Declaration of new controls and refactoring
This commit is contained in:
@ -33,7 +33,7 @@
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"postcss": "^8.4.27",
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"showdown": "^2.1.0",
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"showdown-highlight": "^3.1.0",
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"superdough": "^0.9.6",
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"superdough": "^0.9.8",
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"tailwind-highlightjs": "^2.0.1",
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"tailwindcss": "^3.3.3",
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"tone": "^14.8.49",
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@ -54,8 +54,6 @@ export class SoundEvent extends AudibleEvent {
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public zdelay = (value: number) => this.updateValue("zdelay", value);
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public sustainVolume = (value: number) =>
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this.updateValue("sustainVolume", value);
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public decay = (value: number) => this.updateValue("decay", value);
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public dec = this.decay;
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public tremolo = (value: number) => this.updateValue("tremolo", value);
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public duration = (value: number) => this.updateValue("duration", value);
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public zzfx = (value: number[]) => this.updateValue("zzfx", value);
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@ -64,6 +62,7 @@ export class SoundEvent extends AudibleEvent {
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// Basic Audio Engine Parameters
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// ================================================================================
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// FM Synthesis
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public fmi = (value: number) => this.updateValue("fmi", value);
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public fmh = (value: number) => this.updateValue("fmh", value);
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public fmenv = (value: "lin" | "exp") => this.updateValue("fmenv", value);
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@ -80,16 +79,76 @@ export class SoundEvent extends AudibleEvent {
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public fmwave = (value: "sine" | "triangle" | "sawtooth" | "square") =>
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this.updateValue("fmwave", value);
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public fmw = this.fmwave;
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// Filter type
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public ftype = (value: "12db" | "24db") => this.updateValue("ftype", value);
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public fanchor = (value: number) => this.updateValue("fanchor", value);
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// Amplitude Envelope
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public attack = (value: number) => this.updateValue("attack", value);
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public atk = this.attack;
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public release = (value: number) => this.updateValue("release", value);
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public rel = this.release;
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public decay = (value: number) => this.updateValue("decay", value);
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public dec = this.decay;
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public sustain = (value: number) => this.updateValue("sustain", value);
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public sus = this.sustain;
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public unit = (value: number) => this.updateValue("unit", value);
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public u = this.unit;
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public release = (value: number) => this.updateValue("release", value);
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public rel = this.release;
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// Lowpass filter
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public lpenv = (value: number) => this.updateValue("lpenv", value);
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public lpe = (value: number) => this.updateValue("lpe", value);
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public lpattack = (value: number) => this.updateValue("lpattack", value);
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public lpa = this.lpattack;
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public lbdecay = (value: number) => this.updateValue("lbdecay", value);
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public lbd = this.lbdecay;
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public lpsustain = (value: number) => this.updateValue("lpsustain", value);
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public lpsus = this.lpsustain;
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public lprelease = (value: number) => this.updateValue("lprelease", value);
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public lpr = this.lprelease;
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public cutoff = (value: number) => this.updateValue("cutoff", value);
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public lpf = this.cutoff;
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public resonance = (value: number) =>
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this.updateValue("resonance", Math.min(Math.max(value, 0), 50));
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public lpq = this.resonance;
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// Highpass filter
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public hpenv = (value: number) => this.updateValue("hpenv", value);
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public hpe = (value: number) => this.updateValue("hpe", value);
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public hpattack = (value: number) => this.updateValue("hpattack", value);
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public hpa = this.hpattack;
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public hpdecay = (value: number) => this.updateValue("hpdecay", value);
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public hpd = this.hpdecay;
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public hpsustain = (value: number) => this.updateValue("hpsustain", value);
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public hpsus = this.hpsustain;
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public hprelease = (value: number) => this.updateValue("hprelease", value);
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public hpr = this.hprelease;
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public hcutoff = (value: number) => this.updateValue("hcutoff", value);
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public hpf = this.hcutoff;
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public hresonance = (value: number) => this.updateValue("hresonance", value);
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public hpq = this.hresonance;
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// Bandpass filter
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public bpenv = (value: number) => this.updateValue("bpenv", value);
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public bpe = (value: number) => this.updateValue("bpe", value);
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public bpattack = (value: number) => this.updateValue("bpattack", value);
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public bpa = this.bpattack;
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public bpdecay = (value: number) => this.updateValue("bpdecay", value);
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public bpd = this.bpdecay;
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public bpsustain = (value: number) => this.updateValue("bpsustain", value);
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public bps = this.bpsustain;
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public bprelease = (value: number) => this.updateValue("bprelease", value);
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public bpr = this.bprelease;
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public bandf = (value: number) => this.updateValue("bandf", value);
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public bpf = this.bandf;
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public bandq = (value: number) => this.updateValue("bandq", value);
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public bpq = this.bandq;
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public freq = (value: number) => this.updateValue("freq", value);
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public f = this.freq;
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public vib = (value: number) => this.updateValue("vib", value);
