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4 Commits

Author SHA1 Message Date
3cadc23238 Fixing warnings 2025-12-25 14:56:55 +01:00
aba4abb054 Feat: adding filter and 'All' button to processors 2025-11-11 11:19:05 +01:00
dfb57a082f OK, rename 2025-10-14 02:11:59 +02:00
6116745795 Working on processors a tiny bit 2025-10-13 18:09:47 +02:00
54 changed files with 1264 additions and 266 deletions

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@ -1,4 +1,4 @@
# poof
# rsgp
Audio synthesis web application for generating random sound samples. Users generate sounds via different synthesis engines, mutate parameters, apply audio processors in multiple passes, and export as WAV. Built for musicians seeking unexpected textures and one-shots.
@ -39,8 +39,8 @@ pnpm build
## Docker
```sh
docker build -t poof .
docker run -p 8080:80 poof
docker build -t rsgp .
docker run -p 8080:80 rsgp
```
Opens on http://localhost:8080

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@ -4,9 +4,9 @@
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="description" content="Poof: a sample generator" />
<meta name="description" content="RSGP: Random Sample Generator and Processor" />
<meta name="theme-color" content="#000000" />
<title>Poof</title>
<title>RSGP</title>
</head>
<body>
<div id="app"></div>

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@ -1,5 +1,5 @@
{
"name": "poof",
"name": "rsgp",
"private": true,
"version": "0.0.0",
"type": "module",

