remove global variables madness

This commit is contained in:
2023-12-19 22:27:08 +01:00
parent d977f2e8f2
commit 70cf7f2562
2 changed files with 11 additions and 56 deletions

View File

@ -131,9 +131,11 @@ export class UserAPI {
public onceEvaluator: boolean = true;
load: samples;
public global: { [key: string]: any };
constructor(public app: Editor) {
this.MidiConnection = new MidiConnection(this, app.settings);
this.global = {};
}
_loadUniverseFromInterface = (universe: string) => {
@ -1045,49 +1047,6 @@ export class UserAPI {
this._drunk.toggleWrap(wrap);
};
// =============================================================
// Variable related functions
// =============================================================
public variable = (a: number | string, b?: any): any => {
/**
* Sets or returns the value of a variable internal to API.
*
* @param a - The name of the variable
* @param b - [optional] The value to set the variable to
* @returns The value of the variable
*/
if (typeof a === "string" && b === undefined) {
return this.variables[a];
} else {
this.variables[a] = b;
return this.variables[a];
}
};
v = this.variable;
public delete_variable = (name: string): void => {
/**
* Deletes a variable internal to API.
*
* @param name - The name of the variable to delete
*/
delete this.variables[name];
};
dv = this.delete_variable;
public clear_variables = (): void => {
/**
* Clears all variables internal to API.
*
* @remarks
* This function will delete all variables without warning.
* Use with caution.
*/
this.variables = {};
};
cv = this.clear_variables;
// =============================================================
// Randomness functions
// =============================================================

View File

@ -7,20 +7,15 @@ export const variables = (application: Editor): string => {
# Variables
By default, each script is independant from each other. Scripts live in their own bubble and you cannot get or set variables affecting a script from any other script.
By default, each script is independant from each other. The variables defined in **script 1** are not available in **script 2**, etc. Moreover, they are overriden everytime the file is evaluated. It means that you cannot store any state or share information. However, you can use global variables to make that possible.
**However**, everybody knows that global variables are cool and should be used everywhere. Global variables are an incredibely powerful tool to radically alter a composition in a few lines of code.
There is a <ic>global</ic> object that you can use to store and retrieve information. It is a simple key/value store. You can store any type of data in it:
- <ic>variable(a: number | string, b?: any)</ic>: if only one argument is provided, the value of the variable will be returned through its name, denoted by the first argument. If a second argument is used, it will be saved as a global variable under the name of the first argument.
- <ic>delete_variable(name: string)</ic>: deletes a global variable from storage.
- <ic>clear_variables()</ic>: clear **ALL** variables. **This is a destructive operation**!
**Note:** since this example is running in the documentation, we cannot take advantage of the multiple scripts paradigm. Try to send a variable from the global file to the local file n°6.
${makeExample(
"Setting a global variable",
`
v('my_cool_variable', 2)
// This is script n°3
global.my_variable = 2
`,
true,
)}
@ -28,15 +23,16 @@ v('my_cool_variable', 2)
${makeExample(
"Getting that variable back and printing!",
`
// Note that we just use one argument
log(v('my_cool_variable'))
// This is script n°4
log(global.my_variable)
`,
false,
true,
)}
Now your scripts can share information with each other!
## Counter and iterators
You will often need to use iterators and/or counters to index over data structures (getting a note from a list of notes, etc...). There are functions ready to be used for this. Each script also comes with its own iterator that you can access using the <ic>i</ic> variable. **Note:** the script iteration count is **not** resetted between sessions. It will continue to increase the more you play, even if you just picked up an old project.
- <ic>counter(name: number | string, limit?: number, step?: number)</ic>: reads the value of the counter <ic>name</ic>. You can also call this function using the dollar symbol: <ic>$</ic>.