Merge branch 'time-warp' of github.com:Bubobubobubobubo/Topos into time-warp
This commit is contained in:
18
src/API.ts
18
src/API.ts
@ -405,6 +405,11 @@ export class UserAPI {
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player.updateLastCallTime();
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if(id !== "") {
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// Sync named patterns to z0 by default
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player.sync("z0");
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}
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return player;
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};
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@ -1044,6 +1049,19 @@ export class UserAPI {
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return final_pulses.some((p) => p == true);
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};
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oneuclid = (pulses: number, length: number, rotate: number=0): boolean => {
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/**
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* Returns true if the current beat is in the given euclid sequence.
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* @param pulses - The number of pulses in the cycle
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* @param length - The length of the cycle
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* @param rotate - Rotation of the euclidian sequence
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* @returns True if the current beat is in the given euclid sequence
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*/
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const cycle = this._euclidean_cycle(pulses, length, rotate);
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const beats = cycle.reduce((acc:number[], x:boolean, i:number) => { if(x) acc.push(i+1); return acc; }, []);
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return this.oncount(beats, length);
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};
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// ======================================================================
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// Delay related functions
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// ======================================================================
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@ -121,7 +121,7 @@ export const makeArrayExtensions = (api: UserAPI) => {
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Array.prototype.div = function (divisor: number) {
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const chunk_size = divisor; // Get the first argument (chunk size)
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const timepos = api.epulse();
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const timepos = api.app.clock.pulses_since_origin;
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const slice_count = Math.floor(
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timepos / Math.floor(chunk_size * api.ppqn())
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);
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@ -74,8 +74,8 @@ export abstract class Event {
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return this.modify(func);
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};
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duration = (value: number): Event => {
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this.values["duration"] = value;
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length = (value: number): Event => {
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this.values["length"] = value;
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return this;
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};
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}
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@ -2,20 +2,20 @@ import { type Editor } from "../main";
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import { Event } from "./AbstractEvents";
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export class RestEvent extends Event {
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constructor(duration: number, app: Editor) {
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constructor(length: number, app: Editor) {
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super(app);
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this.values["duration"] = duration;
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this.values["length"] = length;
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}
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_fallbackMethod = (): Event => {
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return RestEvent.createRestProxy(this.values["duration"], this.app);
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return RestEvent.createRestProxy(this.values["length"], this.app);
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};
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public static createRestProxy = (
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duration: number,
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length: number,
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app: Editor
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): RestEvent => {
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const instance = new RestEvent(duration, app);
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const instance = new RestEvent(length, app);
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return new Proxy(instance, {
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// @ts-ignore
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get(target, propKey, receiver) {
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@ -136,6 +136,20 @@ export class SoundEvent extends AudibleEvent {
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public velocity = (value: number) => this.updateValue("velocity", value);
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public vel = this.velocity;
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// ================================================================================
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// AbstactEvent overrides
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// ================================================================================
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modify = (func: Function): this => {
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const funcResult = func(this);
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if (funcResult instanceof Object) return funcResult;
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else {
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func(this.values);
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this.update();
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return this;
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}
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};
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update = (): void => {
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const [note, _] = noteFromPc(
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this.values.key || "C4",
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@ -11,9 +11,9 @@ export type InputOptions = { [key: string]: string | number };
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export class Player extends Event {
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input: string;
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ziffers: Ziffers;
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initCallTime: number = 1;
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startCallTime: number = 1;
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lastCallTime: number = 1;
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initCallTime: number = 0;
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startCallTime: number = 0;
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lastCallTime: number = 0;
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waitTime = 0;
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startBeat: number = 0;
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played: boolean = false;
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@ -98,6 +98,7 @@ export class Player extends Event {
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this.startCallTime = 0;
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this.index = 0;
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this.waitTime = 0;
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this.skipIndex = 0;
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}
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// Main logic
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@ -207,6 +208,23 @@ export class Player extends Event {
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return this;
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}
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sync(value: string|Function) {
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if(this.atTheBeginning() && this.notStarted()) {
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const origin = this.app.clock.pulses_since_origin;
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const syncId = typeof value === "function" ? value.name : value;
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if(origin>0) {
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const syncPattern = this.app.api.patternCache.get(syncId) as Player;
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if(syncPattern) {
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const syncPatternDuration = syncPattern.ziffers.duration;
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const syncPatternStart = syncPattern.startCallTime;
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const syncInPulses = syncPatternDuration*4*this.app.clock.ppqn;
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this.waitTime = syncPatternStart + syncInPulses;
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}
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}
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}
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return this;
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}
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out = (): void => {
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// TODO?