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@ -5,15 +5,35 @@
import WelcomeModal from "./lib/components/WelcomeModal.svelte";
import ProcessorPopup from "./lib/components/ProcessorPopup.svelte";
import { engines } from "./lib/audio/engines/registry";
import type { SynthEngine, PitchLock } from "./lib/audio/engines/base/SynthEngine";
import type {
SynthEngine,
PitchLock,
} from "./lib/audio/engines/base/SynthEngine";
import type { EngineType } from "./lib/audio/engines/base/SynthEngine";
import { AudioService } from "./lib/audio/services/AudioService";
import { downloadWAV } from "./lib/audio/utils/WAVEncoder";
import { loadVolume, saveVolume, loadDuration, saveDuration, loadPitchLockEnabled, savePitchLockEnabled, loadPitchLockFrequency, savePitchLockFrequency, loadExpandedCategories, saveExpandedCategories } from "./lib/utils/settings";
import { cropAudio, cutAudio, processSelection } from "./lib/audio/utils/AudioEdit";
import {
loadVolume,
saveVolume,
loadDuration,
saveDuration,
loadPitchLockEnabled,
savePitchLockEnabled,
loadPitchLockFrequency,
savePitchLockFrequency,
loadExpandedCategories,
saveExpandedCategories,
loadSelectedProcessorCategory,
saveSelectedProcessorCategory,
} from "./lib/utils/settings";
import {
cropAudio,
cutAudio,
processSelection,
} from "./lib/audio/utils/AudioEdit";
import { generateRandomColor } from "./lib/utils/colors";
import { getRandomProcessor } from "./lib/audio/processors/registry";
import type { AudioProcessor } from "./lib/audio/processors/AudioProcessor";
import type { AudioProcessor, ProcessorCategory } from "./lib/audio/processors/AudioProcessor";
import { Sample } from "./lib/audio/engines/Sample";
import { Input } from "./lib/audio/engines/Input";
import { createKeyboardHandler } from "./lib/utils/keyboard";
@ -32,6 +52,7 @@
let duration = $state(loadDuration());
let volume = $state(loadVolume());
let playbackPosition = $state(-1);
let cuePoint = $state(0);
let waveformColor = $state(generateRandomColor());
let showModal = $state(true);
let isProcessed = $state(false);
@ -48,15 +69,25 @@
let canUndo = $state(false);
let sidebarOpen = $state(false);
let expandedCategories = $state<Set<string>>(loadExpandedCategories());
let selectedProcessorCategory = $state<ProcessorCategory | 'All'>(
loadSelectedProcessorCategory()
);
const showDuration = $derived(engineType !== 'sample');
const showRandomButton = $derived(engineType === 'generative');
const showRecordButton = $derived(engineType === 'input');
const showFileDropZone = $derived(engineType === 'sample' && !currentBuffer);
const showMutateButton = $derived(engineType === 'generative' && !isProcessed && currentBuffer);
const showPitchLock = $derived(engineType === 'generative');
const pitchLock = $derived<PitchLock>({ enabled: pitchLockEnabled, frequency: pitchLockFrequency });
const hasSelection = $derived(selectionStart !== null && selectionEnd !== null && currentBuffer !== null);
const showDuration = $derived(engineType !== "sample");
const showRandomButton = $derived(engineType === "generative");
const showRecordButton = $derived(engineType === "input");
const showFileDropZone = $derived(engineType === "sample" && !currentBuffer);
const showMutateButton = $derived(
engineType === "generative" && !isProcessed && currentBuffer,
);
const showPitchLock = $derived(engineType === "generative");
const pitchLock = $derived<PitchLock>({
enabled: pitchLockEnabled,
frequency: pitchLockFrequency,
});
const hasSelection = $derived(
selectionStart !== null && selectionEnd !== null && currentBuffer !== null,
);
const showEditButtons = $derived(hasSelection);
$effect(() => {
@ -80,6 +111,10 @@
saveExpandedCategories(expandedCategories);
});
$effect(() => {
saveSelectedProcessorCategory(selectedProcessorCategory);
});
// Group engines by category
const enginesByCategory = $derived.by(() => {
const grouped = new Map<EngineCategory, typeof engines>();
@ -103,6 +138,10 @@
expandedCategories = newSet;
}
function selectProcessorCategory(category: ProcessorCategory | 'All') {
selectedProcessorCategory = category;
}
onMount(() => {
audioService.setPlaybackUpdateCallback((position) => {
playbackPosition = position;
@ -116,7 +155,7 @@
currentParams,
isProcessed,
waveformColor,
currentEngineIndex
currentEngineIndex,
);
}
@ -129,7 +168,10 @@
}
function restoreState(state: AudioState): void {
currentBuffer = audioService.createAudioBuffer([state.leftChannel, state.rightChannel]);
currentBuffer = audioService.createAudioBuffer([
state.leftChannel,
state.rightChannel,
]);
currentParams = state.params;
isProcessed = state.isProcessed;
waveformColor = state.waveformColor;
@ -154,7 +196,7 @@
onProcess: processSound,
onDownload: download,
onUndo: undo,
onPlayFromStart: replaySound,
onPlayFromStart: togglePlayback,
onDurationDecrease: (large) => {
duration = Math.max(0.05, duration - (large ? 1 : 0.05));
},
@ -219,8 +261,14 @@
if (!currentParams) return;
const sampleRate = audioService.getSampleRate();
const data = await engine.generate(currentParams, sampleRate, duration, pitchLock);
const data = await engine.generate(
currentParams,
sampleRate,
duration,
pitchLock,
);
currentBuffer = audioService.createAudioBuffer(data);
cuePoint = 0;
audioService.play(currentBuffer);
}
@ -230,9 +278,15 @@
}
}
function playFromPosition(offset: number) {
if (currentBuffer) {
audioService.play(currentBuffer, offset);
function setCuePoint(offset: number) {
cuePoint = offset;
}
function togglePlayback() {
if (playbackPosition >= 0) {
audioService.stop();
} else if (currentBuffer) {
audioService.play(currentBuffer, cuePoint);
}
}
@ -264,15 +318,21 @@
start,
end,
processor,
sampleRate
sampleRate,
);
} else {
const leftChannel = currentBuffer.getChannelData(0);
const rightChannel = currentBuffer.getChannelData(1);
[processedLeft, processedRight] = await processor.process(leftChannel, rightChannel);
[processedLeft, processedRight] = await processor.process(
leftChannel,
rightChannel,
);
}
currentBuffer = audioService.createAudioBuffer([processedLeft, processedRight]);
currentBuffer = audioService.createAudioBuffer([
processedLeft,
processedRight,
]);
isProcessed = true;
audioService.play(currentBuffer);
hideProcessorPopup();
@ -288,7 +348,7 @@
clearSelection();
sidebarOpen = false;
if (engineType === 'generative') {
if (engineType === "generative") {
generateRandom();
}
}
@ -311,7 +371,7 @@
isProcessed = false;
regenerateBuffer();
} catch (error) {
console.error('Failed to load audio file:', error);
console.error("Failed to load audio file:", error);
alert(`Failed to load audio file: ${error}`);
}
}
@ -329,7 +389,7 @@
isProcessed = false;
regenerateBuffer();
} catch (error) {
console.error('Failed to record audio:', error);
console.error("Failed to record audio:", error);
alert(`Failed to record audio: ${error}`);
} finally {
isRecording = false;
@ -344,8 +404,8 @@
if (!files?.length) return;
const file = files[0];
if (!file.type.startsWith('audio/')) {
alert('Please drop an audio file');
if (!file.type.startsWith("audio/")) {
alert("Please drop an audio file");
return;
}
@ -365,12 +425,17 @@
function showPopup() {
if (popupTimeout) clearTimeout(popupTimeout);
showProcessorPopup = true;
popupTimeout = setTimeout(() => showProcessorPopup = false, 2000);
popupTimeout = setTimeout(() => (showProcessorPopup = false), 2000);
}
function keepPopupOpen() {
if (popupTimeout) clearTimeout(popupTimeout);
showProcessorPopup = true;
}
function scheduleHidePopup() {
if (popupTimeout) clearTimeout(popupTimeout);
popupTimeout = setTimeout(() => showProcessorPopup = false, 200);
popupTimeout = setTimeout(() => (showProcessorPopup = false), 200);
}
function hideProcessorPopup() {
@ -389,7 +454,8 @@
}
function cropSelection() {
if (!currentBuffer || selectionStart === null || selectionEnd === null) return;
if (!currentBuffer || selectionStart === null || selectionEnd === null)
return;
pushState();
@ -397,7 +463,12 @@
const end = Math.max(selectionStart, selectionEnd);
const sampleRate = audioService.getSampleRate();
const [newLeft, newRight] = cropAudio(currentBuffer, start, end, sampleRate);
const [newLeft, newRight] = cropAudio(
currentBuffer,
start,
end,
sampleRate,
);
currentBuffer = audioService.createAudioBuffer([newLeft, newRight]);
clearSelection();
@ -405,7 +476,8 @@
}
function cutSelection() {
if (!currentBuffer || selectionStart === null || selectionEnd === null) return;
if (!currentBuffer || selectionStart === null || selectionEnd === null)
return;
pushState();
@ -434,31 +506,54 @@
<div class="container">
{#if sidebarOpen}
<div class="sidebar-overlay" onclick={toggleSidebar} onkeydown={(e) => e.key === 'Escape' && toggleSidebar()} role="button" tabindex="-1" aria-label="Close sidebar"></div>
<div
class="sidebar-overlay"
onclick={toggleSidebar}
onkeydown={(e) => e.key === "Escape" && toggleSidebar()}
role="button"
tabindex="-1"
aria-label="Close sidebar"
></div>
{/if}
<div class="top-bar">
<button class="hamburger" onclick={toggleSidebar} aria-label="Toggle engine menu">
<svg width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2">
<line x1="3" y1="6" x2="21" y2="6"/>
<line x1="3" y1="12" x2="21" y2="12"/>
<line x1="3" y1="18" x2="21" y2="18"/>
</svg>
</button>
<h1 class="app-title">Poof: a sample generator</h1>
<div class="controls-group">
<button
class="hamburger"
onclick={toggleSidebar}
aria-label="Toggle engine menu"
>
<svg
width="24"
height="24"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
>
<line x1="3" y1="6" x2="21" y2="6" />
<line x1="3" y1="12" x2="21" y2="12" />
<line x1="3" y1="18" x2="21" y2="18" />
</svg>
</button>
<h1 class="app-title">RSGP: Random Sample Generator and Processor</h1>
<div class="controls-group">
{#if showPitchLock}
<div class="control-item pitch-lock-control">
<div class="control-header">
<label for="pitch">Pitch</label>
<label class="custom-checkbox" title="Lock pitch across random/mutate">
<input
type="checkbox"
bind:checked={pitchLockEnabled}
/>
<label
class="custom-checkbox"
title="Lock pitch across random/mutate"
>
<input type="checkbox" bind:checked={pitchLockEnabled} />
<span class="checkbox-box" class:checked={pitchLockEnabled}>
{#if pitchLockEnabled}
<svg width="10" height="10" viewBox="0 0 10 10" fill="none">
<path d="M1 5L4 8L9 2" stroke="currentColor" stroke-width="2" stroke-linecap="square"/>
<path
d="M1 5L4 8L9 2"
stroke="currentColor"
stroke-width="2"
stroke-linecap="square"
/>
</svg>
{/if}
</span>
@ -521,8 +616,19 @@
class:collapsed={!expandedCategories.has(category)}
onclick={() => toggleCategory(category)}
>
<svg class="category-arrow" width="12" height="12" viewBox="0 0 12 12" fill="none">
<path d="M3 4.5L6 7.5L9 4.5" stroke="currentColor" stroke-width="1.5" stroke-linecap="square"/>
<svg
class="category-arrow"
width="12"
height="12"
viewBox="0 0 12 12"
fill="none"
>
<path
d="M3 4.5L6 7.5L9 4.5"
stroke="currentColor"
stroke-width="1.5"
stroke-linecap="square"
/>
</svg>
<span>{category}</span>
</button>
@ -545,80 +651,87 @@
</div>
<div class="main-area">
<div class="waveform-container">
{#if showFileDropZone}
<div
class="file-drop-zone"
class:drag-over={isDragOver}
role="button"
tabindex="0"
ondrop={handleDrop}
ondragover={handleDragOver}
ondragleave={handleDragLeave}
>
<div class="drop-zone-content">
<h2>Drop an audio file here</h2>
<label for="file-input" class="file-input-label">
<input
id="file-input"
type="file"
accept="audio/*"
onchange={handleFileInput}
style="display: none;"
/>
Choose a file
</label>
</div>
</div>
{:else}
<WaveformDisplay
buffer={currentBuffer}
color={waveformColor}
{playbackPosition}
{selectionStart}
{selectionEnd}
onselectionchange={handleSelectionChange}
onclick={playFromPosition}
/>
{/if}
<div class="bottom-controls">
{#if showRandomButton}
<button onclick={generateRandom}>Random (R)</button>
{/if}
{#if showRecordButton}
<button onclick={recordAudio} disabled={isRecording}>
{isRecording ? 'Recording...' : 'Record'}
</button>
{/if}
{#if showMutateButton}
<button onclick={mutate}>Mutate (M)</button>
{/if}
{#if showEditButtons}
<button onclick={cropSelection}>Crop</button>
<button onclick={cutSelection}>Cut</button>
{/if}
{#if currentBuffer}
<div class="waveform-container">
{#if showFileDropZone}
<div
class="process-button-container"
role="group"
onmouseenter={showPopup}
onmouseleave={scheduleHidePopup}
class="file-drop-zone"
class:drag-over={isDragOver}
role="button"
tabindex="0"
ondrop={handleDrop}
ondragover={handleDragOver}
ondragleave={handleDragLeave}
>
<button onclick={processSound}>Process (P)</button>
{#if showProcessorPopup}
<ProcessorPopup onselect={applyProcessor} />
{/if}
<div class="drop-zone-content">
<h2>Drop an audio file here</h2>
<label for="file-input" class="file-input-label">
<input
id="file-input"
type="file"
accept="audio/*"
onchange={handleFileInput}
style="display: none;"
/>
Choose a file
</label>
</div>
</div>
<button onclick={download}>Download (D)</button>
<button onclick={undo} disabled={!canUndo}>Undo (Z)</button>
{:else}
<WaveformDisplay
buffer={currentBuffer}
color={waveformColor}
{playbackPosition}
{cuePoint}
{selectionStart}
{selectionEnd}
onselectionchange={handleSelectionChange}
onclick={setCuePoint}
/>
{/if}
<div class="bottom-controls">
{#if showRandomButton}
<button onclick={generateRandom}>Random (R)</button>
{/if}
{#if showRecordButton}
<button onclick={recordAudio} disabled={isRecording}>
{isRecording ? "Recording..." : "Record"}
</button>
{/if}
{#if showMutateButton}
<button onclick={mutate}>Mutate (M)</button>
{/if}
{#if showEditButtons}
<button onclick={cropSelection}>Crop</button>
<button onclick={cutSelection}>Cut</button>
{/if}
{#if currentBuffer}
<div
class="process-button-container"
role="group"
onmouseenter={showPopup}
onmouseleave={scheduleHidePopup}
>
<button onclick={processSound}>Process (P)</button>
{#if showProcessorPopup}
<div role="menu" tabindex="-1" onmouseenter={keepPopupOpen} onmouseleave={scheduleHidePopup}>
<ProcessorPopup
onselect={applyProcessor}
selectedCategory={selectedProcessorCategory}
onselectcategory={selectProcessorCategory}
/>
</div>
{/if}
</div>
<button onclick={download}>Download (D)</button>
<button onclick={undo} disabled={!canUndo}>Undo (Z)</button>
{/if}
</div>
</div>
<div class="vu-meter-container">
<VUMeter buffer={currentBuffer} {playbackPosition} />
</div>
</div>
<div class="vu-meter-container">
<VUMeter buffer={currentBuffer} {playbackPosition} />
</div>
</div>
</div>
{#if showModal}
@ -692,7 +805,9 @@
border: 1px solid #3a3a3a;
color: #fff;
cursor: pointer;
transition: border-color 0.2s, background-color 0.2s;
transition:
border-color 0.2s,
background-color 0.2s;
}
.hamburger svg {
@ -759,7 +874,9 @@
color: #999;
text-align: left;
cursor: pointer;
transition: color 0.2s, background-color 0.2s;
transition:
color 0.2s,
background-color 0.2s;
flex-shrink: 0;
}
@ -950,7 +1067,10 @@
color: #fff;
font-size: 0.7rem;
font-weight: 600;
transition: border-color 0.2s, background-color 0.2s, box-shadow 0.2s;
transition:
border-color 0.2s,
background-color 0.2s,
box-shadow 0.2s;
font-variant-numeric: tabular-nums;
box-sizing: border-box;
}
@ -981,7 +1101,6 @@
font-weight: 400;
}
@media (min-width: 768px) {
.sidebar {
position: static;

