nothing new under the sun
This commit is contained in:
82
src/API.ts
82
src/API.ts
@ -2,6 +2,7 @@ import { Editor } from "./main";
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import { scale } from './Scales';
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import { tryEvaluate } from "./Evaluator";
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import { MidiConnection } from "./IO/MidiConnection";
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import { DrunkWalk } from './Utils/Drunk';
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import { next } from "zifferjs";
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import {
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superdough, samples,
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@ -13,75 +14,10 @@ import {
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const init = Promise.all([
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initAudioOnFirstClick(),
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samples('github:tidalcycles/Dirt-Samples/master'),
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samples('github:kindohm/expedition/tree/master/samples'),
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registerSynthSounds(),
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]);
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class DrunkWalk {
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/**
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* A class that implements a "drunk walk" algorithm. This is useful for generating random
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* numbers in a constrained range. The "drunk" starts at a position, and then makes a step
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* of +1, 0, or -1. The "drunk" can be constrained to a range, and can wrap around the range.
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*
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* @param min - The minimum value of the range
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* @param max - The maximum value of the range
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* @param wrap - Whether or not the "drunk" should wrap around the range
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* @param position - The starting/current position of the "drunk"
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*/
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public min: number;
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public max: number;
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private wrap: boolean;
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public position: number;
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constructor(min: number, max: number, wrap: boolean) {
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this.min = min;
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this.max = max;
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this.wrap = wrap;
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this.position = 0;
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}
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step(): void {
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/**
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* Makes a step in the "drunk walk" algorithm. This is a random step of +1, 0, or -1.
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*/
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const stepSize: number = Math.floor(Math.random() * 3) - 1;
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this.position += stepSize;
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if (this.wrap) {
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if (this.position > this.max) {
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this.position = this.min;
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} else if (this.position < this.min) {
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this.position = this.max;
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}
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} else {
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if (this.position < this.min) {
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this.position = this.min;
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} else if (this.position > this.max) {
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this.position = this.max;
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}
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}
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}
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getPosition(): number {
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/**
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* @returns The current position of the "drunk"
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*/
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return this.position;
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}
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toggleWrap(b: boolean): void {
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/**
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* Whether or not the "drunk" should wrap around the range
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*
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* @param b - Whether or not the "drunk" should wrap around the range
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*/
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this.wrap = b;
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}
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}
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export class UserAPI {
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/**
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@ -213,17 +149,17 @@ export class UserAPI {
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}
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}
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public note(note: number, channel: number = 0, velocity: number = 100, duration: number = 0.5): void {
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public note(note: number, options: {[key: stirng]: number} = {}): void {
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/**
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* Sends a MIDI note to the current MIDI output.
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* TODO: Fix note duration
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*
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* @param note - The MIDI note to send
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* @param channel - The MIDI channel to send the note on
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* @param velocity - The velocity of the note
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* @param duration - The duration of the note (in ms)
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*
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* @param note - the MIDI note number to send
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* @param options - an object containing options for that note
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* { channel: 0, velocity: 100, duration: 0.5 }
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*/
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const channel = options.channel ? options.channel : 0;
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const velocity = options.velocity ? options.velocity : 100;
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const duration = options.duration ? options.duration: 0.5;
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this.MidiConnection.sendMidiNote(note, channel, velocity, duration)
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}
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65
src/Utils/Drunk.ts
Normal file
65
src/Utils/Drunk.ts
Normal file
@ -0,0 +1,65 @@
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export class DrunkWalk {
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/**
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* A class that implements a "drunk walk" algorithm. This is useful for generating random
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* numbers in a constrained range. The "drunk" starts at a position, and then makes a step
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* of +1, 0, or -1. The "drunk" can be constrained to a range, and can wrap around the range.
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*
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* @param min - The minimum value of the range
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* @param max - The maximum value of the range
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* @param wrap - Whether or not the "drunk" should wrap around the range
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* @param position - The starting/current position of the "drunk"
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*/
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public min: number;
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public max: number;
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private wrap: boolean;
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public position: number;
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constructor(min: number, max: number, wrap: boolean) {
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this.min = min;
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this.max = max;
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this.wrap = wrap;
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this.position = 0;
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}
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step(): void {
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/**
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* Makes a step in the "drunk walk" algorithm. This is a random step of +1, 0, or -1.
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*/
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const stepSize: number = Math.floor(Math.random() * 3) - 1;
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this.position += stepSize;
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if (this.wrap) {
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if (this.position > this.max) {
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this.position = this.min;
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} else if (this.position < this.min) {
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this.position = this.max;
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}
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} else {
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if (this.position < this.min) {
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this.position = this.min;
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} else if (this.position > this.max) {
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this.position = this.max;
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}
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}
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}
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getPosition(): number {
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/**
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* @returns The current position of the "drunk"
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*/
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return this.position;
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}
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toggleWrap(b: boolean): void {
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/**
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* Whether or not the "drunk" should wrap around the range
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*
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* @param b - Whether or not the "drunk" should wrap around the range
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*/
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this.wrap = b;
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}
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}
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