Added new immediate mode for Ziffers evaluation using Ctrl+Shift+Enter.

This commit is contained in:
2023-12-25 18:06:32 +02:00
parent fea2a3eb21
commit 4913dde4a1
6 changed files with 45 additions and 16 deletions

View File

@@ -800,18 +800,27 @@ export class UserAPI {
if (typeof input === "string" &&
player.input !== input &&
player.atTheBeginning()) {
replace = true;
(player.atTheBeginning() || this.forceEvaluator)) {
replace = true;
}
}
if ((typeof input !== "string" || validSyntax) && (!player || replace)) {
const newPlayer = new Player(input, options, this.app, zid);
if (newPlayer.isValid()) {
player = newPlayer
this.patternCache.set(key, player);
} else if (typeof input === "string") {
this.invalidPatterns[input] = true;
if(typeof input === "string" && player && this.forceEvaluator) {
// If pattern change is forced in the middle of the cycle
if(!player.updatePattern(input, options)) {
this.logOnce(`Invalid syntax: ${input}`);
};
this.forceEvaluator = false;
} else {
// If pattern is not in cache or is to be replaced
const newPlayer = player ? new Player(input, options, this.app, zid, player.nextEndTime()) : new Player(input, options, this.app, zid);
if (newPlayer.isValid()) {
player = newPlayer
this.patternCache.set(key, player);
} else if (typeof input === "string") {
this.invalidPatterns[input] = true;
}
}
}

View File

@@ -7,6 +7,7 @@ import { MidiEvent, MidiParams } from "./MidiEvent";
import { RestEvent } from "./RestEvent";
import { arrayOfObjectsToObjectWithArrays, isGenerator } from "../Utils/Generic";
import { TonnetzSpaces } from "zifferjs/src/tonnetz";
import { safeMod } from "zifferjs/src/utils";
export type InputOptions = { [key: string]: string | number };
@@ -31,6 +32,7 @@ export class Player extends AbstractEvent {
options: InputOptions,
public app: Editor,
zid: string = "",
waitTime: number = 0,
) {
super(app);
this.options = options;
@@ -46,9 +48,24 @@ export class Player extends AbstractEvent {
} else {
throw new Error("Invalid input");
}
if(waitTime) this.waitTime = waitTime;
this.zid = zid;
}
updatePattern(input: string, options: InputOptions): boolean {
const oldIndex = this.ziffers.index;
const newPattern = new Ziffers(input, options);
if(newPattern.values.length > 0) {
this.ziffers = newPattern;
this.ziffers.update();
this.ziffers.index = oldIndex;
this.input = input;
this.options = options;
return true;
}
return false;
}
isValid() {
return this.ziffers.values.length > 0;
}
@@ -417,10 +434,8 @@ export class Player extends AbstractEvent {
}
rotate(amount: number = 1) {
// TODO: Only works for evaluated patterns (setRedo). Fix this for generative patterns. Mod by current cycle?
if (this.atTheBeginning()) {
this.ziffers.setRedo(0);
this.ziffers.rotate(amount);
this.ziffers.rotate(amount+safeMod(this.ziffers.cycleIndex,this.ziffers.evaluated.length));
}
return this;
}

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@@ -85,6 +85,7 @@ z1("s A=(0 (1,4)) B~(2 (3,8)) A B A B A")
* <ic>deal(amount: number): Shuffle the generated pattern and deal given number of elements
* <ic>retrograde()</ic> Reverse the generated pattern
* <ic>invert()</ic> Invert the generated pattern
* <ic>rotate(amount: number)</ic> Rotate the generated pattern by given amount
* <ic>between(start: number, end: number)</ic> Select a range of elements from the generated pattern
* <ic>from(start: number)</ic> Select a range of elements from the start index to the end of the pattern
* <ic>to(end: number)</ic> Select a range of elements from the beginning of the pattern to the end index

View File

@@ -32,6 +32,10 @@ z4('1/4 kick kick snare kick').sound().gain(1).cutoff(osci).out()
true,
)}
## Evaluation
Evaluation of live coded Ziffers patterns can be done in 3 different ways. Normal evaluation using <ic>Ctrl+Enter</ic> updates the pattern after the current cycle is finished. Evaluation using <ic>Ctrl+Shift+Enter</ic> updates the pattern immediately keeping the current position, which enables to modify future events even within the current cycle. Evaluation using <ic>Ctrl+Shift+Backspace</ic> resets the current pattern and starts from the beginning immediately.
## Notation
The basic Ziffer notation is entirely written in JavaScript strings (_e.g_ <ic>"0 1 2"</ic>). It consists mostly of numbers and letters. The whitespace character is used as a separator. Instead of note names, Ziffer is using numbers to represent musical pitch and letters to represent musical durations. Alternatively, _floating point numbers_ can also be used to represent durations.