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@ -1,6 +1,9 @@
export type ProcessorCategory = 'Amplitude' | 'Filter' | 'Time' | 'Space' | 'Pitch' | 'Modulation' | 'Distortion' | 'Spectral' | 'Utility';
export interface AudioProcessor {
getName(): string;
getDescription(): string;
getCategory(): ProcessorCategory;
process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -1,4 +1,4 @@
import type { AudioProcessor } from "./AudioProcessor";
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
export class BitCrusher implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class BitCrusher implements AudioProcessor {
return "Reduces bit depth for lo-fi digital distortion";
}
getCategory(): ProcessorCategory {
return 'Distortion';
}
async process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class Chorus implements AudioProcessor {
private readonly sampleRate = 44100;
@ -11,6 +11,10 @@ export class Chorus implements AudioProcessor {
return 'Multiple delayed copies with pitch modulation for thick, ensemble sounds';
}
getCategory(): ProcessorCategory {
return 'Time';
}
process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -1,4 +1,4 @@
import type { AudioProcessor } from "./AudioProcessor";
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
export class Compressor implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class Compressor implements AudioProcessor {
return "Reduces dynamic range by taming peaks with makeup gain";
}
getCategory(): ProcessorCategory {
return 'Amplitude';
}
async process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
type RoomType = 'small' | 'medium' | 'large' | 'hall' | 'plate' | 'chamber';
@ -22,6 +22,10 @@ export class ConvolutionReverb implements AudioProcessor {
return 'Realistic room ambience using Web Audio ConvolverNode with synthetic impulse responses';
}
getCategory(): ProcessorCategory {
return 'Space';
}
async process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -1,4 +1,4 @@
import type { AudioProcessor } from "./AudioProcessor";
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
export class DCOffsetRemover implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class DCOffsetRemover implements AudioProcessor {
return "Removes DC offset bias from the audio signal";
}
getCategory(): ProcessorCategory {
return 'Utility';
}
async process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class ExpFadeIn implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class ExpFadeIn implements AudioProcessor {
return 'Applies an exponential fade from silence to current level';
}
getCategory(): ProcessorCategory {
return 'Amplitude';
}
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
const length = leftIn.length;

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@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class ExpFadeOut implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class ExpFadeOut implements AudioProcessor {
return 'Applies an exponential fade from current level to silence';
}
getCategory(): ProcessorCategory {
return 'Amplitude';
}
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
const length = leftIn.length;

