Fixing the build
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36
src/API.ts
36
src/API.ts
@ -2,7 +2,6 @@ import { Pitch, Chord, Rest, Event, cachedPattern } from "zifferjs";
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import { MidiConnection } from "./IO/MidiConnection";
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import { tryEvaluate } from "./Evaluator";
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import { DrunkWalk } from "./Utils/Drunk";
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import { LRUCache } from "lru-cache";
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import { scale } from "./Scales";
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import { Editor } from "./main";
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import { Sound } from "./Sound";
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@ -13,22 +12,12 @@ import {
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// @ts-ignore
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} from "superdough";
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// This is an LRU cache used for storing persistent patterns
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const cache = new LRUCache({ max: 1000, ttl: 1000 * 60 * 5 });
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interface ControlChange {
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channel: number;
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control: number;
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value: number;
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}
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interface Pattern<T> {
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pattern: any[];
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options: {
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[key: string]: T;
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};
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}
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/**
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* This is an override of the basic "includes" method.
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*/
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@ -455,17 +444,6 @@ export class UserAPI {
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// Sequencer related functions
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// =============================================================
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private _sequence_key_generator(pattern: any[]) {
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/**
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* Generates a key for the sequence function.
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*
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* @param input - The input to generate a key for
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* @returns A key for the sequence function
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*/
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// Make the pattern base64
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return btoa(JSON.stringify(pattern));
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}
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public slice = (chunk: number): boolean => {
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const time_pos = this.epulse();
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const current_chunk = Math.floor(
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@ -916,28 +894,18 @@ export class UserAPI {
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public mod = (...n: number[]): boolean => {
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const results: boolean[] = n.map(
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(value) => this.epulse() % Math.floor(value * ppqn()) === 0
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(value) => this.epulse() % Math.floor(value * this.ppqn()) === 0
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);
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return results.some((value) => value === true);
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};
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public modbar = (...n: number[]): boolean => {
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const results: boolean[] = n.map(
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(value) => this.bar() % Math.floor(value * ppqn()) === 0
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(value) => this.bar() % Math.floor(value * this.ppqn()) === 0
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);
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return results.some((value) => value === true);
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};
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// mod = (...pulse: number[]): boolean => {
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// /**
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// * Returns true if the current pulse is a modulo of any of the given pulses.
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// *
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// * @param pulse - The pulse to check for
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// * @returns True if the current pulse is a modulo of any of the given pulses
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// */
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// return pulse.some((p) => this.app.clock.time_position.pulse % p === 0);
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// };
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// =============================================================
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// Rythmic generators
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// =============================================================
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