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public vibmod = (value: number) => this.updateValue("vibmod", value);
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public fm = (value: number | string) => {
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if (typeof value === "number") {
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this.values["fmi"] = value;
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@ -100,42 +159,46 @@ export class SoundEvent extends AudibleEvent {
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}
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return this;
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};
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// Sampler looping
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public loop = (value: number) => this.updateValue("loop", value);
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public loopBegin = (value: number) => this.updateValue("loopBegin", value);
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public loopEnd = (value: number) => this.updateValue("loopEnd", value);
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public begin = (value: number) => this.updateValue("begin", value);
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public end = (value: number) => this.updateValue("end", value);
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// Gain management
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public gain = (value: number) => this.updateValue("gain", value);
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public dbgain = (value: number) =>
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this.updateValue("gain", Math.min(Math.pow(10, value / 20), 10));
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public db = this.dbgain;
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public velocity = (value: number) => this.updateValue("velocity", value);
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public vel = this.velocity;
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// Panoramic control (stereo)
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public pan = (value: number) => this.updateValue("pan", value);
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// Frequency management
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public sound = (value: string) => this.updateValue("s", value);
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public chord = (value: number[]) => this.updateValue("chord", value);
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public snd = this.sound;
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public nudge = (value: number) => this.updateValue("nudge", value);
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public cut = (value: number) => this.updateValue("cut", value);
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public loop = (value: number) => this.updateValue("loop", value);
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public clip = (value: number) => this.updateValue("clip", value);
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public n = (value: number) => this.updateValue("n", value);
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public note = (value: number) => this.updateValue("note", value);
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public speed = (value: number) => this.updateValue("speed", value);
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public spd = this.speed;
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public begin = (value: number) => this.updateValue("begin", value);
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public end = (value: number) => this.updateValue("end", value);
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public gain = (value: number) => this.updateValue("gain", value);
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public dbgain = (value: number) =>
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this.updateValue("gain", Math.min(Math.pow(10, value / 20), 10));
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public db = this.dbgain;
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public cutoff = (value: number) => this.updateValue("cutoff", value);
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public lpf = this.cutoff;
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public resonance = (value: number) =>
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this.updateValue("resonance", Math.min(Math.max(value, 0), 50));
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public lpq = this.resonance;
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public hcutoff = (value: number) => this.updateValue("hcutoff", value);
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public hpf = this.hcutoff;
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public hresonance = (value: number) => this.updateValue("hresonance", value);
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public hpq = this.hresonance;
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public bandf = (value: number) => this.updateValue("bandf", value);
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public bpf = this.bandf;
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public bandq = (value: number) => this.updateValue("bandq", value);
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public bpq = this.bandq;
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// Creative sampler effects
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public coarse = (value: number) => this.updateValue("coarse", value);
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public crush = (value: number) => this.updateValue("crush", value);
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public shape = (value: number) => this.updateValue("shape", value);
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public pan = (value: number) => this.updateValue("pan", value);
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public vowel = (value: number) => this.updateValue("vowel", value);
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public vow = this.vowel;
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// Delay control
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public delay = (value: number) => this.updateValue("delay", value);
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public del = this.delay;
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public delayfeedback = (value: number) =>
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@ -143,14 +206,16 @@ export class SoundEvent extends AudibleEvent {
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public delayfb = this.delayfeedback;
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public delaytime = (value: number) => this.updateValue("delaytime", value);
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public delayt = this.delaytime;
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// Orbit management
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public orbit = (value: number) => this.updateValue("orbit", value);
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public o = this.orbit;
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// Reverb management
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public room = (value: number) => this.updateValue("room", value);
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public rm = this.room;
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public size = (value: number) => this.updateValue("size", value);
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public sz = this.size;
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public velocity = (value: number) => this.updateValue("velocity", value);
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public vel = this.velocity;
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// ================================================================================
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// AbstactEvent overrides
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@ -1272,10 +1272,10 @@ sucrase@^3.32.0:
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pirates "^4.0.1"
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ts-interface-checker "^0.1.9"
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superdough@^0.9.6:
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version "0.9.6"
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resolved "https://registry.yarnpkg.com/superdough/-/superdough-0.9.6.tgz#4955827d01d6fd56a24beca50cd310b690519e14"
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integrity sha512-f6Aey9+qDJ+NHTuIRO3hXBAhuxg1Z7TeSAdKbG9yrSbfDGcqOWN3Gmfy5ZKe3s34djHWnMotRIHCfzuJcuabuA==
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superdough@^0.9.8:
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version "0.9.8"
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resolved "https://registry.yarnpkg.com/superdough/-/superdough-0.9.8.tgz#de30e364b2613a15a46f35f359a2a0ce30d52611"
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integrity sha512-3xy2LXAH4K0JMwwY4G0eJz+u1VIhSFxIE4YZL7E4isjUQZTN9Y0jpX17EzQgvFIW1V3PUJMkDiDgEDWZTRCTKg==
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dependencies:
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nanostores "^0.8.1"
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