Merge branch 'drawing'

This commit is contained in:
2023-12-17 00:23:38 +02:00
10 changed files with 321 additions and 9 deletions

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@ -552,6 +552,7 @@
<canvas id="scope" class="fullscreencanvas"></canvas>
<canvas id="hydra-bg" class="fullscreencanvas"></canvas>
<canvas id="feedback" class="fullscreencanvas"></canvas>
<canvas id="drawings" class="fullscreencanvas"></canvas>
</div>
<p id="error_line" class="hidden w-screen bg-background font-mono absolute bottom-0 pl-2 py-2">Hello kids</p>
</div>

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@ -2187,6 +2187,291 @@ export class UserAPI {
}, real_duration * 1000);
};
// =============================================================
// Canvas Functions
// =============================================================
public clear = (): void => {
/**
* Clears the canvas after a given timeout.
* @param timeout - The timeout in seconds
*/
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
public width = (): number => {
/**
* Returns the width of the canvas.
* @returns The width of the canvas
*/
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
return canvas.width;
}
public height = (): number => {
/**
* Returns the height of the canvas.
* @returns The height of the canvas
*/
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
return canvas.height;
}
public background = (color: string|number, ...gb:number[]): void => {
/**
* Set background color of the canvas.
* @param color - The color to set. String or 3 numbers representing RGB values.
*/
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
if(typeof color === "number") color = `rgb(${color},${gb[0]},${gb[1]})`;
ctx.fillStyle = color;
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
public linearGradient = (x1: number, y1: number, x2: number, y2: number, ...stops: (number|string)[]) => {
/**
* Set linear gradient on the canvas.
* @param x1 - The x-coordinate of the start point
* @param y1 - The y-coordinate of the start point
* @param x2 - The x-coordinate of the end point
* @param y2 - The y-coordinate of the end point
* @param stops - The stops to set. Pairs of numbers representing the position and color of the stop.
*/
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
const gradient = ctx.createLinearGradient(x1, y1, x2, y2);
// Parse pairs of values from stops
for(let i=0; i<stops.length; i+=2) {
let color = stops[i+1];
if(typeof color === "number") color = `rgb(${color},${stops[i+2]},${stops[i+3]})`;
gradient.addColorStop((stops[i] as number), color);
}
return gradient;
}
public radialGradient = (x1: number, y1: number, r1: number, x2: number, y2: number, r2: number, ...stops: (number|string)[]) => {
/**
* Set radial gradient on the canvas.
* @param x1 - The x-coordinate of the start circle
* @param y1 - The y-coordinate of the start circle
* @param r1 - The radius of the start circle
* @param x2 - The x-coordinate of the end circle
* @param y2 - The y-coordinate of the end circle
* @param r2 - The radius of the end circle
* @param stops - The stops to set. Pairs of numbers representing the position and color of the stop.
*/
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
const gradient = ctx.createRadialGradient(x1, y1, r1, x2, y2, r2);
for(let i=0; i<stops.length; i+=2) {
let color = stops[i+1];
if(typeof color === "number") color = `rgb(${color},${stops[i+2]},${stops[i+3]})`;
gradient.addColorStop((stops[i] as number), color);
}
return gradient;
}
public conicGradient = (x: number, y: number, angle: number, ...stops: (number|string)[]) => {
/**
* Set conic gradient on the canvas.
* @param x - The x-coordinate of the center of the gradient
* @param y - The y-coordinate of the center of the gradient
* @param angle - The angle of the gradient, in radians
* @param stops - The stops to set. Pairs of numbers representing the position and color of the stop.
*/
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
const gradient = ctx.createConicGradient(x, y, angle);
for(let i=0; i<stops.length; i+=2) {
