New sync methods

This commit is contained in:
2023-12-12 00:43:12 +02:00
parent 2d3c48c1c1
commit 62c1ccd9c4
3 changed files with 73 additions and 14 deletions

View File

@ -745,7 +745,7 @@ export class UserAPI {
if (id !== "" && zid !== "z0") {
// Sync named patterns to z0 by default
player.sync("z0");
player.sync("z0", false);
}
return player;

View File

@ -17,6 +17,7 @@ export class Player extends AbstractEvent {
startCallTime: number = 0;
lastCallTime: number = 0;
waitTime = 0;
cueName: string|undefined = undefined;
played: boolean = false;
current!: Pitch | Chord | ZRest;
retro: boolean = false;
@ -133,6 +134,7 @@ export class Player extends AbstractEvent {
const timeToPlayNext =
this.current &&
this.waitTime >= 0 &&
this.pulseToSecond(this.origin()) >=
this.pulseToSecond(this.lastCallTime) +
this.pulseToSecond(this.current.duration * 4 * this.app.clock.ppqn) &&
@ -158,8 +160,19 @@ export class Player extends AbstractEvent {
return areWeThereYet;
};
checkCue() {
if(this.ziffers.atLast()) {
if(this.cueName && this.app.api.cueTimes[this.cueName]) {
delete this.app.api.cueTimes[this.cueName];
this.cueName = undefined;
this.waitTime = -1;
}
}
}
sound(name?: string | string[] | SoundParams | SoundParams[]) {
if (this.areWeThereYet()) {
this.checkCue();
const event = this.next() as Pitch | Chord | ZRest;
const noteLengthInSeconds = this.app.clock.convertPulseToSecond(
event.duration * 4 * this.app.clock.ppqn,
@ -214,6 +227,7 @@ export class Player extends AbstractEvent {
midi(value: number | undefined = undefined) {
if (this.areWeThereYet()) {
this.checkCue();
const event = this.next() as Pitch | Chord | ZRest;
const obj = event.getExisting(
"note",
@ -316,14 +330,28 @@ export class Player extends AbstractEvent {
return this;
}
wait(value: number | string | Function) {
listen(value: string) {
if(typeof value === "string") {
const cueTime = this.app.api.cueTimes[value];
this.cueName = value;
if(cueTime && this.app.clock.pulses_since_origin <= cueTime) {
this.waitTime = cueTime;
} else {
this.waitTime = -1;
this.waitTime = -1;
}
return this;
}
}
wait(value: number | string | Function) {
if(typeof value === "string") {
const cueTime = this.app.api.cueTimes[value];
this.cueName = value;
if(cueTime && this.app.clock.pulses_since_origin <= cueTime) {
this.waitTime = cueTime;
} else if(this.atTheBeginning()){
this.waitTime = -1;
}
return this;
}
@ -343,12 +371,24 @@ export class Player extends AbstractEvent {
return this;
}
sync(value: string | Function) {
sync(value: string | Function, manualSync: boolean = true) {
if(typeof value === "string") {
if(manualSync) {
const cueTime = this.app.api.cueTimes[value];
if(cueTime) {
this.waitTime = cueTime;
} else {
this.waitTime = -1;
}
}
return this;
}
if (this.atTheBeginning() && this.notStarted()) {
const origin = this.app.clock.pulses_since_origin;
const syncId = typeof value === "function" ? value.name : value;
if (origin > 0) {
const syncPattern = this.app.api.patternCache.get(syncId) as Player;
const syncPattern = this.app.api.patternCache.get(value.name) as Player;
if (syncPattern) {
const syncPatternDuration = syncPattern.ziffers.duration;
const syncPatternStart = syncPattern.startCallTime;

View File

@ -6,31 +6,50 @@ export const ziffers_syncing = (application: Editor): string => {
return `
# Synchronization
Ziffers patterns can be synced to any event using <ic>cue(name: string))</ic> and <ic>wait(name: string)</ic> or by using <ic>sync(name: Function)</ic> and <ic>wait(name: Function)</ic> methods from the ziffers patterns.
Ziffers patterns can be synced to any event by using **cue**, **sync**, **wait** and **listen** methods.
## Sync with cue
The <ic>cue(name: string)</ic> methods can be used to send cue messages for ziffers patterns. The <ic>wait(name: string)</ic> method is used to wait for the cue message to start the pattern.
The <ic>cue(name: string)</ic> methods can be used to send cue messages for ziffers patterns. The <ic>wait(name: string)</ic> method is used to wait for the cue message to be received before starting the next cycle.
${makeExample(
"Sending cue from event",
"Sending cue from event and wait",
`
beat(4.0) :: sound("bd").cue("foo").out();
z1("q 0 3 e 2 1 2 1").wait("foo").sound("sine").out();
z1("e 0 3 2 1 2 1").wait("foo").sound("sine").out();
`,
true,
)}
The <ic>sync(name: string)</ic> method is used to sync the ziffers pattern to the cue message.
${makeExample(
"Delayed start using individual cue",
`
onbar(3) :: cue("bar")
z1("0 4 2 -2").wait("bar")
.sound("ST40:3").stretch([2,1,3,.1].beat(0.5)).out();
register('christmas', n=>n.room(0.25).size(2).speed([0.5, 0.25, 0.125])
.delay(0.5).delayt(1/3).delayfb(0.5).bpf(200+usine(1/3)*500).out())
onbar(1) :: cue("bar")
onbar(2) :: cue('baz')
z1("<0.25 0.125> 0 4 2 -2").sync("bar").sound("ST40:25").christmas()
z2("<0.25 0.125> 0 6 4 -4").sync("baz").sound("ST40:25").christmas()
`,
true,
)}
The <ic>listen(name: string)</ic> method can be used to listen for the cue messages and play one event from the pattern for every cue.
${makeExample(
"Delayed start using individual cue",
`
beat(1.0) :: cue("boom")
z1("bd <hh ho>").listen("boom")
.sound().out()
`,
true,
)}
## Sync with beat
Patterns can also be synced using beat and setting the note length of events to zero using **z** duration character or <ic>noteLength(number)</ic> method.