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@ -1,4 +1,4 @@
import type { AudioProcessor } from "./AudioProcessor";
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
export class HaasEffect implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class HaasEffect implements AudioProcessor {
return "Creates stereo width with micro-delay (precedence effect)";
}
getCategory(): ProcessorCategory {
return 'Space';
}
async process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -0,0 +1,65 @@
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class HighPassSweepDown implements AudioProcessor {
getName(): string {
return 'HP Sweep Down';
}
getDescription(): string {
return 'Sweeps a high-pass filter from thin to full';
}
getCategory(): ProcessorCategory {
return 'Filter';
}
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
const length = leftIn.length;
const leftOut = new Float32Array(length);
const rightOut = new Float32Array(length);
const sampleRate = 44100;
const startFreq = 8000;
const endFreq = 20;
const Q = 1.5;
let lx1 = 0, lx2 = 0, ly1 = 0, ly2 = 0;
let rx1 = 0, rx2 = 0, ry1 = 0, ry2 = 0;
let b0 = 0, b1 = 0, b2 = 0, a1 = 0, a2 = 0;
for (let i = 0; i < length; i++) {
if (i % 64 === 0) {
const t = i / length;
const freq = startFreq * Math.pow(endFreq / startFreq, t);
const omega = 2.0 * Math.PI * freq / sampleRate;
const alpha = Math.sin(omega) / (2.0 * Q);
const a0 = 1.0 + alpha;
b0 = ((1.0 + Math.cos(omega)) / 2.0) / a0;
b1 = (-(1.0 + Math.cos(omega))) / a0;
b2 = b0;
a1 = (-2.0 * Math.cos(omega)) / a0;
a2 = (1.0 - alpha) / a0;
}
const lx0 = leftIn[i];
const rx0 = rightIn[i];
leftOut[i] = b0 * lx0 + b1 * lx1 + b2 * lx2 - a1 * ly1 - a2 * ly2;
rightOut[i] = b0 * rx0 + b1 * rx1 + b2 * rx2 - a1 * ry1 - a2 * ry2;
lx2 = lx1;
lx1 = lx0;
ly2 = ly1;
ly1 = leftOut[i];
rx2 = rx1;
rx1 = rx0;
ry2 = ry1;
ry1 = rightOut[i];
}
return [leftOut, rightOut];
}
}

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@ -0,0 +1,65 @@
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class HighPassSweepUp implements AudioProcessor {
getName(): string {
return 'HP Sweep Up';
}
getDescription(): string {
return 'Sweeps a high-pass filter from full to thin';
}
getCategory(): ProcessorCategory {
return 'Filter';
}
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
const length = leftIn.length;
const leftOut = new Float32Array(length);
const rightOut = new Float32Array(length);
const sampleRate = 44100;
const startFreq = 20;
const endFreq = 8000;
const Q = 1.5;
let lx1 = 0, lx2 = 0, ly1 = 0, ly2 = 0;
let rx1 = 0, rx2 = 0, ry1 = 0, ry2 = 0;
let b0 = 0, b1 = 0, b2 = 0, a1 = 0, a2 = 0;
for (let i = 0; i < length; i++) {
if (i % 64 === 0) {
const t = i / length;
const freq = startFreq * Math.pow(endFreq / startFreq, t);
const omega = 2.0 * Math.PI * freq / sampleRate;
const alpha = Math.sin(omega) / (2.0 * Q);
const a0 = 1.0 + alpha;
b0 = ((1.0 + Math.cos(omega)) / 2.0) / a0;
b1 = (-(1.0 + Math.cos(omega))) / a0;
b2 = b0;
a1 = (-2.0 * Math.cos(omega)) / a0;
a2 = (1.0 - alpha) / a0;
}
const lx0 = leftIn[i];
const rx0 = rightIn[i];
leftOut[i] = b0 * lx0 + b1 * lx1 + b2 * lx2 - a1 * ly1 - a2 * ly2;
rightOut[i] = b0 * rx0 + b1 * rx1 + b2 * rx2 - a1 * ry1 - a2 * ry2;
lx2 = lx1;
lx1 = lx0;
ly2 = ly1;
ly1 = leftOut[i];
rx2 = rx1;
rx1 = rx0;
ry2 = ry1;
ry1 = rightOut[i];
}
return [leftOut, rightOut];
}
}

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@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class LinearFadeIn implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class LinearFadeIn implements AudioProcessor {
return 'Applies a linear fade from silence to current level';
}
getCategory(): ProcessorCategory {
return 'Amplitude';
}
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
const length = leftIn.length;

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@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class LinearFadeOut implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class LinearFadeOut implements AudioProcessor {
return 'Applies a linear fade from current level to silence';
}
getCategory(): ProcessorCategory {
return 'Amplitude';
}
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
const length = leftIn.length;

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@ -0,0 +1,65 @@
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class LowPassSweepDown implements AudioProcessor {
getName(): string {
return 'LP Sweep Down';
}
getDescription(): string {
return 'Sweeps a low-pass filter from bright to dark';
}
getCategory(): ProcessorCategory {
return 'Filter';
}
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
const length = leftIn.length;
const leftOut = new Float32Array(length);
const rightOut = new Float32Array(length);
const sampleRate = 44100;
const startFreq = 18000;
const endFreq = 100;
const Q = 1.5;
let lx1 = 0, lx2 = 0, ly1 = 0, ly2 = 0;
let rx1 = 0, rx2 = 0, ry1 = 0, ry2 = 0;
let b0 = 0, b1 = 0, b2 = 0, a1 = 0, a2 = 0;
for (let i = 0; i < length; i++) {
if (i % 64 === 0) {
const t = i / length;
const freq = startFreq * Math.pow(endFreq / startFreq, t);
const omega = 2.0 * Math.PI * freq / sampleRate;
const alpha = Math.sin(omega) / (2.0 * Q);
const a0 = 1.0 + alpha;
b0 = ((1.0 - Math.cos(omega)) / 2.0) / a0;
b1 = (1.0 - Math.cos(omega)) / a0;
b2 = b0;
a1 = (-2.0 * Math.cos(omega)) / a0;
a2 = (1.0 - alpha) / a0;
}
const lx0 = leftIn[i];
const rx0 = rightIn[i];
leftOut[i] = b0 * lx0 + b1 * lx1 + b2 * lx2 - a1 * ly1 - a2 * ly2;
rightOut[i] = b0 * rx0 + b1 * rx1 + b2 * rx2 - a1 * ry1 - a2 * ry2;
lx2 = lx1;
lx1 = lx0;
ly2 = ly1;
ly1 = leftOut[i];
rx2 = rx1;
rx1 = rx0;
ry2 = ry1;
ry1 = rightOut[i];
}
return [leftOut, rightOut];
}
}

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@ -0,0 +1,65 @@
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class LowPassSweepUp implements AudioProcessor {
getName(): string {
return 'LP Sweep Up';
}
getDescription(): string {
return 'Sweeps a low-pass filter from dark to bright';
}
getCategory(): ProcessorCategory {
return 'Filter';
}
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
const length = leftIn.length;
const leftOut = new Float32Array(length);
const rightOut = new Float32Array(length);
const sampleRate = 44100;
const startFreq = 100;
const endFreq = 18000;
const Q = 1.5;
let lx1 = 0, lx2 = 0, ly1 = 0, ly2 = 0;
let rx1 = 0, rx2 = 0, ry1 = 0, ry2 = 0;
let b0 = 0, b1 = 0, b2 = 0, a1 = 0, a2 = 0;
for (let i = 0; i < length; i++) {
if (i % 64 === 0) {
const t = i / length;
const freq = startFreq * Math.pow(endFreq / startFreq, t);
const omega = 2.0 * Math.PI * freq / sampleRate;
const alpha = Math.sin(omega) / (2.0 * Q);
const a0 = 1.0 + alpha;
b0 = ((1.0 - Math.cos(omega)) / 2.0) / a0;
b1 = (1.0 - Math.cos(omega)) / a0;
b2 = b0;
a1 = (-2.0 * Math.cos(omega)) / a0;
a2 = (1.0 - alpha) / a0;
}
const lx0 = leftIn[i];
const rx0 = rightIn[i];
leftOut[i] = b0 * lx0 + b1 * lx1 + b2 * lx2 - a1 * ly1 - a2 * ly2;
rightOut[i] = b0 * rx0 + b1 * rx1 + b2 * rx2 - a1 * ry1 - a2 * ry2;
lx2 = lx1;
lx1 = lx0;
ly2 = ly1;
ly1 = leftOut[i];
rx2 = rx1;
rx1 = rx0;
ry2 = ry1;
ry1 = rightOut[i];
}
return [leftOut, rightOut];
}
}