let color = stops[i+1];
if(typeof color === "number") color = `rgb(${color},${stops[i+2]},${stops[i+3]})`;
gradient.addColorStop((stops[i] as number), color);
}
return gradient;
}
public draw = (func: Function): void => {
/**
* Draws on the canvas.
* @param func - The function to execute
*/
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
func(ctx);
}
public circle = (
x: number,
y: number,
radius: number,
fillStyle: string,
): void => {
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
ctx.beginPath();
ctx.arc(x, y, radius, 0, 2 * Math.PI);
ctx.fillStyle = fillStyle;
ctx.fill();
};
public triangular = (
x: number,
y: number,
radius: number,
fillStyle: string,
rotate: number
): void => {
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
ctx.save();
ctx.translate(x, y);
ctx.rotate((rotate * Math.PI) / 180);
ctx.beginPath();
ctx.moveTo(0, -radius);
ctx.lineTo(radius, radius);
ctx.lineTo(-radius, radius);
ctx.closePath();
ctx.fillStyle = fillStyle;
ctx.fill();
ctx.restore();
}
public star = (
x: number,
y: number,
radius: number,
points: number = 5,
fillStyle: string = "white",
outerRadius: number = 1.0,
rotate: number = 0,
): void => {
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
if(points<1) return this.circle(x, y, radius+outerRadius, fillStyle);
if(points==1) return this.triangular(x, y, radius, fillStyle, 0);
const ctx = canvas.getContext("2d")!;
ctx.save();
ctx.translate(x, y);
ctx.rotate((rotate * Math.PI) / 180);
ctx.beginPath();
ctx.moveTo(0, -radius);
for (let i = 0; i < points; i++) {
ctx.rotate(Math.PI / points);
ctx.lineTo(0, -(radius * outerRadius));
ctx.rotate(Math.PI / points);
ctx.lineTo(0, -radius);
}
ctx.closePath();
ctx.fillStyle = fillStyle;
ctx.fill();
ctx.restore();
};
public stroke = (
x1: number,
y1: number,
x2: number,
y2: number,
fillStyle: string,
width: number = 1,
): void => {
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.strokeStyle = fillStyle;
ctx.lineWidth = width;
ctx.stroke();
};
public rectangle = (
x: number,
y: number,
width: number,
height: number,
fillStyle: string,
rotate: number = 0,
): void => {
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
ctx.save();
ctx.translate(x, y);
ctx.rotate((rotate * Math.PI) / 180);
ctx.fillStyle = fillStyle;
ctx.fillRect(0, 0, width, height);
ctx.restore();
}
public smiley = (
x: number,
y: number,
radius: number,
fillStyle: string,
eyeSize: number = 1.0,
happiness: number = 0.0,
rotation: number = 0
): void => {
const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
// Map the rotation value to an angle within the range of -PI to PI
const rotationAngle = rotation/100 * Math.PI;
ctx.save();
ctx.translate(x, y);
ctx.rotate(rotationAngle);
// Draw face
ctx.beginPath();
ctx.arc(0, 0, radius, 0, 2 * Math.PI);
ctx.fillStyle = fillStyle;
ctx.fill();
ctx.lineWidth = radius / 20;
ctx.strokeStyle = "black";
ctx.stroke();
// Draw eyes
const eyeY = -radius / 5;
const eyeXOffset = radius / 2.5;
const eyeRadiusX = radius / 8;
const eyeRadiusY = eyeSize * radius / 10;
ctx.beginPath();
ctx.ellipse(-eyeXOffset, eyeY, eyeRadiusX, eyeRadiusY, 0, 0, 2 * Math.PI);
ctx.fillStyle = "black";
ctx.fill();
ctx.beginPath();
ctx.ellipse(eyeXOffset, eyeY, eyeRadiusX, eyeRadiusY, 0, 0, 2 * Math.PI);
ctx.fillStyle = "black";
ctx.fill();
// Draw mouth with happiness number -1.0 to 1.0. 0.0 Should be a straight line.
const mouthY = radius / 2;
const mouthLength = radius * 0.9;
const smileFactor = 0.25; // Adjust for the smile curvature
let controlPointX = 0;
let controlPointY = 0;
if (happiness >= 0) {
controlPointY = mouthY + happiness * smileFactor * radius / 2;
} else {
controlPointY = mouthY + happiness * smileFactor * radius / 2;
}
ctx.beginPath();
ctx.moveTo(-mouthLength / 2, mouthY);
ctx.quadraticCurveTo(controlPointX, controlPointY, mouthLength / 2, mouthY);
ctx.lineWidth = 10;
ctx.strokeStyle = "black";
ctx.stroke();
ctx.restore();
}
// =============================================================
// OSC Functions
// =============================================================

