Merge pull request #27 from Bubobubobubobubo/time-warp

Time warp
This commit is contained in:
Raphaël Forment
2023-09-01 12:03:25 +01:00
committed by GitHub
4 changed files with 91 additions and 18 deletions

View File

@ -148,6 +148,28 @@ export class UserAPI {
silence = this.stop;
hush = this.stop;
// =============================================================
// Time warp functions
// =============================================================
public warp = (n: number): void => {
/**
* Time-warp the clock by using the tick you wish to jump to.
*/
this.app.clock.tick = n;
this.app.clock.time_position = this.app.clock.convertTicksToTimeposition(n);
};
public beat_warp = (beat: number): void => {
/**
* Time-warp the clock by using the tick you wish to jump to.
*/
this.app.clock.tick = beat * this.app.clock.ppqn;
this.app.clock.time_position = this.app.clock.convertTicksToTimeposition(
beat * this.app.clock.ppqn
);
};
// =============================================================
// Mouse functions
// =============================================================
@ -910,7 +932,7 @@ export class UserAPI {
/**
* Returns the current number of pulses elapsed since origin of time
*/
return this.app.clock.pulses_since_origin + 1;
return this.app.clock.pulses_since_origin + 1;
};
nominator = (): number => {
@ -918,7 +940,7 @@ export class UserAPI {
* Returns the current nominator of the time signature
*/
return this.app.clock.time_signature[0];
}
};
meter = (): number => {
/**
@ -935,20 +957,25 @@ export class UserAPI {
public mod = (...n: number[]): boolean => {
const results: boolean[] = n.map(
(value) => this.app.clock.pulses_since_origin % Math.floor(value * this.ppqn()) === 0
(value) =>
this.app.clock.pulses_since_origin % Math.floor(value * this.ppqn()) ===
0
);
return results.some((value) => value === true);
};
public modpulse = (...n: number[]): boolean => {
const results: boolean[] = n.map((value) => this.app.clock.pulses_since_origin % value === 0);
const results: boolean[] = n.map(
(value) => this.app.clock.pulses_since_origin % value === 0
);
return results.some((value) => value === true);
};
modp = this.modpulse;
public modbar = (...n: number[]): boolean => {
const results: boolean[] = n.map(
(value) => this.app.clock.time_position.bar % Math.floor(value * this.ppqn()) === 0
(value) =>
this.app.clock.time_position.bar % Math.floor(value * this.ppqn()) === 0
);
return results.some((value) => value === true);
};
@ -1000,7 +1027,7 @@ export class UserAPI {
return final_pulses.some((p) => p == true);
};
oncount = (beats: number[]|number, count: number): boolean => {
oncount = (beats: number[] | number, count: number): boolean => {
/**
* Returns true if the current beat is in the given list of beats.
*
@ -1010,11 +1037,11 @@ export class UserAPI {
* @param beat - The beats to check
* @returns True if the current beat is in the given list of beats
*/
if(typeof beats === "number") beats = [beats];
if (typeof beats === "number") beats = [beats];
const origin = this.app.clock.pulses_since_origin;
let final_pulses: boolean[] = [];
beats.forEach((b) => {
b = b<1 ? 0 : b-1;
b = b < 1 ? 0 : b - 1;
const beatInTicks = Math.ceil(b * this.ppqn());
const meterPosition = origin % (this.ppqn() * count);
return final_pulses.push(meterPosition === beatInTicks);

View File

@ -59,6 +59,15 @@ export class Clock {
});
}
convertTicksToTimeposition(ticks: number): TimePosition {
const beatsPerBar = this.app.clock.time_signature[0];
const ppqnPosition = ticks % this.app.clock.ppqn;
const beatNumber = Math.floor(ticks / this.app.clock.ppqn);
const barNumber = Math.floor(beatNumber / beatsPerBar);
const beatWithinBar = Math.floor(beatNumber % beatsPerBar);
return { bar: barNumber, beat: beatWithinBar, pulse: ppqnPosition };
}
get ticks_before_new_bar(): number {
/**
* This function returns the number of ticks separating the current moment