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@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class MicroPitch implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class MicroPitch implements AudioProcessor {
return 'Applies subtle random pitch variations for analog warmth and character';
}
getCategory(): ProcessorCategory {
return 'Pitch';
}
process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -1,4 +1,4 @@
import type { AudioProcessor } from "./AudioProcessor";
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
export class Normalize implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class Normalize implements AudioProcessor {
return "Normalizes audio to maximum amplitude without clipping";
}
getCategory(): ProcessorCategory {
return 'Amplitude';
}
async process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -1,4 +1,4 @@
import type { AudioProcessor } from "./AudioProcessor";
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
export class OctaveDown implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class OctaveDown implements AudioProcessor {
return "Shifts pitch down one octave by halving playback rate";
}
getCategory(): ProcessorCategory {
return 'Pitch';
}
async process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -1,4 +1,4 @@
import type { AudioProcessor } from "./AudioProcessor";
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
export class OctaveUp implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class OctaveUp implements AudioProcessor {
return "Shifts pitch up one octave by doubling playback rate";
}
getCategory(): ProcessorCategory {
return 'Pitch';
}
async process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -0,0 +1,34 @@
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class PanLeftToRight implements AudioProcessor {
getName(): string {
return 'Pan L→R';
}
getDescription(): string {
return 'Gradually pans the sound from left to right';
}
getCategory(): ProcessorCategory {
return 'Space';
}
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
const length = leftIn.length;
const leftOut = new Float32Array(length);
const rightOut = new Float32Array(length);
for (let i = 0; i < length; i++) {
const t = i / length;
const panAngle = t * Math.PI * 0.5;
const leftGain = Math.cos(panAngle);
const rightGain = Math.sin(panAngle);
const mono = (leftIn[i] + rightIn[i]) * 0.5;
leftOut[i] = mono * leftGain;
rightOut[i] = mono * rightGain;
}
return [leftOut, rightOut];
}
}

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@ -0,0 +1,34 @@
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class PanRightToLeft implements AudioProcessor {
getName(): string {
return 'Pan R→L';
}
getDescription(): string {
return 'Gradually pans the sound from right to left';
}
getCategory(): ProcessorCategory {
return 'Space';
}
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
const length = leftIn.length;
const leftOut = new Float32Array(length);
const rightOut = new Float32Array(length);
for (let i = 0; i < length; i++) {
const t = i / length;
const panAngle = (1.0 - t) * Math.PI * 0.5;
const leftGain = Math.cos(panAngle);
const rightGain = Math.sin(panAngle);
const mono = (leftIn[i] + rightIn[i]) * 0.5;
leftOut[i] = mono * leftGain;
rightOut[i] = mono * rightGain;
}
return [leftOut, rightOut];
}
}

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@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class PanShuffler implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class PanShuffler implements AudioProcessor {
return 'Smoothly pans segments across the stereo field';
}
getCategory(): ProcessorCategory {
return 'Space';
}
process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -1,4 +1,4 @@
import type { AudioProcessor } from "./AudioProcessor";
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
export class PhaseInverter implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class PhaseInverter implements AudioProcessor {
return "Inverts polarity of one or both channels";
}
getCategory(): ProcessorCategory {
return 'Utility';
}
async process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class Phaser implements AudioProcessor {
private readonly sampleRate = 44100;
@ -11,6 +11,10 @@ export class Phaser implements AudioProcessor {
return 'Classic phaser effect with sweeping all-pass filters for swirling, spacey sounds';
}
getCategory(): ProcessorCategory {
return 'Filter';
}
process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class PitchShifter implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class PitchShifter implements AudioProcessor {
return 'Transposes audio up or down in semitones without changing duration';
}
getCategory(): ProcessorCategory {
return 'Pitch';
}
process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class PitchWobble implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class PitchWobble implements AudioProcessor {
return 'Variable-rate playback with LFO modulation for tape wow/vibrato effects';
}
getCategory(): ProcessorCategory {
return 'Pitch';
}
process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class Resonator implements AudioProcessor {
private readonly sampleRate = 44100;
@ -11,6 +11,10 @@ export class Resonator implements AudioProcessor {
return 'Multi-band resonant filter bank that adds tonal character through resonance';
}
getCategory(): ProcessorCategory {
return 'Filter';
}
process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class Reverser implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class Reverser implements AudioProcessor {
return 'Plays the sound backwards';
}
getCategory(): ProcessorCategory {
return 'Time';
}
process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -1,4 +1,4 @@
import type { AudioProcessor } from "./AudioProcessor";
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
export class RingModulator implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class RingModulator implements AudioProcessor {
return "Frequency modulation for metallic, bell-like tones";
}
getCategory(): ProcessorCategory {
return 'Modulation';
}
async process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class SegmentShuffler implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class SegmentShuffler implements AudioProcessor {
return 'Randomly reorganizes and swaps parts of the sound';
}
getCategory(): ProcessorCategory {
return 'Time';
}
process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -0,0 +1,50 @@
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class SlowTapeStop implements AudioProcessor {
getName(): string {
return 'Slow Tape Stop';
}
getDescription(): string {
return 'Simulates a tape machine gradually slowing to a stop';
}
getCategory(): ProcessorCategory {
return 'Time';
}
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
const length = leftIn.length;
const leftOut = new Float32Array(length);
const rightOut = new Float32Array(length);
const stopPoint = length * 0.4;
const stopDuration = length * 0.6;
let readPos = 0;
for (let i = 0; i < length; i++) {
if (i < stopPoint) {
readPos = i;
} else {
const t = (i - stopPoint) / stopDuration;
const curve = 1.0 - (t * t * t);
const speed = Math.max(0, curve);
readPos += speed;
}
const idx = Math.floor(readPos);
const frac = readPos - idx;
if (idx < length - 1) {
leftOut[i] = leftIn[idx] * (1.0 - frac) + leftIn[idx + 1] * frac;
rightOut[i] = rightIn[idx] * (1.0 - frac) + rightIn[idx + 1] * frac;
} else if (idx < length) {
leftOut[i] = leftIn[idx];
rightOut[i] = rightIn[idx];
}
}
return [leftOut, rightOut];
}
}

View File

@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class SpectralBlur implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class SpectralBlur implements AudioProcessor {
return 'Smears frequency content across neighboring bins for dreamy, diffused textures';
}
getCategory(): ProcessorCategory {
return 'Spectral';
}
process(
leftChannel: Float32Array,
rightChannel: Float32Array

