs@^0.0.58:
version "0.0.58"
resolved "https://registry.yarnpkg.com/zifferjs/-/zifferjs-0.0.58.tgz#206f52479807c6c965b77ec8ff9961847a7f6108"
integrity sha512-7CTrQkJrlVqmq5CzGK2OAQ0Fof/yLcloRBNPsprZbPQGE7bEUtupnvpFFFKFtt77pUzzbxUG56zyZsjj/HENlA==
zifferjs@^0.0.59:
version "0.0.59"
resolved "https://registry.yarnpkg.com/zifferjs/-/zifferjs-0.0.59.tgz#e18ad4f967f98092f6782abbe0a38c5a148c2bac"
integrity sha512-bssE9Vtgmcoz2d6390pnX6YWQxsewtXi+3HWdNAmzoM+0bupOGOvpGat79fQ5FqXhV5jjrZl2JzDzLCfcwnM5w==
zyklus@^0.1.4:
version "0.1.4"