New sync methods
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@ -745,7 +745,7 @@ export class UserAPI {
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if (id !== "" && zid !== "z0") {
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// Sync named patterns to z0 by default
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player.sync("z0");
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player.sync("z0", false);
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}
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return player;
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@ -17,6 +17,7 @@ export class Player extends AbstractEvent {
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startCallTime: number = 0;
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lastCallTime: number = 0;
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waitTime = 0;
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cueName: string|undefined = undefined;
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played: boolean = false;
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current!: Pitch | Chord | ZRest;
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retro: boolean = false;
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@ -133,6 +134,7 @@ export class Player extends AbstractEvent {
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const timeToPlayNext =
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this.current &&
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this.waitTime >= 0 &&
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this.pulseToSecond(this.origin()) >=
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this.pulseToSecond(this.lastCallTime) +
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this.pulseToSecond(this.current.duration * 4 * this.app.clock.ppqn) &&
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@ -158,8 +160,19 @@ export class Player extends AbstractEvent {
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return areWeThereYet;
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};
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checkCue() {
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if(this.ziffers.atLast()) {
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if(this.cueName && this.app.api.cueTimes[this.cueName]) {
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delete this.app.api.cueTimes[this.cueName];
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this.cueName = undefined;
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this.waitTime = -1;
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}
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}
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}
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sound(name?: string | string[] | SoundParams | SoundParams[]) {
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if (this.areWeThereYet()) {
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this.checkCue();
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const event = this.next() as Pitch | Chord | ZRest;
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const noteLengthInSeconds = this.app.clock.convertPulseToSecond(
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event.duration * 4 * this.app.clock.ppqn,
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@ -214,6 +227,7 @@ export class Player extends AbstractEvent {
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midi(value: number | undefined = undefined) {
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if (this.areWeThereYet()) {
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this.checkCue();
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const event = this.next() as Pitch | Chord | ZRest;
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const obj = event.getExisting(
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"note",
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@ -316,14 +330,28 @@ export class Player extends AbstractEvent {
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return this;
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}
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wait(value: number | string | Function) {
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listen(value: string) {
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if(typeof value === "string") {
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const cueTime = this.app.api.cueTimes[value];
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this.cueName = value;
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if(cueTime && this.app.clock.pulses_since_origin <= cueTime) {
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this.waitTime = cueTime;
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} else {
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this.waitTime = -1;
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this.waitTime = -1;
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}
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return this;
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}
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}
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wait(value: number | string | Function) {
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if(typeof value === "string") {
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const cueTime = this.app.api.cueTimes[value];
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this.cueName = value;
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if(cueTime && this.app.clock.pulses_since_origin <= cueTime) {
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this.waitTime = cueTime;
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} else if(this.atTheBeginning()){
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this.waitTime = -1;
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}
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return this;
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}
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@ -343,12 +371,24 @@ export class Player extends AbstractEvent {
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return this;
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}
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sync(value: string | Function) {
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sync(value: string | Function, manualSync: boolean = true) {
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if(typeof value === "string") {
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if(manualSync) {
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const cueTime = this.app.api.cueTimes[value];
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if(cueTime) {
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this.waitTime = cueTime;
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} else {
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this.waitTime = -1;
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}
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}
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return this;
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}
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if (this.atTheBeginning() && this.notStarted()) {
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const origin = this.app.clock.pulses_since_origin;
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const syncId = typeof value === "function" ? value.name : value;
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if (origin > 0) {
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const syncPattern = this.app.api.patternCache.get(syncId) as Player;
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const syncPattern = this.app.api.patternCache.get(value.name) as Player;
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if (syncPattern) {
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const syncPatternDuration = syncPattern.ziffers.duration;
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const syncPatternStart = syncPattern.startCallTime;
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@ -6,31 +6,50 @@ export const ziffers_syncing = (application: Editor): string => {
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return `
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# Synchronization
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Ziffers patterns can be synced to any event using <ic>cue(name: string))</ic> and <ic>wait(name: string)</ic> or by using <ic>sync(name: Function)</ic> and <ic>wait(name: Function)</ic> methods from the ziffers patterns.
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Ziffers patterns can be synced to any event by using **cue**, **sync**, **wait** and **listen** methods.
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## Sync with cue
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The <ic>cue(name: string)</ic> methods can be used to send cue messages for ziffers patterns. The <ic>wait(name: string)</ic> method is used to wait for the cue message to start the pattern.
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The <ic>cue(name: string)</ic> methods can be used to send cue messages for ziffers patterns. The <ic>wait(name: string)</ic> method is used to wait for the cue message to be received before starting the next cycle.
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${makeExample(
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"Sending cue from event",
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"Sending cue from event and wait",
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`
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beat(4.0) :: sound("bd").cue("foo").out();
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z1("q 0 3 e 2 1 2 1").wait("foo").sound("sine").out();
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z1("e 0 3 2 1 2 1").wait("foo").sound("sine").out();
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`,
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true,
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)}
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The <ic>sync(name: string)</ic> method is used to sync the ziffers pattern to the cue message.
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${makeExample(
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"Delayed start using individual cue",
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`
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onbar(3) :: cue("bar")
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z1("0 4 2 -2").wait("bar")
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.sound("ST40:3").stretch([2,1,3,.1].beat(0.5)).out();
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register('christmas', n=>n.room(0.25).size(2).speed([0.5, 0.25, 0.125])
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.delay(0.5).delayt(1/3).delayfb(0.5).bpf(200+usine(1/3)*500).out())
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onbar(1) :: cue("bar")
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onbar(2) :: cue('baz')
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z1("<0.25 0.125> 0 4 2 -2").sync("bar").sound("ST40:25").christmas()
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z2("<0.25 0.125> 0 6 4 -4").sync("baz").sound("ST40:25").christmas()
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`,
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true,
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)}
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The <ic>listen(name: string)</ic> method can be used to listen for the cue messages and play one event from the pattern for every cue.
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${makeExample(
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"Delayed start using individual cue",
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`
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beat(1.0) :: cue("boom")
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z1("bd <hh ho>").listen("boom")
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.sound().out()
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`,
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true,
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)}
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## Sync with beat
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Patterns can also be synced using beat and setting the note length of events to zero using **z** duration character or <ic>noteLength(number)</ic> method.
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