Declaration of new controls and refactoring

This commit is contained in:
2023-09-17 13:53:31 +02:00
parent b2fca8cf66
commit c4deff6a3e
3 changed files with 99 additions and 34 deletions

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@ -33,7 +33,7 @@
"postcss": "^8.4.27",
"showdown": "^2.1.0",
"showdown-highlight": "^3.1.0",
"superdough": "^0.9.6",
"superdough": "^0.9.8",
"tailwind-highlightjs": "^2.0.1",
"tailwindcss": "^3.3.3",
"tone": "^14.8.49",

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@ -54,8 +54,6 @@ export class SoundEvent extends AudibleEvent {
public zdelay = (value: number) => this.updateValue("zdelay", value);
public sustainVolume = (value: number) =>
this.updateValue("sustainVolume", value);
public decay = (value: number) => this.updateValue("decay", value);
public dec = this.decay;
public tremolo = (value: number) => this.updateValue("tremolo", value);
public duration = (value: number) => this.updateValue("duration", value);
public zzfx = (value: number[]) => this.updateValue("zzfx", value);
@ -64,6 +62,7 @@ export class SoundEvent extends AudibleEvent {
// Basic Audio Engine Parameters
// ================================================================================
// FM Synthesis
public fmi = (value: number) => this.updateValue("fmi", value);
public fmh = (value: number) => this.updateValue("fmh", value);
public fmenv = (value: "lin" | "exp") => this.updateValue("fmenv", value);
@ -80,16 +79,76 @@ export class SoundEvent extends AudibleEvent {
public fmwave = (value: "sine" | "triangle" | "sawtooth" | "square") =>
this.updateValue("fmwave", value);
public fmw = this.fmwave;
// Filter type
public ftype = (value: "12db" | "24db") => this.updateValue("ftype", value);
public fanchor = (value: number) => this.updateValue("fanchor", value);
// Amplitude Envelope
public attack = (value: number) => this.updateValue("attack", value);
public atk = this.attack;
public release = (value: number) => this.updateValue("release", value);
public rel = this.release;
public decay = (value: number) => this.updateValue("decay", value);
public dec = this.decay;
public sustain = (value: number) => this.updateValue("sustain", value);
public sus = this.sustain;
public unit = (value: number) => this.updateValue("unit", value);
public u = this.unit;
public release = (value: number) => this.updateValue("release", value);
public rel = this.release;
// Lowpass filter
public lpenv = (value: number) => this.updateValue("lpenv", value);
public lpe = (value: number) => this.updateValue("lpe", value);
public lpattack = (value: number) => this.updateValue("lpattack", value);
public lpa = this.lpattack;
public lbdecay = (value: number) => this.updateValue("lbdecay", value);
public lbd = this.lbdecay;
public lpsustain = (value: number) => this.updateValue("lpsustain", value);
public lpsus = this.lpsustain;
public lprelease = (value: number) => this.updateValue("lprelease", value);
public lpr = this.lprelease;
public cutoff = (value: number) => this.updateValue("cutoff", value);
public lpf = this.cutoff;
public resonance = (value: number) =>
this.updateValue("resonance", Math.min(Math.max(value, 0), 50));
public lpq = this.resonance;
// Highpass filter
public hpenv = (value: number) => this.updateValue("hpenv", value);
public hpe = (value: number) => this.updateValue("hpe", value);
public hpattack = (value: number) => this.updateValue("hpattack", value);
public hpa = this.hpattack;
public hpdecay = (value: number) => this.updateValue("hpdecay", value);
public hpd = this.hpdecay;
public hpsustain = (value: number) => this.updateValue("hpsustain", value);
public hpsus = this.hpsustain;
public hprelease = (value: number) => this.updateValue("hprelease", value);
public hpr = this.hprelease;
public hcutoff = (value: number) => this.updateValue("hcutoff", value);
public hpf = this.hcutoff;
public hresonance = (value: number) => this.updateValue("hresonance", value);
public hpq = this.hresonance;
// Bandpass filter
public bpenv = (value: number) => this.updateValue("bpenv", value);
public bpe = (value: number) => this.updateValue("bpe", value);
public bpattack = (value: number) => this.updateValue("bpattack", value);
public bpa = this.bpattack;
public bpdecay = (value: number) => this.updateValue("bpdecay", value);
public bpd = this.bpdecay;
public bpsustain = (value: number) => this.updateValue("bpsustain", value);
public bps = this.bpsustain;
public bprelease = (value: number) => this.updateValue("bprelease", value);
public bpr = this.bprelease;
public bandf = (value: number) => this.updateValue("bandf", value);
public bpf = this.bandf;
public bandq = (value: number) => this.updateValue("bandq", value);
public bpq = this.bandq;