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};
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@ -152,6 +152,19 @@ mod(.25) && euclid($(4), 7, 9, 1) && snd('hh').out()
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false
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)}
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Alternatively, you can <ic>oneuclid</ic> or <ic>rhythm</ic> without the _iterators_:
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- <ic>oneuclid(pulses: number, length: number, rotate: number): boolean</ic>: generates <ic>true</ic> or <ic>false</ic> values from an euclidian rhythm sequence. This is another version of <ic>euclid</ic> that does not take an iterator.
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${makeExample(
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"Using oneuclid to create a rhythm without iterators",
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`
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// Change speed using bpm
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// bpm(250)
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oneuclid(5, 9) :: snd('kick').out()
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oneuclid(7,16) :: snd('east').end(0.5).n(irand(3,5)).out()
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`,
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false
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)}
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- <ic>rhythm(divisor: number, pulses: number, length: number, rotate: number): boolean</ic>: generates <ic>true</ic> or <ic>false</ic> values from an euclidian rhythm sequence. This is another version of <ic>euclid</ic> that does not take an iterator.
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${makeExample(
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@ -86,7 +86,7 @@ Ziffers provides shorthands for **many** numeric and algorithimic operations suc
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* **List operations:** Cartesian operation (_e.g._ <ic>(3 2 1)+(2 5)</ic>) using the <ic>+</ic> operator. All the arithmetic operators are supported.
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${makeExample(
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"Cartesian operation for melodic generation",
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"Element-wise operations for melodic generation",
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`
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z1("q 0 s (3 2 1)+(2 5) q 0 s (4 5 6)-(2 3)").sound('sine')
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.scale('minor').fmi(2).fmh(2).room(0.5).size(0.5).sustain(0.1)
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@ -192,7 +192,38 @@ mod(1, 1.75) :: snd(['kick', 'hat'].div(1)).out()
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## Synchronization
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Ziffers numbered methods **(z0-z16)** can be used to parse and play patterns. Each method is individually cached and can be used to play multiple patterns simultaneously. They can be synchronized together by using a **cue** system. By default, each Ziffers expression will have a different duration. This system is thus necessary to make everything fit together in a loop-based environment like Topos.
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Ziffers numbered methods **(z0-z16)** can be used to parse and play patterns. Each method is individually cached and can be used to play multiple patterns simultaneously. By default, each Ziffers expression can have a different duration. This system is thus necessary to make everything fit together in a loop-based environment like Topos.
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Numbered methods are synced automatically to **z0** method if it exsists. Syncing can also be done manually by using either the <ic>wait</ic> method, which will always wait for the current pattern to finish before starting the next cycle, or the <ic>sync</ic> method will only wait for the synced pattern to finish on the first time.
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${makeExample(
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"Automatic sync to z0",
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`
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z0('w 0 8').sound('peri').out()
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z1('e 0 4 5 9').sound('bell').out()
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`,
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true
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)}
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${makeExample(
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"Sync with wait",
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`
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z1('w 0 5').sound('pluck').release(0.1).sustain(0.25).out()
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z2('q 6 3').wait(z1).sound('sine').release(0.16).sustain(0.55).out()
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`,
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true
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)}
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${makeExample(
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"Sync on first run",
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`
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z1('w __ 0 5 9 3').sound('bin').out()
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z2('q __ 4 2 e 6 3 q 6').sync(z1).sound('east').out()
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`,
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true
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)}
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## Examples
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Reference in New Issue
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