View File

@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class SpectralShift implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class SpectralShift implements AudioProcessor {
return 'Shifts all frequencies by a fixed Hz amount creating inharmonic, metallic timbres';
}
getCategory(): ProcessorCategory {
return 'Spectral';
}
process(
leftChannel: Float32Array,
rightChannel: Float32Array

View File

@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class StereoSwap implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class StereoSwap implements AudioProcessor {
return 'Swaps left and right channels';
}
getCategory(): ProcessorCategory {
return 'Space';
}
process(
leftChannel: Float32Array,
rightChannel: Float32Array

View File

@ -1,4 +1,4 @@
import type { AudioProcessor } from "./AudioProcessor";
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
export class StereoWidener implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class StereoWidener implements AudioProcessor {
return "Expands stereo field using mid-side processing";
}
getCategory(): ProcessorCategory {
return 'Space';
}
async process(
leftChannel: Float32Array,
rightChannel: Float32Array

View File

@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class Stutter implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class Stutter implements AudioProcessor {
return 'Rapidly repeats small fragments with smooth crossfades';
}
getCategory(): ProcessorCategory {
return 'Time';
}
process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -0,0 +1,49 @@
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class TapeSpeedUp implements AudioProcessor {
getName(): string {
return 'Tape Speed Up';
}
getDescription(): string {
return 'Simulates a tape machine accelerating from slow to normal speed';
}
getCategory(): ProcessorCategory {
return 'Time';
}
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
const length = leftIn.length;
const leftOut = new Float32Array(length);
const rightOut = new Float32Array(length);
const accelDuration = length * 0.3;
let readPos = 0;
for (let i = 0; i < length; i++) {
if (i < accelDuration) {
const t = i / accelDuration;
const curve = t * t * t;
const speed = curve;
readPos += speed;
} else {
readPos += 1.0;
}
const idx = Math.floor(readPos);
const frac = readPos - idx;
if (idx < length - 1) {
leftOut[i] = leftIn[idx] * (1.0 - frac) + leftIn[idx + 1] * frac;
rightOut[i] = rightIn[idx] * (1.0 - frac) + rightIn[idx + 1] * frac;
} else if (idx < length) {
leftOut[i] = leftIn[idx];
rightOut[i] = rightIn[idx];
}
}
return [leftOut, rightOut];
}
}

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@ -0,0 +1,50 @@
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class TapeStop implements AudioProcessor {
getName(): string {
return 'Tape Stop';
}
getDescription(): string {
return 'Simulates a tape machine slowing to a stop';
}
getCategory(): ProcessorCategory {
return 'Time';
}
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
const length = leftIn.length;
const leftOut = new Float32Array(length);
const rightOut = new Float32Array(length);
const stopPoint = length * 0.7;
const stopDuration = length * 0.3;
let readPos = 0;
for (let i = 0; i < length; i++) {
if (i < stopPoint) {
readPos = i;
} else {
const t = (i - stopPoint) / stopDuration;
const curve = 1.0 - (t * t * t);
const speed = Math.max(0, curve);
readPos += speed;
}
const idx = Math.floor(readPos);
const frac = readPos - idx;
if (idx < length - 1) {
leftOut[i] = leftIn[idx] * (1.0 - frac) + leftIn[idx + 1] * frac;
rightOut[i] = rightIn[idx] * (1.0 - frac) + rightIn[idx + 1] * frac;
} else if (idx < length) {
leftOut[i] = leftIn[idx];
rightOut[i] = rightIn[idx];
}
}
return [leftOut, rightOut];
}
}

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@ -0,0 +1,48 @@
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class TapeWobble implements AudioProcessor {
getName(): string {
return 'Tape Wobble';
}
getDescription(): string {
return 'Simulates tape machine speed instability with pitch variations';
}
getCategory(): ProcessorCategory {
return 'Time';
}
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
const length = leftIn.length;
const leftOut = new Float32Array(length);
const rightOut = new Float32Array(length);
const sampleRate = 44100;
const wobbleFreq = 2.0 + Math.random() * 2.0;
const wobbleDepth = 0.015;
let readPos = 0;
for (let i = 0; i < length; i++) {
const t = i / sampleRate;
const wobble = Math.sin(2.0 * Math.PI * wobbleFreq * t) * wobbleDepth;
const speed = 1.0 + wobble;
readPos += speed;
const idx = Math.floor(readPos);
const frac = readPos - idx;
if (idx < length - 1) {
leftOut[i] = leftIn[idx] * (1.0 - frac) + leftIn[idx + 1] * frac;
rightOut[i] = rightIn[idx] * (1.0 - frac) + rightIn[idx + 1] * frac;
} else if (idx < length) {
leftOut[i] = leftIn[idx];
rightOut[i] = rightIn[idx];
}
}
return [leftOut, rightOut];
}
}

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@ -1,4 +1,4 @@
import type { AudioProcessor } from './AudioProcessor';
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class Tremolo implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class Tremolo implements AudioProcessor {
return 'Applies rhythmic volume modulation';
}
getCategory(): ProcessorCategory {
return 'Amplitude';
}
process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -1,4 +1,4 @@
import type { AudioProcessor } from "./AudioProcessor";
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
export class TrimSilence implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class TrimSilence implements AudioProcessor {
return "Removes leading and trailing silence from audio";
}
getCategory(): ProcessorCategory {
return 'Utility';
}
async process(
leftChannel: Float32Array,
rightChannel: Float32Array

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@ -0,0 +1,50 @@
import type { AudioProcessor, ProcessorCategory } from './AudioProcessor';
export class VinylStop implements AudioProcessor {
getName(): string {
return 'Vinyl Stop';
}
getDescription(): string {
return 'Simulates a turntable slowing to a stop with realistic physics';
}
getCategory(): ProcessorCategory {
return 'Time';
}
process(leftIn: Float32Array, rightIn: Float32Array): [Float32Array, Float32Array] {
const length = leftIn.length;
const leftOut = new Float32Array(length);
const rightOut = new Float32Array(length);
const stopPoint = length * 0.7;
const stopDuration = length * 0.3;
let readPos = 0;
for (let i = 0; i < length; i++) {
if (i < stopPoint) {
readPos = i;
} else {
const t = (i - stopPoint) / stopDuration;
const curve = Math.exp(-5.0 * t);
const speed = Math.max(0, curve);
readPos += speed;
}
const idx = Math.floor(readPos);
const frac = readPos - idx;
if (idx < length - 1) {
leftOut[i] = leftIn[idx] * (1.0 - frac) + leftIn[idx + 1] * frac;
rightOut[i] = rightIn[idx] * (1.0 - frac) + rightIn[idx + 1] * frac;
} else if (idx < length) {
leftOut[i] = leftIn[idx];
rightOut[i] = rightIn[idx];
}
}
return [leftOut, rightOut];
}
}

View File

@ -1,4 +1,4 @@
import type { AudioProcessor } from "./AudioProcessor";
import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";
export class Waveshaper implements AudioProcessor {
getName(): string {
@ -9,6 +9,10 @@ export class Waveshaper implements AudioProcessor {
return "Transfer function distortion with various curve shapes";
}
getCategory(): ProcessorCategory {
return 'Distortion';
}
async process(
leftChannel: Float32Array,
rightChannel: Float32Array

