Declaration of new controls and refactoring
This commit is contained in:
@ -54,8 +54,6 @@ export class SoundEvent extends AudibleEvent {
|
||||
public zdelay = (value: number) => this.updateValue("zdelay", value);
|
||||
public sustainVolume = (value: number) =>
|
||||
this.updateValue("sustainVolume", value);
|
||||
public decay = (value: number) => this.updateValue("decay", value);
|
||||
public dec = this.decay;
|
||||
public tremolo = (value: number) => this.updateValue("tremolo", value);
|
||||
public duration = (value: number) => this.updateValue("duration", value);
|
||||
public zzfx = (value: number[]) => this.updateValue("zzfx", value);
|
||||
@ -64,6 +62,7 @@ export class SoundEvent extends AudibleEvent {
|
||||
// Basic Audio Engine Parameters
|
||||
// ================================================================================
|
||||
|
||||
// FM Synthesis
|
||||
public fmi = (value: number) => this.updateValue("fmi", value);
|
||||
public fmh = (value: number) => this.updateValue("fmh", value);
|
||||
public fmenv = (value: "lin" | "exp") => this.updateValue("fmenv", value);
|
||||
@ -80,16 +79,76 @@ export class SoundEvent extends AudibleEvent {
|
||||
public fmwave = (value: "sine" | "triangle" | "sawtooth" | "square") =>
|
||||
this.updateValue("fmwave", value);
|
||||
public fmw = this.fmwave;
|
||||
|
||||
// Filter type
|
||||
public ftype = (value: "12db" | "24db") => this.updateValue("ftype", value);
|
||||
public fanchor = (value: number) => this.updateValue("fanchor", value);
|
||||
|
||||
// Amplitude Envelope
|
||||
public attack = (value: number) => this.updateValue("attack", value);
|
||||
public atk = this.attack;
|
||||
public release = (value: number) => this.updateValue("release", value);
|
||||
public rel = this.release;
|
||||
public decay = (value: number) => this.updateValue("decay", value);
|
||||
public dec = this.decay;
|
||||
public sustain = (value: number) => this.updateValue("sustain", value);
|
||||
public sus = this.sustain;
|
||||
public unit = (value: number) => this.updateValue("unit", value);
|
||||
public u = this.unit;
|
||||
public release = (value: number) => this.updateValue("release", value);
|
||||
public rel = this.release;
|
||||
|
||||
// Lowpass filter
|
||||
public lpenv = (value: number) => this.updateValue("lpenv", value);
|
||||
public lpe = (value: number) => this.updateValue("lpe", value);
|
||||
public lpattack = (value: number) => this.updateValue("lpattack", value);
|
||||
public lpa = this.lpattack;
|
||||
public lbdecay = (value: number) => this.updateValue("lbdecay", value);
|
||||
public lbd = this.lbdecay;
|
||||
public lpsustain = (value: number) => this.updateValue("lpsustain", value);
|
||||
public lpsus = this.lpsustain;
|
||||
public lprelease = (value: number) => this.updateValue("lprelease", value);
|
||||
public lpr = this.lprelease;
|
||||
public cutoff = (value: number) => this.updateValue("cutoff", value);
|
||||
public lpf = this.cutoff;
|
||||
public resonance = (value: number) =>
|
||||
this.updateValue("resonance", Math.min(Math.max(value, 0), 50));
|
||||
public lpq = this.resonance;
|
||||
|
||||
// Highpass filter
|
||||
|
||||
public hpenv = (value: number) => this.updateValue("hpenv", value);
|
||||
public hpe = (value: number) => this.updateValue("hpe", value);
|
||||
public hpattack = (value: number) => this.updateValue("hpattack", value);
|
||||
public hpa = this.hpattack;
|
||||
public hpdecay = (value: number) => this.updateValue("hpdecay", value);
|
||||
public hpd = this.hpdecay;
|
||||
public hpsustain = (value: number) => this.updateValue("hpsustain", value);
|
||||
public hpsus = this.hpsustain;
|
||||
public hprelease = (value: number) => this.updateValue("hprelease", value);
|
||||
public hpr = this.hprelease;
|
||||
public hcutoff = (value: number) => this.updateValue("hcutoff", value);
|
||||
public hpf = this.hcutoff;
|
||||
public hresonance = (value: number) => this.updateValue("hresonance", value);
|
||||
public hpq = this.hresonance;
|
||||
|
||||
// Bandpass filter
|
||||
|
||||
public bpenv = (value: number) => this.updateValue("bpenv", value);
|
||||
public bpe = (value: number) => this.updateValue("bpe", value);
|
||||
public bpattack = (value: number) => this.updateValue("bpattack", value);
|
||||
public bpa = this.bpattack;
|
||||
public bpdecay = (value: number) => this.updateValue("bpdecay", value);
|
||||
public bpd = this.bpdecay;
|
||||
public bpsustain = (value: number) => this.updateValue("bpsustain", value);
|
||||
public bps = this.bpsustain;
|
||||
public bprelease = (value: number) => this.updateValue("bprelease", value);
|
||||
public bpr = this.bprelease;
|
||||
public bandf = (value: number) => this.updateValue("bandf", value);
|
||||
public bpf = this.bandf;
|
||||
public bandq = (value: number) => this.updateValue("bandq", value);