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@ -18,8 +18,7 @@ export class TransportNode extends AudioWorkletNode {
this.app.clock.tick++
const futureTimeStamp = this.convertTicksToTimeposition(this.app.clock.tick);
//console.log("BANG", this.logicalTime, futureTimeStamp);
const futureTimeStamp = this.app.clock.convertTicksToTimeposition(this.app.clock.tick);
this.app.clock.time_position = futureTimeStamp;
tryEvaluate(this.app, this.app.global_buffer);
@ -27,14 +26,6 @@ export class TransportNode extends AudioWorkletNode {
}
};
convertTicksToTimeposition(ticks) {
const beatsPerBar = this.app.clock.time_signature[0];
const ppqnPosition = (ticks % this.app.clock.ppqn);
const beatNumber = Math.floor(ticks / this.app.clock.ppqn);
const barNumber = Math.floor(beatNumber / beatsPerBar);
const beatWithinBar = Math.floor(beatNumber % beatsPerBar);
return {bar: barNumber, beat: beatWithinBar, pulse: ppqnPosition};
}
start() {
this.port.postMessage("start");

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@ -223,7 +223,53 @@ prob(80)::mod(.5) && sound('hh').out()
true
)}
## Time Warping
Time is cool. But it's even cooler when you can manipulate it to your liking. Think about jumping back or forward in time. Think about looping a specific part of your current pattern or song. This is all possible thanks to two simple functions: <ic>warp(n: number)</ic> and <ic>beat_warp(n: number)</ic>. They are both very easy to use and very powerful. Let's see how they work.
- <ic>warp(n: number)</ic>: this function jumps to the _n_ tick of the clock. <ic>1</ic> is the first pulsation ever, and the number keeps increasing to the infinite.
${makeExample(
"Jumping back and forth in time",
`
// Obscure Shenanigans - Bubobubobubo
mod([1/4,1/8,1/16].div(8)):: sound('sine')
.freq([100,50].div(16) + 50 * ($(1)%10))
.gain(0.5).room(0.9).size(0.9)
.sustain(0.1).out()
mod(1) :: sound('kick').out()
mod(2) :: sound('dr').n(5).out()
div(3) :: mod([.25,.5].div(.5)) :: sound('dr')
.n([8,9].pick()).gain([.8,.5,.25,.1,.0].div(.25)).out()
// Time is elastic now!
mod(.25) :: warp([12, 48, 24, 1, 120, 30].pick())
`,
true
)}
- <ic>beat_warp(beat: number)</ic>: this function jumps to the _n_ beat of the clock. The first beat is <ic>1</ic>.
${makeExample(
"Jumping back and forth with beats",
`
// Resonance bliss - Bubobubobubo
mod(.25)::snd('arpy')
.note(30 + [0,3,7,10].beat())
.cutoff(usine(.5) * 5000).resonance(10).gain(0.3)
.end(0.8).room(0.9).size(0.9).n(0).out();
mod([.25,.125].div(2))::snd('arpy')
.note(30 + [0,3,7,10].beat())
.cutoff(usine(.5) * 5000).resonance(20).gain(0.3)
.end(0.8).room(0.9).size(0.9).n(3).out();
mod(.5) :: snd('arpy').note(
[30, 33, 35].repeatAll(4).div(1) - [12,0].div(0.5)).out()
// Comment me to stop warping!
mod(1) :: beat_warp([2,4,5,10,11].pick())
`,
true
)}
## Larger time divisions
Now you know how to play some basic rhythmic music but you are a bit stuck in a one-bar long loop. Let's see how we can think about time flowing on longer periods. The functions you are going to learn now are _very fundamental_ and all the fun comes from mastering them. **Read and experiment a lot with the following examples**.