View File

@ -29,6 +29,17 @@ import { LinearFadeOut } from './LinearFadeOut';
import { ExpFadeOut } from './ExpFadeOut';
import { LinearFadeIn } from './LinearFadeIn';
import { ExpFadeIn } from './ExpFadeIn';
import { PanLeftToRight } from './PanLeftToRight';
import { PanRightToLeft } from './PanRightToLeft';
import { LowPassSweepDown } from './LowPassSweepDown';
import { LowPassSweepUp } from './LowPassSweepUp';
import { HighPassSweepDown } from './HighPassSweepDown';
import { HighPassSweepUp } from './HighPassSweepUp';
import { TapeStop } from './TapeStop';
import { SlowTapeStop } from './SlowTapeStop';
import { TapeSpeedUp } from './TapeSpeedUp';
import { VinylStop } from './VinylStop';
import { TapeWobble } from './TapeWobble';
const processors: AudioProcessor[] = [
new SegmentShuffler(),
@ -61,6 +72,17 @@ const processors: AudioProcessor[] = [
new ExpFadeOut(),
new LinearFadeIn(),
new ExpFadeIn(),
new PanLeftToRight(),
new PanRightToLeft(),
new LowPassSweepDown(),
new LowPassSweepUp(),
new HighPassSweepDown(),
new HighPassSweepUp(),
new TapeStop(),
new SlowTapeStop(),
new TapeSpeedUp(),
new VinylStop(),
new TapeWobble(),
];
export function getRandomProcessor(): AudioProcessor {

View File

@ -1,28 +1,77 @@
<script lang="ts">
import { getAllProcessors } from "../audio/processors/registry";
import type { AudioProcessor } from "../audio/processors/AudioProcessor";
import type { AudioProcessor, ProcessorCategory } from "../audio/processors/AudioProcessor";
interface Props {
onselect: (processor: AudioProcessor) => void;
selectedCategory: ProcessorCategory | 'All';
onselectcategory: (category: ProcessorCategory | 'All') => void;
}
let { onselect }: Props = $props();
let { onselect, selectedCategory, onselectcategory }: Props = $props();
const allProcessors = getAllProcessors().sort((a, b) =>
a.getName().localeCompare(b.getName())
const allProcessors = getAllProcessors();
const allCategories: ProcessorCategory[] = [
'Amplitude',
'Filter',
'Time',
'Space',
'Pitch',
'Modulation',
'Distortion',
'Spectral',
'Utility'
];
const categoryCountsMap = $derived.by(() => {
const counts = new Map<ProcessorCategory, number>();
for (const processor of allProcessors) {
const category = processor.getCategory();
counts.set(category, (counts.get(category) || 0) + 1);
}
return counts;
});
const filteredProcessors = $derived(
selectedCategory === 'All'
? allProcessors.sort((a, b) => a.getName().localeCompare(b.getName()))
: allProcessors
.filter(p => p.getCategory() === selectedCategory)
.sort((a, b) => a.getName().localeCompare(b.getName()))
);
</script>
<div class="processor-popup">
{#each allProcessors as processor}
<div class="popup-sidebar">
<button
class="processor-tile"
data-description={processor.getDescription()}
onclick={() => onselect(processor)}
class="category-filter"
class:active={selectedCategory === 'All'}
onclick={() => onselectcategory('All')}
>
{processor.getName()}
All ({allProcessors.length})
</button>
{/each}
{#each allCategories as category}
<button
class="category-filter"
class:active={selectedCategory === category}
onclick={() => onselectcategory(category)}
>
{category} ({categoryCountsMap.get(category) || 0})
</button>
{/each}
</div>
<div class="processors-grid">
{#each filteredProcessors as processor}
<button
class="processor-tile"
data-description={processor.getDescription()}
onclick={() => onselect(processor)}
>
{processor.getName()}
</button>
{/each}
</div>
</div>
<style>
@ -31,18 +80,74 @@
bottom: 100%;
left: 50%;
transform: translateX(-50%);
background-color: #000;
background-color: #0a0a0a;
border: 2px solid #fff;
padding: 0.5rem;
z-index: 1000;
width: 90vw;
max-width: 500px;
margin-bottom: 0.5rem;
max-height: 60vh;
display: flex;
flex-direction: row;
overflow: hidden;
}
.popup-sidebar {
display: flex;
flex-direction: column;
background-color: #1a1a1a;
border-right: 1px solid #333;
min-width: 80px;
overflow-y: auto;
scrollbar-width: thin;
scrollbar-color: #444 transparent;
}
.popup-sidebar::-webkit-scrollbar {
width: 3px;
}
.popup-sidebar::-webkit-scrollbar-track {
background: transparent;
}
.popup-sidebar::-webkit-scrollbar-thumb {
background: #444;
}
.category-filter {
font-size: 0.65rem;
font-weight: 500;
text-transform: uppercase;
letter-spacing: 0.03em;
padding: 0.5rem 0.4rem;
background-color: #1a1a1a;
border: none;
border-bottom: 1px solid #2a2a2a;
color: #888;
text-align: left;
cursor: pointer;
transition: background-color 0.2s, color 0.2s;
white-space: nowrap;
}
.category-filter:hover {
background-color: #222;
color: #aaa;
}
.category-filter.active {
background-color: #0a0a0a;
color: #fff;
}
.processors-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 0.4rem;
width: 90vw;
max-width: 400px;
margin-bottom: 0.5rem;
max-height: 60vh;
padding: 0.5rem;
overflow-y: auto;
flex: 1;
}
.processor-tile {
@ -90,11 +195,23 @@
@media (min-width: 768px) {
.processor-popup {
width: 550px;
max-width: 550px;
}
.popup-sidebar {
min-width: 100px;
}
.category-filter {
font-size: 0.7rem;
padding: 0.5rem 0.6rem;
}
.processors-grid {
grid-template-columns: repeat(3, 1fr);
width: 500px;
max-width: 500px;
padding: 0.6rem;
gap: 0.5rem;
padding: 0.6rem;
}
.processor-tile {
@ -114,9 +231,16 @@
@media (min-width: 1024px) {
.processor-popup {
width: 650px;
max-width: 650px;
}
.popup-sidebar {
min-width: 110px;
}
.processors-grid {
grid-template-columns: repeat(4, 1fr);
width: 600px;
max-width: 600px;
padding: 0.75rem;
}

View File

@ -5,6 +5,7 @@
buffer: AudioBuffer | null;
color?: string;
playbackPosition?: number;
cuePoint?: number;
selectionStart?: number | null;
selectionEnd?: number | null;
onselectionchange?: (start: number | null, end: number | null) => void;
@ -15,6 +16,7 @@
buffer,
color = '#646cff',
playbackPosition = 0,
cuePoint = 0,
selectionStart = null,
selectionEnd = null,
onselectionchange,
@ -43,6 +45,7 @@
buffer;
color;
playbackPosition;
cuePoint;
selectionStart;
selectionEnd;
draw();
@ -251,6 +254,16 @@
const duration = buffer.length / buffer.sampleRate;
const x = (playbackPosition / duration) * width;
ctx.strokeStyle = '#fff';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, height);
ctx.stroke();
} else if (cuePoint > 0 && buffer) {
const duration = buffer.length / buffer.sampleRate;
const x = (cuePoint / duration) * width;
ctx.strokeStyle = '#fff';
ctx.lineWidth = 2;
ctx.beginPath();