|
||||
public bpq = this.bandq;
|
||||
|
||||
public freq = (value: number) => this.updateValue("freq", value);
|
||||
public f = this.freq;
|
||||
public vib = (value: number) => this.updateValue("vib", value);
|
||||
public vibmod = (value: number) => this.updateValue("vibmod", value);
|
||||
public fm = (value: number | string) => {
|
||||
if (typeof value === "number") {
|
||||
this.values["fmi"] = value;
|
||||
@ -100,42 +159,46 @@ export class SoundEvent extends AudibleEvent {
|
||||
}
|
||||
return this;
|
||||
};
|
||||
|
||||
// Sampler looping
|
||||
public loop = (value: number) => this.updateValue("loop", value);
|
||||
public loopBegin = (value: number) => this.updateValue("loopBegin", value);
|
||||
public loopEnd = (value: number) => this.updateValue("loopEnd", value);
|
||||
public begin = (value: number) => this.updateValue("begin", value);
|
||||
public end = (value: number) => this.updateValue("end", value);
|
||||
|
||||
// Gain management
|
||||
public gain = (value: number) => this.updateValue("gain", value);
|
||||
public dbgain = (value: number) =>
|
||||
this.updateValue("gain", Math.min(Math.pow(10, value / 20), 10));
|
||||
public db = this.dbgain;
|
||||
public velocity = (value: number) => this.updateValue("velocity", value);
|
||||
public vel = this.velocity;
|
||||
|
||||
// Panoramic control (stereo)
|
||||
public pan = (value: number) => this.updateValue("pan", value);
|
||||
|
||||
// Frequency management
|
||||
|
||||
public sound = (value: string) => this.updateValue("s", value);
|
||||
public chord = (value: number[]) => this.updateValue("chord", value);
|
||||
public snd = this.sound;
|
||||
public nudge = (value: number) => this.updateValue("nudge", value);
|
||||
public cut = (value: number) => this.updateValue("cut", value);
|
||||
public loop = (value: number) => this.updateValue("loop", value);
|
||||
public clip = (value: number) => this.updateValue("clip", value);
|
||||
public n = (value: number) => this.updateValue("n", value);
|
||||
public note = (value: number) => this.updateValue("note", value);
|
||||
public speed = (value: number) => this.updateValue("speed", value);
|
||||
public spd = this.speed;
|
||||
public begin = (value: number) => this.updateValue("begin", value);
|
||||
public end = (value: number) => this.updateValue("end", value);
|
||||
public gain = (value: number) => this.updateValue("gain", value);
|
||||
public dbgain = (value: number) =>
|
||||
this.updateValue("gain", Math.min(Math.pow(10, value / 20), 10));
|
||||
public db = this.dbgain;
|
||||
public cutoff = (value: number) => this.updateValue("cutoff", value);
|
||||
public lpf = this.cutoff;
|
||||
public resonance = (value: number) =>
|
||||
this.updateValue("resonance", Math.min(Math.max(value, 0), 50));
|
||||
public lpq = this.resonance;
|
||||
public hcutoff = (value: number) => this.updateValue("hcutoff", value);
|
||||
public hpf = this.hcutoff;
|
||||
public hresonance = (value: number) => this.updateValue("hresonance", value);
|
||||
public hpq = this.hresonance;
|
||||
public bandf = (value: number) => this.updateValue("bandf", value);
|
||||
public bpf = this.bandf;
|
||||
public bandq = (value: number) => this.updateValue("bandq", value);
|
||||
public bpq = this.bandq;
|
||||
|
||||
// Creative sampler effects
|
||||
public coarse = (value: number) => this.updateValue("coarse", value);
|
||||
public crush = (value: number) => this.updateValue("crush", value);
|
||||
public shape = (value: number) => this.updateValue("shape", value);
|
||||
public pan = (value: number) => this.updateValue("pan", value);
|
||||
public vowel = (value: number) => this.updateValue("vowel", value);
|
||||
public vow = this.vowel;
|
||||
|
||||
// Delay control
|
||||
public delay = (value: number) => this.updateValue("delay", value);
|
||||
public del = this.delay;
|
||||
public delayfeedback = (value: number) =>
|
||||
@ -143,14 +206,16 @@ export class SoundEvent extends AudibleEvent {
|
||||
public delayfb = this.delayfeedback;
|
||||
public delaytime = (value: number) => this.updateValue("delaytime", value);
|
||||
public delayt = this.delaytime;
|
||||
|
||||
// Orbit management
|
||||
public orbit = (value: number) => this.updateValue("orbit", value);
|
||||
public o = this.orbit;
|
||||
|
||||
// Reverb management
|
||||
public room = (value: number) => this.updateValue("room", value);
|
||||
public rm = this.room;
|
||||
public size = (value: number) => this.updateValue("size", value);
|
||||
public sz = this.size;
|
||||
public velocity = (value: number) => this.updateValue("velocity", value);
|
||||
public vel = this.velocity;
|
||||
|
||||
// ================================================================================
|
||||
// AbstactEvent overrides
|
||||
|
||||
Reference in New Issue
Block a user