Changed clock to use performance.now()
This commit is contained in:
@ -213,7 +213,7 @@ export class UserAPI {
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/**
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* @returns the current AudioContext time (wall clock)
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*/
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return this.app.audioContext.currentTime;
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return this.app.clock.lastPulseAt;
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};
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public play = (): void => {
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@ -1595,7 +1595,7 @@ export class UserAPI {
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* @returns A sine wave between -1 and 1
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*/
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return (
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(Math.sin(this.app.clock.ctx.currentTime * Math.PI * 2 * freq) + offset) *
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(Math.sin(this.app.clock.lastPulseAt * Math.PI * 2 * freq) + offset) *
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times
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);
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};
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@ -1625,7 +1625,7 @@ export class UserAPI {
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* @see noise
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*/
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return (
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(((this.app.clock.ctx.currentTime * freq) % 1) * 2 - 1 + offset) * times
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(((this.app.clock.lastPulseAt * freq) % 1) * 2 - 1 + offset) * times
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);
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};
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55
src/Clock.ts
55
src/Clock.ts
@ -35,9 +35,8 @@ export class Clock {
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* @param totalPauseTime - The total time the clock has been paused / stopped
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* @param _nudge - The current nudge value
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*/
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ctx: AudioContext;
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logicalTime: number;
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lastPulseAt: number;
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afterEvaluation: number;
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private _bpm: number;
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time_signature: number[];
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time_position: TimePosition;
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@ -45,24 +44,21 @@ export class Clock {
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tick: number;
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running: boolean;
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private timerWorker: Worker | null = null;
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private timeAtStart: number;
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_nudge: number;
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timeviewer: HTMLElement;
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constructor(public app: Editor, ctx: AudioContext) {
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constructor(public app: Editor) {
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this.timeviewer = document.getElementById("timeviewer")!;
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this.time_position = { bar: 0, beat: 0, pulse: 0 };
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this.time_signature = [4, 4];
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this.logicalTime = 0;
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this.lastPulseAt = 0;
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this.afterEvaluation = 0;
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this.tick = 0;
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this._bpm = 120;
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this._ppqn = 48;
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this._nudge = 0;
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this.ctx = ctx;
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this.running = true;
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this.timeAtStart = ctx.currentTime;
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this.initializeWorker();
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this.running = false;
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}
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private initializeWorker(): void {
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@ -111,22 +107,12 @@ export class Clock {
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* @returns void
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*/
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if (this.running) {
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const adjustedCurrentTime = this.ctx.currentTime + this._nudge / 1000;
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const beatNumber = adjustedCurrentTime / (60 / this._bpm);
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const currentPulsePosition = Math.ceil(beatNumber * this._ppqn);
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if (currentPulsePosition > this.time_position.pulse) {
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this.lastPulseAt = performance.now();
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const futureTimeStamp = this.convertTicksToTimeposition(this.tick);
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this.app.clock.incrementTick(this.bpm);
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this.time_position.pulse = currentPulsePosition;
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this.time_position = futureTimeStamp;
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if (this.app.settings.send_clock) {
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if (futureTimeStamp.pulse % 2 == 0)
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// TODO: Why?
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this.app.api.MidiConnection.sendMidiClock();
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}
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this.time_position = futureTimeStamp;
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if (futureTimeStamp.pulse % this.app.clock.ppqn == 0) {
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this.timeviewer.innerHTML = `${zeroPad(futureTimeStamp.bar, 2)}:${
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futureTimeStamp.beat + 1
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@ -137,7 +123,9 @@ export class Clock {
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} else {
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tryEvaluate(this.app, this.app.global_buffer);
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}
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}
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this.afterEvaluation = performance.now();
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console.log("DEVIATION", this.deviation);
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this.tick++;
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}
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};
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@ -297,7 +285,7 @@ export class Clock {
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* @returns current time of the audio context
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* @remark This is the time of the audio context, not the time of the clock.
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*/
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return this.app.audioContext.currentTime;
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return this.lastPulseAt;
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}
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get deviation(): number {
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@ -306,7 +294,7 @@ export class Clock {
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*
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* @returns deviation between the logical time and the real time
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*/
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return this.logicalTime - this.realTime;
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return (this.afterEvaluation - this.lastPulseAt) / 1000;
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}
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set ppqn(ppqn: number) {
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@ -321,17 +309,6 @@ export class Clock {
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}
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}
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public incrementTick(bpm: number) {
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/**
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* Increments the tick by one.
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*
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* @param bpm - beats per minute
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* @returns void
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*/
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this.tick++;
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this.logicalTime += this.pulse_duration_at_bpm(bpm);
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}
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public nextTickFrom(time: number, nudge: number): number {
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/**
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* Compute the time remaining before the next clock tick.
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@ -369,15 +346,15 @@ export class Clock {
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}
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this.running = true;
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this.app.audioContext.resume();
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this.app.api.MidiConnection.sendStartMessage();
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this.lastPulseAt = 0;
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this.afterEvaluation = 0;
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if (!this.timerWorker) {
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this.initializeWorker();
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}
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this.setWorkerInterval();
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this.timeAtStart = this.ctx.currentTime;
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this.logicalTime = this.timeAtStart;
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}
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public pause(): void {
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@ -449,8 +449,7 @@ export class SoundEvent extends AudibleEvent {
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const filteredEvent = event;
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// No need for note if there is freq
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if (filteredEvent.freq) { delete filteredEvent.note; }
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// const correction = Math.max(this.nudge - this.app.clock.deviation, 0);
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superdough(filteredEvent, this.nudge, filteredEvent.dur);
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superdough(filteredEvent, this.nudge - this.app.clock.deviation, filteredEvent.dur);
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}
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};
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}
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@ -125,7 +125,7 @@ export class Editor {
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// ================================================================================
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this.audioContext = new AudioContext({ latencyHint: "playback" });
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this.clock = new Clock(this, this.audioContext);
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this.clock = new Clock(this);
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// ================================================================================
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// User API
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