View File

@ -21,39 +21,35 @@
onclick={(e) => e.stopPropagation()}
onkeydown={(e) => e.stopPropagation()}
>
<h1 id="modal-title">Poof: a sample generator</h1>
<p class="description">
Do you need to generate audio samples for your projects? Poof, it's
already done! These are not the best samples you'll ever hear, but they
have the right to exist, nonetheless, in the realm of all the random and
haphazardly generated digital sounds. Have fun, give computers some love!
</p>
<ul>
<li class="description">
Generate audio samples using various audio synthesis generators. Random
parameters.
</li>
<li class="description">
Process each sound with with a growing collection of random effects.
</li>
<li class="description">Export your samples as WAV files.</li>
</ul>
<div class="modal-links">
<p>
Created by <a
href="https://raphaelforment.fr"
target="_blank"
rel="noopener noreferrer">Raphaël Forment (BuboBubo)</a
>
</p>
<p>
Licensed under <a
href="https://www.gnu.org/licenses/gpl-3.0.html"
target="_blank"
rel="noopener noreferrer">GPL 3.0</a
>
</p>
<h1 id="modal-title">Random Sample Generator and Processor</h1>
<div class="modal-columns">
<div class="modal-column gif-column">
<img src="/tutorial.gif" alt="Tutorial showing how to use RSGP" class="tutorial-gif" />
</div>
<div class="modal-column text-column">
<ol>
<li class="description">
Generate new samples using a diverse collection of synth engines.
</li>
<li class="description">
Process samples using a growing list of tools and effects.
</li>
<li class="description">Export your samples as WAV files.</li>
</ol>
</div>
</div>
<p class="modal-footer">
Created by <a
href="https://raphaelforment.fr"
target="_blank"
rel="noopener noreferrer">Raphaël Forment (BuboBubo)</a
>
• Licensed under <a
href="https://www.gnu.org/licenses/gpl-3.0.html"
target="_blank"
rel="noopener noreferrer">GPL 3.0</a
>
</p>
<button class="modal-close" onclick={onclose}>Start</button>
</div>
</div>
@ -98,7 +94,7 @@
background-color: #000;
border: 2px solid #fff;
padding: 1.25rem;
max-width: 500px;
max-width: 800px;
width: calc(100% - 2rem);
color: #fff;
max-height: 90vh;
@ -108,60 +104,83 @@
}
.modal-content h1 {
margin: 0 0 0.5rem 0;
font-size: 1.75rem;
margin: 0 0 1.575rem 0;
font-size: 1.25rem;
font-weight: bold;
letter-spacing: 0.02em;
text-align: center;
}
.modal-columns {
display: flex;
flex-direction: column;
gap: 1.575rem;
margin-bottom: 1.575rem;
}
.modal-column {
flex: 1;
}
.gif-column {
flex: 0 0 auto;
max-width: 420px;
}
.text-column {
flex: 1;
display: flex;
flex-direction: column;
justify-content: center;
}
.text-column ol {
display: flex;
flex-direction: column;
justify-content: space-evenly;
height: 100%;
margin: 0;
padding-left: 2rem;
}
.modal-content .description {
margin: 0 0 1rem 0;
margin: 0;
line-height: 1.6;
color: #e0e0e0;
font-size: 0.875rem;
}
.modal-content ul {
margin: 0 0 1rem 0;
padding-left: 1.25rem;
.tutorial-gif {
width: 100%;
max-width: 100%;
height: auto;
border: 1px solid #444;
}
.modal-content ul li {
margin-bottom: 0.5rem;
}
.modal-content ul li:last-child {
.text-column ol li {
margin-bottom: 0;
}
.modal-links {
margin: 1.25rem 0;
padding: 0.875rem 0;
border-top: 1px solid #444;
border-bottom: 1px solid #444;
}
.modal-links p {
margin: 0.375rem 0;
font-size: 0.8125rem;
.modal-footer {
margin: 0 0 1.575rem 0;
font-size: 0.75rem;
color: #bbb;
line-height: 1.5;
text-align: center;
}
.modal-links a {
.modal-footer a {
color: #646cff;
text-decoration: none;
word-break: break-word;
transition: color 0.2s ease;
}
.modal-links a:hover {
.modal-footer a:hover {
color: #8891ff;
text-decoration: underline;
}
.modal-close {
margin-top: 1rem;
margin-top: 0;
width: 100%;
padding: 0.75rem;
font-size: 1rem;
@ -194,17 +213,13 @@
}
.modal-content h1 {
font-size: 2rem;
margin: 0 0 0.75rem 0;
font-size: 1.5rem;
margin: 0 0 1.575rem 0;
}
.modal-content .description {
font-size: 0.9375rem;
}
.modal-links p {
font-size: 0.875rem;
}
}
@media (min-width: 768px) {
@ -213,32 +228,29 @@
}
.modal-content h1 {
font-size: 2.5rem;
margin: 0 0 1rem 0;
font-size: 1.75rem;
margin: 0 0 2.1rem 0;
}
.modal-columns {
flex-direction: row;
gap: 2.1rem;
margin-bottom: 2.1rem;
}
.modal-content .description {
margin: 0 0 1.25rem 0;
margin: 0;
font-size: 1rem;
line-height: 1.7;
}
.modal-content ul {
margin: 0 0 1.25rem 0;
}
.modal-links {
margin: 1.75rem 0;
padding: 1.125rem 0;
}
.modal-links p {
font-size: 0.9375rem;
margin: 0.5rem 0;
.modal-footer {
margin: 0 0 2.1rem 0;
font-size: 0.875rem;
}
.modal-close {
margin-top: 1.25rem;
margin-top: 0;
padding: 0.875rem;
font-size: 1.125rem;
}
@ -253,9 +265,5 @@
.modal-close {
transition: none;
}
.modal-links a {
transition: none;
}
}
</style>

View File

@ -32,7 +32,7 @@ export function createKeyboardHandler(actions: KeyboardActions) {
case 'p':
actions.onProcess?.();
break;
case 's':
case 'd':
actions.onDownload?.();
break;
case ' ':

View File

@ -9,6 +9,7 @@ const STORAGE_KEYS = {
PITCH_LOCK_ENABLED: 'pitchLockEnabled',
PITCH_LOCK_FREQUENCY: 'pitchLockFrequency',
EXPANDED_CATEGORIES: 'expandedCategories',
SELECTED_PROCESSOR_CATEGORY: 'selectedProcessorCategory',
} as const;
export function loadVolume(): number {
@ -63,3 +64,12 @@ export function loadExpandedCategories(): Set<string> {
export function saveExpandedCategories(categories: Set<string>): void {
localStorage.setItem(STORAGE_KEYS.EXPANDED_CATEGORIES, JSON.stringify(Array.from(categories)));
}
export function loadSelectedProcessorCategory(): string {
const stored = localStorage.getItem(STORAGE_KEYS.SELECTED_PROCESSOR_CATEGORY);
return stored || 'All';
}
export function saveSelectedProcessorCategory(category: string): void {
localStorage.setItem(STORAGE_KEYS.SELECTED_PROCESSOR_CATEGORY, category);
}