Adding more corrections
This commit also adds the possibility to pick a sample using the `kick:5` syntax used by Tidal and Strudel.
This commit is contained in:
@ -10,8 +10,19 @@ import {
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export class SoundEvent extends AudibleEvent {
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constructor(sound: string | object, public app: Editor) {
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super(app);
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if (typeof sound === "string") this.values = { s: sound, dur: 0.5 };
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else this.values = sound;
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if (typeof sound === "string") {
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if (sound.includes(":")) {
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this.values = {
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s: sound.split(":")[0],
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n: sound.split(":")[1],
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dur: 0.5,
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};
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} else {
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this.values = { s: sound, dur: 0.5 };
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}
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} else {
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this.values = sound;
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}
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}
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private updateValue<T>(key: string, value: T): this {
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@ -103,11 +114,13 @@ export class SoundEvent extends AudibleEvent {
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public begin = (value: number) => this.updateValue("begin", value);
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public end = (value: number) => this.updateValue("end", value);
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public gain = (value: number) => this.updateValue("gain", value);
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public dbgain = (value: number) => this.updateValue("gain", Math.min(Math.pow(10, value / 20), 10));
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public dbgain = (value: number) =>
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this.updateValue("gain", Math.min(Math.pow(10, value / 20), 10));
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public db = this.dbgain;
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public cutoff = (value: number) => this.updateValue("cutoff", value);
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public lpf = this.cutoff;
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public resonance = (value: number) => this.updateValue("resonance", Math.min(Math.max(value, 0), 50));
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public resonance = (value: number) =>
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this.updateValue("resonance", Math.min(Math.max(value, 0), 50));
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public lpq = this.resonance;
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public hcutoff = (value: number) => this.updateValue("hcutoff", value);
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public hpf = this.hcutoff;
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@ -164,9 +177,9 @@ export class SoundEvent extends AudibleEvent {
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};
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out = (): void => {
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if(this.values.chord) {
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if (this.values.chord) {
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this.values.chord.forEach((freq: number) => {
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const copy = {...this.values};
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const copy = { ...this.values };
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copy.freq = freq;
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superdough(copy, 1 / 4, this.values.dur || 0.5);
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});
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@ -369,7 +369,7 @@ ${makeExample(
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`
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flipbar(2)
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? beat(.5) && snd(['kick', 'hh'].beat(1)).out()
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: beat(.5) && snd(['east', 'snare'].beat(1)).out()
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: beat(.5) && snd(['east', 'east:2'].beat(1)).out()
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`,
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false
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)};
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@ -380,16 +380,21 @@ flipbar(2)
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${makeExample(
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"Using onbar for filler drums",
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`
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// Only play on the fourth bar of a four bar cycle.
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onbar(4, 4)::beat(.5)::snd('hh').out();
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// Here comes a longer version using JavaScript normal control flow
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if (onbar([4, 1], 3)) {
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beat(1)::snd('kick').out();
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bpm(150);
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// Only play on the third and fourth bar of the cycle.
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onbar([3,4], 4)::beat(.25)::snd('hh').out();
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// Using JavaScript regular control flow
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if (onbar([1,2], 4)) {
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beat(.5) :: sometimes() :: sound('east').out()
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rhythm(.5, 3, 7) :: snd('kick').out();
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rhythm(.5, 1, 7) :: snd('jvbass').out();
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rhythm(.5, 2, 7) :: snd('snare').n(5).out();
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} else {
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beat(.5)::snd('sd').out();
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}
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`,
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beat(.5) :: rarely() :: sound('east').n($(1)).out()
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rhythm(.5, 3, 7) :: snd('kick').n(4).out();
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rhythm(.5, 1, 7) :: snd('jvbass').n(2).out();
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rhythm(.5, 2, 7) :: snd('snare').n(3).out();
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}`,
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true
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)}
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@ -422,15 +427,22 @@ These values are **extremely useful** to craft more complex syntax or to write m
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${makeExample(
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"Manual mode: using time primitives!",
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`
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// Manual time condition
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if((cbar() % 4) > 1) {
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beat(1) && sound('kick').out()
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beat(2) && sound('kick').out()
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rarely() && beat(.5) && sound('sd').out()
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beat(.5) && sound('jvbass').freq(500).out()
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beat([.5, .25].beat()) && sound('jvbass')
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.freq(100 * [2, 1].pick()).dec(2)
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.room(0.9).size(0.9).orbit(2).out()
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} else {
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beat(.5) && sound('hh').out()
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beat(.75) && sound('cp').out()
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beat(.5) && sound('jvbass').freq(250).out()
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beat(2) && sound('cp').out()
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beat([.5, .5, .25].beat(.5)) && sound('jvbass')
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.freq(100 * [3, 1].pick()).dec(2)
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.room(0.9).size(0.9).orbit(2).out()
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}
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// This is always playing no matter what happens
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beat([.5, .5, 1, .25].beat(0.5)) :: sound('shaker').out()
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`,
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true
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)}
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