public freq = (value: number) => this.updateValue("freq", value);
public f = this.freq;
public vib = (value: number) => this.updateValue("vib", value);
public vibmod = (value: number) => this.updateValue("vibmod", value);
public fm = (value: number | string) => {
if (typeof value === "number") {
this.values["fmi"] = value;
@ -100,42 +159,46 @@ export class SoundEvent extends AudibleEvent {
}
return this;
};
// Sampler looping
public loop = (value: number) => this.updateValue("loop", value);
public loopBegin = (value: number) => this.updateValue("loopBegin", value);
public loopEnd = (value: number) => this.updateValue("loopEnd", value);
public begin = (value: number) => this.updateValue("begin", value);
public end = (value: number) => this.updateValue("end", value);
// Gain management
public gain = (value: number) => this.updateValue("gain", value);
public dbgain = (value: number) =>
this.updateValue("gain", Math.min(Math.pow(10, value / 20), 10));
public db = this.dbgain;
public velocity = (value: number) => this.updateValue("velocity", value);
public vel = this.velocity;
// Panoramic control (stereo)
public pan = (value: number) => this.updateValue("pan", value);
// Frequency management
public sound = (value: string) => this.updateValue("s", value);
public chord = (value: number[]) => this.updateValue("chord", value);
public snd = this.sound;
public nudge = (value: number) => this.updateValue("nudge", value);
public cut = (value: number) => this.updateValue("cut", value);
public loop = (value: number) => this.updateValue("loop", value);
public clip = (value: number) => this.updateValue("clip", value);
public n = (value: number) => this.updateValue("n", value);
public note = (value: number) => this.updateValue("note", value);
public speed = (value: number) => this.updateValue("speed", value);
public spd = this.speed;
public begin = (value: number) => this.updateValue("begin", value);
public end = (value: number) => this.updateValue("end", value);
public gain = (value: number) => this.updateValue("gain", value);
public dbgain = (value: number) =>
this.updateValue("gain", Math.min(Math.pow(10, value / 20), 10));
public db = this.dbgain;
public cutoff = (value: number) => this.updateValue("cutoff", value);
public lpf = this.cutoff;
public resonance = (value: number) =>
this.updateValue("resonance", Math.min(Math.max(value, 0), 50));
public lpq = this.resonance;
public hcutoff = (value: number) => this.updateValue("hcutoff", value);
public hpf = this.hcutoff;
public hresonance = (value: number) => this.updateValue("hresonance", value);
public hpq = this.hresonance;
public bandf = (value: number) => this.updateValue("bandf", value);
public bpf = this.bandf;
public bandq = (value: number) => this.updateValue("bandq", value);
public bpq = this.bandq;
// Creative sampler effects
public coarse = (value: number) => this.updateValue("coarse", value);
public crush = (value: number) => this.updateValue("crush", value);
public shape = (value: number) => this.updateValue("shape", value);
public pan = (value: number) => this.updateValue("pan", value);
public vowel = (value: number) => this.updateValue("vowel", value);
public vow = this.vowel;
// Delay control
public delay = (value: number) => this.updateValue("delay", value);
public del = this.delay;
public delayfeedback = (value: number) =>
@ -143,14 +206,16 @@ export class SoundEvent extends AudibleEvent {
public delayfb = this.delayfeedback;
public delaytime = (value: number) => this.updateValue("delaytime", value);
public delayt = this.delaytime;
// Orbit management
public orbit = (value: number) => this.updateValue("orbit", value);
public o = this.orbit;
// Reverb management
public room = (value: number) => this.updateValue("room", value);
public rm = this.room;
public size = (value: number) => this.updateValue("size", value);
public sz = this.size;
public velocity = (value: number) => this.updateValue("velocity", value);
public vel = this.velocity;
// ================================================================================
// AbstactEvent overrides

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@ -1272,10 +1272,10 @@ sucrase@^3.32.0:
pirates "^4.0.1"
ts-interface-checker "^0.1.9"
superdough@^0.9.6:
version "0.9.6"
resolved "https://registry.yarnpkg.com/superdough/-/superdough-0.9.6.tgz#4955827d01d6fd56a24beca50cd310b690519e14"
integrity sha512-f6Aey9+qDJ+NHTuIRO3hXBAhuxg1Z7TeSAdKbG9yrSbfDGcqOWN3Gmfy5ZKe3s34djHWnMotRIHCfzuJcuabuA==
superdough@^0.9.8:
version "0.9.8"
resolved "https://registry.yarnpkg.com/superdough/-/superdough-0.9.8.tgz#de30e364b2613a15a46f35f359a2a0ce30d52611"
integrity sha512-3xy2LXAH4K0JMwwY4G0eJz+u1VIhSFxIE4YZL7E4isjUQZTN9Y0jpX17EzQgvFIW1V3PUJMkDiDgEDWZTRCTKg==
dependencies:
nanostores "^0.8.1"