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@ -54,6 +54,7 @@ export const singleElements = {
error_line: "error_line",
hydra_canvas: "hydra-bg",
feedback: "feedback",
drawings: "drawings",
scope: "scope",
};

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@ -69,6 +69,15 @@ export function arrayOfObjectsToObjectWithArrays<T extends Record<string, any>>(
);
}
export function maybeAtomic<T>(value: T): T | T[] {
/*
* Returns first value of array if array of length 1, otherwise returns value
* @param {any} value - Value to check
* @returns {any} Value or array
*/
return Array.isArray(value) && value.length === 1 ? value[0] : value;
}
export function filterObject(
obj: Record<string, any>,
filter: string[],

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@ -44,6 +44,9 @@ export const installWindowBehaviors = (
window.addEventListener("resize", () =>
handleResize(app.interface.feedback as HTMLCanvasElement),
);
window.addEventListener("resize", () =>
handleResize(app.interface.drawings as HTMLCanvasElement),
);
window.addEventListener("beforeunload", (event) => {
event.preventDefault();
saveBeforeExit(app);

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@ -467,6 +467,16 @@ export abstract class AudibleEvent extends AbstractEvent {
return this;
}
public draw = (lambda: Function) => {
lambda(this.values, (this.app.interface.drawings as HTMLCanvasElement).getContext("2d"));
return this;
}
public clear = () => {
this.app.api.clear();
return this;
}
freq = (value: number | number[], ...kwargs: number[]): this => {
/*
* This function is used to set the frequency of the Event.

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@ -6,6 +6,7 @@ import {
filterObject,
arrayOfObjectsToObjectWithArrays,
objectWithArraysToArrayOfObjects,
maybeAtomic,
} from "../Utils/Generic";
export type MidiParams = {
@ -109,8 +110,8 @@ export class MidiEvent extends AudibleEvent {
const newArrays = arrayOfObjectsToObjectWithArrays(events) as MidiParams;
this.values.note = newArrays.note;
if (newArrays.bend) this.values.bend = newArrays.bend;
this.values.note = maybeAtomic(newArrays.note);
if (newArrays.bend) this.values.bend = maybeAtomic(newArrays.bend);
return this;
};

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@ -5,6 +5,7 @@ import {
filterObject,
arrayOfObjectsToObjectWithArrays,
objectWithArraysToArrayOfObjects,
maybeAtomic,
} from "../Utils/Generic";
import { midiToFreq, resolvePitchClass } from "zifferjs";
@ -413,11 +414,11 @@ export class SoundEvent extends AudibleEvent {
const newArrays = arrayOfObjectsToObjectWithArrays(events) as SoundParams;
this.values.note = newArrays.note;
this.values.freq = newArrays.freq;
this.values.pitch = newArrays.pitch;
this.values.octave = newArrays.octave;
this.values.pitchOctave = newArrays.pitchOctave;
this.values.note = maybeAtomic(newArrays.note);
this.values.freq = maybeAtomic(newArrays.freq);
this.values.pitch = maybeAtomic(newArrays.pitch);
this.values.octave = maybeAtomic(newArrays.octave);
this.values.pitchOctave = maybeAtomic(newArrays.pitchOctave);
return this;
};

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@ -190,7 +190,7 @@ ${makeExample(
)}
${makeExample(
"Chord transposition with roman numerals",
"Chord inversions with roman numerals",
`
z1('i i v%-4 v%-2 vi%-5 vi%-3 iv%-2 iv%-1')
.sound('triangle').adsr(1/16, 1/5, 0.1, 0)
@ -201,7 +201,7 @@ ${makeExample(
)}
${makeExample(
"Chord transposition with named chords",
"Chord inversion with named chords",
`
z1('1/4 Cmin!3 Fmin!3 Fmin%-1 Fmin%-2 Fmin%-1')
.sound("sine").bpf(500 + usine(1/4) * 2000)

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@ -127,6 +127,7 @@ export class Editor {
this.initializeButtonGroups();
this.setCanvas(this.interface.feedback as HTMLCanvasElement);
this.setCanvas(this.interface.scope as HTMLCanvasElement);
this.setCanvas(this.interface.drawings as HTMLCanvasElement);
try {
this.loadHydraSynthAsync();
} catch (error) {